UX Fest 2018
Adaora Asala, Product Lead, Enterprise User Applications at Cogito Corp.
Exploring the role product and design plays in helping organizations advance efforts to build and shape inclusive cultures where talent can thrive.
It used to take companies weeks to brainstorm, write specs, publish RFPs, and get started on projects. With a design sprint, it’s possible to accomplish all that—plus sketching, prototyping, and validating big ideas—in just 5 days.
Sound too good to be true? We partnered with InVision to help teams learn how exactly to run their own design sprint. Follow these tips and by the end of your sprint, you’ll have live, targeted customer validation so you know exactly what to prioritize in your product roadmap.
In order for us to fix our broken education system, we must move beyond just focusing on curriculum and delivery methods. In this talk, originally delivered at the RE:DESIGN Brooklyn conference on April 29, 2014, I discuss the methods and elements of designing great learning experiences.
Il Design Thinking rappresenta un approccio innovativo alla risoluzione di problemi e all’ideazione di nuove soluzioni, centrate sui bisogni delle persone (human centered design) e sullo sviluppo di intuizioni per soddisfare tali bisogni ed esigenze.
Design Thinking: The one thing that will transform the way you thinkDigital Surgeons
What's the one thing that will transform the way you think? Design Thinking. The startups, trailblazers, and business mavericks of our world have embraced this process as a means of zeroing in on true human-centered design.
Design Thinking is a methodology for innovators that taps into the two biggest skills needed in today’s modern workplace: critical thinking & problem solving.
Of course, if you ask 100 practitioners to define it, you’ll wind up with 101 definitions.
Pete Sena of Digital Surgeons believes that Design Thinking is a process for solving complex problems through observation and iteration. At its core, he describes it as a vehicle for solving human wants and needs.
Minds are like parachutes; they only function when open. Thomas Dewar was a Scottish whiskey distiller.
Communicating ideas or insights is often the hardest part of the design process. And PowerPoint and Excel spreadsheets are limited in their ability to do this. But the communication tools used in Design Thinking—maps, models, sketches, and stories—help to capture and express the information required to form and socialize meaning in a very straightforward, human way.
The Five things that all definitions of Design Thinking have in common:
1. Isolating and reframing the problem focused on the user.
2. Empathy. A design practitioner from IDEO, the popular design and innovation firm strapped a video camera to his head and it was only then that he recognized why the ceiling is such an important factor when working with hospital patients. As a patient you lay in bed and stare at it all day. It’s these little details and true empathy that can only be realized by putting oneself in the user’s shoes.
3. Approach things with an open mind and be willing to collaborate. Creativity with purpose is a team sport.
4. Curiosity. We have to harness our inner 5-year-old here and really be inquisitive explorers. Instead of seeing what would be or what should be, consider what COULD be.
5 - Commitment. Brainstorming is easy. It’s easy to want to start a business or solve a problem. Seeing it into market and making it successful is not for the faint of heart. We’ve all read about big “wins” (multi-billion dollar acquisitions like Instagram and WhatsApp). What we don’t read about are people like Tony Fadell and Matt Rogers, who work for years before becoming industry sensations.
Pete describes what he refers to as the “Wheel of Innovation” as a process that continuously focuses on framing, making, validating, and improving on your concept. Be it as small as a core feature in your product down to the business model and business idea itself.
Design is about form and function, not art.
What are the business benefits for Design Innovation?
IDEO started an idea revolution when they coined this phrase DESIGN THINKING. Organizations ranging from early-stage startups up to Fortune 50 organizations have capitalized on this iterative appr
Myself and a fellow group of Product Managers did the IDEO HCD course in order to learn about IDEO's famous innovation techniques. We learnt a lot, and here I digest how it can be used in a product mgmt setting.
The Design Sprint is a technique developed in Google Ventures to answer critical business questions in five days. You will understand the process of the technique and learn how it works.
The document provides an introduction to design thinking. It discusses design thinking as solving problems like a designer by focusing on the problem, making choices, and finding solutions. It outlines the design thinking process as having phases of analysis, decision making, and design. The process is presented as human-centered, iterative, and involving creative problem solving using tools to empathize with users in order to address complex problems.
This 3 Day Design Sprint was delivered to teenagers between the ages of 13 -18 to teach them how to quickly test ideas without writing a line of code. It has been adapted from Tom Lombardo's course from Fresh Tiled Soil.
A brief overview of "Design Thinking" as practiced at Stanford's d school, compared to the "Lean Startup" model from the book of the same name by Eric Reis.
Design Thinking vs. Lean Startup: Friends or Foes?Tathagat Varma
My talk at #AgileIndia2017 on what are the similarities and strengths of Design Thinking and Lean Startup, and where and how we could use them more effectively.
Sprint week helps you to solve big challenges and test them in just 5 days. This method comes from Google Ventures folks, we modify it little bit and combined with Design Studio method.
Research & Design Methods, Mad*Pow - HxD2013Adam Connor
This document discusses research and design methods for healthcare. It begins by outlining the challenges of healthcare design due to complex systems and interconnected stakeholders. It then discusses different research methods like ethnography, interviews, and usability testing to understand users and inform design. Journey mapping is presented as a way to synthesize research into narratives. The document concludes by discussing techniques for refining solutions through design studios, with rounds of sketching, presenting, and critiquing ideas.
This is adapted from our workshop at Mind the Product/London 2017. In this full-day session, we talked through the purposes of a roadmap and a process for establishing your product's vision, gaining alignment with your stakeholders, validating themes, and presenting to upper level execs in order to maximize your team's impact.
This presentation discusses the differences between design thinking and lean startup methodologies. While the approaches have some differences, such as design thinking being more incremental and lean startup being focused on hardcore innovation, the presentation argues that they are complementary rather than in conflict. Using both methodologies together can create a powerful combination by allowing lean startup's rapid iteration to strengthen the value proposition developed through design thinking's focus on user needs. The presentation proposes a hybrid "design lean" methodology that combines the approaches.
This document provides an overview and agenda for an introductory session on Sprint Design. It describes Sprint Design as a 5-day framework for validating ideas and solving challenges. The overview previews the sprint process, which involves gathering expert input through interviews, mapping customer steps, brainstorming solutions, choosing designs through voting, prototyping the top solution, and testing it through customer interviews. The challenge for the example sprint is helping people give the perfect gift for every occasion. The agenda outlines conducting team exercises like defining goals, interviewing experts, mapping customer steps, sketching solutions, choosing top designs, and prototyping within specific time limits.
Culture in silicon valley hf 12_november2012Alena Kalibaba
Gigi Wang is a Taiwanese-American entrepreneur and managing partner of MG-Team LLC. She discussed key factors that contribute to Silicon Valley's culture of innovation and entrepreneurship, including trust, risk-taking, collaboration, integrity, accessibility, and constructive feedback. She emphasized developing the right innovative culture through openness, empowerment, and sharing wealth. Innovation requires understanding customer needs, conceptualizing ideas, collecting feedback, and iterating. Leaders should promote innovation through processes and championing new ideas.
The document discusses how to effectively engage advocates from different career fields in an advocacy marketing program. It focuses on seven key verticals: Information Technology, Programming/Development, Human Resources, Sales, Education, Project Management/Consulting, and Executives. For each vertical, it provides information on persona, positioning recommendations, potential challenges, and example challenges. The overall aim is to understand each audience in order to design appeals, challenges, and messaging that will resonate and generate high engagement.
Women in IT/Telecoms South Africa Survival Guide_Nomalanga NkosiNomalanga Nkosi
This document contains biographical information about Nomalanga Nkosi, a Chartered Marketer with over 15 years of experience in strategic marketing. It discusses her experience managing products and brands at different stages. It also includes information about her professional memberships and responsibilities in designing enterprise customer value propositions. Additional sections provide tips for women in IT and discuss skills needed for the future like disciplinary knowledge, synthesis, creativity, respectfulness and ethics.
How to think like an entrepreneur involves a ton of stuff...way too much stuff! Welcome to my brain dump of skills and traits and all kinds of magic that make an entrepreneur successful.
One of the secrets to being successful in business, regardless of whether you want to be an intrapreneur or an entrepreneur, is design thinking. We must empathize with our audience, listen to them, gain insights from them, develop our product roadmaps around their feedback & continuing to rinse & repeat.
In addition to design thinking, we must understand the blueprint of our business, and that is capturing the high level points in the form of a business model canvas. It may seem academic, but it is truly helpful to make sure you understand & can describe your business to others in a succinct fashion. Love it or hate it...it's helpful!
Lastly, we must all understand the buyer of our products and services so we know how to paint a picture around who to talk to when it comes to gaining audience insights, capturing the insights & keeping them fresh in our mind when we go to market.
Is this deck messy and jumping around a bit? Maybe, but I swear there's a method to the madness.
The document discusses the need for digital change and transformation in education organizations. Emerging technologies will be a catalyst for this change by supporting personalization, mobility, richer experiences and flexibility. Education must focus on delivering memorable experiences for students and differentiating its value. Organizations need to understand their digital maturity across organization, technology, engagement, and culture. A roadmap for transformation involves experiments, measuring traction, and evolving roles from crawl to fly. Driving change requires understanding one's purpose, cultivating curiosity, and leading rather than being driven by change.
The event agenda included presentations on innovation frameworks from Motorola and Chevron, as well as a talk from author Jeffery Phillips. Attendees would participate in breakout sessions on topics like getting started with innovation programs, advanced functionality, executive use cases, and a session called "Innovation Soup" for all levels. The day would conclude with a happy hour networking event to continue discussions among the fellow attendees.
Unleashing Engagement; Social Media at WorkPolly Pearson
Polly Pearson discusses how companies can unleash engagement through social media at work. She outlines a 3 step process: 1) Make sharing non-confidential information safe to shift perceptions; 2) Business content will emerge from employees; 3) Employees will feel ready to engage externally. Companies that empower employees through internal social networks see benefits like higher profits, customer loyalty, and lower recruitment costs. EMC is highlighted as a case study where social media engagement improved employee satisfaction, innovation, and financial results.
This document introduces SPAx, which stands for Professional Awareness Experience. SPAx fosters professional growth through engaging activities and discussions exploring key areas like career development, leadership, ethics, and communication. There are 8 categories students can choose from to create their own experience. Benefits of participating include building leadership skills, increasing job potential, and making great connections. Students are encouraged to work with their SPAx coordinator to design an experience through filling out a planning worksheet. The overall goal is for students to create meaningful experiences that impact others.
Working Out Loud Through Open InnovationPaul Taylor
Originally presented for NHS England at #CAHPO16 - this deck looks at innovation and working out loud It proposes that through digital technology we have a huge opportunity to join sectors and boost our capacity and capability for innovation and change
Insights to land your ideal tech role in AustraliaRachel Chong
In partnership with Australian Computer Society's Young Professionals Summit 2019, this is a presentation to international graduates who are seeking to land roles within the technology industry. It provides an overview of Australia's tech scene, what companies are looking for, interview tips and how to stand out. Presented by Rachel Chong, Principal Consultant (Technology) at MitchelLake.
This document provides an agenda for a career coaching session that includes various activities and topics to help participants with their job search and career development. The session will include warm-up exercises, pitching practice, learning about personal branding, taking a recess break, and discussing knowing what career path or job one wants. Other topics on the agenda include learning, mindsets and tips for things like content marketing, psychological contracts, design thinking, and elevator pitches. The overall scope of the session is to provide personalized career support through activities, guidance on career issues, and a forum for practicing interview skills.
This document discusses the importance of effectively communicating innovation ideas, especially "everyday innovation" ideas generated by employees. It argues that many innovative ideas fail because they are poorly communicated, not because they lack merit. It recommends that organizations develop a communication framework to help employees of all levels clearly present their innovative ideas. This can help level the playing field so the best ideas, regardless of who proposes them, have an opportunity to be heard and adopted based on their own merits. Developing employees' communication skills and ensuring a process for sharing ideas can significantly benefit an organization by capturing the potential of innovation from all levels.
This document discusses pervasive learning and how it can be enabled. Pervasive learning refers to learning that occurs continuously and is no longer confined within traditional boundaries. It involves a blend of formal, informal and social learning opportunities. Key aspects of pervasive learning include personal and professional networks, access to engaging content on multiple devices, collaboration, and a culture where learning is an ongoing process and not confined to the classroom. Enabling pervasive learning requires the right technologies, content, and cultural mindset where sharing knowledge and lifelong learning are encouraged.
As I have recently included some new content in my presentations and sessions, I would like to share these insights with you in the form of an updated presentation deck. Here, I focus on the the following views and messages:
- A general state of innovation and what you need to know about it these days
- What open innovation is and how it is relevant in the context of big companies and SME´s and startups
- What it takes to be successful with innovation today as an individual and as a team
When I give talks and sessions, I draw upon a comprehensive set of content which you can look further at www.innovationupgrade.com.
(484387875) learing for-life-soft-skills-sgd-29 june (1)Sanjeev Deshmukh
This document discusses the need to improve technical education in India to better prepare students for employment. It notes that the current system focuses too much on theoretical knowledge and lacks real-world problem solving skills. Both teachers and students are reluctant to acknowledge changes needed to make education more relevant to today's technology-focused world. It emphasizes developing strong soft skills, experiential learning opportunities, and finding ways to assess soft skills as being key to improving employability.
Doing conventional innovation is no guarantee of success. New ways of innovating are starting with engineers and ending with business ideas, rather than starting with business people and ending with engineers. To innovate successfully, companies must ask the right questions, know where their market is, how big the opportunity is, where they currently are and where they want to be.
Turning on the Lights | Business communication training 2015Manuel Dias da Graca
What does global communication mean?
This is defined as the interaction of professionals with people from different countries where there are distinctions between cultural perspectives. Intercultural communication involves messages based on perceptions of these varying groups.
ToLGI professionals offer key instruction
- Global Communication
- Strategic Ideation and Pitch
- Social Media & New Media Communication
- Instructional Design
Social Learning And The Recession Five Survival TipsMzinga
The document summarizes a webinar on using social learning strategies to survive economic recessions. It outlines 5 challenges learning organizations may face during recessions and suggests addressing them by expanding social learning approaches. These involve including external partners and customers, focusing on facilitation over content creation, collaborating across departments, developing personal learning networks, and prioritizing collaboration over measurement. Resources for further information on social learning are also provided.
This document provides an overview of an entrepreneur pitch toolkit created by the Nasdaq Entrepreneurial Center, U.S. Chamber of Commerce, and Value Partnerships. The toolkit contains various resources to help entrepreneurs master the art of pitching, including tips on delivering lean, persuasive pitches; creating effective presentations; overcoming public speaking fears; negotiating deal terms; and preparing a business to be media-ready. The toolkit covers the different stages of pitching, from initial presentation to potential deal negotiation, and provides video and written guides from industry experts on each topic. The goal is to give entrepreneurs the tools and resources needed for pitch success at various stages.
Building a Problem Understanding Framework to Deliver Higher Quality SolutionsFresh Tilled Soil
Gil discusses the importance of empathy in understanding problem spaces and organizing problems for teams. He presents a framework that includes defining the problem outside of products, focusing on long term customer problems, and creating a shared mission, vision and strategy. Teams are then empowered to own the implementation of ideas while being accountable. Problems are captured throughout the product development process via user research, testing and feedback. The overall message is that empathy and a clear strategic framework allows teams to focus on solving the most important customer problems.
Your Irrational, Emotional, Complicated Human Nature Is The Most Valuable Too...Fresh Tilled Soil
UX Fest 2018
Ben Rabner, Head of Experiential Marketing at Adobe
Human neurobiology and behaviors are way more advanced and complicated than the consumer technology we obsess over. With so much research and evidence to draw from, we now have more understanding of this biological technology than ever before. To deliver outstanding user experiences, you need to be part anthropologist, part scientist, part artist and part tech expert. This cross functional intersection is where Ben lives in his role at Adobe. In this thoughtful and unusual talk, Ben will lift the veil on how Adobe has quietly been creating memorable experiences that draw on our most primal human nature.
UX Fest 2018
Paul Wylie, Olympic Medalist, Keynote Speaker, Performance Coach
Paul’s riveting personal story reaches a wide range of audiences with a winsome message of resilience, hope, humor and health. Beginning with his legendary 35-Day turnaround before the Olympics, his narrative underlines the key factors behind transformative Olympic performances that turned him from Dark Horse to Silver Medalist. A Survivor of Sudden Cardiac Arrest, he also eloquently describes re-focusing on life’s greater purposes after being revived by two workout buddies performing CPR on him in 2015.
This document discusses how to build better products by building better teams. It advocates for assembling diverse, cross-functional teams that work autonomously and are co-located. It emphasizes that product development is a team sport that requires psychological safety, alignment on goals, and leaders who empower teams and get out of the way. Building such teams will allow organizations to keep up with rapid technological changes and build the new interfaces to the world that software and technology enable.
UX Fest 2018
Julia Austin, Senior Lecturer, Advisor, Board Member at Harvard Business School
The learnings product teams gather from direct user feedback and testing prototypes is often underrated and too often discarded once they begin developing at scale. In reality, the need to talk to users - different users in different contexts - lasts beyond the initial phase. Forgetting to talk to your target audience can lead to building products and experiences that fail to delight, or worse, building the wrong thing altogether. Product teams must continue to test as they develop and continue to validate as they evolve. Julia will describe real-world case studies of what can go wrong when feedback ends once development begins.
Feedback is forever.
UX Fest 2018
Janae Sharp, Founder and CEO, The Sharp Index
The more highly engaged Physicians and Clinicians are the key to good patient outcomes. However, the more engaged physicians are the more vulnerable to stress physicians are. Highly engaged Physicians and Clinicians without support and coping tools are at a higher risk of death by suicide. Clinician engagement tools specific to their engagement profile improve patient and clinician outcomes. Janae lost her husband to suicide after the birth of their third child and before the beginning of his residency in Pathology. This session will describe Clinician engagement tools that were developed to address behavioral health.
The Only Question That Matters When Talking About Job CreationFresh Tilled Soil
UX Fest 2018
David Delmar, Founder and CEO of Resilient Coders.
Much ink has been spilled debating whether the arrival of Amazon and its 2,000 tech jobs is “good” or “bad” for Boston. The answer to that question depends on two and a half questions that haven’t been adequately explored.
Slides from the Fresh Tilled Soil workshop Design Sprints at Scale held on 3.15.2018.
A Design Sprint is a flexible time-boxed problem solving framework that increases the chances of making something people want. With an emphasis on collaborative ideation, solution sketching, prototype building, and user testing, Design Sprints give product teams more confidence in their choices and priorities. But confusion still exists.
--How do I convince my organization it’s a good idea, and how do I get leadership buy-in?
--What kind of prep work is required, and how soon should I start?
--How do I make sure this doesn’t just become another innovation brainstorm that people dismiss when it’s over?
The document outlines an agenda for a design sprint workshop to improve the airport experience for passengers flying out of Boston Logan Airport. The workshop will follow a design sprint methodology over 5 days to: 1) Understand passengers and their needs through empathy mapping and assumption analysis, 2) Generate ideas through jobs stories and brainstorming techniques, 3) Converge on ideas to test through sketching and feedback, 4) Prototype the top idea, and 5) Test the prototype with passengers and analyze the results to identify validations or invalidations. The goal is to apply human-centered design processes to identify an experience that improves passenger satisfaction from the start of their airport journey.
Southwest Airlines has hired the design team to improve the passenger experience at Boston Logan Airport from arrival to departure. On the first day, the team conducted assumption storming and empathy mapping to understand passenger pain points. They defined the problem as making passengers happy during their pre-flight experience. On day two, the team generated ideas through job stories and six-ups. On day three, they converged on ideas through sketching and $100 testing. Day four involved prototyping the selected idea. On the final day, the team tested their prototype with passengers and analyzed the results.
Sex, Drugs and The Infinite Scroll: The biology behind engaging design.Fresh Tilled Soil
Designing product for optimal engagement is challenging. This talk looks at how human biology can provide us with clues as to how people relate to products and experiences. Brain chemistry, emotional decisions, evolutionary cycles and social connections all play a part in how we connect to experiences.
Design Sprints are a powerful tool for the designer, developer or product manager. In this workshop, we explore when a Design Sprint is appropriate, how to conduct one and what exercises to use at which phase.
In this week's episode, we discuss Assumption Storming - essentially, brainstorming for assumptions. If a product (or a feature of a product) fails, most likely there was a wrong assumption along the way. So let’s call them out now before too far down the line.
This week’s episode in our Design Sprint Short series – F-A-Qs or Facts – Assumptions – and Questions – attempts to help groups elevate their thinking to focus resources and efforts at solving the right problems. This activity helps get all of the different domain knowledge out of individuals’ heads and up on the wall to be shared and referenced by the team.
Ecosystem mapping isn't applicable for every design sprint. We add this to the agenda for Design Sprints that focus on internal processes across many teams. It’s part of the Understand phase from day 1 and has the goal to uncover how and why different teams approach certain tasks or view the organization from their unique perspective.
There are over 40 different exercises one can use as part of a Design Sprint, but they are not always applicable in every situation. Rules help to set the expectations for how a group will interact with each other. Since most design sprint participants I work with are first-timers we find that rules actually help to empower more than stifle. We typically initiate rules as a kick-off to a design sprint.
Slides from a 3-hour workshop that's intended to teach the principles of Design Sprints. It is NOT a complete design sprint. Certain exercises have been highlighted while others skipped in the interest of expediency.
Behind every great product is a great team doing work in a way that guarantees results. They are following a roadmap from the starting point to the end product. But a product roadmap can be elusive. This talk addresses why it is important and presents an approach to make one.
A Design Sprint is a 5-day problem solving, prototyping, and testing intensive process that gets your project in the right direction. The most common goal of a Design Sprint is to assess an opportunity and reduce the risk of failure. That sounds great in the abstract, but what does this really mean in practice? This presentation takes you through a 5-stage approach to solving your most complex challenges.
A presentation by Richard Banfield, Co Founder of Fresh Tilled Soil, presented as part of the Fresh Tilled Soil Labs series July 2012. Covers how to leverage UX design to boost revenues and generate growth in business.
This PowerPoint presentation demonstrates my beginner skills in creating product showcases. It provides an overview of a specific product, showing my ability to gather key information and present it clearly. The presentation highlights my efforts to organize content logically and use basic visual aids effectively.
Gender Equity in Architecture: Cultural Anthropology in Design IdeologiesAditi Sh.
This PowerPoint presentation offers a comparative analysis between a female and a male architect, focusing on their ideologies, approaches, concepts, and interpretations for a mixed-use building project. This study prompts a reconsideration of architectural inspiration and priorities, advocating for gender equity and cultural anthropology in architectural design.
An Introduction to Housing: Core Concepts and Historical Evolution from Prehi...Aditi Sh.
This comprehensive PDF explores the definition and fundamental core of housing neighborhoods, tracing the evolution of housing from prehistoric times 2.5 million years ago to the early 19th century Industrial Revolution. It delves into the various stages of housing development, highlighting key innovations, cultural influences, and technological advancements that shaped the way humans have built and inhabited homes throughout history. This document serves as an essential resource for understanding the dynamic history of human habitation and the ongoing transformation of housing neighborhoods.
4. Originally from Nigeria. Lived and worked in five continents.
Professional experience primarily in global companies.
HABITUAL BRIDGE-BUILDER That’s Me!
6. Reflections and Learnings from “World Product Day”
LIFE AS PRODUCT INSPIRATION
Multiple Truths
(Holding Different Perspectives)
Engaging “Experts”
(Discern What’s Relevant)
Code Switching
(Finding Common Ground/Language)
Contextual Identity
(Experience vs Demographic)
I’m
a
Walking
Edge
Case
(Empathizing
with
Users)
Most People are Good
(Benefit of the Doubt)
7. 2012
Goodbye Boston + Lagos, Nigeria
2014
Hello Boston
2016
This problem resonates with me; I’ve spent my entire career (and life) searching for belonging.
IN SEARCH OF BELONGING...
2013
Abuja, Nigeria
Hello South Africa “Returnee” Harassment / Threats
9. On the flipside, I saw a whole lot of people (and companies) trying…
10. “When people keep repeating themselves,
especially after you’ve provided a response,
it’s often an indication that they still don’t feel
heard--you haven’t solved their problem.”
11. A not-for-profit for leaders, investors, and scholars invested in innovating approaches to
diversity and inclusion in the tech industry
INTRODUCING CODE RED
12. I mapped this out as I was researching value messaging for code red
WHAT I LEARNED: “ORG CULTURE” ECOSYSTEM
Exec Leaders / CEO
Functional Leaders HR / People & Culture
ManagersManagers
Board Members
INTERNAL EXTERNAL
Identity Associations
Media
Diversity & Inclusion Experts
Identity Associations
Venture Capitalists
Other Companies Scholars
13. From conversations with Tech Professionals, Managers, Exec Leadership, D&I Experts,
VCs
4 KEY INSIGHTS
WE’VE BEEN SOLVING
THE PROBLEM FOR
COMPANIES, NOT
TALENT
1 2
TOO MANY
EXPERTS, NOT
ENOUGH
FACILITATORS
3
CULTURE
PROBLEM SITS
WITH HR
(IT SHOULDN’T)
4
LANGUAGE IS
ALIENATING /
REINFORCING
DISENGAGEMENT
BUYER VS USER
CROSS-FUNCTIONAL
COLLABORATION
USER RESEARCH &
DISCOVERY
COMMUNICATIONS /
SHARED UNDERSTANDING
14. Product & design leaders are
uniquely positioned -- and
equipped -- to address tech’s
culture challenges.
Frameworks Language Mindset Motivation
15. REASON #1
Often without any context,
experience, or domain
expertise, we solve really
hard problems every day.
Frameworks
16. “It can be dangerous for a product
manager to have too much domain
expertise… People that have spent a
long time building their mastery of one
domain often fall into another common
PM trap – believing that they can speak
for the target customer, and that they
are more like their target customer than
they actually are.”
-- Marty Cagan, Author of INSPIRED
17. REASON #2
Product design lingo is native
and more familiar to tech teams
than D&I jargon, which makes
conversations more accessible.
Language
18. To understand the problem space, I reached for a familiar toolkit
TALENT EXPERIENCE JOURNEY MAP
EXPOSURE TRAINING ACCESS SUPPORT SPONSORSHIP LEADERSHIP
EARLY EXPOSURE
● Access to technology
● Encouraged to learn
TRAINING & EDUCATION
● High school programs
● Bootcamps
RECRUITMENT
● Campus Recruitment
● Recruitment Strategy
● Employer Brand
INCLUSION
● Ramp-up support
● Adopting Values
● Learning & development
PROFESSIONAL
ADVANCEMENT
● Performance Management
● Recognition & Rewards
● Professional Development
EQUITY
● Senior Leadership
● Board Membership
● VC Funding
EXAMPLE
USE CASE
● Large, well-established
● Popular employer brand
● Bro culture, sexual harassment
19. There are as many truths about your product as there are users
UNDERSTANDING THE TALENT EXPERIENCE
B E L O N G I N G & F U L F I L L M E N T
Opportunity Opportunity Opportunity Opportunity Opportunity
Social Capital
Social Capital
Social Capital
Social Capital
UNEQUAL ACCESS TO OPPORTUNITY
Sample Goal
A fair environment, where everyone
can participate with equal access to
opportunity to fulfill their potential.
EXAMPLE
20. There are as many truths about your product as there are users
UNDERSTANDING THE TALENT EXPERIENCE
Sample Goal
A fair environment, where everyone
can participate with equal access to
opportunity to fulfill their potential.
Sample Mission
Invest in initiatives that encourage
participation & equal ACCESS to
opportunity for everyone.
Opportunity Opportunity Opportunity Opportunity Opportunity
Social Capital
Social Capital
Social Capital
Social Capital
B E L O N G I N G & F U L F I L L M E N T
EXAMPLE
21. REASON #3
We’re trained to be mindful of the
power dynamics that influence
“feedback” and to question our
assumptions, always.
Mindset
22. Designed to help product and design leaders ideate away without losing sight of the goal
CASE IN POINT: THE OPPORTUNITY
TREE
DESIRED OUTCOME
OPPORTUNITY OPPORTUNITY
SOLUTIONSOLUTIONSOLUTIONSOLUTION
RISKY ASSUMPTIONRISKY ASSUMPTION
Experiment
Experiment
Experiment
Experiment
Experiment
Experiment
Source: Teresa Torres, Product Talk
https://www.producttalk.org/
23. Designed to help product and design leaders ideate away without losing sight of the goal
INCREASING WOMEN IN LEADERSHIP
MORE WOMEN IN TECH LEADERSHIP
MORE WOMEN CANDIDATES INCREASE VISIBILITY FOR WOMEN
WOMEN SPONSORSHIP
PROGRAM
UNCONSCIOUS BIAS
TRAINING FOR
MANAGERS
APPRENTICESHIPSBLIND INTERVIEWS
POOR CANDIDATE
EXPERIENCE
DEBIASING → MORE
WOMEN CANDIDATES
Experiment
Experiment
Experiment
Experiment
Experiment
Experiment
Source: Teresa Torres, Product Talk
https://www.producttalk.org/
EXAMPLE
FUTURE ROADMAP ITEMS
FAMILY LEAVE
WHISTLEBLOWER POLICY
OFFICE CULTURE (Values)
24. PLANNING FOR CHANGE
EFFORT
IMPACT
Fixing Wage Gap
for Women in
Senior
Leadership Roles
Celebrating
Women’s Day
Invest in
Employer
Branding
Feminine Care
Products in
Bathrooms
Sexual
Harassment
Policy
Formal
Sponsorship
Program
EXAMPLE
Slack Avatars
(Inclusion for
Remote
Workers)
Quiet
Areas for
Introverts
Summer
Event Series
LOW
HANGING
FRUIT
FILLERS
Trans
Roundtable
INVEST
THE TIME
VANITY
ACTIVITIES
Operationalize
Company
Values
Peer
Recognition
Program
25. REASON #4
We’ve learned that when we
don’t engage re: diversity on
our teams, we put our
products, and users at risk.
Motivation
26. REASON #4
We’ve learned that when we
don’t engage re: diversity on
our teams, we put our
products, and users at risk.
Motivation
28. One More Time
Product & design leaders are uniquely
positioned to help the tech industry address
its culture challenges.
29. We are uniquely positioned and equipped
(with the tools, language, mindset, and
motivation) to address our industry’s
culture challenges.
30. JOIN ME → D&I Design Sprint Series
○ Volunteer Companies
○ Volunteer Product & Design Leaders
○ Volunteer Advisory Team
HELP YOUR COMPANIES
● Partner with HR
● Practice with your own teams
INTERACTIVE TOOLKIT
● Interested designers, get in touch :)
“With great power, comes
even greater responsibility.”
SO WHAT NOW?
31. "The real voyage of discovery
consists, not in seeking new
landscapes, but in having new
eyes."
- Proust