Design Sprints are a powerful tool for the designer, developer or product manager. In this workshop, we explore when a Design Sprint is appropriate, how to conduct one and what exercises to use at which phase.
Southwest Airlines has hired the design team to improve the passenger experience at Boston Logan Airport from arrival to departure. On the first day, the team conducted assumption storming and empathy mapping to understand passenger pain points. They defined the problem as making passengers happy during their pre-flight experience. On day two, the team generated ideas through job stories and six-ups. On day three, they converged on ideas through sketching and $100 testing. Day four involved prototyping the selected idea. On the final day, the team tested their prototype with passengers and analyzed the results.
The document describes a design sprint workshop for improving the way international travelers exchange local and foreign currency. It discusses the design sprint process, which includes understanding user needs through research and interviews, defining the problem, diverging through brainstorming, converging on ideas through voting and prioritization, prototyping top concepts, and validating solutions. The workshop participants will experience a design sprint by designing an Android app for exchanging currency, with deliverables of sketches and user flows. The sprint follows typical stages - understand, define, diverge, converge, prototype, and validate - to collaboratively and quickly design user-centered solutions.
The document describes the design sprint process, which involves mapping challenges, sketching solutions, deciding on solutions to prototype, storyboarding the selected solution, prototyping it, and testing the prototype. The process is intended to help teams quickly generate, refine, and test ideas to address challenges in a focused, time-boxed format over the course of a few days.
The document describes the Design Sprint process, which allows teams to solve design problems and test ideas with customers in 2-5 days. The process involves 5 stages: 1) Understand the problem through research, 2) Diverge by generating many potential solutions through brainstorming techniques, 3) Converge by defining a prototype and assumptions to test, 4) Prototype quickly using paper or digital tools, and 5) Validate by testing the prototype with users and gathering feedback. Design Sprints use methods from Design Thinking to help teams break out of processes and focus on the user perspective to create innovative products.
It used to take companies weeks to brainstorm, write specs, publish RFPs, and get started on projects. With a design sprint, it’s possible to accomplish all that—plus sketching, prototyping, and validating big ideas—in just 5 days.
Sound too good to be true? We partnered with InVision to help teams learn how exactly to run their own design sprint. Follow these tips and by the end of your sprint, you’ll have live, targeted customer validation so you know exactly what to prioritize in your product roadmap.
Quick guide to the Design sprint.
The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. Developed at Google Ventures, it’s a “greatest hits” of business strategy, innovation, behavior science, design thinking, and more — packaged into a battle-tested process that any team can use.
To use the links within the deck - download the presentation and open it in the browser.
Design Sprint for Inceptions - CAS 2016Gaston Valle
The document describes a design sprint workshop for improving guests' experience at a hotel called Chic Vitoria. The design sprint follows the typical format of understand, diverge, prototype, and validate phases. In the understand phase, stakeholders shared insights through lightning talks. Personas, user statements, journeys and design principles were created. In diverge, ideas were sketched and developed through activities like "crazy 8" and dot voting was used to select ideas. Prototyping involved splitting into teams to create mockups, demos and plan user testing. The overall goal was to design a solution to improve the experience of business travelers through customizing their stay.
The document describes a Product Design Sprint, which is a 5-phase exercise that uses design thinking to reduce risks in bringing products to market. The 5 phases are: Day 1) understand the design problem through research; Day 2) diverge and develop solutions; Day 3) decide on the best ideas; Day 4) prototype a quick solution; Day 5) validate the prototype with users outside the company. The goal of the Sprint is to quickly build something when a lot is unknown in order to find product/market fit and reduce risks before fully developing or releasing a product.
The Design Sprint: A Fast Start to Creating Digital Products People Wantdpdnyc
In this talk, you'll learn how to plan, facilitate, and optimize the five phases of a Design Sprint: Understand, Diverge, Converge, Prototype, and Test. You’ll learn why and how Design Sprints work and how you can use Design Sprints to enhance your own design process.
This 3 Day Design Sprint was delivered to teenagers between the ages of 13 -18 to teach them how to quickly test ideas without writing a line of code. It has been adapted from Tom Lombardo's course from Fresh Tiled Soil.
This document outlines the steps of a Product Design Sprint (PDS) methodology for developing new product ideas. The PDS involves gathering a cross-functional team, understanding user needs, rapidly generating concepts, deciding on a solution to prototype, testing prototypes with users, and iterating the design based on feedback. Key aspects of the PDS include constraining the problem scope, diverging and converging on ideas, creating low-fidelity prototypes, and running multiple short cycles of prototyping and user testing to quickly refine the design. The goal of the PDS is to compress the design process through rapid iteration and validation with end users.
The Design Sprints are a 2-5 days process for answering critical business questions through design, prototyping, and testing ideas with customers.
In this keynote I present you the Google Venture Design Sprints Methodology.
A Design sprint is a time-constrained, five-phase process that uses design thinking to reduce the risk when bringing a new product, service or a feature to the market.
Google Design Sprint - Case-Study by MAK3itDaniel Bartel
MAK3IT conducted a Google Design Sprint to test whether it is an effective method for identifying problems and testing solutions. Over five days, the team generated many ideas but the "great" idea was rejected by customers. However, they validated learning about the problem and generated new solution ideas for future sprints. The sprint showed that good facilitation, the right team composition, and focus are keys to success with the Google Design Sprint method.
The document discusses the design sprint process, which involves prototyping, validating, and learning over the course of a week to address an idea. On Monday, the team unpacks the problem by creating user stories and scoping it. On Tuesday, they sketch and take notes to generate ideas. Wednesday involves deciding on a path by critiquing ideas. On Thursday, the team focuses on prototyping the minimal viable product. Finally, on Friday, they validate the prototype by observing users and gathering feedback to learn what works and what needs improvement.
Validate Your Ideas Quickly with Google Design SprintBorrys Hasian
This was presented at Compfest, an annual one-stop IT event held by students of Faculty of Computer Science, University of Indonesia. The deck is about Design Thinking and Google Design Sprint.
Radical Product: The global movement that’s building vision-driven productsFresh Tilled Soil
UX Fest 2018
Radhika Dutt, Co-Founder at Radical Product
Building vision-driven products means having a clear vision, a compelling product strategy to achieve that vision, and translating the vision and strategy into an execution plan. While this is easily said, it is incredibly hard to do. What is a “good” vision? What does product strategy really mean? What is Enlightenment? Wait, that a different talk.
Radical Product is a movement that provides a methodology for strategic product thinking, in a similar way that Lean and Agile provided a methodology for feedback-driven execution. We’ll use the free and open-source Radical Product toolkit to talk about how you can create a powerful, far-reaching vision for your product, make smarter decisions, and build products with purpose.
Discover more to learn detail with google design sprint, great tools to maximize and validate your idea with lack of creativity and enhancing collaboration.
This presentation caters to Idea Stage Startups, wannapreneurs and other passionate individuals who want to solve real world problems. It describes some best practices of the ideation process and classifies the ecosystem into four zones and introduces some tips on how wannapreneurs can think about their idea. – The Problem/Opportunity Zone, The Solution Zone, The Ideation Zone, The Implementation Zone.
Crafting a Killer Pitch Deck - Peter HarrisPeter Harris
This is a presentation I prepared as part of the 2016 San Diego Startup Week on how to create an effective fundraising pitch deck for early stage companies.
f you’re looking to build bigger and better ideas, you need to get feedback.
To get effective feedback you need to be able to explain your ideas clearly, really listen (listening is not just hearing!), slow down to make sure you are on the right path and most importantly be ready to kill bad ideas.
Deliverable: Do people understand the idea, what do they think of the idea, are we making progress. If there is no good hope of progress, kill the idea
This document provides an overview of an Allan Gray Orbis startup preparation workshop called Launchweekend. It includes an introduction, events schedule, topics that will be covered such as idea generation techniques, business model canvassing, and customer problem validation. The agenda involves ideating new business ideas, sketching business models, practicing pitching ideas, and conducting customer interviews to identify problems. The goal is to help attendees start successful companies by exploring techniques for opportunity identification, validating customer needs, and developing initial business plans.
The document discusses the principles of effectual thinking used by successful entrepreneurs. It provides examples of entrepreneurs who focused on affordable loss, leveraging contingencies, and forming partnerships with available resources and networks. The document advocates an iterative process of taking action with available means and allowing outcomes to develop organically rather than relying solely on predictive business plans and analyses.
The Anatomy of a Perfect Email: How to Write Messages That Turn Into SalesBusiness Wise Inc.
For every $1 businesses spend on email marketing, they get $44 back. That’s crazy.
But to see that kind of success, you need to know what to write. A poorly written message = few (if any) good leads, and even fewer sales.
In this presentation from Business Wise Insiders, you'll learn what you need to do before you start writing your message to set your email campaign up to succeed, how to write an opening line that grabs your prospects’ attention and a call-to-action that entices them to click, and checklist for ensuring your message speaks to and resonates with your prospects.
How to Create a Great Product Storyboard in 8 StepsLewis Lin 🦊
The document outlines the steps to creating a storyboard during a design sprint. It describes activities like taking notes, mind mapping, drawing "crazy eights" sketches, creating storyboards with sticky notes, giving silent critique with dot stickers, super voting, and drawing a comic-style storyboard on a whiteboard grid. The goal is to generate and refine ideas, get feedback, and decide on solutions to prototype by testing assumptions before the end of the first day.
This document provides a 10-step guide for developing business ideas that stand out and will be selected by managers. The steps include defining a customer segment and problem, conducting interviews to validate the problem, brainstorming multiple solutions, understanding competition, creating a prototype, gathering feedback on the prototype from customers, and estimating the potential market size. The overall guide encourages validating problems with customers, developing tangible prototypes, and using metrics to communicate the potential of an idea.
YOUNG 2016 Professione startupper: come fare del digitale la tua impresa Andrea Vaccarella
Introduction to startup and entrepreneurship, using the real case of Fluxedo, a company that develops mobile applications and platform to monitor social network. The presentation includes theory of entrepreneurship, from the business model canvas to useful links to track progress and real life examples of do's and dont's. Used during the 2016 YOUNG exhibition
The document provides guidelines for presenting a Kickbox project. It outlines the key topics to address in a concise presentation format, including who you are, why you are presenting, a summary statement of the project, hypotheses about the problem, solution, business model and customer validation data, as well as key unknowns and risks. The presentation should conclude with a specific request for resources to further validate the project hypotheses. Discussion with feedback from attendees should take up the majority of the meeting time. Effective presentations focus on telling a personal story with pictures and keep text on slides to a minimum.
Get Your Customers To Do The InnovatingScott Bales
One of the secrets of Silicon Valley is the ability to extract from the market deep market insights that shape the innovation process. Learn how to work with your customers to build impactful products & services
Every day we move through dozens of spaces and places. We participate in lots of inter-personal interactions, conversations and (god help us) meetings. And we spend bursts of time working alone. But how much awareness do we bring to the spaces and places we inhabit while we're in them? How much intentionality do we bring to our inter-personal exchanges? How much creativity do we foster in our own solo working situations?
Often, not nearly enough. Focus is limited, attention is split, and opportunities are lost. This session will explore purpose-driven approaches to the places, people and situations we encounter every day. With an emphasis on how to be truly engaged in where we are, mindful of what we're doing and focused on helping creativity flourish.
See Patrick's full presentation description here:
http://www.webvisionsevent.com/session/be-here-now/
Design thinking for social business .1Fionn Dobbin
Here are the key steps in a two week roadmap to test a business:
1. Build an MVP (minimum viable product) - Develop a basic version of your product or service with core functionality but without extra features to validate your idea quickly.
2. Identify target customers - Conduct customer interviews and market research to define your ideal early adopters and learn their needs.
3. Launch marketing campaign - Promote your MVP through paid and organic channels like social media ads, blogs, and networking to generate initial awareness and interest.
4. Track customer acquisition - Monitor website traffic and conversions to understand what is driving engagement and how people are interacting with your offering.
5. Gather customer feedback - Survey and interview
- Radian6 started as a social media listening software company that provided analytics on brand sentiment, popular industry conversations, and discussions about customers.
- They began with a minimum viable product to understand social conversations companies were unaware of. This addressed an important problem for early customers like Dell monitoring issues discussed online.
- The MVP approach led to rapid growth, hiring 300 employees and hundreds of customers before being acquired by Salesforce.com for $400 million, demonstrating the success of starting small and learning quickly.
Session 1 - Introduction to lean and problem interviewsCo-founder Ignitor
The document outlines an agenda for a lean startup bootcamp hosted by Standard Bank Incubator. The bootcamp aims to teach entrepreneurs how to apply lean startup principles to validate business ideas quickly through experiments rather than lengthy business plans. Attendees will participate in activities like forming teams to generate business ideas based on random words and pitching ideas in under a minute. The document emphasizes that the most common startup assumptions about customers and problems are often wrong, and stresses the importance of validating assumptions by conducting customer interviews to understand problems and build products customers want.
Customer Development - Identifying and Testing Startup HypothesesHenrik Berglund
Presentation for VCs, angels and incubator coaches on how to help startups implement customer development, specifically how to identify and test startup hypotheses.
Draws heavily on ideas and content from Steve Blank, Cindy Alvarez and Jason Evanish.
Creating a culture that provokes failure and boosts improvementBen Dressler
Everyone fails - but not everyone uses failed attempts as a source of learning and improvement. This talk outlines a framework to turn failure into gaining knowledge by understanding IF, HOW and WHY something fails.
This document provides an introduction and overview for a presentation on questionnaire writing. It discusses the importance of preparing for the questionnaire by considering the needs of different stakeholders, including field teams, clients, analysts, and respondents. It emphasizes minimizing response effects and managing the flow of the questionnaire experience. Specific recommendations are provided for writing effective introductions, structuring the survey logically, and using signposts to guide respondents. The document also covers asking the right types of questions, using scales appropriately, and cognitive testing questions to identify potential problems.
Fail Well, Pivot Fast: Product Experimentation for Continuous DiscoveryAggregage
This presentation will explore the basics of the scientific method and examine how proper experimental design, multiple hypothesis testing, cohort analysis, and split testing can effectively reduce batch size and lead to validated insights. You'll leave the webinar with a new understanding of how to experiment in a way that generates real insights, not just noise.
Building a Problem Understanding Framework to Deliver Higher Quality SolutionsFresh Tilled Soil
Gil discusses the importance of empathy in understanding problem spaces and organizing problems for teams. He presents a framework that includes defining the problem outside of products, focusing on long term customer problems, and creating a shared mission, vision and strategy. Teams are then empowered to own the implementation of ideas while being accountable. Problems are captured throughout the product development process via user research, testing and feedback. The overall message is that empathy and a clear strategic framework allows teams to focus on solving the most important customer problems.
Your Irrational, Emotional, Complicated Human Nature Is The Most Valuable Too...Fresh Tilled Soil
UX Fest 2018
Ben Rabner, Head of Experiential Marketing at Adobe
Human neurobiology and behaviors are way more advanced and complicated than the consumer technology we obsess over. With so much research and evidence to draw from, we now have more understanding of this biological technology than ever before. To deliver outstanding user experiences, you need to be part anthropologist, part scientist, part artist and part tech expert. This cross functional intersection is where Ben lives in his role at Adobe. In this thoughtful and unusual talk, Ben will lift the veil on how Adobe has quietly been creating memorable experiences that draw on our most primal human nature.
UX Fest 2018
Paul Wylie, Olympic Medalist, Keynote Speaker, Performance Coach
Paul’s riveting personal story reaches a wide range of audiences with a winsome message of resilience, hope, humor and health. Beginning with his legendary 35-Day turnaround before the Olympics, his narrative underlines the key factors behind transformative Olympic performances that turned him from Dark Horse to Silver Medalist. A Survivor of Sudden Cardiac Arrest, he also eloquently describes re-focusing on life’s greater purposes after being revived by two workout buddies performing CPR on him in 2015.
Crisis Text Line provides free, anonymous crisis counseling via text. In 2020, they had over 10,000 active counselors providing support to millions of people in crisis through 70 million text conversations. The document outlines 5 principles for allowing design to thrive: 1) self-awareness, 2) empathy for customers, 3) self-management, 4) inspiration, and 5) design leadership. These principles focus on truly understanding user needs and problems, managing goals, inspiring teams, and prioritizing the design process.
UX Fest 2018
Perry Hewitt, Senior Advisor, Engagement Strategy at Lincoln Center for the Performing Arts
And he had a technology we *definitely* should put in our product. It’s 3D image rendering. Or a chatbot. Or a timeline feature. Those of you working in and for enterprise organizations can relate to this challenge. What are the ways large organizations can develop and defend a culture of product leadership? And how can you, as experience designers, elevate and translate the importance and impact of your work to the C-Suite? This talk will explain how you can use creative, data-driven, and organizational behavior approaches to ensure the best experience wins.
This document discusses how to build better products by building better teams. It advocates for assembling diverse, cross-functional teams that work autonomously and are co-located. It emphasizes that product development is a team sport that requires psychological safety, alignment on goals, and leaders who empower teams and get out of the way. Building such teams will allow organizations to keep up with rapid technological changes and build the new interfaces to the world that software and technology enable.
UX Fest 2018
Julia Austin, Senior Lecturer, Advisor, Board Member at Harvard Business School
The learnings product teams gather from direct user feedback and testing prototypes is often underrated and too often discarded once they begin developing at scale. In reality, the need to talk to users - different users in different contexts - lasts beyond the initial phase. Forgetting to talk to your target audience can lead to building products and experiences that fail to delight, or worse, building the wrong thing altogether. Product teams must continue to test as they develop and continue to validate as they evolve. Julia will describe real-world case studies of what can go wrong when feedback ends once development begins.
Feedback is forever.
UX Fest 2018
Janae Sharp, Founder and CEO, The Sharp Index
The more highly engaged Physicians and Clinicians are the key to good patient outcomes. However, the more engaged physicians are the more vulnerable to stress physicians are. Highly engaged Physicians and Clinicians without support and coping tools are at a higher risk of death by suicide. Clinician engagement tools specific to their engagement profile improve patient and clinician outcomes. Janae lost her husband to suicide after the birth of their third child and before the beginning of his residency in Pathology. This session will describe Clinician engagement tools that were developed to address behavioral health.
UX Fest 2018
Adaora Asala, Product Lead, Enterprise User Applications at Cogito Corp.
Exploring the role product and design plays in helping organizations advance efforts to build and shape inclusive cultures where talent can thrive.
The Only Question That Matters When Talking About Job CreationFresh Tilled Soil
UX Fest 2018
David Delmar, Founder and CEO of Resilient Coders.
Much ink has been spilled debating whether the arrival of Amazon and its 2,000 tech jobs is “good” or “bad” for Boston. The answer to that question depends on two and a half questions that haven’t been adequately explored.
A Design Sprint is a five-day framework that uses design thinking principles to identify the right problem to solve, generate ideas to solve that problem, and test solutions. The five days consist of understand, diverge, converge, build, and test phases to discover answers fast through prototyping and user feedback. This process aims to increase the chances of creating something people want by gathering evidence-based insights rather than opinions.
Sex, Drugs and The Infinite Scroll: The biology behind engaging design.Fresh Tilled Soil
Designing product for optimal engagement is challenging. This talk looks at how human biology can provide us with clues as to how people relate to products and experiences. Brain chemistry, emotional decisions, evolutionary cycles and social connections all play a part in how we connect to experiences.
In this week's episode, we discuss Assumption Storming - essentially, brainstorming for assumptions. If a product (or a feature of a product) fails, most likely there was a wrong assumption along the way. So let’s call them out now before too far down the line.
This week’s episode in our Design Sprint Short series – F-A-Qs or Facts – Assumptions – and Questions – attempts to help groups elevate their thinking to focus resources and efforts at solving the right problems. This activity helps get all of the different domain knowledge out of individuals’ heads and up on the wall to be shared and referenced by the team.
Ecosystem mapping isn't applicable for every design sprint. We add this to the agenda for Design Sprints that focus on internal processes across many teams. It’s part of the Understand phase from day 1 and has the goal to uncover how and why different teams approach certain tasks or view the organization from their unique perspective.
Infographic: How do you know if a Design Sprint is right for you?Fresh Tilled Soil
The most common goal of a Design Sprint is to assess an opportunity and reduce the risk of failure. That sounds great in the abstract, but what does this really mean in practice? When and for what challenges one use a Design Sprint? This infographic walks you through a process to determine if a Design Sprint is appropriate for your organization or challenge.
There are over 40 different exercises one can use as part of a Design Sprint, but they are not always applicable in every situation. Rules help to set the expectations for how a group will interact with each other. Since most design sprint participants I work with are first-timers we find that rules actually help to empower more than stifle. We typically initiate rules as a kick-off to a design sprint.
Behind every great product is a great team doing work in a way that guarantees results. They are following a roadmap from the starting point to the end product. But a product roadmap can be elusive. This talk addresses why it is important and presents an approach to make one.
A presentation by Richard Banfield, Co Founder of Fresh Tilled Soil, presented as part of the Fresh Tilled Soil Labs series July 2012. Covers how to leverage UX design to boost revenues and generate growth in business.
This two hour workshop is presented by Richard Banfield, Co Founder of Boston UI/UX Design firm, Fresh Tilled Soil. Richard teaches you how to deliver the best UX/UI design strategy for your startup or growing business– a lean version of the Fresh Tilled Soil Labs Workshop, Designing Revenue, & targeted for early-stage ventures.
In human communication, explanations serve to increase understanding, overcome communication barriers, and build trust. They are, in most cases, dialogues. In computer science, AI explanations (“XAI”) map how an AI system expresses underlying logic, algorithmic processing, and data sources that make up its outputs. One-way communication.
How do we craft designs that "explain" concepts and respond to users’ intent? Can AI identify, elicit and apply relevant user contexts, to help us understand AI outputs? How do explanations become two-way?
We must create experiences with systems that will be required to respect user needs and dynamically explain logic and seek understanding. This is a significant challenge that, at its heart, needs UX leadership. The safety, trust, and understandability of systems we design hinge on the way we craft models for explanation.
An Introduction to Housing: Core Concepts and Historical Evolution from Prehi...Aditi Sh.
This comprehensive PDF explores the definition and fundamental core of housing neighborhoods, tracing the evolution of housing from prehistoric times 2.5 million years ago to the early 19th century Industrial Revolution. It delves into the various stages of housing development, highlighting key innovations, cultural influences, and technological advancements that shaped the way humans have built and inhabited homes throughout history. This document serves as an essential resource for understanding the dynamic history of human habitation and the ongoing transformation of housing neighborhoods.
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Mastering the Art of Textures and Patterns in Interior Design.pdfFreixa Home Design
When it comes to enhancing your living space, interior design services play a crucial role in transforming mere rooms into personalized sanctuaries. From selecting the right textures and patterns to arranging furniture and accessories, interior design services encompass a broad spectrum of expertise aimed at creating harmonious and functional environments.
2. CEO OF FRESH TILLED SOIL
700+ DIGITAL PRODUCTS
CO-AUTHOR OF DESIGN SPRINT
AUTHOR OF DESIGN LEADERSHIP
CO-AUTHOR OF PRODUCT LEADERSHIP
RICHARD BANFIELD
4. A DESIGN SPRINT IS A FLEXIBLE TIME-BOXED
PROBLEM SOLVING FRAMEWORK THAT
INCREASES THE CHANCES OF MAKING
SOMETHING PEOPLE WANT
WHAT IS A DESIGN SPRINT?
6. ANYTIME USER VALIDATION IS REQUIRED
WHEN YOU DON’T HAVE ENOUGH DATA
WHEN THERE ARE ASSUMPTIONS
WHEN YOU ENTER NEW MARKETS
WHEN YOU DESIGN SOMETHING NEW
WHEN YOU WANT TO AVOID POLITICS
WHEN IS A DESIGN SPRINT USED
10. WHAT IS THE VALUE OF THE DESIGN SPRINT
ACCURATELY FRAME THE PROBLEM
11. WHAT IS THE VALUE
WHY IS THE HEADLINE ALWAYS SOMETHING
LIKE ‘MILLENNIALS AREN’T BUYING FABRIC
SOFTENER’ RATHER THAN ‘P&G FAILS TO
ADAPT TO NEW MARKET’?
ALYSSA SMITH
MILLENNIAL CONSUMER
22. USING A SERIES OF EXERCISES WE WILL
BUILD A FOUNDATION OF UNDERSTANDING
OF THE PROBLEM WE NEED TO SOLVE.
WHY?
UNDERSTAND
23. GOAL: FOSTER CLIENT
LOYALTY
$$$
BUY EXPENSIVE
LOYALTY SOLUTION?
Points Program
lots of money & 00/100
DESIGN SPRINT:
LOYALTY IDEATION
TESTED MULTIPLE
PROTOTYPES
1 2 3
RANDOM ACTS OF
KINDNESS > POINTS
SAVE $, HAND WRITTEN
NOTES
just
because
SOLVING THE WRONG PROBLEM
24. WHAT PROBLEM WOULD YOU LIKE TO SOLVE
TODAY?
WORK IN GROUPS.
UNDERSTAND YOUR PROBLEM
26. BACKGROUND
GOALS & ANTI-GOAL
EXISTING PRODUCT, COMPETITORS, AND SUBSTITUTES
FACTS AND ASSUMPTIONS
DEFINE THE PROBLEM
PROBLEM STATEMENT
CHALLENGE MAP(S)
KNOW THE USER
WHO / DO
PERSONAS
USER JOURNEY MAP
UNDERSTAND
37. ORGANIZING AND PRIORITIZING
SELECT THE ASSUMPTIONS THAT POSE THE
HIGHEST RISK IF THEY ARE FOUND TO BE
INCORRECT.
THEN PRIORITIZE THOSE ASSUMPTIONS
USING EITHER THE DOT VOTE OR MONEY
VOTE OPTIONS.
49. PROBLEM STATEMENTS
WE HAVE OBSERVED THAT [PRODUCT/
SERVICE/ORGANIZATION] ISN’T MEETING
[THESE GOALS/NEEDS], WHICH IS CAUSING
[THIS ADVERSE EFFECT].
53. NOW WE WIDEN THE LENS AND GENERATE
POSSIBLE SOLUTIONS TO THE PROBLEM.
THE OBJECTIVE IS TO GENERATE AS MANY
IDEAS AS POSSIBLE. YOU’LL WORK
INDEPENDENTLY AND IN GROUPS TO
MAXIMIZE YOUR POWERS OF IDEATION.
DIVERGE
65. WE MAKE HARD CHOICES AND PICK A SINGLE
DIRECTION TO PROTOTYPE AND TEST.
YOU’LL FOCUS ON HAVING THE RIGHT (AND
SOMETIMES DIFFICULT) CONVERSATIONS
ABOUT HOW YOU CAN SOLVE YOUR CHOSEN
PROBLEM.
CONVERGE
66. SHARE YOUR IDEAS AND DISCUSS WITH THE
ENTIRE GROUP.
REMEMBER: TOUGH ON IDEAS, GENTLE ON
PEOPLE.
SKETCHING
67. EACH PERSON TAKES TURNS IN PRESENTING
THEIR IDEA TO THE REST OF THE TEAM.
LISTENING TEAM MEMBERS PROVIDE
FEEDBACK. PRESENTER TAKES NOTES.
REPEAT UNTIL EACH MEMBER HAS GONE.
RITUAL DISCENT
74. PRODUCT PROTOTYPES ARE LIVING
VERSIONS OF YOUR IDEAS.
PROTOTYPES DON'T HAVE TO BE PERFECT,
BUT SHOULD PROVIDE ENOUGH DETAIL TO
ADEQUATELY TEST YOUR ASSUMPTIONS
WITH USERS OTHER THAN YOURSELVES.
BUILD
75. AS A TEAM, CREATE A MULTI-STEP PROTOTYPE
OF YOUR SOLUTION.
BUILD WITH THE INTERVIEW IN MIND
(DRAW, VIDEO, ROLE PLAYING, ETC.)
PROTOTYPING
82. AS A TEAM CREATE 3 QUESTIONS TO ASK
DURING THE PROTOTYPE TEST.
DETERMINE WHICH QUESTIONS WILL GET
ASKED BEFORE THE PROTOTYPE IS SHOWN
(UNBIASED), DURING THE PROTOTYPE
(CONNECTED TO A FEATURE), OR AFTER
(WRAP UP)
QUESTION FORMULATION
91. YOUR USERS AND/OR CUSTOMERS ARE THE
ONES WHO WILL GIVE YOU THE BEST
FEEDBACK.
GO BEYOND THE VERBAL FEEDBACK AND
ALSO OBSERVE BEHAVIORS, BODY
LANGUAGE, AND EMOTIONS.
TEST
92. ASK WHEN AND HOW QUESTIONS?
SAY “TELL ME MORE?”
DON’T ASK YES & NO QUESTIONS
DON’T ASK LEADING QUESTIONS
ALLOW FOR SILENCES
INTERVIEWING
93. PAIR UP WITH ANOTHER TEAM
ONE TEAM PRESENTS AND THE OTHER TEAM
ASKS QUESTIONS
SWITCH TEAMS AND REPEAT
INTERVIEWING EXERCISE
100. Hopes & Fears
Goal & Anti-Goal
Who / Do
Persona Design
User Journey Map
Experience Map
Problem Reframe
Daily Retrospective
Pitch Practice
Parking Lot
Job-Stories
Challenge Map
Mind Map
Silent Critique
$100 Test
Service Blueprint
Sprint Debrief
101. "Who knew our account managers would
have such great ideas for our product?
They generated more than half the ideas
we came up with, including the idea we
prototyped. I’d never have tapped into
them if we hadn’t done this.”
Dan Koziak
CXO OF PROMOBOXX
“
”