Using technology in early years education. Learn how to keep children safe, learn when to use technology, and apps you should be using in your classroom.
El documento felicita a los estudiantes de la generación 2014-2015 por haberse graduado de la preparatoria. Terminaron sus estudios y se graduarán con orgullo, logrando así todo por lo que lucharon y cumpliendo su sueño de obtener su diploma de la escuela secundaria.
Startup Series #1: What To Do During FormationErin McClarty
In the first of a series for startup nonprofits, small businesses and social enterprises I talk about some of the legal issues founders should think about during formation.
La nutrición trata sobre los alimentos y su contenido proteico. Las proteínas se encuentran tanto en alimentos de origen animal como vegetal, aunque las carnes y el pescado son las fuentes con mayor contenido proteico.
Este documento presenta algunos conceptos básicos de teoría de conjuntos como unión, intersección, diferencia simétrica y complementos. Define varios conjuntos con elementos como números, nombres de personas y colores para ilustrar estos conceptos a través de ejemplos.
Diana nació en 1998 en Matamoros, Tamaulipas. Actualmente estudia en la preparatoria Mante y planea estudiar medicina en la Facultad de Medicina de Ciudad Tamaulipas para ayudar a la gente que lo necesita. Tiene 19 años, le gusta la música, bailar y leer, y tiene una mejor amiga desde hace 14 años.
La graduación es un concepto continuo más que un evento único, ya que nos graduamos de nuevas experiencias todos los días aprendiendo lecciones y mejorando continuamente hasta el final de nuestras vidas.
El objetivo del presente instructivo es unificar los criterios contables y generar las instrucciones necesarias para la correcta elaboración de los libros auxiliares de banco en los cuales se recogen los registros de los movimientos financieros que ocurren en las diferentes cuentas bancarias que gestiona la Contraloría del municipio Eulalia Buroz.
El documento habla sobre el diseño del direccionamiento lógico de redes. Explica conceptos como direccionamiento IP, escalabilidad de direcciones IP, división en subredes IPv4 y IPv6, y optimización. También describe los protocolos de enrutamiento y la propagación y conmutación de paquetes en la capa de internet del modelo TCP/IP.
Este documento trata sobre la importancia de la problematización como etapa fundamental del proceso de investigación. Define qué es un problema, distinguiendo entre problemas de intervención y problemas de investigación. Explica que un problema de investigación se plantea como pregunta y requiere realizar una búsqueda de información, mientras que un problema de intervención se refiere a una situación adversa que requiere transformación. Además, señala que un problema de intervención puede convertirse en problema de investigación mediante su formulación interrogativa.
El documento resume la situación económica mundial reciente y las proyecciones de crecimiento para 2017-2018. Se espera un repunte del crecimiento en las economías avanzadas y emergentes en los próximos años, aunque existen riesgos a la baja. Las proyecciones para China fueron revisadas al alza, mientras que las de India, Brasil y México fueron revisadas a la baja. En general, las proyecciones globales de crecimiento no cambiaron desde la edición de octubre de 2016 del informe, pero existen riesgos tanto
Modelo de gestión de la innovación para los gobiernos locales del perúManuel Bedoya D
El problema principal que se plantea es que, a pesar de existir numerosas iniciativas de innovación en el sector público a nivel internacional, en América Latina estas experiencias son menos conocidas y no se han sistematizado de manera académica y operativa para facilitar su replicabilidad.
En particular, en el Perú no existe un modelo de gestión de la innovación para los gobiernos locales que permita promover la innovación de manera sostenible en estos niveles de gobierno.
Los principales aspectos que se mencionan son:
- La literatura existente se
The document provides information about the Kid's Kitcar Association, which uses electric car racing to inspire students to learn STEAM subjects like science, technology, engineering, arts, and math. It aims to partner with schools, technical organizations, and international groups like Greenpower to set up electric car racing competitions for different age groups. Greenpower runs a similar program in the UK with over 600 school and university teams, inspiring many students to pursue engineering careers. The association seeks partners to help set up infrastructure for 40 teams in Iberia by 2017/2018, with the goal of a national league and international competition in Bilbao.
O documento apresenta duas tabelas de operações matemáticas com números sorteados. A primeira tabela inclui o dobro, triplo, metade, número somado com 25 menos 5, dobro do número mais sua metade e soma do triplo com o dobro do número. A segunda tabela inclui a metade do número, metade vezes 100 mais 2, número menos 25, número somado com 25 menos 5, dobro do número mais sua metade, triplo mais metade do número e 50 menos o número.
Formulas de estadistica y probabilidadesederelreyrata
Este documento proporciona fórmulas para calcular estadísticas descriptivas como la frecuencia relativa, punto medio, número de intervalos, amplitud de intervalos, media, mediana, moda, cuartiles, deciles, percentiles, varianza, covarianza, coeficiente de correlación, ecuación de regresión lineal, curtosis, sesgo y asimetría.
REPRODUCCION
SEXUAL Y ASEXUAL
¿Qué es Reproducción
Sexual?
¿Qué implica esto?
REPRODUCCION
SEXUAL HUMANA
¿Cuáles y que son los
gametos?
¿Cuál es su importancia?
¿Qué proceso es ideal para
la reproducción sexual?
¿Qué diferencia hay entre
una célula haploide y
diploide?
¿Qué aparatos y/o
sistemas estan
involucrados?
¿Cómo se da la
reproducción sexual?
EROTISMO Y LOS
VINCULOS
AFECTIVOS
REPRODUCCION SEXUAL
EN ANIMALES
Mamíferos
Anfibios y Peces
Reptiles
Aves
Formas de reproducción
Viviparidad
Partenogénesis
Clasificación de la partenogénesis
Insectos
Pedogénesis
Poliembrionía
Hermafroditismo
REPRODUCCION
ASEXUAL
¿Qué es la Reproducción
Asexual?
Se divide en 4 secciones:
.Gemación
.Fragmentación
.Fisión binaria
.Esporulación
A canção descreve as ações de Kaua ao fechar e abrir a janela dependendo das condições do tempo, alternando entre fechar e abrir a janela quando chove ou quando o sol aparece.
The document provides details on the various pages and elements created for a website about reggae music. It describes the home page which includes an introduction, link to the blogger, and slideshow. It also discusses elements like the background, gallery, banners, animations, hyperlinks, enquiry page, and navigation system. Photoshop was used to create graphics and elements were given a reggae color scheme and theme to tie the site together. Interactive elements like pop-ups and slideshows were added to engage visitors.
Discuss building a trust solution for HealthIT or other regulated enterprises with blockchain using Hyperledger with Hbase for off-blockchain storage for scaling prototyped on Bluemix.
This document provides an overview of integrating iPads in adult education. It includes sections on navigating the iPad, integrating technology using models like SAMR and POST, resources for finding apps and online materials, using mobile tools like Dropbox and Evernote, and how to find appropriate apps to enhance lessons. Specific apps that are discussed include Qrafter for QR codes, Kindle and Nook for ebooks, and Adobe Reader. Links and exercises are provided to help educators explore the tools and find ways to incorporate iPads into their teaching.
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
This presentation was made to participants at the recent Comview 2012 annual conference (Victorian Commercial Teachers Association). It illustrates some of my favourite web2.0 tools to use in the accounting classroom, how they can be used and shares some classroom uses.
10-G9A-G10A -E-LearnP3-D9-ICT-S2-Chapter-2-Input and Output Devices.pptxRajavarmanS3
This document contains notes from an ICT class for grade 9 students. It includes the teacher's contact information, topics covered in the class like types of computers and encryption, links to learning resources provided, and a reminder to submit assignments. The class involved discussion, videos, quizzes and mind maps on the topics before assigning work.
3 2-1 Action Screencasting in the Classroom - TCEA 2015Diana Benner
Screencasting is an easy (and FREE) way of making recordings in your classroom. Whether your students create them as they do project-based learning or you create them as you flip your classroom, you'll love these relevant ideas and free tools to take screencasting to your classroom.
Harnessing all those_mobile_phones_in_your_classroom_uscalNell Eckersley
This document discusses how to harness cell phones and smartphones in education by presenting findings from a Pew study on cell phone ownership showing high adoption rates. It explores common cell phone uses like accessing the internet, taking photos, and playing games. Useful apps for education like Evernote, Dropbox, PollEverywhere and tools for creating content are presented. The document demonstrates creating and using QR codes to link to web content and videos from cell phones. Contact information is provided for the session presenter on integrating mobile technologies into teaching.
Using your projector in your classroom- UPDATEDHeather Lewis
This document provides a list of resources that teachers can use with a projector in the classroom, including:
1) Google Docs for online document creation and collaboration.
2) Websites for mind mapping, maps, creative writing inspiration, attendance, morning messages/attention getters, and virtual manipulatives.
3) Ideas for using PowerPoint for lessons, presentations, games and modifying for students with disabilities.
4) Sources for videos, news, field trips, timers, name generators, read alouds, and dictionaries.
5) Suggestions for transitions, shadow puppets, tracing, teaching moments, and finding endless additional resources online.
This document provides a list of many free online resources that teachers can use with their projectors in the classroom, including:
1) Google Docs for online document creation and collaboration.
2) Websites for mind mapping, maps, slideshows, creative writing inspiration, attendance, morning messages/attention getters, virtual manipulatives, Skype, PowerPoint ideas, videos, current events, virtual field trips, timers, name generators, read alouds, dictionaries, transitions, shadow puppets, and tracing activities.
3) Suggestions to make the most of teaching moments by exploring online resources.
This workshop will introduce technologies to engage adult learners including new social networking tools to support volunteers, mobile technologies to promote programs, and free online tools to effectively manage an organization. The workshop will expose participants to audio/video, image, presentation, learning, sharing and other technology tools for learning and collaboration. Always check copyright and licensing before using tools.
iTeach, iLearn: iPad in the Classroom - July 2015.pptxDiana Benner
This hands-on workshop takes you beyond “cool apps” for the iPad to how to best use the mobile device in the classroom for authentic learning. Participants will develop an entire integrated lesson on a particular TEK or topic. The lesson will include a variety of resources, all of which can be accessed on the iPad, that focus on the differentiation of learning, both process and product, for each student. (Note: This is an intermediate level course. Participants should already be familiar with the basics of iPad use.)
This session will share ideas and tools for using technology effectively with young learners under 8 years old. It will discuss selecting appropriate technological resources, managing both children and tools, and strategies for making technology-enhanced learning fun. A variety of online resources and tools will be presented that can be used to create engaging projects, enable collaboration, and develop students' skills without having technology be the main focus. Teachers are encouraged to provide structure, clear expectations, and support for students when using technology.
This document discusses using technology to enhance early learning for children under 8 years old. It provides management strategies and recommendations for selecting educational websites, applications, and tools that make technology-integrated learning fun and doable for young students. Specific online resources are shared for creating, collaborating, and project-based learning. The document also offers tools and rubrics to help teachers manage technology use and provide structured expectations for students.
This document provides a list of online resources that can be used with a classroom projector. It includes tools for creating documents, mind maps, and presentations; virtual manipulatives and simulations; communication tools like Skype; and resources for lessons including videos, images, current events, virtual field trips, timers, and reading materials. The document emphasizes that the projector allows teachers to display information and instructions, as well as engage students with interactive activities on the screen.
Attention Parents, Educators, College Students and Community Members!
Computer Science Education Week is December 4 – 10 and we need your help to get more kids into the tech field!
Computers are everywhere, changing every industry on the planet. But only 1 in 4 schools teach computer science and our pipeline of new, educated computer programmers is dwindling. Good news is, we’re on our way to change this. If you’ve heard about the Hour of Code before, you might know it made history. More than 100 million students have tried an Hour of Code to kick-start their education into Computer Science.
Tech programs post pandemic tech to go and lending programsBrian Pichman
We learned a lot in the first few months of 2020 as the world shifted to provide more digital and online services and provide cleaner and safer in-person interactions. Through all these lessons learned, join Brian Pichman as he highlights some of the fun interactive virtual services in this new era of providing services to the public. We will cover some of the best tech tips for technology lending programs and things that patrons and users can do while away from your library. At the end of this workshop, pandemic or not, you’ll be able to provide greater services and resources to your patrons, regardless of their physical location and being as safe as possible to deliver these services.
In this session, Mark Dorsey and Emily Brett explore using videos (screencasting, Zaption, Periscope) to improve student learning in an online environment.
Developing Library Staff Skills for Mobile TechnologyChad Mairn
According to a May 2013 Pew Internet Research study, 91% of American adults have a cell phone, 56% have a smartphone, and 34% own a tablet computer. These mobile users visit your library and expect your staff to understand how to use their mobile devices. This session will help library administrators and trainers find and implement the best methods and ways of training their staff in order to keep them up-to-date and comfortable using a variety of mobile technologies while brainstorming practical workshop ideas like BYOD (Bring Your Own Device[s]) that actually work!
This document discusses various tools for creating and sharing digital content, including screencasting, pencasting, screensharing, markup, collaborative documents, and backchannels. It provides examples of how teachers can use these tools to flip instruction, provide feedback to students, have students demonstrate understanding, and encourage collaboration and discussion in the classroom.
This document provides summaries and recommendations for several free online tools that can be used for education. It describes Khan Academy, which provides free educational videos, and The Teaching Channel which allows teachers to view videos of other teachers. YouTube EDU and resources from PBS, National Geographic and TED lectures are recommended for safe educational videos. Other tools mentioned include Dropbox for file sharing, Pinterest for gathering ideas, Google Docs for collaboration, and WolframAlpha as a computational resource.
The document provides instructions on how to effectively search Google by identifying key words from a topic, narrowing searches by adding additional words, and using symbols like quotation marks, dashes, tildes and date ranges to refine results. It suggests choosing a topic question, identifying keywords, adding words to narrow the search, and using three symbols like "quotation marks", "dashes" or "date ranges" with examples to further focus the Google search.
Using SAMR to improve ICT use in the classroomRebecca Davies
This document discusses using the SAMR model to improve technology integration in the classroom. SAMR is a framework that categorizes technology use as substitution, augmentation, modification, or redefinition. Using SAMR can help teachers improve lesson planning, student learning, and student use of technology. It also provides school leaders a tool for supporting teachers in advancing their technology skills along the continuum. The key is implementing SAMR as a learning progression and providing appropriate support to teachers.
This document discusses strategies for implementing the SAMR model of technology integration and coaching teachers to use iPads authentically. It describes the four levels of the SAMR model from substitution to redefinition and provides examples of each. It then discusses facilitating authentic iPad use by students, creating an ICT leadership team to coach teachers, establishing "techie brekkies" for professional development, developing an app list, supporting parents, and making the transition to technology integration seamless. The overall goal is to improve technology use in education through the SAMR model and coaching of teachers.
Edmodo is an learning management system that allows teachers to communicate with students and parents, share resources, take polls, and manage assignments. It can be used to create reading groups, share important dates and homework with parents, and submit student work from iPads. The document provides instructions for setting up an Edmodo account and class, adding students, having student experts to help others sign up, and printing parent codes to give parents access to assignments, grades, messages, and teacher updates.
40 apps in 45 minutes Presentation #DLTV2014Rebecca Davies
The document provides a list of 40 apps that can be used for education across various subjects and purposes. The apps allow for creating eBooks, adding interactive elements like quizzes to books, viewing historical maps of Earth, distraction free writing, creating posters and sharing learning, screen casting and whiteboarding, adding voiceovers to photos, online quizzes and assessments, commenting on and sharing images and videos, voice transcription, creating and reading QR codes, augmented reality, language learning, saving articles and videos offline, managing classrooms and workflow through learning management systems, creating panoramas, flipping the classroom, measuring noise levels, coding through games, annotating presentations, using a gradebook and planner, creating animations and reflections
This document discusses strategies for teaching the SAMR model of technology integration to staff, using iPads authentically in the classroom, and coaching teachers. It provides examples of apps that can be used for substitution, augmentation, modification, and redefinition. Strategies for coaching teachers include creating an ICT leadership team, getting parents onboard, hosting techie breakfasts for professional development, developing an app list, and establishing clear classroom management. The goal is to help teachers seamlessly transition technology integration in their teaching.
This document provides instructions for sharing a file from the Pages app on an Apple device to the Edmodo education platform. It outlines selecting the Share button in Pages, choosing to open the file in another app, selecting the file type as Word, choosing Edmodo as the app, selecting Turn in Assignment, picking the relevant assignment to submit to, and choosing a reaction to the task to provide feedback to the teacher.
Rainbow Rowell is an American author known for young adult and adult contemporary novels. Some of her most popular books include Eleanor & Park, Fangirl, and Carry On. This document discusses search tasks performed to find information about Rainbow Rowell, including relevant search terms used and filters applied to narrow results.
How To Sell Hamster Kombat Coin In Pre-marketSikandar Ali
How To Sell Hamster Kombat Coin In Pre Market
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How To Sell Hamster Kombat Coin In Pre Market
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How To Sell Hamster Kombat Coin In Pre Market
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Open Source and AI - ByWater Closing Keynote Presentation.pdfJessica Zairo
ByWater Solutions, a leader in open-source library software, will discuss the future of open-source AI Models and Retrieval-Augmented Generation (RAGs). Discover how these cutting-edge technologies can transform information access and management in special libraries. Dive into the open-source world, where transparency and collaboration drive innovation, and learn how these can enhance the precision and efficiency of information retrieval.
This session will highlight practical applications and showcase how open-source solutions can empower your library's growth.
Codeavour 5.0 International Impact Report - The Biggest International AI, Cod...Codeavour International
Unlocking potential across borders! 🌍✨ Discover the transformative journey of Codeavour 5.0 International, where young innovators from over 60 countries converged to pioneer solutions in AI, Coding, Robotics, and AR-VR. Through hands-on learning and mentorship, 57 teams emerged victorious, showcasing projects aligned with UN SDGs. 🚀
Codeavour 5.0 International empowered students from 800 schools worldwide to tackle pressing global challenges, from bustling cities to remote villages. With participation exceeding 5,000 students, this year's competition fostered creativity and critical thinking among the next generation of changemakers. Projects ranged from AI-driven healthcare innovations to sustainable agriculture solutions, each addressing local and global issues with technological prowess.
The journey began with a collective vision to harness technology for social good, as students collaborated across continents, guided by mentors and educators dedicated to nurturing their potential. Witnessing the impact firsthand, teams hailing from diverse backgrounds united to code for a better future, demonstrating the power of innovation in driving positive change.
As Codeavour continues to expand its global footprint, it not only celebrates technological innovation but also cultivates a spirit of collaboration and compassion. These young minds are not just coding; they are reshaping our world with creativity and resilience, laying the groundwork for a sustainable and inclusive future. Together, they inspire us to believe in the limitless possibilities of innovation and the profound impact of young voices united by a common goal.
Read the full impact report to learn more about the Codeavour 5.0 International.
Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...Alvaro Barbosa
In this talk we will review recent research work carried out at the University of Saint Joseph and its partners in Macao. The focus of this research is in application of Artificial Intelligence and neuro sensing technology in the development of new ways to engage with brands and consumers from a business and design perspective. In addition we will review how these technologies impact resilience and how the University benchmarks these results against global standards in Sustainable Development.
3. Why use it at all?
Substitution
Augmentation
Modification
Redefinition
4. Keeping them safe
• Classroom management software
• Controlled searching
• Developmentally appropriate
discussions
• Would you share your address with a
stranger?
• Have a plan
5. Choosing screen time
• Why am I choosing to use the
technology?
• What additional skills are the
children learning?
• Have the children had a balance of
on and off screen activities to learn
this skill?
30. • Create a class book using Book Creator
• Create a stop motion movie to demonstrate a
concept
• Use Plickers to get instant feedback
• Begin using student portfolios using SeeSaw or
EasyBlog
• Use tech creatively in a reading rotation (Toontastic,
Book Creator etc)