The document lists over 20 apps that can inspire creativity for students, such as apps for drawing, game creation, storytelling, video editing, and more. These apps allow students to create texts, drawings, audio recordings, videos, games and more while applying concepts and presenting their work. The document also provides links to each listed app and suggestions for how teachers can use the apps for activities, assessments, and inspiring student creativity.
The document describes 10 activities to get students moving with an iPad:
1) Audio recording, video recording, photo capturing, note-taking, scanning, geolocation, texting, and augmented reality activities like recording animal sounds to guess the animal.
2) Creating videos encouraging peers to visit favorite places like the library.
3) Object identification games where students capture clues on their iPad and swap to guess the object.
4) Geocaching activities where students capture and follow audio, video or photo clues on iPads to find a location or prize.
5) Guess Who games where students capture clues about themselves or others on their iPad.
This document discusses using iPads in education. It begins with an introduction to iPad fluency - moving from being skilled at using basic iPad functions, to being literate in using specific apps for tasks, to fluency where skills are unconscious and tasks are effortlessly combined. Sections provide tips for getting to know the iPad, increasing app knowledge through sources of new app information, apps for specific tasks like reading, multimedia, collaboration and creation. Apps are categorized for teaching different subject areas and cognitive skill levels based on Bloom's taxonomy. The document emphasizes that iPads provide ubiquitous access to information and resources for students, and their intuitive interface allows all students to access technology.
This document provides an overview of various presentation tools that can be used to create engaging presentations. It lists tools such as PechaKucha, Ignite and PRESTO which allow creating slideshow presentations with time limits for each slide. It also discusses tools for uploading presentations like Present.me, Empressr and Brainshark. Other options mentioned are Slideshare for sharing presentations, Google Docs/Drive for collaborative work, Photopeach and ThingLink for adding interactivity to images, and Prezi for creating interactive presentations. LiveBinders and several apps for creating and viewing presentations on mobile devices are also listed. The document aims to showcase different options available for creating and sharing multimedia presentations.
This document provides an agenda for getting started with using iPads in the classroom. It discusses policies, connecting devices to wireless networks and projectors, basic functions, and saving student work. It also outlines resources available through the local Board of Cooperative Educational Services including eBooks, media libraries, and online catalogs. The document provides 11 examples of educational uses for iPads, such as projecting content, using map applications, brainstorming ideas, and creating journals or conducting science experiments. It discusses using various apps to create projects around safety rules for a technology class or presentations on proper machine use. In conclusion, it recommends several teachers and resources for using technology in the classroom.
This document provides information about using mobile devices for active learning. It recommends downloading apps like Tom & Ben News Reporter, BeFunky, SoundCloud, Magisto, and QR code scanners. Sample activities are described that use the apps, like taking photos of geometry shapes and creating a video commercial for an invented app using Magisto. Benefits of active mobile learning include student-centered learning, continuous learning, and better classroom management. Links are provided to learn more about implementing mobile learning.
Apple-tudes are contagious!
Our Apple-tude can determine our success in using iPads in the classroom. You all heard: there’s an app for that. In fact, there are hundreds of thousands of apps on the market designed for teaching and learning. In this workshop we will explore apps available for instruction and for all curriculum areas. You will see examples of how they can be used successfullly in a collaborative, academic setting.
This document provides an overview of various digital tools that can be used for research notetaking. It discusses tools for taking notes on websites like Diigo and browser extensions. It also mentions apps for taking notes on videos from YouTube like Videonot.es and organizing notes like Evernote and Google Drive. The document recommends tools for annotating websites like Skitch and bookmarking and organizing research like Quicklyst and Popplet. It concludes by providing additional resources through shortened URLs.
The document lists over 20 apps that can inspire creativity for students, such as apps for drawing, game creation, storytelling, video editing, and more. These apps allow students to create texts, drawings, audio recordings, videos, games and more while applying concepts and presenting their work. The document also provides links to each listed app and suggestions for how teachers can use the apps for activities, assessments, and inspiring student creativity.
The document describes 10 activities to get students moving with an iPad:
1) Audio recording, video recording, photo capturing, note-taking, scanning, geolocation, texting, and augmented reality activities like recording animal sounds to guess the animal.
2) Creating videos encouraging peers to visit favorite places like the library.
3) Object identification games where students capture clues on their iPad and swap to guess the object.
4) Geocaching activities where students capture and follow audio, video or photo clues on iPads to find a location or prize.
5) Guess Who games where students capture clues about themselves or others on their iPad.
This document discusses using iPads in education. It begins with an introduction to iPad fluency - moving from being skilled at using basic iPad functions, to being literate in using specific apps for tasks, to fluency where skills are unconscious and tasks are effortlessly combined. Sections provide tips for getting to know the iPad, increasing app knowledge through sources of new app information, apps for specific tasks like reading, multimedia, collaboration and creation. Apps are categorized for teaching different subject areas and cognitive skill levels based on Bloom's taxonomy. The document emphasizes that iPads provide ubiquitous access to information and resources for students, and their intuitive interface allows all students to access technology.
This document provides an overview of various presentation tools that can be used to create engaging presentations. It lists tools such as PechaKucha, Ignite and PRESTO which allow creating slideshow presentations with time limits for each slide. It also discusses tools for uploading presentations like Present.me, Empressr and Brainshark. Other options mentioned are Slideshare for sharing presentations, Google Docs/Drive for collaborative work, Photopeach and ThingLink for adding interactivity to images, and Prezi for creating interactive presentations. LiveBinders and several apps for creating and viewing presentations on mobile devices are also listed. The document aims to showcase different options available for creating and sharing multimedia presentations.
This document provides an agenda for getting started with using iPads in the classroom. It discusses policies, connecting devices to wireless networks and projectors, basic functions, and saving student work. It also outlines resources available through the local Board of Cooperative Educational Services including eBooks, media libraries, and online catalogs. The document provides 11 examples of educational uses for iPads, such as projecting content, using map applications, brainstorming ideas, and creating journals or conducting science experiments. It discusses using various apps to create projects around safety rules for a technology class or presentations on proper machine use. In conclusion, it recommends several teachers and resources for using technology in the classroom.
This document provides information about using mobile devices for active learning. It recommends downloading apps like Tom & Ben News Reporter, BeFunky, SoundCloud, Magisto, and QR code scanners. Sample activities are described that use the apps, like taking photos of geometry shapes and creating a video commercial for an invented app using Magisto. Benefits of active mobile learning include student-centered learning, continuous learning, and better classroom management. Links are provided to learn more about implementing mobile learning.
Apple-tudes are contagious!
Our Apple-tude can determine our success in using iPads in the classroom. You all heard: there’s an app for that. In fact, there are hundreds of thousands of apps on the market designed for teaching and learning. In this workshop we will explore apps available for instruction and for all curriculum areas. You will see examples of how they can be used successfullly in a collaborative, academic setting.
This document provides an overview of various digital tools that can be used for research notetaking. It discusses tools for taking notes on websites like Diigo and browser extensions. It also mentions apps for taking notes on videos from YouTube like Videonot.es and organizing notes like Evernote and Google Drive. The document recommends tools for annotating websites like Skitch and bookmarking and organizing research like Quicklyst and Popplet. It concludes by providing additional resources through shortened URLs.
Maximizing Your Time with Students - Maximizing Teachable MomentsStaci Trekles
Today, there are many technologies available to help us do all sorts of things both within and beyond the classroom walls. In fact, there are so many, it can be overwhelming to explore them all, and in the meantime, your time for your students can suffer. This presentation will help you maximize your classroom time by featuring technologies that can help you: "flip" your classroom to engage students in more meaningful face-to-face activities beyond your lecture, extend learning into the online realm for blended and online instruction, and
help keep you organized all along the way!
When you select the right tools for the job, there's no end to the benefit you and your students can get from technologies like LiveBinder, Camtasia, Jing, EdModo, Google Drive, and more. This presentation will introduce you to
an accessible toolkit of tools and practices that will help you enhance learning both in and out of school for your students.
A Whole New Way Of Teaching And LearningJacqui Sharp
This document discusses how technology has changed teaching and learning in the classroom. It provides examples of different digital tools that can be used for various subjects like math, writing, reading, and research. These include tools like interactive whiteboards, laptops, iPods, software for spelling practice, and using the internet for research. It also discusses establishing rules for appropriate technology use and different ways students can engage with content and publish their work digitally. The goal is to transform teaching practices with new technologies that students are already using.
This document discusses various technologies that can be used in the classroom, including tools for collaboration, assessment, content creation, and sharing content. It provides examples of using tools like Twitter, LinoIt, Poll Everywhere, Infuse Learning, MindMeister, Voki, Flickr, Big Huge Labs, ToonDoo, QR codes, Flip teaching, Jing, ScreenChomp, Dropbox, Bit.ly, Quizlet, Google Docs, WorksheetWorks, Engrade, SlideShare, Weebly, and Skitch.
This document discusses effective research using mobile devices. It provides tips for notetaking, curating resources, and drawing conclusions on platforms like Google Docs, LinoIt, Evernote, Skitch, and Diigo. These apps allow for collaborative notetaking, organizing notes and files, annotating websites, and syncing across devices. The document also explores using augmented reality apps, QR codes, and discussion platforms like Voicethread and LinoIt to further explore concepts and contribute to discussions.
This document discusses the top 10 uses of iPads in education as presented by Dr. Richard Voltz of the Illinois Association of School Administrators. Some of the top uses include using Google Docs for collaborative document editing, Dropbox for file sharing, iBooks for digital textbooks, and Twitter to communicate with parents and the community. Audioboo and podcasts are recommended for recording and sharing morning announcements. The iPad camera can be used to record teacher observations. Overall, the document promotes utilizing the iPad's functionality to enhance teaching, learning, collaboration and communication.
Using iPads to Create Video Content in the Classroom - TCEA 2015Diana Benner
Are you looking to flip the classroom? Would you like to create videos and tutorials for your students? Would you like your students to create video content? In this session, we will explore easy-to-use tools that anyone can use to create and edit videos for the classroom.
Supporting school leaders from CEWA GAFE schools in implementing storage, sharing and organisation elements into their work. A strong focus on digital workflow examples.
This document discusses emerging trends in education including increased use of social media, virtual worlds, personal learning networks, visual learning, and mobile devices. It notes that learners are becoming more self-directed, collaborative, and oriented toward peer feedback. New technologies like augmented reality, games, and wearable devices are changing the learning landscape. The future of learning will be more social, collaborative, visual, and integrated across virtual and real worlds. For tools to be effective, it is important to select the right tool for the job and support instructors through professional development.
Reba Gordon Matthews presents on using iPads to facilitate peer-to-peer instruction through apps like Screen Chomp, VoiceThread, and Posterous to create digital tutorials and lessons, allowing students to learn from and teach each other through video demonstrations and collaborative projects. She discusses challenges in funding and time for staff development, and successes in student engagement and embracing technology both in and out of the classroom. Resources are provided for further reading on peer instruction models and iPad integration strategies.
Apps and Websites for Use in the ClassroomChargers93
This document provides information on several apps and websites that can be used in the classroom, including Prezi for presentations, Animoto for video creation, YouTube/KeepVid/iMovie for creating voiceovers, Shutterfly for photo sharing, Dropbox and DropItToMe for digital homework submission, Quizlet for flashcards, Zondle for educational games, Weebly for easy website creation. It also recommends several iPad apps, such as Puppet Pals, SplashTop Remote Desktop, and Professor Garfield. It concludes by providing contact information for questions.
The document lists various materials and technology to bring for a professional development session on using technology in the classroom. It includes laptops, iPads, projectors, speakers, and information about the host school. Attendees will see demonstrations of using Web 2.0 tools, iPad apps, and create their own content using iMovie and Book Creator apps. USB drives can be used to obtain copies of files and presentations.
This document provides practical guidance for unconfident teachers on integrating e-learning into junior classrooms. It outlines several digital tools and strategies for their use, including:
- Using a digital camera or flip video for student projects and capturing learning moments.
- Recommending software like Comic Life and PhotoStory3 for creating multimedia works from photos.
- Suggesting online resources like Google Images, Google Earth, and educational games to enhance lessons.
- Providing examples of setting up class blogs, wikis, and using YouTube to share student work.
- Detailing tools for student questioning and inquiry like Trevor Bond's questioning levels and online wondering walls.
The document discusses using mobile devices in adult education. It provides an agenda for a session on mobile learning that includes discussing bring your own device policies, just in time learning, popular mobile devices like cellphones and tablets, and mobile applications for education. The session will demonstrate how to use iPad applications like iTunes U, Evernote, Kindle and Dragon Dictation for learning.
This document provides a list of educational resources for teachers. It describes websites and apps for lesson planning, organizing class schedules, providing instructional videos, facilitating virtual guest speakers, cloud storage, sharing files, social networking, creating websites and presentations, bookmarking resources, video creation, and interactive assessments. Key resources highlighted include Planboard, Mathvids, the Smithsonian, Google Drive, Twitter, Scoop-It, Symbaloo, Wix, MentorMob, Powtoons, Khan Academy, Animoto, Haiku Deck, Popplet, and Nearpod. The document encourages teachers to use different technological tools that best suit their needs and skill levels in their classrooms.
A slideshow for CEWA schools embarking on the Google Apps for Education platform, using Chrome and the Chrome Web Store, chromebooks and Google Classroom.
This document discusses using iPads to promote literacy and oral language skills. It provides an overview of several apps that can be used for creating, sharing, and consuming digital content. These include apps for audio recording, photography, video recording, reading ebooks, comic making, screen recording, and blogging. Links are included for additional tutorials and resources on setting up iPads and integrating technology using models like SAMR. The document also provides attribution for the author and their website with more iPad app recommendations.
Digital Learners in Early Childhood ClassroomJodie Riek
The document discusses introducing technology tools for teaching and learning in early childhood education. It provides examples of tools like Word, PowerPoint, YouTube, and digital cameras and how they can be used interactively by young learners. These include using Word for worksheets and forms, PowerPoint for lessons and inspiration, and digital cameras for documentation. The document encourages starting with programs students already have access to and empowering students to be in control of technology tools. It stresses the importance of sharing ideas, showcasing success, and supporting others.
The Video Learning and Teaching Revolution 30 minRita Zeinstejer
See how to create, edit, save and share your videos and screencasts, where to find educationally based material, how to record and sync video and images, narrate and add voice and written notes to existing material. And some detailed instructions and precious tips on how to make your own videos with free webtools.
For quite a few summers, I've taught kids ages 11-14 an Introduction to Programming Course held at the Young Scholars Institute. The kids start not knowing anything and after 5 days they have written full games using Java and Processing.org. I will do an overview of how and what I teach them, their learning process and how to keep them interested, and what I've discovered through the years. There will also be a few demos of the games the kids have written, including Tron Light Cycle, a version of Guitar Hero, and others. (Demos not in the presentation) You can watched the talk at http://www.ustream.tv/recorded/2370164
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/techninja
The document discusses various apps that can be used for educational purposes in the classroom with iPads. It provides descriptions and examples for apps such as iMovie, Explain Everything, ShowMe, Kahoot!, Dropbox, Book Creator, Evernote, and Discovery Education. These apps allow students to create videos, digital stories, presentations, ebooks, take notes, and access educational media resources. The document aims to showcase the potential for using iPad apps to engage students and incorporate multimedia in teaching and learning.
This document discusses resources for using iPads in a 1-to-1 classroom for VCE Psychology at Sacre Coeur school. It includes a description of the school's iPad program and infrastructure. Several apps and tools are proposed for creating interactive eBooks, facilitating flipped learning, conducting experiments, creating flashcards, presentations, and sharing files between students and teachers. The goal is to foster a more visual and participatory approach to learning that extends beyond the classroom.
Maximizing Your Time with Students - Maximizing Teachable MomentsStaci Trekles
Today, there are many technologies available to help us do all sorts of things both within and beyond the classroom walls. In fact, there are so many, it can be overwhelming to explore them all, and in the meantime, your time for your students can suffer. This presentation will help you maximize your classroom time by featuring technologies that can help you: "flip" your classroom to engage students in more meaningful face-to-face activities beyond your lecture, extend learning into the online realm for blended and online instruction, and
help keep you organized all along the way!
When you select the right tools for the job, there's no end to the benefit you and your students can get from technologies like LiveBinder, Camtasia, Jing, EdModo, Google Drive, and more. This presentation will introduce you to
an accessible toolkit of tools and practices that will help you enhance learning both in and out of school for your students.
A Whole New Way Of Teaching And LearningJacqui Sharp
This document discusses how technology has changed teaching and learning in the classroom. It provides examples of different digital tools that can be used for various subjects like math, writing, reading, and research. These include tools like interactive whiteboards, laptops, iPods, software for spelling practice, and using the internet for research. It also discusses establishing rules for appropriate technology use and different ways students can engage with content and publish their work digitally. The goal is to transform teaching practices with new technologies that students are already using.
This document discusses various technologies that can be used in the classroom, including tools for collaboration, assessment, content creation, and sharing content. It provides examples of using tools like Twitter, LinoIt, Poll Everywhere, Infuse Learning, MindMeister, Voki, Flickr, Big Huge Labs, ToonDoo, QR codes, Flip teaching, Jing, ScreenChomp, Dropbox, Bit.ly, Quizlet, Google Docs, WorksheetWorks, Engrade, SlideShare, Weebly, and Skitch.
This document discusses effective research using mobile devices. It provides tips for notetaking, curating resources, and drawing conclusions on platforms like Google Docs, LinoIt, Evernote, Skitch, and Diigo. These apps allow for collaborative notetaking, organizing notes and files, annotating websites, and syncing across devices. The document also explores using augmented reality apps, QR codes, and discussion platforms like Voicethread and LinoIt to further explore concepts and contribute to discussions.
This document discusses the top 10 uses of iPads in education as presented by Dr. Richard Voltz of the Illinois Association of School Administrators. Some of the top uses include using Google Docs for collaborative document editing, Dropbox for file sharing, iBooks for digital textbooks, and Twitter to communicate with parents and the community. Audioboo and podcasts are recommended for recording and sharing morning announcements. The iPad camera can be used to record teacher observations. Overall, the document promotes utilizing the iPad's functionality to enhance teaching, learning, collaboration and communication.
Using iPads to Create Video Content in the Classroom - TCEA 2015Diana Benner
Are you looking to flip the classroom? Would you like to create videos and tutorials for your students? Would you like your students to create video content? In this session, we will explore easy-to-use tools that anyone can use to create and edit videos for the classroom.
Supporting school leaders from CEWA GAFE schools in implementing storage, sharing and organisation elements into their work. A strong focus on digital workflow examples.
This document discusses emerging trends in education including increased use of social media, virtual worlds, personal learning networks, visual learning, and mobile devices. It notes that learners are becoming more self-directed, collaborative, and oriented toward peer feedback. New technologies like augmented reality, games, and wearable devices are changing the learning landscape. The future of learning will be more social, collaborative, visual, and integrated across virtual and real worlds. For tools to be effective, it is important to select the right tool for the job and support instructors through professional development.
Reba Gordon Matthews presents on using iPads to facilitate peer-to-peer instruction through apps like Screen Chomp, VoiceThread, and Posterous to create digital tutorials and lessons, allowing students to learn from and teach each other through video demonstrations and collaborative projects. She discusses challenges in funding and time for staff development, and successes in student engagement and embracing technology both in and out of the classroom. Resources are provided for further reading on peer instruction models and iPad integration strategies.
Apps and Websites for Use in the ClassroomChargers93
This document provides information on several apps and websites that can be used in the classroom, including Prezi for presentations, Animoto for video creation, YouTube/KeepVid/iMovie for creating voiceovers, Shutterfly for photo sharing, Dropbox and DropItToMe for digital homework submission, Quizlet for flashcards, Zondle for educational games, Weebly for easy website creation. It also recommends several iPad apps, such as Puppet Pals, SplashTop Remote Desktop, and Professor Garfield. It concludes by providing contact information for questions.
The document lists various materials and technology to bring for a professional development session on using technology in the classroom. It includes laptops, iPads, projectors, speakers, and information about the host school. Attendees will see demonstrations of using Web 2.0 tools, iPad apps, and create their own content using iMovie and Book Creator apps. USB drives can be used to obtain copies of files and presentations.
This document provides practical guidance for unconfident teachers on integrating e-learning into junior classrooms. It outlines several digital tools and strategies for their use, including:
- Using a digital camera or flip video for student projects and capturing learning moments.
- Recommending software like Comic Life and PhotoStory3 for creating multimedia works from photos.
- Suggesting online resources like Google Images, Google Earth, and educational games to enhance lessons.
- Providing examples of setting up class blogs, wikis, and using YouTube to share student work.
- Detailing tools for student questioning and inquiry like Trevor Bond's questioning levels and online wondering walls.
The document discusses using mobile devices in adult education. It provides an agenda for a session on mobile learning that includes discussing bring your own device policies, just in time learning, popular mobile devices like cellphones and tablets, and mobile applications for education. The session will demonstrate how to use iPad applications like iTunes U, Evernote, Kindle and Dragon Dictation for learning.
This document provides a list of educational resources for teachers. It describes websites and apps for lesson planning, organizing class schedules, providing instructional videos, facilitating virtual guest speakers, cloud storage, sharing files, social networking, creating websites and presentations, bookmarking resources, video creation, and interactive assessments. Key resources highlighted include Planboard, Mathvids, the Smithsonian, Google Drive, Twitter, Scoop-It, Symbaloo, Wix, MentorMob, Powtoons, Khan Academy, Animoto, Haiku Deck, Popplet, and Nearpod. The document encourages teachers to use different technological tools that best suit their needs and skill levels in their classrooms.
A slideshow for CEWA schools embarking on the Google Apps for Education platform, using Chrome and the Chrome Web Store, chromebooks and Google Classroom.
This document discusses using iPads to promote literacy and oral language skills. It provides an overview of several apps that can be used for creating, sharing, and consuming digital content. These include apps for audio recording, photography, video recording, reading ebooks, comic making, screen recording, and blogging. Links are included for additional tutorials and resources on setting up iPads and integrating technology using models like SAMR. The document also provides attribution for the author and their website with more iPad app recommendations.
Digital Learners in Early Childhood ClassroomJodie Riek
The document discusses introducing technology tools for teaching and learning in early childhood education. It provides examples of tools like Word, PowerPoint, YouTube, and digital cameras and how they can be used interactively by young learners. These include using Word for worksheets and forms, PowerPoint for lessons and inspiration, and digital cameras for documentation. The document encourages starting with programs students already have access to and empowering students to be in control of technology tools. It stresses the importance of sharing ideas, showcasing success, and supporting others.
The Video Learning and Teaching Revolution 30 minRita Zeinstejer
See how to create, edit, save and share your videos and screencasts, where to find educationally based material, how to record and sync video and images, narrate and add voice and written notes to existing material. And some detailed instructions and precious tips on how to make your own videos with free webtools.
For quite a few summers, I've taught kids ages 11-14 an Introduction to Programming Course held at the Young Scholars Institute. The kids start not knowing anything and after 5 days they have written full games using Java and Processing.org. I will do an overview of how and what I teach them, their learning process and how to keep them interested, and what I've discovered through the years. There will also be a few demos of the games the kids have written, including Tron Light Cycle, a version of Guitar Hero, and others. (Demos not in the presentation) You can watched the talk at http://www.ustream.tv/recorded/2370164
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/techninja
The document discusses various apps that can be used for educational purposes in the classroom with iPads. It provides descriptions and examples for apps such as iMovie, Explain Everything, ShowMe, Kahoot!, Dropbox, Book Creator, Evernote, and Discovery Education. These apps allow students to create videos, digital stories, presentations, ebooks, take notes, and access educational media resources. The document aims to showcase the potential for using iPad apps to engage students and incorporate multimedia in teaching and learning.
This document discusses resources for using iPads in a 1-to-1 classroom for VCE Psychology at Sacre Coeur school. It includes a description of the school's iPad program and infrastructure. Several apps and tools are proposed for creating interactive eBooks, facilitating flipped learning, conducting experiments, creating flashcards, presentations, and sharing files between students and teachers. The goal is to foster a more visual and participatory approach to learning that extends beyond the classroom.
The document discusses the use of iPads at a school. It describes how iPads were trialled in primary and secondary departments, with training provided to teachers. Various apps are mentioned that engage students in subjects like geography, biology and English. Photos, videos and presentations can be created and shared between students and teachers through apps and Dropbox. The iPads provide an interactive tool to enhance learning across the curriculum.
This document discusses using digital technology like iPhones and iPads in the classroom. It argues that technology, if used properly, can enhance learning by making it more engaging and relevant for students. Several educators are quoted supporting the integration of technology into teaching. Examples are given of apps that can help with organization, tracking, communication, and reference for teachers. The document also describes a hands-on activity where teachers in groups plan a lesson using tools demonstrated.
This document provides an overview of a workshop on integrating iPads into early years classrooms. The workshop agenda includes introducing literacy and numeracy apps, demonstrating digital storytelling ideas and apps, and facilitating collaboration between grade levels. Examples are provided of literacy and numeracy station activities and apps to support skills in these areas. Tips are also shared on displaying an iPad's screen on a projector for whole-class instruction.
Technology Driven Differentiated Instruction #KCDTTLVicki Davis
Differentiating Instruction with Technology - build a framework and consider all learners in your plans. Shared with the audience at the Kentucky Country Day School in Louisville Kentucky at Teach, Tech, Learn 2014
The document discusses the Jisc RSC YH Roadshow which showcases technology that can be used for teaching, learning, and training. It demonstrates tablets, apps, and web-based collaborative tools. Attendees participate in collaborative scenario planning activities and explore how the technologies can be used. Examples shown include using apps for note-taking with audio, augmented reality, and accessing Microsoft Office documents on any device. The session aims to provide ideas for addressing learners' needs through technology-enabled resources and plans.
Kylie Davis from Aveley Primary School in Western Australia presented on effectively utilizing bring your own device (BYOD) in the classroom. She discussed how Aveley Primary started BYOD trials in 2017 and has expanded it to include more grades. The goal is for all upper primary classes to be BYOD starting in 2020. Some of the apps and tools used at Aveley Primary for BYOD include Seesaw, Google Drive, Mathletics, and various presentation apps. Kylie provided examples of how she uses BYOD across different subject areas and tips for implementation, including having engaged teachers, parents, and establishing classroom routines. She concluded by giving the audience a chance to try out different BYOD presentation apps.
Flipping a classroom means giving students content like lectures to learn on their own, typically through videos, and doing activities and problem-solving in class with teacher guidance. It aims to make students more responsible for their learning and engage them with technology. Not every lesson needs to be completely flipped; teachers can flip parts of lessons. While it requires more initial effort from teachers to prepare videos, it saves class time otherwise spent on lectures. The document provides several free digital tools and resources teachers can use to create and implement flipped content.
This document provides summaries of various educational tools that can be used for free. It discusses tools for creating videos, timelines, podcasts, and digital notebooks. Specific tools mentioned include Khan Academy for hosting educational videos, Photosynth for capturing 360-degree photos, Google Docs for collaborative writing, and Pinterest for gathering teaching ideas and resources. The document emphasizes that many free online tools can help teachers and students be more productive.
The document provides guidance on using an iPad to present in the classroom by mirroring the iPad display or using apps like Doceri or Splashtop. It discusses example classroom projects using iPad apps like iMovie and considerations for selecting apps. The document also demonstrates creating a movie trailer in iMovie and encourages participants to try applying an iPad app to one of their lessons.
Mega edtech tool Share - Vicki Davis #iste17Vicki Davis
This presentation covers blended learning tips and then my mega tool share with the hottest tools in my classroom and in classrooms around the world as shared on my 10-Minute Teacher Podcast. This was created for ISTE 2017. Enjoy!
The document discusses technology integration in a 4th grade classroom. It summarizes how projectors are used daily with math and reading curriculum resources. iPads are just starting to be used and useful apps are mentioned like Reflector to project the iPad onto a whiteboard, Explain Everything for screencasting and demonstrating concepts, and educational apps like iMovie, spelling apps, and ebooks.
This document provides an overview of using iPads in the classroom. It discusses starting with substitution uses like digital worksheets and moving to more advanced uses involving student creation through apps. Key frameworks for technology integration are covered, including the SAMR model and TPACK. Specific apps are recommended for different classroom uses such as formative assessments, presentations, note-taking, and interactive textbooks. Tips are provided for effective iPad integration focusing on student engagement and content mastery.
CCC Heep Woh Primary School - Teacher Training (Apr 2014)Jeff Ng
This document outlines an agenda for an iPad e-learning teacher training session. The objectives of the training are to raise teachers' confidence in using iPads, teach them about popular teaching apps, and help them integrate iPad tools into their lesson plans. The agenda includes introducing the basic concepts of iPads and learning management systems, two hands-on exercises with interactive apps, and a take-home assignment. The training is designed to introduce teachers to various apps and digital resources that can be used for presentations, assessments, file sharing, and engaging students.
Teach Talk: Devices are taking over the classroom - so what next?FrogEducation
The revolution has arrived. Mobile devices are in our classrooms, but after technical issues have been resolved, how do you actually use devices as a teaching resource? Hear how schools are using devices in the classroom to improve learning and increase student engagement.
This document discusses the educational uses and potential of iPads in classrooms, noting that thousands of apps are available and that iPads provide technical, mobile, and learner benefits. It provides examples of school districts that have purchased large numbers of iPads and recommends several apps for visual thinking, information gathering, creativity, guided practice, content repositories, productivity, and combinations of uses. The document concludes by comparing iPads to other tablets and discussing their use for research projects in Google Presentations.
Michael Stevenson EHF Slides June 28th 2024 Shared.pptxEduSkills OECD
Michael Stevenson presents at the webinar 'Will AI in education help students live fulfilling lives?' on 28 June 2024 - https://oecdedutoday.com/oecd-education-webinars/
AI Risk Management: ISO/IEC 42001, the EU AI Act, and ISO/IEC 23894PECB
As artificial intelligence continues to evolve, understanding the complexities and regulations regarding AI risk management is more crucial than ever.
Amongst others, the webinar covers:
• ISO/IEC 42001 standard, which provides guidelines for establishing, implementing, maintaining, and continually improving AI management systems within organizations
• insights into the European Union's landmark legislative proposal aimed at regulating AI
• framework and methodologies prescribed by ISO/IEC 23894 for identifying, assessing, and mitigating risks associated with AI systems
Presenters:
Miriama Podskubova - Attorney at Law
Miriama is a seasoned lawyer with over a decade of experience. She specializes in commercial law, focusing on transactions, venture capital investments, IT, digital law, and cybersecurity, areas she was drawn to through her legal practice. Alongside preparing contract and project documentation, she ensures the correct interpretation and application of European legal regulations in these fields. Beyond client projects, she frequently speaks at conferences on cybersecurity, online privacy protection, and the increasingly pertinent topic of AI regulation. As a registered advocate of Slovak bar, certified data privacy professional in the European Union (CIPP/e) and a member of the international association ELA, she helps both tech-focused startups and entrepreneurs, as well as international chains, to properly set up their business operations.
Callum Wright - Founder and Lead Consultant Founder and Lead Consultant
Callum Wright is a seasoned cybersecurity, privacy and AI governance expert. With over a decade of experience, he has dedicated his career to protecting digital assets, ensuring data privacy, and establishing ethical AI governance frameworks. His diverse background includes significant roles in security architecture, AI governance, risk consulting, and privacy management across various industries, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: June 26, 2024
Tags: ISO/IEC 42001, Artificial Intelligence, EU AI Act, ISO/IEC 23894
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Cross-Cultural Leadership and CommunicationMattVassar1
Business is done in many different ways across the world. How you connect with colleagues and communicate feedback constructively differs tremendously depending on where a person comes from. Drawing on the culture map from the cultural anthropologist, Erin Meyer, this class discusses how best to manage effectively across the invisible lines of culture.
Hospital pharmacy and it's organization (1).pdfShwetaGawande8
The document discuss about the hospital pharmacy and it's organization ,Definition of Hospital pharmacy
,Functions of Hospital pharmacy
,Objectives of Hospital pharmacy
Location and layout of Hospital pharmacy
,Personnel and floor space requirements,
Responsibilities and functions of Hospital pharmacist
Beginner's Guide to Bypassing Falco Container Runtime Security in Kubernetes ...anjaliinfosec
This presentation, crafted for the Kubernetes Village at BSides Bangalore 2024, delves into the essentials of bypassing Falco, a leading container runtime security solution in Kubernetes. Tailored for beginners, it covers fundamental concepts, practical techniques, and real-world examples to help you understand and navigate Falco's security mechanisms effectively. Ideal for developers, security professionals, and tech enthusiasts eager to enhance their expertise in Kubernetes security and container runtime defenses.
Discount and Loyalty Programs in Odoo 17 SalesCeline George
Odoo provides options for discount and loyalty programs in sales, ecommerce and point of sale applications that can use customers for their online and in-store shopping. These programs will increase customer loyalty. This slide shows how discount and loyalty programs apply in odoo 17 sales.
Understanding and Interpreting Teachers’ TPACK for Teaching Multimodalities i...Neny Isharyanti
Presented as a plenary session in iTELL 2024 in Salatiga on 4 July 2024.
The plenary focuses on understanding and intepreting relevant TPACK competence for teachers to be adept in teaching multimodality in the digital age. It juxtaposes the results of research on multimodality with its contextual implementation in the teaching of English subject in the Indonesian Emancipated Curriculum.
Storytelling for Technical Talks: Building Influence with StakeholdersMattVassar1
Why is that when we present facts alone, we can be met with resistance? Is there another way to influence important stakeholders when it matters most? We discuss how storytelling in technical talks, when done right, can make your ideas more memorable and influential.
Storytelling for Technical Talks: Building Influence with Stakeholders
iPads Webinar Part 2
1. iPads in the Classroom Part 2
Let's Get Personal
• April 9, 2013
• Begins at 3:00 pm
2. Webinar Guidelines
• All participants are on mute during the entire webinar.
• Presentation will be 45 minutes, questions and answers
will be 15 minutes.
• To ask a question, type your question in the question
control panel in the upper right corner of your screen.
• We will try to answer questions as they come in. If your
question is not answered it will be addressed at the end
in the Question and Answer section.
• If you are disconnected for any reason please call
(518) 723-2137
3. Webinar Extras
• The webinar is being recorded to be placed on
the CTE TAC Website.
• You will be able to download the PowerPoint
slide show.
4. iPads in the Classroom Part 2
Presenter: Mike Dionne
Retired Sidney Central School District
Technology Director
K-12 Technology Education Teacher
5. • SCREEN CAPTURES BASIC FUNCTIONS
• MAKING FOLDERS
• SEARCHING APPS
• CREATING WEB SHORTCUTS
• CLOSING APPS
• ACCESSING CAMERA
• ACCESSING VIDEO
• ACCESSING THE WEB
• COPY & PASTE
6. SAVING STUDENT PROJECTS
• DROP BOX – free app
– Classroom account
– Account added to iPads
• EMAILING – classroom Google account
• PRINTING – wireless
9. 11 EDUCATIONAL USES
TO GET STARTED
1.PROJECTING CONTENT
1. Microscope – 1:1 or Class application
2. FROG DISSECTION - Group learning
activity, introduction to an app
3. Students can share their research
11. 3. Create a class video
OPEN HOUSE CLASS PRESENTATION
BOOK TALKS
VIDEO TAPE PRESENTATIONS OF STUDENT
WORK FOR YOUR WEBSITE
RECORD CLASS FIELD TRIPS
CREATE DIFFERENT PICTURE AND USE FOR A
WRITING ASSIGNMENT
MORE IDEAS….
12. EARTH
OBSERVER
WORLD
ATLAS
GOOGLE
EARTH
• 4. USE MAP APPS – INSTANT
FIELD TRIP!
13. 5. BRAINSTORM!
• Have students share
ideas interactively
iBRAINSTORM
SIMPLE MIND
MINDMEISTER
TOTAL RECALL
DROPMIND LITE
14. FACE TIME/SKYPE/JOT! CONFERENCE
WITH ANOTHER CLASS IN YOUR
DISTRICT, IN THE STATE, OR AROUND THE
WORLD TO EXPAND YOUR CLASSROOM
6. FACE TIME/SKYPE
15. 7. USE THE CALENDAR
To add classroom events and
assignment deadlines
16. Doodle Buddy
Show Me
Educational Games
8. Use as a Free Center
17. 9. “HOW TO” • 10. JOURNALS
• Doodle Buddy
• Show Me
18. • The Elements
11. SCIENCE
Wolframalpha
• Wonders of Geology
• Calculator
• Science Glossary
19. Others (through the iTunes App Store)
• VoiceThread
• Pinterest
• QR Code Creator
• Popplet Lite
• Dragon Dictation
• Nearpod
• Storyrobe
• Side by Side
20. TONY VINCENT – LEARNING IN HAND
PROJECT –BASED LEARNING
PROJECT-BASED LEARNING
21. SonicPics StoryKit
StoryRobe iMovie
Comic Life Real Director
Creative Commons FlipBook
Doodle Buddy Idea Sketch
Strip Designer
What did he use to pull together
the presentation?
22. Safety in the Technology Room
Create a media publication that depicts one of the top 10 safety
rules in the Technology class.
It must clearly depict the safety concern
It may include pictures, audio, video, and text.
Apps available
Popplet Photos Storyboards 3D
Voice Thread Storyrobe Mematic – poster maker
Camera App ShowMe Others as Approved
Notes App Comic Life
Videolicious Strip Designer
Example Activity
23. Popplet – could be used to add photos of proper/improper behavior while
students working on machines
Voice thread – upload photo and have others comment on good/bad
behavior (Can you spot this?)
Videolicious – create video for proper use of machine
ShowMe – show proper apparel worn in class
Comic Life – create comic strip of tech super hero
Storyboards 3D – create storyboards for video
Mematic (posters)
Word Salad - posters
Apps explanation
26. iPads in the Classroom
Thank you for attending.
Thank you for sharing Mike!
Tomorrow AM the archive of the
Webinar will be available on the CTE
TAC Website with the PowerPoint