This document discusses using creative technologies in creative contexts for language learning. It provides examples of using tools like YouTube, podcasts, games, mind maps, blogs, and more. It emphasizes finding real purposes for learning and supporting creative teaching through collaboration and sharing resources.
This document provides an overview of Library 2.0 tools and resources for a school librarian. It lists several digital storytelling, polling, photo, virtual tour, timeline, and professional development tools that could be used in lessons and projects. The document also asks teachers about what types of collaboration and lessons they currently do, barriers to implementation, and what support they need to incorporate more technology-based activities.
The document discusses designing social media strategies. It recommends (1) checking your online reputation and understanding how information about you spreads on networks, (2) being a useful source of information on social media, and (3) choosing carefully what to share and when to be open versus closed online. It also suggests designing your social media workflows and days to take advantage of serendipity online while balancing openness and privacy.
Suit up, bring extra oxygen Internet space explorers needed.Christian Heilmann
The document discusses the future of computing and artificial intelligence. It notes that people are both excited and fearful about technological progress, and outlines things that are going right (e.g. advances in machine learning and computer vision) as well as things that are going wrong (e.g. lack of transparency, data privacy issues). It argues that the future of computing needs people who are not afraid of technology and who will create interfaces that are simple, human, and help people communicate better. The role of technologists is to use their skills to give people a sense of data ownership and ensure technological progress improves lives rather than just making money.
This document provides a summary of various web 2.0 tools for education including tools for digital storytelling, polling, timelines, photo editing, and professional development. It lists specific websites for creating animations, voice threads, blogs, glogs, comics, and more. Contact information is also provided for the author in case readers have additional questions.
This document provides an overview of Google tools and websites that can be used by teachers across various subjects. It lists tools like Google Docs, Google Sites, Google Translate, and Google Timeline. It also lists content-specific websites for subjects like math, science, social studies, English, and more. These websites provide lessons, tutorials, animations, and other resources to engage students and enhance learning. The document encourages teachers to integrate these free technology tools and websites into their lesson plans to increase productivity and interactive learning.
The document introduces a workshop that teaches educators new tools and resources to engage students through interactive projects using the Web 2.0. It highlights comic creators, digital scrapbooks, image editors, streaming videos, slideshows, and other tools listed on the reverse that can reinvent teaching and learning. A workshop website and the presenter's contact information are provided to explore these motivating and fun digital resources.
The paradox of choice and insight - Coldfrontconf 2014Christian Heilmann
The closing keynote of Coldfrontconf in Copenhagen, September 2014 talking about complexity in frontend development and myths about the app economy. And kittens.
The document provides resources and methods for preparing for the B2 level English exam. It discusses determining one's current English level, the structure and format of B2 exams, and ways to improve reading, listening, writing, speaking and vocabulary skills. Specific resources recommended include online courses, immersing oneself in English through everyday activities, news articles, podcasts, songs, films and television shows. Sample exam papers and practice questions are also referenced. The overall goal is to gain proficiency in all skill areas assessed at the B2 level.
“Don’t die with your music still inside you.”Kyle Harrison
I've had the opportunity to learn a lot of things from a lot of great people. I wanted to record some of the things I have learned and experiences I've had and share them with people in the hopes that something would be useful to someone.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
This document provides tips and resources for preparing for the B1 level English exam. It covers assessing one's current English level, the structure and scoring of B1 exams, and developing the four key skills - reading, listening, writing and speaking. Specific websites and materials are recommended for practicing each skill, such as news articles, podcasts, videos and language exchange partners. The goal is to immerse oneself in English as much as possible using free online resources in order to improve overall proficiency to the B1 level.
This document provides resources and tips for preparing for the C1 level English exam. It covers assessing one's current English level, exam structure and sample tests, and developing skills in reading, listening, writing, and speaking. Suggested study methods include using real materials, recording practice, and maximizing study time. Recommended resources span news articles, literary texts, podcasts, songs, films and television shows to immerse in English across different genres. Guidelines are offered for each exam section, such as reading strategies, listening tips, writing best practices, and speaking preparation.
This document discusses the concept of "Discovery Guiding" in libraries. It suggests becoming a Discovery Guide by focusing on training and learning, challenging traditional classroom models, remembering that exposure is the first step to learning, recognizing that learners have knowledge to share too, emphasizing fun, and focusing on knowledge playing and understanding new concepts using traditional methods. The overall message is that Discovery Guiding is about empowering exploration and sharing knowledge in a playful, low-pressure way.
This document provides a list of online resources for math homework help including videos, flashcard makers, skill practice sites, and free school resources. It includes over 20 links to sites like Khan Academy, Math Nerds, Quizlet, Cool Math Games, and Brainpop that offer math videos, tutoring, homework help, flashcards, and interactive games for practicing math skills. The resources are intended to help students with their math homework assignments.
This document provides a list of online resources for teaching values education and developing character. It includes links to sites for free inspirational stories and graphic organizers, billboards of everyday heroes, tools for creating interactive posters and presentations, inspirational movies and documentaries, online newspapers, newsletters and journals, video conferencing platforms, webinars, e-cards, quiz makers, polls, rubric libraries, storytelling sites, pages for teachers, and tips for evaluating websites. The overall document serves as a compilation of digital resources that can be used to support values education lessons and activities.
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
This document provides information and instructions for three technology-integrated student projects: student book trailers, QR codes, and e-book portfolios. It includes sample book trailers, directions for creating book trailers using Animoto, instructions for making QR codes to display book trailers, and step-by-step guidance for creating e-portfolios using Book Creator on iPad. Contact information is provided for Molly Maloy, a 4th grade teacher and technology coordinator who created and shares these projects.
We're curious minds, hackers and tinkerers.
We love to tweak our tools.
But our most important and wonderful tool is our own brain.
How can we understand what's going on so we can hack it?
This is the full-text slide deck for "Hack Your Brain".
You can find all the trivia in "Hack Your Brain - Trivia" and a french (lighter) version in "Hack Your Brain - FR".
This document provides a list of online educational resources for students covering various subjects including virtual field trips to museums, interactive games to learn geography and history, sites to learn about science and animals, creative writing tools, coding tutorials, keyboarding practice, and more. Many resources are free while some require a subscription or trial period. The sites allow students to explore and learn virtually through interactive games, videos, images and simulations.
This is one of two presentations for the Texarkana Inservice on August 18th. The title of this inservice is Now That I Have You in My Sites. I will show them how I use my website as a source of instruction on a daily basis.
This document discusses strategies for effective post-16 teaching. It suggests that strategies used successfully with KS4 students can also engage post-16 learners. An Ofsted report found that weaker post-16 teaching relies too heavily on teacher talk and lacks checks for student understanding. Successful post-16 teaching engages students through enthusiasm, high expectations, feedback to support improvement, teaching strategies tailored to individual needs, and developing independence. Effective lessons involve preparation, linking content, active student participation, and assessment to inform further lessons. The document encourages reflection on applying these strategies individually, within departments, and across the whole school.
#Ililc 4 Thinking of the content and the outcomeChris Fuller
A presentation given at #ililc4 designed to encouraged teachers to rethink the content that they teach and then how to free their students to express themselves!
This document provides a list of creative ideas for 6th form language students, including ideas for essays, online exercises, videos, podcasts, interviews, dictations, and other interactive activities. It also includes recommendations for educational websites and blogs as well as contact information for the author.
This document discusses using blogs, podcasts, and other technologies to enhance language teaching. It provides an overview of what blogs and podcasts are, why they are useful for language learning, and how to set them up. Specific tools and resources are also mentioned, such as TypePad for blogging, Audacity for recording podcasts, and iTunes for distributing them. The document aims to demonstrate how these technologies can motivate students, improve skills, and raise the profile of language departments.
This document discusses creating a spontaneous learning environment that encourages creativity and independent thinking in students. It addresses challenges in the current English education system like lack of challenge and reliance on teachers. The focus is on developing students' personal learning and thinking skills through open-ended tasks, debate, and considering different perspectives rather than just right/wrong answers. Ideas are presented for making the classroom more conducive to creativity, such as flexible seating, displays celebrating errors, and props. The document also discusses collaboration between departments and bringing an international dimension to lessons.
My supposed 7 minute presentation from TM MFL Plymouth. However, I went on a bit... it's a subject I'm passionate about- handing over control to our students!
Creative technologies for creative contextsChris Fuller
This document discusses creativity in language teaching and provides many online resources for creative activities and tools. It explores what creativity means in education and how it can facilitate discussion, spontaneity, and learning beyond just vocabulary. Various websites and technologies are recommended for creative writing, videos, games, podcasting, mind mapping, blogging and more. The goal is to create contexts for authentic, engaged learning.
Creative technologies for creative contextsChris Fuller
A presentation given for Neil Jones' Lead Practitioner Seminar at Canary Wharf, December 2010, designed to encourage an appropriate use of technology to facilitate creativity in language teaching.
The document discusses how technology is changing education and how students today, called "millennials", interact with and use technology differently than previous generations. It provides tips for teachers on how to engage millennials, including using technology in meaningful ways and exposing students to the wider world through tools like TED talks. The overall message is that the world is changing rapidly and both students and education must adapt.
This document discusses using technology to support differentiated instruction in the classroom. It provides examples of how teachers can differentiate content, process, and product for students using tools like PowerPoint, webquests, online learning centers, and Web 2.0 technologies. Specific strategies mentioned include using technology to provide multiple levels of instruction, track student performance, and allow for student choice and collaborative projects.
The document discusses the appropriate use of technology with young children. It provides tips for early childhood teachers on integrating technology into daily learning activities while applying developmentally appropriate practices. The document also discusses potential benefits and risks of screen time and mobile devices for young children and emphasizes the importance of monitoring use and engaging in technology together.
30 Tools in 50 Minutes: Essential web tools for the school PR proDelaina Biernstein
The document provides an overview of 30 essential web tools for school public relations professionals presented in 50 minutes. It introduces tools for information gathering like Google Search and Alerts, analytics like Clicky, information sharing like Diigo and Tumblr, social media like HootSuite and Disqus, content distribution like Posterous and Ping.fm, presentations like SlideShare and Prezi, photos and videos tools, forms and documents tools like Google Docs and Wufoo, and graphics editing like Aviary. It emphasizes learning tools through use and experimentation, and provides resources for staying up to date on new tools.
This document discusses how social networking and virtual environments can be used appropriately in the classroom. It explores safe social networks for students, like Club Penguin, Fanlala, and Edmodo. Blogs are described as a way for journaling, assignments, and communication between teachers, students, and parents. Educational blogs are suggested, as well as free blog sites like Edutopia. Wikis are defined as websites that allow users to add or modify content via a web browser. Examples of educational wikis are provided. Teachers are encouraged to consider creating blogs or wikis for their own classrooms.
A presentation done at IWBNET interactive Learngin Conference. Looks at Web2.0 as well as current trends in learning - back channeling, Quest Atlantis and more
This document discusses using social media in the classroom. It introduces common social media tools like Facebook, Twitter, blogs and bookmarks and how they can be used for collaboration, communication and sharing ideas. It provides examples of how teachers can incorporate these tools into their classes, such as having students set up blogs to present portfolios or engage in discussions related to class topics. The document encourages teachers to identify real needs where technology can enhance learning objectives rather than using it for its own sake.
Elearning session for Secondary PGCE and GTP traineeswkidd
This document discusses the use of technology to enhance teaching and learning. It introduces concepts like digital natives, digital immigrants, and the flipped classroom. It also discusses challenges around integrating new technologies without proper pedagogical guidance. Key terms related to e-learning and web tools are defined. Throughout, it emphasizes the importance of pedagogy over technology when incorporating new tools into teaching.
Emerging Technologies For New TeachersKaren Brooks
The document discusses emerging technologies being used in classrooms, including virtual worlds, gaming, social networking, mobile learning, and web 2.0 tools. It provides examples of how these technologies can be used educationally, such as allowing students to virtually visit places they are learning about, collaborating on problem-solving activities, and developing their own virtual worlds and games for learning. Trends in how students currently use virtual worlds for both educational and social purposes are also examined.
This document discusses how technology can be used to foster critical and creative thinking in elementary classrooms. It provides examples of different technologies such as Voicethread, smartboards, digital cameras, and web tools that can be used for collaboration, communication, content creation and field trips without leaving the classroom. The document advocates that these technologies can help prepare students for innovation and creativity in the future by supporting skills like research, critical review, problem solving and making connections between ideas.
Integrating Technology - ILT Presentation March 2012Donna Murray
This document provides an overview of integrating technology into education through a presentation from March 2012. It highlights the vast potential for technology integration and discusses how to manage it effectively in the classroom. Resources are shared for finding ideas on curriculum integration as well as open educational resources. Websites for teachers, blogs, and formative assessment tools are also listed. The presentation encourages exploring these resources to bring technology into education.
The document discusses how to lead with Web 2.0 tools. It provides an overview of Web 2.0 and examples of tools like podcasting, blogging, wikis, and social bookmarking. It explains how these tools can be used for education, professional development, staff collaboration, and parent communication. Specific applications are described, such as using podcasts for student projects, blogs for book reports, and wikis for staff planning.
Listening to the news by Sean Banville (Breaking News English)Jason R. Levine
ELT MOOC by Jason R. Levine on WiziQ.
This is a professional development massive Open Online Course in listening and pronunciation techniques.
MOOC team organisers:
Dr. Nellie Deutsch
Sylvia Guinan
This document discusses ways that information and communication technologies (ICT) can be used in education. It provides examples of blogging, podcasting, making videos, and using social media like Twitter to engage students in creative projects. The document emphasizes allowing student creativity, using technology as a tool, and focusing on producing lasting work to share with others. Safety considerations are mentioned for blogging and sharing student work online.
The document discusses ways for teachers to make global connections in their classrooms. It provides examples of projects and tools teachers can use, such as partnering with an international school via video chat, discussing global current events, exploring other cultures through blogs and websites, and connecting with other classrooms around the world using tools like Skype and Twitter. The document emphasizes that the internet makes cultural exchange easier than ever before.
Rigor & Relevance for the 21st Century Classroomkevinhoneycutt
The document discusses how technology can be used to enhance 21st century learning. It emphasizes allowing students to freely associate and develop richer neural networks. Various technologies are mentioned that can help students collaborate, communicate, cooperate and learn in new ways such as Skype, Google Docs, Google Sketchup, and video tools. The document advocates empowering students to learn according to their own strengths and preparing them for a future where learning and work can happen anywhere through the use of new technologies.
The document discusses reimagining learning through collaborative technology. It argues that today's students learn differently and are often disconnected from school. New technologies have changed how information is accessed and shared, requiring students to develop skills like information literacy, global communication, and self-directed learning. The document suggests teachers help students develop these 21st century skills by using collaborative tools to make learning more engaging, globally-connected, and skills-focused.
Similar to Creative technologies for creative contexts (20)
Language world thoughful contexts, thoughtful learners webChris Fuller
This document provides guidance and ideas for teaching foreign languages more creatively and engagingly. It discusses potential topics to cover such as house and home, daily routine, and holidays. It offers suggestions for incorporating intercultural understanding, linguistic creativity, spontaneity, and skill development into lessons. Some example lessons are provided, such as one about the Chilean earthquake covering house and home. The document encourages generating vocabulary lists and using word mats in lessons. It discusses exploiting dual language texts and using videos to add cultural context. Homework ideas involve continuing online debates.
Developing engagement (and hopefully a bit of spontaneity) amongst boysChris Fuller
A presentation given to help develop thinking about how we can help build greater levels of engagement amongst boys in MFL. And hopefully get them producing language a bit more spontaneously.
Developing engagement and real world learning in mflChris Fuller
This document provides suggestions for making language learning more engaging and relevant for students. It includes links and contact information for Chris Fuller to discuss ideas further or ask questions. Suggested topics include real-world units, an evolution game of rock paper scissors, and assigning inspiring work that challenges students.
This document provides information about minutes lost during lessons due to late pupil arrival and other factors. It notes that the teacher's lesson started at 10:30 but pupils arrived at 10:34, wasting 4 minutes. Further minutes are lost to the first learning task and throughout the term and school year, totaling up to 540 minutes or 9 missed lessons over the course of an academic year. The document advocates for not losing any minutes of lesson time.
Exeter pgce voting with their feet, why vote mfl slideshareChris Fuller
The document discusses three main issues facing MFL teachers: lack of time, lack of self-belief, and lack of standing compared to other subjects. For the issue of lack of time, it provides numerous ideas for classroom activities that can help make the most of limited time, such as using word games, images, dictations, and technology tools. For lack of self-belief, it emphasizes the importance of giving students opportunities to communicate authentically in the language and express themselves creatively. Regarding lack of standing, it suggests making lessons more skills-based like other subjects, incorporating debates and higher-order thinking tasks, and focusing on real-world content to increase the perceived value of learning languages.
This document contains a collection of ideas and resources for teaching modern foreign languages. It includes suggestions for classroom activities to promote intercultural understanding, revision games, ways to incorporate technology like Skype and podcasting, and links to external websites with additional teaching materials. The document is intended as a springboard for ideas to keep language learning fun and engaging for students.
Thinking again about the I, the C and the TChris Fuller
This document discusses rethinking how ICT (Information and Communication Technology) is used in the classroom. It emphasizes that ICT should be used as a tool to support pedagogy and learning, not drive the curriculum, as technology changes rapidly but good teaching practices remain the same. Some ideas presented for using ICT creatively in the foreign language classroom include having students find words in a text, write titles and paragraphs, use word clouds to learn vocabulary, collaboratively map concepts, create stories and animations, and engage in blogging. When used appropriately, ICT has the potential to provide instant training, communication, and assessment to support student learning.
West of england Conference 2011 #BristallChris Fuller
This document provides suggestions for engaging language learners from key stage 3 through post-16 education. It emphasizes developing skills like debate, speculation and collaboration through activities like group discussions, character roles, podcasts and wikis. The goal is to encourage independent learning and better prepare students for exams by starting to build these skills earlier rather than waiting until post-16 education.
To GCSE- and beyond? Keynote, Brookfield Chris Fuller
A 45 minute keynote presentation designed to encourage delegates to not become blinded by the controlled assessment requirements of the GCSE but to keep focusing on the need to develop learners for post-16 as well.
Encouraging teachers to think about the way we're delivering content- do we have to stick with the old or can we add interest and cognitive challenge, focusing on structures rather than vocab!
This document discusses ways to promote spontaneity in language learning. It begins by noting that speaking is often the least developed skill for students. It then discusses creating a spontaneous environment through table layouts, performance opportunities, and props. It introduces the "Group Talk" model used at Wildern School, where students interact in small groups prompted by a stimulus. Examples of "Group Talk" cards and activities are provided to support opinion, debate, and spontaneous responses. Overall, the document focuses on practical strategies for teachers to develop students' confidence and ability to speak spontaneously in a foreign language.
This document discusses alternative approaches to assessment that focus on feedback rather than marks. Traditional assessment involves pupils receiving criticism and a mark with little time for reflection. Alternative methods discussed include using success criteria to guide pupil reflection and progression, peer assessment based on shared criteria, thumb ratings of skills and knowledge, and the "two stars and a wish" approach where teachers or peers note two strengths and an area for improvement. The goal is to promote pupil reflection and understanding over simply correcting errors. Web tools like Edmodo and wikis can also provide feedback and support learning beyond the classroom. The key questions are determining what we want students to achieve and how to help them get there.
A brief demonstration that moblogging doesn't have to be about using cutting-edge technologies, but it's about how we can get our pupils thinking and creating actively outside of the classroom, rather than all their learning being passive, especially on trips.
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For the Video Presentation with audio narration in Hokkien, please check out the Link:
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This is an introduction to Google Productivity Tools for office and personal use in a Your Skill Boost Masterclass by the Excellence Foundation for South Sudan on Saturday 13 and Sunday 14 July 2024. The PDF talks about various Google services like Google search, Google maps, Android OS, YouTube, and desktop applications.
PRESS RELEASE - UNIVERSITY OF GHANA, JULY 16, 2024.pdfnservice241
The University of Ghana has launched a new vision and strategic plan, which will focus on transforming lives and societies through unparalleled scholarship, innovation, and result-oriented discoveries.
Topics to be Covered
Beginning of Pedagogy
What is Pedagogy?
Definition of Pedagogy
Features of Pedagogy
What Is Pedagogy In Teaching?
What Is Teacher Pedagogy?
What Is The Pedagogy Approach?
What are Pedagogy Approaches?
Teaching and Learning Pedagogical approaches?
Importance of Pedagogy in Teaching & Learning
Role of Pedagogy in Effective Learning
Pedagogy Impact on Learner
Pedagogical Skills
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1. Creative technologies
for
creative contexts
www.chrisfuller.typepad.com
@chrisfullerisms
Chrisfullerinspain@hotmail.com
2. Who am I?
Spanish teacher
Former SSAT Lead
Practitioner
Educational consultant for
creativity
Looking forward to getting
back into the classroom
A learner
11. Videos for listening
/ generating responses
Creative writing
/ speaking springboards
http://bit.ly/kQQ9db
Content introducers
http://bit.ly/jzFtAY
See www.mfljones.wordpress.com
for some great ideas
21. Getting learners thinking
www.wordle.net
Sam Lunn’s 23 ways to use Wordle:
http://www.20minutos.es/noticia/ http://bit.ly/z14Hl
1033419/0/
22. Great for revisiting recent
structures: Reading images
List 5 nouns,
- 5 verbs
- 5 adjectives
to describe the scene
- he has just...
- he is going to...
- he was...
http://www.20minutos.es/noticia/744307/0/informe/crisis/racismo/
40. A SU INGRESO EN PRISIÓN
A su ingreso en prisión
Entrega de folletos con sus derechos:
folleto en castellano no traducido
desconomiento de derechos
63% 61%
no sabe que puede sustituir no sabe que puede
la pena por expulsión cumplir la pena
en su país de origen
Broadland High School, Norfolk - guides for Local Authority websiteCatherine Van BattumOr guide for EAL adults for what to do in certain health circumstances eg when to call doc, when to use pharmacy, when to call NHS direct etc