This was presented at Compfest, an annual one-stop IT event held by students of Faculty of Computer Science, University of Indonesia. The deck is about Design Thinking and Google Design Sprint.
Would you like to be able to increase the adoption rate of your product? In this session, we will introduce you to cutting edge concepts and techniques to shift your product development process from output to outcome driven. We will combine elements of Lean Startup, Product Discovery, and Experiment Driven Development to accelerate learning to quickly build products customer love.
The Design Sprints are a 2-5 days process for answering critical business questions through design, prototyping, and testing ideas with customers.
In this keynote I present you the Google Venture Design Sprints Methodology.
This document provides an overview of design thinking and its application in education. It discusses design thinking as both a process and a way of thinking. The document then outlines the typical stages of the design thinking process - discovery, ideation, iteration, and evolution. It provides examples of how design thinking has been implemented at MICDS, such as in curriculum development projects. The challenges students may face with design thinking are also examined, including patience with the process and not rushing to solutions. Overall, the document promotes design thinking as a valuable framework for problem-solving and innovation in education.
Caitlin shares with Product Anonymous how Seek have been working with Teresa Torres to improve their product management practice with continuous discovery + use of Opportunity tree's.
Design thinking is a process that uses four foundational practices: empathy, ethnography, abductive thinking, and iterative user testing. It involves comprehending user needs through observation and testing prototypes with users to iteratively design solutions that are user-centered. The stages of design thinking are comprehension, definition, ideation, prototyping, and evaluation.
Teresa Torres - An introduction to modern product discovery - Productized16Productized
The world of product management is changing quickly. In the past five years alone, we’ve seen the rise of The Lean Startup, design thinking, the Jobs-to-be-done framework, design sprints, OKRs, and much more. It can be hard for product teams to keep up. In this talk, you’ll learn a simple framework for how to make sense of all of these trends. You’ll learn how to mix and match methods in a way that leads to a coherent strategy that leads to better products.
Teresa is a product coach helping teams adopt user-centered, hypothesis-driven product development practices, and is the creator of Product Talk. She works with companies of all sizes on integrating user research, experimentation, and the right analytics into the product development process resulting in better product decisions.
Integrating JTBD into existing tools & frameworks / Jobs-to-be-Done Meetup Be...Martin Jordan
How do you link the Jobs-to-be-Done approach to the tools, methods and frameworks you are already using? After investigating the JTBD framework, the timeline, the four motivational forces and the retrospective interview technique, we spent an evening discussing the connections and possible integrations with related fields and disciplines, including:
• Value creation (marketing)
• Value proposition canvas & business model canvas (business design & modelling)
• Market segmentation (marketing)
• How might we questions (design thinking & ideation)
• Customer journey map (service design & development)
Laura Mocanu of Elite Vision Coaching has an impressive background as a Marketing Professional in her native Romania. This combined with her own career change and a passion for continuing education sets the tone for her work. A business mentor for the Prince’s Trust and Well Being Officer for NIAMH, her own trajectory is an excellent model for what it takes a client to maximize their potential and illustrative of the "Design Thinking" she teaches.
An audio of this presentation can be found at: https://www.dropbox.com/s/v6x32tx449nofqi/14%20Laura%20Mocanu.mp3?dl=0
www.evisioncoaching.co.uk
@EVisionCoaching
"From Design Thinking to Design Doing" Suzanne Pellican's presentation from the O'Reilly Design conference on January 21, 2016 at Fort Mason in San Francisco, CA.
The document discusses the concept of lean user experience (UX) design. It is inspired by lean and agile development theories and focuses on bringing the true nature of design work to light faster with less emphasis on deliverables and more focus on the actual user experience. The key aspects of lean UX discussed include cross-functional teams, continuous discovery and design experiments, establishing assumptions and hypotheses to test, rapid prototyping, and obtaining frequent user feedback to iterate quickly. The goal is to reduce waste and cycle time through techniques like defining minimum viable products and conducting usability testing to continuously learn and improve the design.
The 5-day Design Sprint process provides teams a structured approach to answering critical business questions. In the first day, teams map out the challenge by defining a long-term goal and target audience. On the second day, teams sketch rapid ideas and variations. The third day has teams vote on the best ideas to prototype. A prototype is created on the fourth day for user testing on the fifth day. This process gives teams a fast way to learn from users without fully building and launching a product.
Help your UX team succeed with OKRs that don’t suckExperience UX
Objectives and Key Results (OKRs) are awesome — everybody says so! Larry Page, CEO of Alphabet and co-founder of Google, said "OKRs have helped lead us to 10x growth, many times over". So why do they work so well for some companies, and so badly for others? OKRs should be more than another stick to hit UX and Product teams with. How do you write successful OKRs for research and UX groups touching many parts of your organisation? How do you write OKRs for a design system team?
This presentation discusses how you can leverage the innovation strategy and the product lifecycle to get your product strategy right and achieve product success; how to make your product stand out from the crowd; and how you can effectively capture your product strategy.
This document provides an agenda and overview for a one-day user experience bootcamp. The morning sessions cover topics like introduction activities, user research, personas, user flows, business analysis, product management, information architecture, content strategy, design heuristics, and navigation. The afternoon includes usability testing and wireframing. The goal is to provide attendees with foundational knowledge across many key areas of user experience design.
The document discusses the role of the product owner/manager in an agile development process. It outlines 10 key responsibilities including maintaining the product backlog, prioritizing features, conveying vision and goals, accepting completed work, and communicating status. It also discusses how product owners build the backlog by interviewing stakeholders, prioritizing needs using MoSCoW criteria and the 5 Ws, and writing clear user stories using INVEST and SMART criteria. The document notes that while agile favors working software over documentation, user stories still include acceptance criteria and visual depictions support documentation in a lean way.
The document discusses emotional design and how it impacts users' decisions. It explains that there are three levels of processing in the brain - visceral, behavioral, and reflective - that influence users' emotional responses. The peak-end rule is also referenced, which suggests users judge experiences based on their most intense (peak) and recent (end) moments. The document provides guidance on defining the personality, problems/challenges, and minimum features for a web/app design to create an emotionally appealing experience that will encourage users to return. Questions are welcomed on the topic of emotional design.
The document describes the Design Sprint process, which allows teams to solve design problems and test ideas with customers in 2-5 days. The process involves 5 stages: 1) Understand the problem through research, 2) Diverge by generating many potential solutions through brainstorming techniques, 3) Converge by defining a prototype and assumptions to test, 4) Prototype quickly using paper or digital tools, and 5) Validate by testing the prototype with users and gathering feedback. Design Sprints use methods from Design Thinking to help teams break out of processes and focus on the user perspective to create innovative products.
O documento descreve o processo de Design Sprint, desenvolvido por Jake Knapp da Google Ventures para equipes resolverem problemas de design rapidamente. O Design Sprint dura de 2 a 5 dias e combina abordagens de design thinking com práticas ágeis. Inclui etapas como entrevistas com usuários, geração de ideias, prototipação e testes com usuários para validar soluções em um curto período de tempo.
The Design Sprint: A Fast Start to Creating Digital Products People Wantdpdnyc
In this talk, you'll learn how to plan, facilitate, and optimize the five phases of a Design Sprint: Understand, Diverge, Converge, Prototype, and Test. You’ll learn why and how Design Sprints work and how you can use Design Sprints to enhance your own design process.
Social Location Mobile in Singapore - Market Opportunities, Competitors, and ...Borrys Hasian
Social Location Mobile in Singapore. This is about market opportunities, competitors, and how Pickat SG can improve the UX Design.
I've done a quick test on several apps in Singapore, highlighted their pros/cons, and propose the ideal social location mobile app that answers this challenge:
"In what ways might we help the users to make a better decision, and to help them justify their choices and feel confident about it?"
I did the evaluation specifically for Pickat SG. Pickat SG, made by SK Planet, is a Location Based Social Application that allows for easy discovery, creating, and sharing of interesting places.
What makes people come back to your web or app? What makes them attached to your product? Emotional design is about designing a product that people love.
This was presented during Google Launchpad Week event. Google Launchpad Week is a weeklong bootcamp for early-startups, with Product, UI/UX, Technology, and Marketing/Pitch days with the best experts in your community.
Using a Design Sprint to Accelerate Innovation - Agile AustraliaRob Scherer
Last year, we worked on a project where we trialled the design sprint process created by Google Ventures.
We’d identified an opportunity. We had a segment of the market that we weren’t serving particularly well and when we had a look around, it seemed that nobody else was either. The area was ripe for disruption and we believed that if we didn't disrupt ourselves, somebody else would.
This talk covers:
1. what a design sprint is
2. some of the modifications we made to the Google Ventures process
3. a few practical tips that might help if you're running your own sprints
ED (Emotional Design) Score is a method to help communicating feedback and discussing improvement better with clear actionable items. It's not just about UX & Design, but also about business, technology, and brand.
This document discusses how to become an original in design by challenging defaults, interacting more with users, collaborating across teams, moving quickly, and creating unique rather than canned solutions. It provides examples from redesigning the navigation bar and homepage of the Rakuten Viki streaming service to better meet user needs based on usability testing rather than assumptions. The results included streamlining options, adding episode thumbnails, using a 1-10 rating scale identified by users, and an improved conversion rate from the homepage.
The team at GV (Google Ventures) has graciously published a fabulous book, "Sprint," in which Jake Knapp with John Zeratsky and Braden Kowitz comprehensively explain their Design Sprint Methodology. It's a five-day process that spans from Monday to Friday. Design Sprint Events or Activities are respectively Understand-Diverge-Decide-Prototype-Validate. This presentation focuses on Event 1, which is "Understand."
In this presentation, the visual tool of the Design Sprint (DS) Map is used to summarize "Understand" tasks as a visual checklist. In addition, the DS Map is used to present a worksheet that is used to visually collect, organize, select, and test (C.O.S.T.) ideas during a Design Sprint. Included in the presentation are three case studies that illustrate how the "Understand" activity is used on Day (Event) 1 of the 5-Day Sprint.
Quick guide to the Design sprint.
The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. Developed at Google Ventures, it’s a “greatest hits” of business strategy, innovation, behavior science, design thinking, and more — packaged into a battle-tested process that any team can use.
To use the links within the deck - download the presentation and open it in the browser.
A design thinking use case: iterate a new design sprint process to enhance t...Sébastien Faure
Présentation (en français) d'un travail réalisé pour l'Université Pierre & Marie Curie sur le Design thinking appliqué à la refonte d'un modèle de Design sprint.
J'ai pris appui sur un sprint de 3 jours pour élaborer une réflexion sur l'intérêt du Design thinking pour élaborer des outils UX adapté à nos contextes de travail.
This document outlines the steps of a Design Sprint process to boost creativity and manage a design project. It includes:
1) Understanding the problem through stakeholder presentations on goals, technology, and user needs. Mapping the project scope and outcomes.
2) Defining the focus by identifying the business opportunity, customer, problem, and value proposition. Researching through user data collection.
3) Diverging through individual idea sketching to generate solutions regardless of feasibility. Translating learnings into opportunities.
4) Prototyping key moments like screens, interactions, and use cases to test ideas without large investments.
5) Validating ideas through feedback from showing prototypes and discussing different design
Google Design Sprint - Case-Study by MAK3itDaniel Bartel
MAK3IT conducted a Google Design Sprint to test whether it is an effective method for identifying problems and testing solutions. Over five days, the team generated many ideas but the "great" idea was rejected by customers. However, they validated learning about the problem and generated new solution ideas for future sprints. The sprint showed that good facilitation, the right team composition, and focus are keys to success with the Google Design Sprint method.
Product Innovation Academy take great pleasure in inviting you to the monthly webinar series. Our theme for this webinar will be about
"5 Tips of design thinking for product professional "
Use the linkedin thread http://goo.gl/uF6XlV to post your questions which can be answered by the speaker offline as well
Speaker:
Dolly Parikh is UX and Design consultant with ability to use strategic design methodologies to solve systematic challenges.Compassionate, creative, insightful, experienced, self-driven individual with proven leadership skills in group processes, colleague mentoring, team guidance, group process and executive advocacy. Experience supporting companies and organizations of various sizes to deliver product and service solutions using processes from design thinking and innovation management.
Dolly has consulted fortune 500 companies like Apple ,Yahoo , Paypal
- Radian6 started as a social media listening software company that provided analytics on brand sentiment, popular industry conversations, and discussions about customers.
- They began with a minimum viable product to understand social conversations companies were unaware of. This addressed an important problem for early customers like Dell monitoring issues discussed online.
- The MVP approach led to rapid growth, hiring 300 employees and hundreds of customers before being acquired by Salesforce.com for $400 million, demonstrating the success of starting small and learning quickly.
I am glad I have the chance to teach how to do innovation for design and link to marketing in the university to share and sharp my skill of guiding students of innovation. Very grateful to have such experience in my life. This user experience innovation material is for small objects and quit for shot.
KLAP is a collective of consultants who use design thinking to help organizations solve challenges from idea to action. They work with companies from startups to large corporations across industries. KLAP shares design thinking techniques through free meetups and collaborations to spread this human-centered problem-solving approach. Their goal is to imagine and create products that help people and organizations become more autonomous.
1. The document outlines a Lean UX workshop process involving 4 steps: developing hypothesis statements, collaborative design, developing minimum viable products (MVPs) to test hypotheses, and continuous feedback and research.
2. In step 1, participants form groups to identify problems and write hypothesis statements to guide their work.
3. Step 2 involves collaborative design activities like brainstorming ideas and designing prototypes based on feedback.
4. In step 3, groups create low-fidelity MVPs to test with users and stakeholders.
5. Step 4 has groups conduct user interviews and research to iterate their MVPs based on continuous feedback.
Product design involves a multi-step process from ideation to development to testing. This includes defining the product vision and strategy, conducting user research, analyzing user needs, generating ideas through techniques like prototyping, designing the product, testing with users, and performing post-launch activities like analyzing user behavior and testing design changes. Product research is an important foundational step to understand customer needs and market trends in order to develop successful solutions to user problems. The design process aims to create a product that is desirable, feasible and viable for users.
BA and Beyond 19 - Susanne Schmidt-Rauch - Deeper business analysis by user e...BA and Beyond
When we received a future business process description using a conventional process diagram in order to represent an overview of the requirements for a financial advisory tool, we felt that business analysts did not want us - the user experience specialists - to start with "our" work.
We convinced them to use a series of 3 workshops implementing scenario-based development (tell the story of the process from the users' perspective) and a special design-studio technique (visually brainstorm on most difficult design challenges) to their project procedure.
The result was a more qualified future business process, a deeper understanding of the context of use and a tangible paper prototype, ready to be tested by and with users.
This document provides guidance on product management techniques for discovering user needs and developing product ideas. It discusses how to understand users through interviews and observation to identify pain points. It also outlines a three-step process for proposing product changes: 1) deeply understand the problem, 2) identify an ideal solution, and 3) scope a practical solution. Additionally, it covers how to create clear product specifications that consider functionality, layout, text, and avoid issues that could complicate development. Examples of mockups, user flows, and other tools for visualizing and specifying products are also presented.
A guide for conducting quick practie workshopo of Design Thinking. This material was presented in a short workshop for elected startups in incubation program.
Carmen Brion - The value for product teams to design thinkuxbri
Design Thinking is a framework for innovation that involves exploring problems through the lens of human-centered design. However, it is often misused by not fully understanding problems, starting to build solutions too early, or missing the exploration ("Think") phase. Other criticisms include having the wrong mindsets for discovery, not iterating solutions enough, and ineffective collaboration. To be effective, Design Thinking requires understanding problems, iterating ideas through prototyping, and orchestrating collaboration between the right people.
Design for Covid-19 Challenge Webinar 2: Ideation Phase Aqeela A. Somani
This is our second webinar from Design for Covid-19 Challenge. Our focus for this webinar is on the Ideation Phase. It provides participants with frame works and tools on how to create a solution.
(Last change, July 2: Removed as beyond most teams' scope Eyetracking Study, Clickstream Analysis, Usability Benchmarking; Added Live-Data Prototypes, Demand Validation Test, Wizard of Oz Tests)
For our teams tasked with building products and features for The New York Times, we face a common challenge with many: how do we figure out what’s worth spending our time on?
The answer seems straightforward: test your ideas with real customers, leveraging the expertise of your product, UX, and engineering talent. Figure out the smallest test that you can come up with to test a specific hypothesis, gather data and insights, and keep iterating on it until you know whether the problem is real and your solution will prove valuable, usable, and feasible.
As part of our efforts to adopt such a data-driven, experimental approach to product development, we recently kicked off a product discovery pilot program. Small, cross-functional teams were paired with coaches and facilitators over a six week period to demonstrate how product discovery and Lean Startup techniques could work for real-world customer opportunities at The New York Times.
One of the first things that we learned about the process from our participants was that they wanted a "toolkit" - something to help them figure out what they should be doing, asking or making to get as quickly as possible towards the validated learning, prototypes and user tests that would have the most impact.
To help the facilitate the learning process for our dual-track Agile teams, the Product Architecture team here at The Times (Christine Yom, Jim Lamiell, Josh Turk, Priya Ollapally, and Al Ming) built a "Product Discovery Activity Guide" that rolled up activities, exercises, and testing techniques from all our favorite thought leaders.
This included brainstorming exercises from Gamestorming and Innovation Games, testing techniques from traditional user research, and rapid test-and-learn tactics from Google Ventures, Eric Ries (The Lean Startup), Jeff Gothelf (Lean UX), Steve Blank (Customer Development) and our spirit guide, Marty Cagan (Inspired), among others.
Our goal was to make it a tool not just for learning how to get started, but to be a living document for teams to share knowledge about the process itself. What techniques worked and didn't work? What tactics did they learn elsewhere that might be worth sharing with the rest of the company?
We hope you find it useful, and whether you’d like to share with us what you’re doing with it, or you have suggestions (big or small) to improve it for future product generations, please let us know! (nyt.tech.productarchitecture@nytimes.com)
Al Ming
July 2015
A design sprint is a five-phase framework that helps answer critical business questions through rapid prototyping and user testing. Sprints let your team reach clearly defined goals and deliverables and gain key learnings, quickly. The process helps spark innovation, encourage user-centered thinking, align your team under a shared vision, and get you to product launch faster.
This document outlines the process of a design sprint used to validate product ideas. It discusses gathering inputs from various perspectives, defining problem statements and hypotheses to test, conducting rapid prototyping and user testing, and analyzing results to determine whether to pivot, kill, or continue an idea. The goal of a sprint is to learn quickly without fully building products in order to reduce risk and build the right solution for customers. Interactive prototyping and usability testing are emphasized over traditional design approaches to gather early feedback and make data-driven decisions.
User Story Mapping: Discover the whole story, build the right productJoan Choi
This document provides an overview and summary of the book "User Story Mapping: Discover the whole story, build the right product" by Jeff Patton. The book discusses how using a technique called Story Mapping can help product teams focus on users and their experiences, improve communication, and ultimately build better products. Story Mapping is a process that involves writing out stories step-by-step, organizing them, exploring alternative stories, distilling them into a "backbone", and slicing out tasks to achieve specific outcomes. It is presented as a way to create a better environment for developing more effective products.
Product design - ProductCamp Toronto 2010Richard M
The document discusses product design and provides tips for designing new products. It defines product design as taking a concept from initial idea to actualization using techniques like mockups, prototypes and storyboards. Some key tips included using the right tools for the idea, focusing on solving the original problem, getting feedback through methods like surveys, beta groups and customer focus groups, and being willing to iterate or start over based on feedback.
Working together: Agile teams, developers, and product managersDanielle Martin
I spoke to students at Ada Developer Academy in Seattle, WA about how product managers and software engineers work together. In the presentation I cover: what's an agile team and how do they work; case studies of real work by my agile product development team; advice about behaviors that create successful product manager and developer working relationships; and other career/life advice for students starting their careers as software engineers.
Design Thinking Workshop: Egencia Mobile Homepage
A half-day workshop built around Design Thinking and rapid ideation of ideas for the new Egencia Mobile Homepage.
In the spirit of transparency and open source knowledge, I wanted to share my wins and obstacles from a Design Thinking workshop I ran last year. You will find the full agenda, worksheet and key takeaways for each design play.
Similar to Validate Your Ideas Quickly with Google Design Sprint (20)
Octalysis Prime Challenge - GamerTalesAIYu-kai Chou
The Octalysis Group is looking for UX Designers who have an understanding of Octalysis.
We are looking for UX designers who can take an existing Strategy Dashboard, and create a short Brainstormand visually make it come to life. This is step 2 (Brainstorm) and step 5 (Wireframes) of the 5-Step Octalysis design process. If you are hired, you would work with a senior TOG specialist, getting information on which screens to be done and executing these. All the while working with the general principles of Octalysis in these screens.
You’ll be working with Figma to deliver high fidelity wireframes at a high pace.
Elevate Your Interiors: Danielle Ferrazzano's Essential Design Tipsdanielleferrazzanous
Join Danielle Ferrazzano, a renowned interior designer from Palm Beach, as she unveils her five essential tips for transforming any space. This presentation covers key aspects such as balancing function and aesthetics, mixing textures, and personalizing your decor to reflect your unique style.
Graphic design is the art and practice of planning and projecting ideas and experiences with visual and textual content.
It involves combining images, typography,and other visual elements to communicate messages effectively.
In Lahore, there are several institutions offer various courses in graphic design at undergraduate and postgraduate levels.
Graphic designers use various tools and techniques to create visual concepts that inspire, inform
and captivate audiences.
https://pnytrainings.com/graphic-designing-training-course
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Custom Logo Design The Top Five AdvantagesMR Logo Design
Explore these top five advantages of custom logo design, as suggested by the experts of a custom logo design company in the UK in this slideshow. For more information visit our website - https://www.mrlogodesign.co.uk/
Nityanamya Transforming Kitchens with Style and Functionality.pptxNityanamya
Nityanamya specializes in transforming kitchens with a blend of style and functionality. Our designs enhance your culinary space with innovative layouts, premium materials, and personalized touches, creating kitchens that are both beautiful and practical.
Stress Analysis of Maraging Steel Differential Gear using ANSYSRam Krishna Singh
The main purpose of this project paper is to focus on stress analysis of differential gear. For power transmitted from
the engine to the rear wheels the differential gear is used. In a Vehicles, the differential gear provides equal power to all drive
wheels while allowing each driving wheel to turn at a different angle and different velocity. Basically, while turning around
corners, wheels of an automobile spin at differing velocity. Differential gears fails when tooth tension exceeds its safety limit.
Therefore, the maximum capacity at the specified load should be determined. Gears analysis is done to minimize stress on gear
teeth and prevents the gear to failure. The purpose of this project is to compare the results obtained on different materials (i.e.,
Maraging steel, aluminium alloy, cast steel) and achieve a suitable material for Differential Gear without any failure using
ANSYS and Solid Works software.
Keywords: Differential Gear, Stress Analysis, ANSYS, Maraging Steel, Solid Works.
The Elements Kit Helps You Through Self Discoveryrachelzhang95
The Elements Kit is a self-development system designed to empower individuals, leaders and teams with purpose, passion and productivity.
It combines human-centred design (HCD) with the language of archetypes to help people uncover their unique creative DNA.
The kit is designed for corporations and organisations, as well as coaches, mentors and other practitioners.
It features a physical and digital format, combined with a fully facilitated experience.
An MVP tool is in progress to develop a consumer version of the product, focusing on self-guided personal development.
It's about bringing the best of your being to life, at work and at play.
The built environment plays a crucial role in shaping a child's visual identity.Mostafa Abd Elrahman
The built environment plays a crucial role in shaping a child's visual identity.
From the vibrant colors and playful designs of playgrounds to the textures
and layouts of schools, the spaces around children can profoundly influence
their cognitive, emotional, and social development
13. Easily and safely control
and educate the use of
gadget for kids, especially
for accessing negative
contents, such as porn,
harassment, or horror.
14. “Difabel jobs seekers
always face problems when
they’re looking for
information or accessible
job opportunities for them”
Rubby Emir, CEO.
15. The ultimate goal is to solve the user’s
pain by creating an association so that
the user identifies the company’s
product/service as the source of relief.
Adapted from Hooked: How to Build Habit-Forming Products
by Nir Eyal
22. Stage 1 Understand
10min: Business goals and success metrics.
10min: Technical capabilities and challenges
10min: Relevant user research/insights
Method: 360 Lightning talk.
Example in 30min:
23. Stage 1 Understand
What other products and services can inspire
you? Pick 2-3, and list down what you like
and dislike.
Method: Competitive Overview.
25. Stage 2 Define
Method: Customer Journey, step 1
A (simple 5-10
steps) customer
journey map with a
selected user type
and moment and a
focus challenge.
26. Stage 2 Define
Method: Customer Journey, step 2
On the journey map, use
post-it, reframe
problems as
opportunities. Use HMW
(How might we…), one
idea per note.
28. Stage 2 Define
What 3 words (adjective) would
you like for users to describe your
product/feature?
List down all possible words, and
discuss with the team.
Method: Design Principles
35. Goal: An intuitive app that helps users to
quit smoking.
8min. Method: 8 ideas in 8 minutes
Challenge: How might we make users
smoke less frequent?
Quick Exercise
38. Method: Sticky Decision in 5 steps.
1. 1min. Tape the sketches to the wall like the Art
Museum.
2. 2min. Heat map, zen voting, everyone gets another 3
dots to put on the sketches he/she likes.
3. 10min. Speed Critique: two min/sketch.
4. 2min. Straw poll. Silently chooses a favorite idea using
large dot.
5. 1min. Supervote: Give the Decider three large dots, and
we’ll prototype the chosen one by the Decider.
Stage 4 Decide
43. Stage 5 Prototype
Create something that
makes your ideas ‘real
enough to feel’, so you can
test the ideas and get
feedback from users.
44. Everyday tools (e.g
Photoshop/Sketch) are
optimized for quality, use tools
that are rough, fast, and flexible
(e.g Keynote or Powerpoints)
Pick the right tools
51. If you’re looking for fame or fortune,
you might not get it.
But if you’re working towards solving
user’s pain or problems,
it will lead you into something big.
52. Do you wanna get updates on the
upcoming workshops/seminars
by Circle UX?
SUBSCRIBE TO THE NOTIFICATION
53. Thank you.
Stay in touch :)
Borrys Hasian
Circle UX - Design & Innovation Company
www.circleux.com
borrys@circleux.com
Twitter @borryshasian
54. Credit
● Thanks to Jake Knapp for his Monday Morning Slides. Most of the images
were ‘stolen’ from his slides.
● The Design Sprint circles came from Google Developer’s Design Sprint site.
● Thanks to the awesome Compfest organizer for inviting me!