This was presented at Compfest, an annual one-stop IT event held by students of Faculty of Computer Science, University of Indonesia. The deck is about Design Thinking and Google Design Sprint.
Solving Design Problem in 2.5 Hours with Google Design SprintBorrys Hasian
Design sprints are a framework for teams of any size to solve and test design problems in 2-5 days. This was presented during Google UX Day in Jakarta, March 2016. The workshop was attended by 50 people from top startups in Indonesia, including the startups under Google Launchpad Accelerator program.
The Design Sprint: A Fast Start to Creating Digital Products People Wantdpdnyc
In this talk, you'll learn how to plan, facilitate, and optimize the five phases of a Design Sprint: Understand, Diverge, Converge, Prototype, and Test. You’ll learn why and how Design Sprints work and how you can use Design Sprints to enhance your own design process.
This presentation was given at a Design Thinking workshop as part of Philly Tech Week 2017. Topics covered include an intro to design thinking, a User Journey mapping activity, and a Team Design Challenge.
New York Bestseller Jake Knapp’s book, Sprint, explores how companies and teams can replicate Google’s sprint process to solve a problem within five days.
So how does a design sprint actually work, and how can you use a sprint to devise effective solutions in such a short period of time?
Enhance your productivity through design sprints, you’ll learn:
- What is a Design Sprint
- Design sprint case studies and success stories
- How you can run a design sprint effectively
This document provides an overview of design thinking and its application in education. It discusses design thinking as both a process and a way of thinking. The document then outlines the typical stages of the design thinking process - discovery, ideation, iteration, and evolution. It provides examples of how design thinking has been implemented at MICDS, such as in curriculum development projects. The challenges students may face with design thinking are also examined, including patience with the process and not rushing to solutions. Overall, the document promotes design thinking as a valuable framework for problem-solving and innovation in education.
How to create your Minimum Viable Product - Raff PaquinRaff Paquin
The document discusses how to build a Minimum Viable Product (MVP). It recommends a three step process: 1) Build a prototype to test hypotheses, 2) Expose the prototype to customers and measure behaviors to collect data, and 3) Transform the behavioral data into new hypotheses and ideas for the next iteration. The goal of this iterative process is to continuously test ideas, build the product, and lower risks while maximizing learning for startups. It emphasizes that even large, successful companies continue iterating in this way.
This document provides steps to create a minimum viable product (MVP):
1. Build a prototype (e.g. landing page, video, basic app) to test hypotheses and ideas with minimal effort. Tools include Google Forms, Balsamiq, LaunchRock, WordPress.
2. Expose the prototype to customers and measure behaviors and data using tools like Google Analytics, Mixpanel, KissMetrics. Track metrics regularly to determine if the idea is worth pursuing.
3. Analyze customer data and behaviors to develop new hypotheses and ideas. Prioritize next steps and features using tools like Google Sheets and Trello. Determine if raising money to build the next iteration is needed.
A Design Sprint is a five-day framework that uses design thinking principles to identify the right problem to solve, generate ideas to solve that problem, and test solutions. The five days consist of understand, diverge, converge, build, and test phases to discover answers fast through prototyping and user feedback. This process aims to increase the chances of creating something people want by gathering evidence-based insights rather than opinions.
MURAL Webinar: How Design Sprints Can Be Reformatted For Any Workshop/MeetingMURAL
In this webinar, Brittni Bowering (Head of Media, AJ&Smart) will explore how you can take the design sprint process and easily reformat it in a way that helps you run the best meetings and workshops of your career, AND get buy-in from your team to adopt this way of working - by taking the core design sprint exercises and principles to get things done faster, better & happier!
A design sprint is a five-day process for taking a product or feature from design through prototyping and testing. It involves five steps: understand, diverge, decide, prototype, and validate. The goal is to get early feedback on ideas by conducting user research, rapidly generating concepts, building quick prototypes, and testing them with real users to learn what works and what doesn't work.
Solving Design and Business Problems in 3 Days with Google Design Sprint by B...Borrys Hasian
This document provides an overview of the Design Sprint process, which is a framework for teams of any size to solve design problems in 2-5 days. It outlines the 6 stages of a Design Sprint: 1) Understand, 2) Define, 3) Diverge, 4) Decide, 5) Prototype, and 6) Validate. For each stage, it describes the overall goal and provides examples of methods that can be used, such as affinity mapping, user journey mapping, storyboarding, prototyping, and usability testing. The goal of a Design Sprint is to explore ideas, make decisions, and validate solutions with users in a short, intensive process to solve business and design challenges quickly.
The document summarizes a design thinking workshop that uses an iterative process to solve problems. It includes the following steps:
1. Empathy - Learn about user needs through questions, research, and personas.
2. Define - Redefine the problem based on research and identify user needs and motivations.
3. Ideate - Brainstorm many possible solutions through techniques like mind mapping.
4. Prototype - Build representations of ideas to show others and get feedback to refine concepts.
5. Test/Feedback - Seek input from end users to evaluate if solutions meet goals and determine ways to improve.
I delivered this talk at 8012 Design Center. The talk explores what kind of problems agile and design thinking help explore individually, and whether there are opportunities to combine them in solving some kind of problems?
Introduction to Design Thinking:
“Design Thinking” has rapidly moved to the forefront of the current management process as a fresh take not just on how to rethink key products and services, but also how to reframe everyday processes and projects. In an effort to create a cross-company culture of innovation and collaboration, businesses all over the world are taking a page from design firms, and realizing the rewards. Check out what is all about.
www.merixstudio.com
Roadmapping the Product Roadmap (ProductCamp Boston 2016)ProductCamp Boston
Ask 10 people what a product roadmap is and you will get 10 different answers! This little artifact is an often misunderstood component of product development, but an incredibly important one to get right. Creating a great one is part art and part science. In this session we will talk through the real purpose of a roadmap and how it can be used to get the most out of your project and team. We'll unpack the key steps in the process and shed more light on the tools and frameworks that can be used to ensure a successful roadmapping effort. If all goes well we'll even get a chance to practice a bit so we can see what it means to actually translate this stuff into real-life scenarios.
About C. Todd Lombardo
C. Todd is a leader who wears many hats, all at once: Author, designer, scientist, professor, and visualizer. After originally beginning his career in science, C. Todd shifted his focus to product and design, ultimately innovating, designing, and managing products for countless companies large and small. A teacher and speaker at heart, he frequently speaks at conferences and has directed five TEDx events in two countries. C. Todd serves as Adjunct Faculty at IE Business School in Madrid, and co-authored the book "Design Sprint," published by O'Reilly. Not only is he a chemistry Ph.D. dropout, but he also founded ProductCamp Boston. Those two facts may or may not be related.
Student will be able to learn the basic concepts of deign thinking along with 5 phases of Design Thinking Process. This PPT covers the following topics: Introduction to design thinking, Need for design thinking, Design and Business, The Design Process, Design Brief, Visualization, Four Questions & Ten Tools, Explore
STEEP Analysis, Strategic Priorities, Activity System, Stakeholder Mapping, Opportunity Framing.
The document discusses emotional design and how it impacts users' decisions. It explains that there are three levels of processing in the brain - visceral, behavioral, and reflective - that influence users' emotional responses. The peak-end rule is also referenced, which suggests users judge experiences based on their most intense (peak) and recent (end) moments. The document provides guidance on defining the personality, problems/challenges, and minimum features for a web/app design to create an emotionally appealing experience that will encourage users to return. Questions are welcomed on the topic of emotional design.
The document describes the Design Sprint process, which allows teams to solve design problems and test ideas with customers in 2-5 days. The process involves 5 stages: 1) Understand the problem through research, 2) Diverge by generating many potential solutions through brainstorming techniques, 3) Converge by defining a prototype and assumptions to test, 4) Prototype quickly using paper or digital tools, and 5) Validate by testing the prototype with users and gathering feedback. Design Sprints use methods from Design Thinking to help teams break out of processes and focus on the user perspective to create innovative products.
O documento descreve o processo de Design Sprint, desenvolvido por Jake Knapp da Google Ventures para equipes resolverem problemas de design rapidamente. O Design Sprint dura de 2 a 5 dias e combina abordagens de design thinking com práticas ágeis. Inclui etapas como entrevistas com usuários, geração de ideias, prototipação e testes com usuários para validar soluções em um curto período de tempo.
Social Location Mobile in Singapore - Market Opportunities, Competitors, and ...Borrys Hasian
Social Location Mobile in Singapore. This is about market opportunities, competitors, and how Pickat SG can improve the UX Design.
I've done a quick test on several apps in Singapore, highlighted their pros/cons, and propose the ideal social location mobile app that answers this challenge:
"In what ways might we help the users to make a better decision, and to help them justify their choices and feel confident about it?"
I did the evaluation specifically for Pickat SG. Pickat SG, made by SK Planet, is a Location Based Social Application that allows for easy discovery, creating, and sharing of interesting places.
What makes people come back to your web or app? What makes them attached to your product? Emotional design is about designing a product that people love.
This was presented during Google Launchpad Week event. Google Launchpad Week is a weeklong bootcamp for early-startups, with Product, UI/UX, Technology, and Marketing/Pitch days with the best experts in your community.
Using a Design Sprint to Accelerate Innovation - Agile AustraliaRob Scherer
Last year, we worked on a project where we trialled the design sprint process created by Google Ventures.
We’d identified an opportunity. We had a segment of the market that we weren’t serving particularly well and when we had a look around, it seemed that nobody else was either. The area was ripe for disruption and we believed that if we didn't disrupt ourselves, somebody else would.
This talk covers:
1. what a design sprint is
2. some of the modifications we made to the Google Ventures process
3. a few practical tips that might help if you're running your own sprints
ED (Emotional Design) Score is a method to help communicating feedback and discussing improvement better with clear actionable items. It's not just about UX & Design, but also about business, technology, and brand.
This document discusses how to become an original in design by challenging defaults, interacting more with users, collaborating across teams, moving quickly, and creating unique rather than canned solutions. It provides examples from redesigning the navigation bar and homepage of the Rakuten Viki streaming service to better meet user needs based on usability testing rather than assumptions. The results included streamlining options, adding episode thumbnails, using a 1-10 rating scale identified by users, and an improved conversion rate from the homepage.
The team at GV (Google Ventures) has graciously published a fabulous book, "Sprint," in which Jake Knapp with John Zeratsky and Braden Kowitz comprehensively explain their Design Sprint Methodology. It's a five-day process that spans from Monday to Friday. Design Sprint Events or Activities are respectively Understand-Diverge-Decide-Prototype-Validate. This presentation focuses on Event 1, which is "Understand."
In this presentation, the visual tool of the Design Sprint (DS) Map is used to summarize "Understand" tasks as a visual checklist. In addition, the DS Map is used to present a worksheet that is used to visually collect, organize, select, and test (C.O.S.T.) ideas during a Design Sprint. Included in the presentation are three case studies that illustrate how the "Understand" activity is used on Day (Event) 1 of the 5-Day Sprint.
Quick guide to the Design sprint.
The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. Developed at Google Ventures, it’s a “greatest hits” of business strategy, innovation, behavior science, design thinking, and more — packaged into a battle-tested process that any team can use.
To use the links within the deck - download the presentation and open it in the browser.
A design thinking use case: iterate a new design sprint process to enhance t...Sébastien Faure
Présentation (en français) d'un travail réalisé pour l'Université Pierre & Marie Curie sur le Design thinking appliqué à la refonte d'un modèle de Design sprint.
J'ai pris appui sur un sprint de 3 jours pour élaborer une réflexion sur l'intérêt du Design thinking pour élaborer des outils UX adapté à nos contextes de travail.
Google Design Sprint - Case-Study by MAK3itDaniel Bartel
MAK3IT conducted a Google Design Sprint to test whether it is an effective method for identifying problems and testing solutions. Over five days, the team generated many ideas but the "great" idea was rejected by customers. However, they validated learning about the problem and generated new solution ideas for future sprints. The sprint showed that good facilitation, the right team composition, and focus are keys to success with the Google Design Sprint method.
Product Innovation Academy take great pleasure in inviting you to the monthly webinar series. Our theme for this webinar will be about
"5 Tips of design thinking for product professional "
Use the linkedin thread http://goo.gl/uF6XlV to post your questions which can be answered by the speaker offline as well
Speaker:
Dolly Parikh is UX and Design consultant with ability to use strategic design methodologies to solve systematic challenges.Compassionate, creative, insightful, experienced, self-driven individual with proven leadership skills in group processes, colleague mentoring, team guidance, group process and executive advocacy. Experience supporting companies and organizations of various sizes to deliver product and service solutions using processes from design thinking and innovation management.
Dolly has consulted fortune 500 companies like Apple ,Yahoo , Paypal
- Radian6 started as a social media listening software company that provided analytics on brand sentiment, popular industry conversations, and discussions about customers.
- They began with a minimum viable product to understand social conversations companies were unaware of. This addressed an important problem for early customers like Dell monitoring issues discussed online.
- The MVP approach led to rapid growth, hiring 300 employees and hundreds of customers before being acquired by Salesforce.com for $400 million, demonstrating the success of starting small and learning quickly.
I am glad I have the chance to teach how to do innovation for design and link to marketing in the university to share and sharp my skill of guiding students of innovation. Very grateful to have such experience in my life. This user experience innovation material is for small objects and quit for shot.
KLAP is a collective of consultants who use design thinking to help organizations solve challenges from idea to action. They work with companies from startups to large corporations across industries. KLAP shares design thinking techniques through free meetups and collaborations to spread this human-centered problem-solving approach. Their goal is to imagine and create products that help people and organizations become more autonomous.
1. The document outlines a Lean UX workshop process involving 4 steps: developing hypothesis statements, collaborative design, developing minimum viable products (MVPs) to test hypotheses, and continuous feedback and research.
2. In step 1, participants form groups to identify problems and write hypothesis statements to guide their work.
3. Step 2 involves collaborative design activities like brainstorming ideas and designing prototypes based on feedback.
4. In step 3, groups create low-fidelity MVPs to test with users and stakeholders.
5. Step 4 has groups conduct user interviews and research to iterate their MVPs based on continuous feedback.
Product design involves a multi-step process from ideation to development to testing. This includes defining the product vision and strategy, conducting user research, analyzing user needs, generating ideas through techniques like prototyping, designing the product, testing with users, and performing post-launch activities like analyzing user behavior and testing design changes. Product research is an important foundational step to understand customer needs and market trends in order to develop successful solutions to user problems. The design process aims to create a product that is desirable, feasible and viable for users.
BA and Beyond 19 - Susanne Schmidt-Rauch - Deeper business analysis by user e...BA and Beyond
When we received a future business process description using a conventional process diagram in order to represent an overview of the requirements for a financial advisory tool, we felt that business analysts did not want us - the user experience specialists - to start with "our" work.
We convinced them to use a series of 3 workshops implementing scenario-based development (tell the story of the process from the users' perspective) and a special design-studio technique (visually brainstorm on most difficult design challenges) to their project procedure.
The result was a more qualified future business process, a deeper understanding of the context of use and a tangible paper prototype, ready to be tested by and with users.
This document provides guidance on product management techniques for discovering user needs and developing product ideas. It discusses how to understand users through interviews and observation to identify pain points. It also outlines a three-step process for proposing product changes: 1) deeply understand the problem, 2) identify an ideal solution, and 3) scope a practical solution. Additionally, it covers how to create clear product specifications that consider functionality, layout, text, and avoid issues that could complicate development. Examples of mockups, user flows, and other tools for visualizing and specifying products are also presented.
A guide for conducting quick practie workshopo of Design Thinking. This material was presented in a short workshop for elected startups in incubation program.
Carmen Brion - The value for product teams to design thinkuxbri
Design Thinking is a framework for innovation that involves exploring problems through the lens of human-centered design. However, it is often misused by not fully understanding problems, starting to build solutions too early, or missing the exploration ("Think") phase. Other criticisms include having the wrong mindsets for discovery, not iterating solutions enough, and ineffective collaboration. To be effective, Design Thinking requires understanding problems, iterating ideas through prototyping, and orchestrating collaboration between the right people.
Design for Covid-19 Challenge Webinar 2: Ideation Phase Aqeela A. Somani
This is our second webinar from Design for Covid-19 Challenge. Our focus for this webinar is on the Ideation Phase. It provides participants with frame works and tools on how to create a solution.
(Last change, July 2: Removed as beyond most teams' scope Eyetracking Study, Clickstream Analysis, Usability Benchmarking; Added Live-Data Prototypes, Demand Validation Test, Wizard of Oz Tests)
For our teams tasked with building products and features for The New York Times, we face a common challenge with many: how do we figure out what’s worth spending our time on?
The answer seems straightforward: test your ideas with real customers, leveraging the expertise of your product, UX, and engineering talent. Figure out the smallest test that you can come up with to test a specific hypothesis, gather data and insights, and keep iterating on it until you know whether the problem is real and your solution will prove valuable, usable, and feasible.
As part of our efforts to adopt such a data-driven, experimental approach to product development, we recently kicked off a product discovery pilot program. Small, cross-functional teams were paired with coaches and facilitators over a six week period to demonstrate how product discovery and Lean Startup techniques could work for real-world customer opportunities at The New York Times.
One of the first things that we learned about the process from our participants was that they wanted a "toolkit" - something to help them figure out what they should be doing, asking or making to get as quickly as possible towards the validated learning, prototypes and user tests that would have the most impact.
To help the facilitate the learning process for our dual-track Agile teams, the Product Architecture team here at The Times (Christine Yom, Jim Lamiell, Josh Turk, Priya Ollapally, and Al Ming) built a "Product Discovery Activity Guide" that rolled up activities, exercises, and testing techniques from all our favorite thought leaders.
This included brainstorming exercises from Gamestorming and Innovation Games, testing techniques from traditional user research, and rapid test-and-learn tactics from Google Ventures, Eric Ries (The Lean Startup), Jeff Gothelf (Lean UX), Steve Blank (Customer Development) and our spirit guide, Marty Cagan (Inspired), among others.
Our goal was to make it a tool not just for learning how to get started, but to be a living document for teams to share knowledge about the process itself. What techniques worked and didn't work? What tactics did they learn elsewhere that might be worth sharing with the rest of the company?
We hope you find it useful, and whether you’d like to share with us what you’re doing with it, or you have suggestions (big or small) to improve it for future product generations, please let us know! (nyt.tech.productarchitecture@nytimes.com)
Al Ming
July 2015
A design sprint is a five-phase framework that helps answer critical business questions through rapid prototyping and user testing. Sprints let your team reach clearly defined goals and deliverables and gain key learnings, quickly. The process helps spark innovation, encourage user-centered thinking, align your team under a shared vision, and get you to product launch faster.
This document outlines the process of a design sprint used to validate product ideas. It discusses gathering inputs from various perspectives, defining problem statements and hypotheses to test, conducting rapid prototyping and user testing, and analyzing results to determine whether to pivot, kill, or continue an idea. The goal of a sprint is to learn quickly without fully building products in order to reduce risk and build the right solution for customers. Interactive prototyping and usability testing are emphasized over traditional design approaches to gather early feedback and make data-driven decisions.
User Story Mapping: Discover the whole story, build the right productJoan Choi
This document provides an overview and summary of the book "User Story Mapping: Discover the whole story, build the right product" by Jeff Patton. The book discusses how using a technique called Story Mapping can help product teams focus on users and their experiences, improve communication, and ultimately build better products. Story Mapping is a process that involves writing out stories step-by-step, organizing them, exploring alternative stories, distilling them into a "backbone", and slicing out tasks to achieve specific outcomes. It is presented as a way to create a better environment for developing more effective products.
Product design - ProductCamp Toronto 2010Richard M
The document discusses product design and provides tips for designing new products. It defines product design as taking a concept from initial idea to actualization using techniques like mockups, prototypes and storyboards. Some key tips included using the right tools for the idea, focusing on solving the original problem, getting feedback through methods like surveys, beta groups and customer focus groups, and being willing to iterate or start over based on feedback.
Working together: Agile teams, developers, and product managersDanielle Martin
I spoke to students at Ada Developer Academy in Seattle, WA about how product managers and software engineers work together. In the presentation I cover: what's an agile team and how do they work; case studies of real work by my agile product development team; advice about behaviors that create successful product manager and developer working relationships; and other career/life advice for students starting their careers as software engineers.
Design Thinking Workshop: Egencia Mobile Homepage
A half-day workshop built around Design Thinking and rapid ideation of ideas for the new Egencia Mobile Homepage.
In the spirit of transparency and open source knowledge, I wanted to share my wins and obstacles from a Design Thinking workshop I ran last year. You will find the full agenda, worksheet and key takeaways for each design play.
Similar to Validate Your Ideas Quickly with Google Design Sprint (20)
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Exploring Writer's Studio Interior Design: A Prototype Case StudyAditi Sh.
This PowerPoint presentation delves into a comprehensive case study and prototype study of a Writer's Studio, focusing on understanding the psychology of the writer through the spaces they use. The study emphasizes the innovative concepts of flexibility and small space optimization tailored specifically for the creative process. By analyzing the spatial dynamics, ergonomic considerations, and aesthetic choices within the studio, the presentation aims to uncover how environment influences creativity and productivity. Through detailed examination and visual documentation, it explores various design strategies employed to enhance functionality without compromising on comfort and inspiration. This presentation is ideal for architects, interior designers, and anyone interested in the intersection of psychology, design, and creative workspaces. It offers insights into designing spaces that foster concentration, creativity, and overall well-being for individuals engaged in intensive writing and creative endeavors.
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In human communication, explanations serve to increase understanding, overcome communication barriers, and build trust. They are, in most cases, dialogues. In computer science, AI explanations (“XAI”) map how an AI system expresses underlying logic, algorithmic processing, and data sources that make up its outputs. One-way communication.
How do we craft designs that "explain" concepts and respond to users’ intent? Can AI identify, elicit and apply relevant user contexts, to help us understand AI outputs? How do explanations become two-way?
We must create experiences with systems that will be required to respect user needs and dynamically explain logic and seek understanding. This is a significant challenge that, at its heart, needs UX leadership. The safety, trust, and understandability of systems we design hinge on the way we craft models for explanation.
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13. Easily and safely control
and educate the use of
gadget for kids, especially
for accessing negative
contents, such as porn,
harassment, or horror.
14. “Difabel jobs seekers
always face problems when
they’re looking for
information or accessible
job opportunities for them”
Rubby Emir, CEO.
15. The ultimate goal is to solve the user’s
pain by creating an association so that
the user identifies the company’s
product/service as the source of relief.
Adapted from Hooked: How to Build Habit-Forming Products
by Nir Eyal
22. Stage 1 Understand
10min: Business goals and success metrics.
10min: Technical capabilities and challenges
10min: Relevant user research/insights
Method: 360 Lightning talk.
Example in 30min:
23. Stage 1 Understand
What other products and services can inspire
you? Pick 2-3, and list down what you like
and dislike.
Method: Competitive Overview.
25. Stage 2 Define
Method: Customer Journey, step 1
A (simple 5-10
steps) customer
journey map with a
selected user type
and moment and a
focus challenge.
26. Stage 2 Define
Method: Customer Journey, step 2
On the journey map, use
post-it, reframe
problems as
opportunities. Use HMW
(How might we…), one
idea per note.
28. Stage 2 Define
What 3 words (adjective) would
you like for users to describe your
product/feature?
List down all possible words, and
discuss with the team.
Method: Design Principles
35. Goal: An intuitive app that helps users to
quit smoking.
8min. Method: 8 ideas in 8 minutes
Challenge: How might we make users
smoke less frequent?
Quick Exercise
38. Method: Sticky Decision in 5 steps.
1. 1min. Tape the sketches to the wall like the Art
Museum.
2. 2min. Heat map, zen voting, everyone gets another 3
dots to put on the sketches he/she likes.
3. 10min. Speed Critique: two min/sketch.
4. 2min. Straw poll. Silently chooses a favorite idea using
large dot.
5. 1min. Supervote: Give the Decider three large dots, and
we’ll prototype the chosen one by the Decider.
Stage 4 Decide
43. Stage 5 Prototype
Create something that
makes your ideas ‘real
enough to feel’, so you can
test the ideas and get
feedback from users.
44. Everyday tools (e.g
Photoshop/Sketch) are
optimized for quality, use tools
that are rough, fast, and flexible
(e.g Keynote or Powerpoints)
Pick the right tools
51. If you’re looking for fame or fortune,
you might not get it.
But if you’re working towards solving
user’s pain or problems,
it will lead you into something big.
52. Do you wanna get updates on the
upcoming workshops/seminars
by Circle UX?
SUBSCRIBE TO THE NOTIFICATION
53. Thank you.
Stay in touch :)
Borrys Hasian
Circle UX - Design & Innovation Company
www.circleux.com
borrys@circleux.com
Twitter @borryshasian
54. Credit
● Thanks to Jake Knapp for his Monday Morning Slides. Most of the images
were ‘stolen’ from his slides.
● The Design Sprint circles came from Google Developer’s Design Sprint site.
● Thanks to the awesome Compfest organizer for inviting me!