Kylie Davis from Aveley Primary School in Western Australia presented on effectively utilizing bring your own device (BYOD) in the classroom. She discussed how Aveley Primary started BYOD trials in 2017 and has expanded it to include more grades. The goal is for all upper primary classes to be BYOD starting in 2020. Some of the apps and tools used at Aveley Primary for BYOD include Seesaw, Google Drive, Mathletics, and various presentation apps. Kylie provided examples of how she uses BYOD across different subject areas and tips for implementation, including having engaged teachers, parents, and establishing classroom routines. She concluded by giving the audience a chance to try out different BYOD presentation apps.
This document discusses using technology to enhance student learning in the classroom. It outlines the teacher's goals of developing student independence, responsibility for their own learning, and awareness of learning processes and goals. Various technologies being used include computers, the internet, blogs, wikis, and presentation software. The document also discusses plans for student presentations on using technology in the classroom and developing a shared school vision of learning from the students' perspectives.
This document provides ideas for using technology in the classroom to enhance learning. It introduces the SAMR model for integrating technology, which includes substitution, augmentation, modification, and redefinition of learning tasks. Examples are given for using audio, audiovisual tools, e-readers, digital storytelling, Twitter, and game-based learning. Teachers are encouraged to test new technology ideas against learning models, aim for transformation of learning, and get support or feedback before implementing activities.
Mobile devices and apps can be effective tools for English language learning. Digital natives are accustomed to using technology and benefit from mobile learning opportunities that allow collaboration and learning outside the classroom. The document recommends several free apps to support language learning, including dictionaries, translators, ebooks, audiobooks, games, and blogs. It also provides ideas for incorporating mobile devices into classroom activities like taking photos for projects, creating videos, and using apps to practice vocabulary and pronunciation.
This document discusses the use of iPads in the classroom from the perspective of ChinHuei Yeh of Shrewsbury Public Schools. It covers essential questions Yeh asks before each lesson, the school's multi-year rollout of a 1:1 iPad program, potential benefits of using iPads including increased engagement and support for different learning styles, and examples of apps used for content consumption and creation. Yeh also addresses challenges like app integration and technical issues, and emphasizes that the iPad is just one tool that must be used appropriately to enhance lessons, not as the primary focus.
This document provides an agenda and overview for a 2012 summer teacher training in Atlanta on useful digital teaching tools. The agenda covers cloud storage and bookmarks, basic tools for images, audio and video, digital games, creating simple eBooks, and online resources. The goals are to help teachers and students use technology and add more tools. Teachers are encouraged to sharpen their skills in areas like creating and editing digital content, using social media, and understanding copyright. A variety of free digital tools are introduced, such as Google Drive for file storage, Diigo for bookmarking, and Animoto for creating videos.
1) A survey of over 300,000 students found that they prefer learning online and with the devices they use everyday like games. 65% thought using gaming technologies in the classroom would engage them.
2) The presenter discusses using the Nintendo DS for learning activities like math practice, language arts, and foreign language practice. Benefits include students already knowing how to use it, built-in networking, and learning being presented as entertainment.
3) Examples are given of how it could be used in stations for subjects like language arts, math, social studies and science. Considerations discussed are classroom management and ensuring focus remains on curriculum content.
This document discusses the use of various Web 2.0 tools for English language teaching. It begins by introducing the author's wiki containing samples and activities using these tools. The author then describes accounts created on 7 tools: Animoto, Edu.glogster, Goanimate, Slide, Voki, Pim.pam.pum.net, and Xtranormal. Four of these tools are discussed in more detail: Xtranormal for creating movies, Voki for speaking avatars, Slide for organizing photos, and Edu.glogster for creating online posters. Finally, 4 lesson plans are proposed using these tools to practice functions, introduce oneself, tell photo stories, and create health posters.
This document provides examples of how to implement iPads in the classroom using SAMR model levels from substitution to redefinition. It includes sample activities for different grade levels, from kindergarten to 8th grade, for each of the SAMR levels. It also discusses tools for student organization, engagement, content retrieval and creation, and personalized learning on iPads. The document emphasizes moving from teacher-centered to student-centered learning and personalizing the learning experience through technology.
Integrating Technology Using Digital Presentationslhall
The document provides ideas for integrating technology to meet kindergarten and first grade standards requiring participation in multimedia group projects and second grade standards requiring digital presentations. Some suggested ideas include having students make digital books with pictures and text, make single PowerPoint slides to accompany oral reports, combine single slides into slideshows, and take and edit pictures to create posters presenting information on various topics. These technology-integrated projects can be used across subjects such as math, language arts, science, and social studies.
This document summarizes the goals and agenda for the Oceanside 2.0 leadership meeting. The goals were to develop a collective vision for learner-centered instruction, explore technology integration tools and apps, and develop professional learning plans to support teachers' technology integration skills. The agenda included demonstrating apps for reading, note-taking and creating presentations, as well as discussing frameworks for evaluating technology integration and characteristics of learner-centered classrooms. Time was provided for partners and teams to discuss plans for supporting teachers in meeting technology benchmarks at their schools.
This document discusses several apps that can be used in a classroom setting, including Remind 101 for communication with parents, ClassDojo for encouraging positive behavior, Tether for connecting an iPad and MacBook, Brainpop for educational videos, BookSource for tracking library books, Lightbot for introducing coding, Sun & Moon Free for viewing moon phases, Duolingo for language learning, Doceri as an interactive whiteboard, and Keynote for creating presentations. For each app, the advantages and disadvantages are provided.
Integrating Technology Tools to Enhance ESLBethany Fenner
The document outlines an agenda for a workshop on integrating technology to enhance ESL/ELL education. It discusses using iPads, apps, websites, podcasts, and online games in the ESL classroom. Specific apps, websites, and resources are provided as examples. The document emphasizes that technology can increase student engagement, promote independent learning, and help students practice language skills. It also provides tips for evaluating educational apps and ensuring quality online content.
BrainPOP is an educational website and app that uses animated videos featuring characters Tim and Moby to teach a variety of math concepts in a fun and engaging way through short 3-minute videos and quizzes, and it allows teachers to search educational resources aligned with their region and grade level standards to supplement classroom lessons or assign for homework. While the videos effectively teach cognitive and affective skills, the program could better support communication, connections between subjects, and kinesthetic learning styles through modifications like in-class discussions applying the video concepts.
This document discusses using iPads in elementary classrooms to promote 21st century teaching and learning. It outlines goals of increasing student engagement, literacy skills, and facilitating learning through creativity, critical thinking, collaboration and communication. It then provides examples of literacy and math apps, as well as apps for social studies, art, reading, writing, and content management. It discusses using iPads to create tutorials, movies, comics and more. Finally, it discusses resources for finding iPad apps and evaluating them for classroom use.
These slides will give you practical ideas on how to deploy and use iPads in the classroom. Then second part of this presentation are some of the apps that I love the most!
The document discusses teachers' experiences using ICT in the classroom. It finds that while confidence has increased with training and practice, more time and reliable equipment are still needed. Teachers use ICT for administrative tasks, research, communication and assessing student learning in activities like podcasts, movies, and digital stories. Barriers to implementation include limited equipment, time constraints, and infrastructure challenges. The ICT management team is encouraged to consider goals like consistent equipment availability, dedicated classroom computers, and benchmarking digital skills by year level.
This document discusses how kindergarten teachers can incorporate technology into their classrooms. It provides examples of centers that students can run independently using programs like Starfall and TumbleBooks. It also describes creating paperless assessments by taking photos of student work and recording students responding to prompts. Students can create their own stories and books using apps like StoryKit on iPads. The document offers tips for teachers such as modeling computer use, building skills gradually, and finding online resources for lessons.
This document discusses an educational website for children. It provides fun games, videos, and activities to help children learn skills like reading, math, science, and more. The website can be used in classrooms or at home. It is suitable for ages 3-7 and focuses on topics like animals, seasons, and science. While it is easy to use and has no ads, it may not foster deeper learning or real-life application. Some games emphasize drill/practice over constructivism.
Digital Sketchnotes for Visualizing LearningKaren Bosch
This presentation will introduce how learners of all ages can use the technique of creating sketchnotes on a iPad as a way of visualizing their learning. A free iTunesU course will be shared that will guide learners through basic sketchnote equipment, elements, and techniques and will provide lessons for learning.
This document provides an overview of using the iPad and mobile technologies for speech therapy. It begins with introducing the presenter and their background and experience in speech pathology. It then lists the learner outcomes which include learning about telepractice, integrating the iPad with behavioral and academic components, and utilizing specific iPad apps for language, auditory processing, pragmatics, cognition and more. The document provides disclaimers about apps not replacing a speech therapist. It then covers topics like telepractice, the basics of using an iPad, strategies for using iPads in the classroom, apps for specific skills like behavior, literacy support, and common learning challenges for those on the autism spectrum.
Consumer perceptions of real estate agents 150715Kylie Davis
The 2015 Perceptions of Real Estate Report examines what vendors - the people who hire a real estate agent to sell their home - think about the service levels of agents and gives advice on how agents can improve their performance and create raving fans. Created by Kylie Davis, Head of Real Estate Solutions at CoreLogic.
Simple to Sensational: Taking iPad Projects to the Next LevelKaren Bosch
This session will share practical ideas for extending simple iPad projects by combining them with a second app to deepen learning and creativity. Examples of student projects from K - 8 will be shared, along with apps and hints for managing projects.
This document discusses using iPads for language arts and creativity in the classroom. It provides examples of how teachers can have students create digital posters, talking animations, book trailers, and eBooks using apps like Pic Collage, ChatterPix Kids, iMovie, and Book Creator. Multimedia tools on the iPad allow students to incorporate photos, text, drawing, audio, and video into their projects. Teachers can then have students publish and share their work through blogs, SeeSaw, Dropbox, and other digital platforms.
Technology Driven Differentiated Instruction: March 2016Vicki Davis
In this updated version of the popular Technology Driven Differentiated Instruction, Vicki Davis @coolcatteacher shares the pain points of teachers and how differentiated instruction can help them reach every child. With practical examples of how to solve problems, this presentation helps teachers understand not only what to do but how to do it in an everyday classroom setting.
50+ Ways to Improve Your Classroom With Technology v 4.0Vicki Davis
Get the latest ideas for how to improve your classroom with technology. This grab-bag of ideas will be accented by practical real world examples shared by classroom teacher Vicki Davis, the Cool Cat Teacher.
Differentiating Instruction with Technology v. 6.0 at GAETCVicki Davis
How do you differentiate instruction with technology? Here are the tips and tricks for building a toolkit and creating an environment where every student can learn through differentiating instruction.
8 Steps to Global Collaboration for Every ClassroomVicki Davis
Students in a classroom will collaborate globally on an 8-step project to transform learning. The 8 steps are: 1) Connect, 2) Communicate, 3) Cultivate Citizenship, 4) Contribute and Collaborate, 5) Empower Choice, 6) Create Things that Matter, 7) Celebrate, and 8) Reinvent and Level Up. The secret to each step is provided, such as connecting yourself first before connecting students, using frameworks for discussion, ensuring all students contribute, allowing student choice of topics, engaging students through meaningful projects, and celebrating accomplishments.
SKETCHNOTING IN EDUCATION: THE BEST PRACTICES, BENEFITS AND HOW-TO’S OF SKETC...Vicki Davis
Sketchnoting and visual notetaking can improve learning and also create a powerful way to capture educational experiences. Learn about the four forms of sketchnoting and the methods used by some of the most-shared sketchnote artists in education today. We’ll talk tools and how sketchnoting benefits learning and communicating.
Learning in 3D
Curious about 3D printing, but not sure why/how to get started? This session will share from a beginner's perspective how 3D printing can impact learning in K - 8 classrooms. Learn about real examples of motivating lessons from our classroom, including projects that connect 3D design with creative writing. Resources, apps, and hints from our first year using a 3D printer will be shared.
Visual Notetaking using an iPad
Sketchnotes are visual notes that incorporate words, lines, shapes, color, and simple drawings. You do not need to be an artist to sketchnote! This session will share the why and how to get started with creating digital sketchnotes using an iPad, along with the presenter’s personal journey with taking visual notes. An overview of the basic elements, techniques, apps, and styluses will be given, along with examples/lessons from the presenter and students.
Wordle is an online tool that allows users to generate word clouds from input text. The clouds display words from the text in different sizes based on how frequently they appear, with more common words shown larger. Users can customize the clouds with different fonts, layouts, and color schemes. Wordle images can be freely used and shared. The tool can engage students and help visualize key themes and ideas from passages.
The document discusses several educational apps and websites that could be used in the classroom:
- Duolingo is a free language learning app available online and on mobile devices that teaches through visual, verbal, and auditory exercises that increase in difficulty based on the user's skills.
- Story Jumper is a website that allows students to create and illustrate their own stories and have them printed as books. It can be used to develop imagination and is appropriate for different ages.
- Edmodo is a social network for education that allows students, teachers, and parents to access class materials and communicate in one place using smartphones, laptops, or tablets.
- Kidblog is an app for blogging in the
The Motion Math app:
- Is an interactive app that tests elementary students on math skills in a fun way without test pressure
- Can be used for students in grades 1-3 and allows adjusting the level of difficulty
- Provides practice on a range of math topics from addition/subtraction to decimals and negative numbers
- Is useful for both students and teachers, allowing students to practice skills and teachers to evaluate their lessons
- Addresses mathematics standards for elementary students by testing on different math topics in an engaging format
I-Movie is a simple movie making software that allows students to combine photos, video, and music. It provides many opportunities for learning through communication, creativity, and problem solving. The document discusses how I-Movie can be used across subjects and encourages collaboration. It suggests that I-Movie engages students and links their schoolwork to interests like film they enjoy at home.
Assistive Technology for Students with Moderate to Severe ImpairmentsSpectronics
These are the slides from the full-day Preconference Workshop presented by Amanda Hartmann, Speech Pathologist, Spectronics, for Special Educators as a part of the SPED Conference in Singapore, November 2014. It covers information on a variety of Assistive Technology to support Early Learning, Communication, Literacy, Behaviour and Social Skills.
Kirsty Gilbert conducted a lesson where she introduced Year 1 and 2 students to the Puppet Pals app. The students worked in pairs to retell the story of The Three Little Pigs using the app to select characters, settings, and record their story. Each pair then presented their video to the class. The lesson allowed students to learn collaboratively, communicate clearly, and illustrate a story using technology, while recalling details of the story. Kirsty observed that most students were able to use the app independently, though some pairs had one dominant child. She concluded the lesson provided learning across multiple subject areas and that incorporating more technology in lessons could benefit students with proper support for staff.
Over 10 ICT activities for preschoolers to learn from and with the use of technology in early childhood education.
Each of these activities will enable you as an early childhood practitioner to support the development of ICT capability and be responsive to a child's own expertise in technology.
Help them today to understand the ICT potential of things in preschool. Apply these ICT activities for preschoolers today.
The document summarizes a lesson where students use an app called Puppet Pals to retell the story of the Three Little Pigs. The teacher introduces the app by demonstrating its functions. Students then work in pairs using iPads to select characters, settings and record their own version of the story. Finally, the student pairs present their videos to the class and provide self-assessment feedback. The teacher evaluates that students gained skills in collaboration, communication, storytelling and technology use while reinforcing comprehension of the source text. Areas for future improvement include choosing student pairs more strategically and incorporating more educational technology in lessons.
The document discusses the use of technology in a school including Reading A-Z (RAZ), Reading Plus, Leveled Literacy Intervention (LLI), and Socrative. It notes that classrooms have computers, iPads, and smart boards and technology carts are shared between grade levels. Programs like RAZ-Kids, Reading Plus, Starfall, and Study Island are used to boost fluency, comprehension, research, and educational games. iPads are used for audio books, publishing stories, research, math and language arts apps, and Socrative for daily assessments.
This document provides information and guidance for developing an online unit from W.R. McCammon, an educator with experience teaching online courses. It includes details about McCammon's background and qualifications, the importance of technology in education, types of assignments and assessments, examples of direct instruction methods, and recommendations for online resources.
This document discusses various technologies that can be used in classrooms to enhance student learning, including computers, laptops, document cameras, still/video cameras, SmartBoards, handheld devices, wikis, and websites. These technologies allow students to explore topics independently, work in groups, view documents and videos, interact hands-on, and continue learning outside of the classroom. While some debate the effectiveness of educational technology, integrating the tools students are already comfortable with may increase their engagement and retention of lessons.
Educreations is a free app that allows teachers to create and share lessons digitally. Teachers can upload lessons they have taught for students or others to view. Students can also create their own lessons. The app requires creating an account as a teacher or student. Teachers can find lesson ideas and students can review lessons on various topics. While the app can be accessed anywhere, an account must be made to view lessons. The app supports research and information fluency standards by allowing users to gather, evaluate and use information through digital tools.
This document discusses several educational apps and tools that can be used in the classroom. It summarizes Educreations, an app that allows teachers to create and share lessons with students. It can be used by both teachers and students of any age. The document also reviews Dropbox, a cloud storage tool that provides 2GB of free storage for sharing files. While useful for college students, it may not be appropriate for younger students due to storage limitations. Finally, the document discusses the TED-Ed app, which provides hundreds of educational videos on various topics. Though designed for all ages, the content is more suitable for secondary students.
This presentation discusses how technology can help facilitate third grade students' learning of multiplication. It provides examples of blogs, websites, videos and other digital resources that can engage students and relate to different learning styles. These include interactive math games, instructional videos, and worksheets. Integrating these technologies gives students additional learning aids and helps them develop 21st century skills while gaining a better understanding of multiplication.
The document provides guidance for teachers on beginning to integrate technology into the 21st century classroom. It recommends teachers start by assessing available resources, including student and teacher technology skills and access to hardware and software. Teachers should then begin with small, simple technology integrations, such as using word processing for writing or online math games. Examples are provided of ways to incorporate technologies like Smartboards, digital cameras and video into different subject areas.
The document discusses online resources, sites, and portals that can be used for digital storytelling. It provides examples of iPad apps, Android apps, and web tools such as Tellagami, VoiceThread, and The Comic Creator. It emphasizes the importance of the right mindset for teachers in using digital tools, such as having an openness to learn and explore features, and adapting to changes in technology over time. The overall document provides recommendations for digital storytelling tools and discusses developing a growth mindset in order to effectively integrate technology into lessons.
The mlearning meeting and workshop teachers handoutMr Bounab Samir
The document discusses the potential benefits of using mobile phones (mlearning) in education. It provides numerous examples of how phones can be used to collaborate, communicate, create, coordinate, and curate educational content and activities. Phones allow students to research questions, access educational resources, record lessons, provide peer feedback, and engage in learning outside the classroom. When used appropriately under the guidance of teachers, mlearning can effectively support students' digital literacy and safety, help prepare them for future careers, and make learning more convenient, interactive, and up-to-date.
Webinar Innovative assessments for SOcial Emotional SkillsEduSkills OECD
Presentations by Adriano Linzarini and Daniel Catarino da Silva of the OECD Rethinking Assessment of Social and Emotional Skills project from the OECD webinar "Innovations in measuring social and emotional skills and what AI will bring next" on 5 July 2024
Beyond the Advance Presentation for By the Book 9John Rodzvilla
In June 2020, L.L. McKinney, a Black author of young adult novels, began the #publishingpaidme hashtag to create a discussion on how the publishing industry treats Black authors: “what they’re paid. What the marketing is. How the books are treated. How one Black book not reaching its parameters casts a shadow on all Black books and all Black authors, and that’s not the same for our white counterparts.” (Grady 2020) McKinney’s call resulted in an online discussion across 65,000 tweets between authors of all races and the creation of a Google spreadsheet that collected information on over 2,000 titles.
While the conversation was originally meant to discuss the ethical value of book publishing, it became an economic assessment by authors of how publishers treated authors of color and women authors without a full analysis of the data collected. This paper would present the data collected from relevant tweets and the Google database to show not only the range of advances among participating authors split out by their race, gender, sexual orientation and the genre of their work, but also the publishers’ treatment of their titles in terms of deal announcements and pre-pub attention in industry publications. The paper is based on a multi-year project of cleaning and evaluating the collected data to assess what it reveals about the habits and strategies of American publishers in acquiring and promoting titles from a diverse group of authors across the literary, non-fiction, children’s, mystery, romance, and SFF genres.
Front Desk Management in the Odoo 17 ERPCeline George
Front desk officers are responsible for taking care of guests and customers. Their work mainly involves interacting with customers and business partners, either in person or through phone calls.
Views in Odoo - Advanced Views - Pivot View in Odoo 17Celine George
In Odoo, the pivot view is a graphical representation of data that allows users to analyze and summarize large datasets quickly. It's a powerful tool for generating insights from your business data.
The pivot view in Odoo is a valuable tool for analyzing and summarizing large datasets, helping you gain insights into your business operations.
Split Shifts From Gantt View in the Odoo 17Celine George
Odoo allows users to split long shifts into multiple segments directly from the Gantt view.Each segment retains details of the original shift, such as employee assignment, start time, end time, and specific tasks or descriptions.
Principles of Roods Approach!!!!!!!.pptxibtesaam huma
Principles of Rood’s Approach
Treatment technique used in physiotherapy for neurological patients which aids them to recover and improve quality of life
Facilitatory techniques
Inhibitory techniques
The Jewish Trinity : Sabbath,Shekinah and Sanctuary 4.pdfJackieSparrow3
we may assume that God created the cosmos to be his great temple, in which he rested after his creative work. Nevertheless, his special revelatory presence did not fill the entire earth yet, since it was his intention that his human vice-regent, whom he installed in the garden sanctuary, would extend worldwide the boundaries of that sanctuary and of God’s presence. Adam, of course, disobeyed this mandate, so that humanity no longer enjoyed God’s presence in the little localized garden. Consequently, the entire earth became infected with sin and idolatry in a way it had not been previously before the fall, while yet in its still imperfect newly created state. Therefore, the various expressions about God being unable to inhabit earthly structures are best understood, at least in part, by realizing that the old order and sanctuary have been tainted with sin and must be cleansed and recreated before God’s Shekinah presence, formerly limited to heaven and the holy of holies, can dwell universally throughout creation
Credit limit improvement system in odoo 17Celine George
In Odoo 17, confirmed and uninvoiced sales orders are now factored into a partner's total receivables. As a result, the credit limit warning system now considers this updated calculation, leading to more accurate and effective credit management.
The membership Module in the Odoo 17 ERPCeline George
Some business organizations give membership to their customers to ensure the long term relationship with those customers. If the customer is a member of the business then they get special offers and other benefits. The membership module in odoo 17 is helpful to manage everything related to the membership of multiple customers.
Beginner's Guide to Bypassing Falco Container Runtime Security in Kubernetes ...anjaliinfosec
This presentation, crafted for the Kubernetes Village at BSides Bangalore 2024, delves into the essentials of bypassing Falco, a leading container runtime security solution in Kubernetes. Tailored for beginners, it covers fundamental concepts, practical techniques, and real-world examples to help you understand and navigate Falco's security mechanisms effectively. Ideal for developers, security professionals, and tech enthusiasts eager to enhance their expertise in Kubernetes security and container runtime defenses.
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1. EFFECTIVELY UTILIZING
BYOD IN THE CLASSROOM
Presenter: Kylie Davis, Aveley Primary School
Email: kylie.davis@education.wa.edu.au
Scan the QR code on your table to
access a digital copy of these sides
4. AVELEY PRIMARY SCHOOL
Saw the benefits of using ICT in the classroom
Started researching other schools who have had success with BYOD
Started BYOD trails last year, Term 4 with one class.
2 x Year 5/6 Classes started as BYOD this year
3 x Year 3 & 4 Classes trialed then started full time
BYOD in second semester
Goal for next year –
ALL upper primary classes
to be BYOD from day 1.
Why?
To improve educational outcomes
through the effective use of ICT as a
teaching tool.
5. SOME OF THE THINGS WE DO AT
AVELEY PRIMARY SCHOOL
Technology at APS
BYOD iTunes U
Seesaw Blended Learning
You Tube Channel Coder Dojo
Class Dojo Class Craft
Google Drive Augmented Reality
Scholastic Learning Zone Mathletics
Green Screen Stop Animation
Facebook School App
Classroom Blogs AirServer
Twitter QR Codes
6. WHAT DO I USE BYOD FOR?
Everything – across all learning areas (as long
as it improves teaching and learning
experiences).
We are able to use iPads/Android tablets as a
way to present our understandings in our
classroom.
We also use it as a tool to access a wider
curriculum.
We use it to practice
skills and complete
extension work.
7. IMPLEMENTING BYOD
You must have teachers and parents that
are on board. It’s a whole community
effort.
You need to have a working wireless
network across your school.
You need to have classroom routines,
rules and processes in place.
You must be willing to try,
fail, laugh, learn and cry.
8. TOO MUCH TO TELL!
Today’s session!
Ideas on how you can use BYOD in the class
Sharing some student success - Showcase
Presentation Apps
‘Have a go’ time
13. ITS ALL ABOUT THE PRESENTATION
My Tips for the Classroom:
- Find out what they really know!!
- Encourage creativity and higher order thinking!!
- Develop oral language and
presentation skills!!
- Encourage collaboration
and give feedback for
improvement!!
- How:
Green Screen iMovie
Tellegami Chatterpix
Puppet Edu Camera
14. TELLEGAMI
• Tellegami is a mobile app that lets you create and share
quick animated videos.
• Its Free for the basic version.
• Allows for children who don’t
like to be in front of a camera.
• Allows for creativity when
creating the character and
background.
• Has the option to save and share a video to a drive or
online learning journal.
• They have to know what they are talking about!
15. SHADOW PUPPET EDU
• Shadow Puppet Edu is a mobile app that allows your to
create slide presentations.
• It is free for the basic version.
• Allows for students to use their
own work by taking pictures or
pictures from a library of safe
pictures.
• Allows students to record their own voice and narrate as
they go through each slide.
• Allows students to add music, text and draw on the
screen as they go.
• They have to know what they are talking about!
16. CHATTERPIX KIDS
• Chatterpix is an app that allows students to turn any
picture into a talking picture by recording their own voice.
• It is a free app for the kids version
• Allows students to choose relevant
pictures that relate to their topic.
• Allows for children who don’t like
to be in front of a camera.
• Allows for students to be creative and speak in first
person when presenting their knowledge.
• They have to know what they are talking about!
17. TIME FOR YOU TO PLAY
(YIPPEE!!)
Task 1
Briefly explain your science
experiment and what
transformation of energy took
place.
Task 2
Choose the main character
from your book and give a
character profile in first person.
Task 3
Use your story board to
retell the story in your own
words.
Task 4
Use pictures to explain the
three types of drugs and their
effects on the human body.
You can choose which app you want to use!
These are all tasks I have used in my classroom this
year
About 1 minute:
Introduce self
Discuss title – BYOD stands for Bring your own device
QR code on desks
Trying to keep this casual – so jump in with questions as we go or stop me if you need too.
Will try not to talk at you for too long but there is lots to say!
about 2 mins
Technology is at the forefront of innovation in our schools and the TPAK model on the right here tells us that when technology comes together withContent knowledge and Pedagogical knowledge, our teaching is going to be most effective.
However it is very hard to innovate in something you hate – and we usually don’t like things that we either don’t get or find difficult – which links in closelywith our content knowledge and pedagogical knowledge – the what we teach and how. When thinking about using technology and innovation it is important to focus on what you are already good at, and start there.
Technology will be ineffective if it doesn’t have the correct content and pedagogy to go with it.
The second image here shows shows that first hint of transformation where teachers see technology on its own. It is seen as separate topic to teach. – and often used for the sake of incorporating ICT into the classroom.Where as we want it to be across all areas and not just for the sake of it – but TO IMPROVE STUDENT OUTCOMES AND AS A TOOL FOR TEACHING.
about 3 minutes
I want to start with a little bit of inspiration.
This video was made by two year 6 children after working on a project about the country France.
They had to extensively research the country – its good and bad points, looking at its history, economy and culture.
They then had to convince a family from the future (who is living on Mars) they they should choose to live there.
Each term we make an iTunesU course for our students – a rich task for humanities that incorporates a number of learning areas.
They made this in iMove. I taught them nothing. I gave them opportunity and freedom to present how they wanted too.Have a think about some of the skills these two kids had to have/develop/practice when completing this assignment.
About 2 mins
Very briefly… I just wanted to tell you where I’ve come from with this knowledge.
About 30 seconds
just put this in so you can have a look through at your own leisure
if you are looking to try any of these things and you need some help,
please feel free to email me. – you will see my address on the first slide
30 seconds
engaged kids = successful kids
they are visual learners and devices definitely cater for that like no other resource I have found
About 1 min
routines – daily steps to follow to ensure safety
rules – again for safety and your sanity
processes – contracts and consequences in case something does happen
its not always smooth sailing
you will be overall amazed what your children are capable of
2mins
Idea and sharing together – as quick as I can so we can get onto the good stuff – playing time
questions as I go around and talk to groups
BYOD has become something I cant live without now that I have seen what it can do for a classroom of kids
I started with only thinking it could be used in Humanities when we did project work but I have found out that this isnt the case
the possibilites are endless.
When I show you the student work – I have taken it all from our online leanring journal which is through the app SEESAW which all our parents have access too.
3 mins
Science – presentation of understandings, evaluations, content
About 3 mins
Maths, - teaching, demonstration of strategies and understandings, activities, engagement through removal of pen and paper completion of sums in a book
About 2 mins
Literacy – Guided Reading Sessions – response to questions and texts, typing up ideas, brainstorming for a piece of writing, visual stimulus, Character maps, spelling word cloudswhole class novel study comparisons
About 3 mins
Humanitites – timelines for history, brainstorm of facts, reasonings for projects and planning documents, research questions, presentation of ideas, hooking in.
Workflows
Its not about skills app, its about allowing the kids to apply the knowlegde they have learnt and being creative.