History about the industry AR/VR
A brief about the AR/VR industry, how far did it go? And what is the Obstacle?
What is Metaverse
How many “Universe” is there? What is the similarity and difference?
Metaverse may look like
The document discusses whether the metaverse is the next big thing. It describes the metaverse as a collection of 3D virtual worlds where users can access activities and create avatars. Many large companies like Facebook, Microsoft, and Roblox are investing heavily in developing metaverse technologies. Key elements needed for the metaverse include infrastructure, human interfaces, decentralization, spatial computing, and support for a creator economy. The possibilities of the metaverse include virtual tourism and remote learning.
Metaverse - The Future of Marketing and Web 3.0 (1) Linked.pdfthetechnologynews
The global metaverse market was valued at USD 107,100.67 Million in 2020, and it is expected to reach a value of USD 758,600.86 Million by 2027, at a CAGR of 37.1% over the forecast period (2020 - 2027).
The document discusses the history and future of the metaverse. It describes how the metaverse evolved from early technologies like the Internet and virtual worlds. Key developments included Bitcoin, blockchain, augmented reality games like Pokémon Go, and platforms like Fortnite that introduced elements of the metaverse. The document outlines aspects of the metaverse like virtual spaces for socializing, working, and commerce. While the metaverse could enhance education and expression, concerns exist around addiction, mental health impacts, data and security, and replacing reality.
The document provides an introduction and overview of the metaverse. It defines the metaverse as a virtual space combining technologies like blockchain, VR, AR and digital assets. NFTs can be used to represent real-world assets in the metaverse. The metaverse consists of elements like web 3.0, blockchain protocols, NFTs, games, cryptocurrencies, VR, AR and mixed reality. Various industries are exploring applications of metaverse technologies in areas like finance, gaming, fashion, marketing and more. While still early, the metaverse may eventually become a second digital world for socializing, working and commerce.
The document discusses definitions of the metaverse from various sources and proposes categories. It notes that while the metaverse concept originated in the 1990s, it has recently gained attention due to technological advances, changing consumer trends, and the pandemic. The metaverse can be defined narrowly as virtual worlds accessed via avatars or broadly to include most online services. Characteristics include persistence regardless of individual access and simultaneous participation through individual existences.
Metaverse, one of the effects of technology’s continuous progress, in what appears to be a chapter of a classic science fiction novel. Here are new trends of Metaverse.
With 2021 coming to an end, 2022 is poised to be an important year for Metaverse. There are dozens of Metaverse on the market and it can be difficult to tell which is a good project. Therefore, visionary entrepreneurs have already developed many Metaverse projects and these projects are attracting great attention.
The document discusses the metaverse, which is a virtual reality space where users can interact with a computer-generated environment and other users. It will likely evolve from the current internet and represent the next major computing platform. The metaverse will be made up of elements of augmented reality, virtual reality, and mixed reality. It will have multiple layers including interfaces, experiences, spatial computing and more. In the metaverse, users will be able to do things like make virtual property purchases, socialize with friends, and participate in games and events. While it offers new opportunities, the metaverse also presents issues around privacy, security, addiction, and digital exclusion that need to be addressed. Major tech companies are positioning themselves to be leaders in
The metaverse is not new! The technology behind the latest immersive experiences has been building for years. Find out more about the history of the metaverse.
The document discusses the Metaverse and investment opportunities related to it. It explains that the Metaverse refers to virtual reality and augmented reality technologies that will allow for more immersive online experiences. Facebook is changing its name to Meta to reflect its focus on developing Metaverse technologies, while Microsoft's $70 billion acquisition of Activision Blizzard positions it as a major player in the Metaverse through its gaming content and platforms. The document outlines several companies actively working on Metaverse technologies that could present investment opportunities as the concept continues to evolve in coming years.
The document discusses the metaverse and its business opportunities. The metaverse is a collective virtual space where physical and digital reality converge, allowing for enhanced immersive experiences. As the metaverse develops, activities like buying virtual land and socializing will take place within it. This opens opportunities for higher education, events, retail, and more to engage customers in new immersive ways. Business leaders should develop digital strategies and be aware of risks in this emerging decentralized environment.
How the Metaverse is Changing Reality ForeverEmmaChiu4
The document discusses how the metaverse is emerging as a unified digital world where people increasingly socialize, collaborate, and create in virtual spaces. As big tech and gaming companies race to define the metaverse, the users who populate these worlds will ultimately shape them. The metaverse could redefine creativity for younger generations and enable more collaborative idea generation. A panel at SXSW will examine what the metaverse is, how technology is unleashing new creative potential, and whether the metaverse can foster inclusive, democratized digital communities.
The document discusses frequently asked questions about the metaverse. It defines the metaverse as a virtual world that uses technologies like blockchain, augmented reality, and virtual reality. Users will be able to interact with digital objects similarly to the real world. Important elements of the metaverse include web 3.0, blockchain, NFTs, games, cryptocurrencies, AR, VR, and MR. Virtual and augmented reality will provide immersive experiences for users. While still theoretical, some companies are working to develop aspects of the metaverse.
Cos'è veramente il Metaverso e quali tecnologie odierne e future sono alla base di questo nuovo universo.
Approfondiremo insieme la realtà riguardo VR/AR, Blockchain, risorse persistenti e dispositivi che permetteranno al Metaverso di prosperare.
Al termine di questo talk avrai chiaro quali sono tutte le tecnologie a supporto di questo nuovo trend e come farne parte a partire da subito!
Sia per quando riguarda l'utilizzo degli strumenti di base sia per quanto riguarda lo sviluppo e creazione di ciò che sarà il futuro di Internet.
Viaggiamo insieme partendo da Headsets VR/AR, quali software e linguaggi utilizzare per sviluppare (Unity, Unreal, WebXR), la Blockchain e il suo ruolo in tutto questo con gli NFT, la proprietà digitale, Solidity, ed altro ancora.
Grayscale Metaverse Report November 2021IQbal KHan
The document discusses the emerging concept of the Metaverse and crypto cloud economies. Some key points:
1) The Metaverse is a set of interconnected virtual worlds where people can socialize and interact in real-time, spanning both the digital and physical worlds.
2) Virtual worlds and gaming are converging to create large virtual goods economies worth potentially $400 billion by 2025.
3) Web3 metaverses allow users to truly own digital assets through NFTs and interact across worlds, in contrast to closed Web2 platforms. This enables new concepts like "play to earn".
The document discusses the metaverse, which is a virtual reality space where users can interact with a computer-generated environment and other users. It is envisioned as the next major computing platform that will evolve from the internet. The concept originated from a dystopian novel from the 1990s. While aspects exist now, the full vision is estimated to take 5-10 years to become mainstream. The metaverse could impact lives by allowing new forms of self-expression and social interaction but may also negatively impact mental health if overused. It presents new opportunities and jobs as well as privacy and security risks.
Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
The metaverse brings new opportunities for consumers and brands to interact and exchange in a digital frontier. Perhaps the most exciting part about the metaverse is that the experience is truly open to consumers, creators, and companies. In a (virtual) world where anything is possible, brands have limitless possibilities to define the future of engagement and create wholly new revenue streams. We call this the Metaverse Economy. It’s a sandbox, bringing new opportunities and challenges.
What part of the metaverse should you make a play in? How do you connect with consumers in this space? What digital assets and products should you create? Should you tie those assets to the real world? And then there’s the simple (yet complicated) questions that you need to get off the ground. Questions like: “What is the metaverse?"
This document provides a summary of a presentation on metaverse enterprise platform development. It discusses why the concept of the metaverse is gaining attention now due to technological assimilation. It provides examples of metaverse use cases including an AI innovation platform and describes what a metaverse enterprise would entail. It also maps the metaverse to emerging technologies and provides examples of applications for sustainability. The document concludes with an overview of how a metaverse could be applied to create a sustainable smart city.
It is essential to know how to access the Metaverse and which apps to use in 2022, whether you are a new or seasoned user. Games and other interactive content that appeal to users of all ages can be created using these apps.
*INTEGRITAS DAN IDENTITAS: TANTANGAN DALAM ERA METAVERSE*
[DIES NATALIS 34 TAHUN BHUMIKSARA ]
Perkembangan metaverse sebagai konvergensi realitas fisik yang disempurnakan secara virtual, menjadikan manusia modern dihadapkan dengan titik perubahan baru terutama paradigma kehidupan.
Perkembangan dan peluang ekonomi serta peningkatan produktifitas dalam bekerja menjadi dampak positif yang akan dirasakan manusia kedepan. Namun, perkembangan metaverse tak lepas dari dampak negatif yang menyertai seperti isu _cyber security_, _digital privacy_, degradasi interaksi sosial, bahkan krisis identitas sebagai manusia sejati.
Integritas sebagai sebuah kebenaran dan ketepatan dari tindakan manusia sesuai kaidah moral harus menjadi fondasi kehidupan manusia dalam era metaverse kedepan. Manusia berintegritas adalah khitah yang harus dijalankan sebagai manusia sejati terutama dalam menyongsong era metaverse ke depan.
The document provides an overview of the metaverse, including:
1) The metaverse can be considered an evolution of the internet from 2D to 3D, allowing users to explore, interact and build communities using technologies like AR/VR, decentralization, AI and 5G.
2) Major companies are building the necessary hardware, software and network infrastructure to realize this vision of the metaverse, including technologies for 3D rendering, machine learning, decentralization and more.
3) Early uses of the metaverse include gaming, virtual shopping malls and stadiums, but future applications could include collaboration, education, healthcare and more as the technologies mature.
Part 1: The Art of Gathering Virtually: Experiential Design Lessons from Virt...Kent Bye
The document discusses lessons learned from early virtual conferences held in 2020 during the COVID-19 pandemic. It describes the challenges of recreating hallway conversations and other informal networking opportunities virtually. It also provides examples of spatial designs for virtual conferences using platforms like VRChat, including dedicated areas for speaker sessions, question and answer sessions, poster sessions, and discussion groups. The document advocates for the strategic use of spatial positioning and audio controls to encourage interaction between participants.
Conversational AI in Metaverse: The Future of Digital InteractionsRahulBansal965760
Metaverse will have a direct impact on various industries and businesses are already leveraging the tech to earn huge profits. For businesses to take advantage of Metaverse on a large scale, conversational AI is a key in Metaverse.
1. Understand the Metaverse and where it stands today.
2. Understand how Metaverse will change the way businesses and people interact with each other.
3. The benefits of the Metaverse for brands everywhere.
4. The opportunities that can arise with the rise of the Metaverse and Web3.
For more visit- https://yellow.ai/resources/articles/conversational-AI-metaverse-next-channel-for-brands-scale-digital-interactions
The document provides an introduction and overview of the metaverse. It discusses that the metaverse combines technologies like blockchain, VR, AR and digital assets to create shared virtual spaces. Users can interact and engage through avatars. While still in development, the metaverse aims to be a decentralized digital world that provides opportunities for social connection, commerce, entertainment and more. Large companies like Meta (formerly Facebook) are making major investments to help build out the metaverse over the next 5-10 years.
Sensemaking Frameworks for the Metaverse & XR Ethics by Kent ByeKent Bye
The document discusses various frameworks and perspectives for understanding the metaverse. It summarizes Matthew Ball's definition of the metaverse and his nested context framework showing the relationships between different elements like hardware, software, economy, laws and culture. It also summarizes other frameworks and views on the metaverse from sources like Meta, Microsoft, Niantic, and individuals. Key elements discussed include presence, interoperability, real-world integration, decentralized control, and the importance of standards, infrastructure and user experience.
Fuel and implement your metaverse based platform with the best metaverse development company. We provide integrated services that would help you with prominent features and functions in your metaverse.
The document discusses opportunities presented by the metaverse for businesses. It notes that while the metaverse is still evolving, many large companies are exploring opportunities to engage customers through virtual worlds. Key opportunities identified include allowing people to socialize, create, own virtual goods/property, and experience new things in immersive digital environments. The emergence of technologies like blockchain, cryptocurrencies, VR and AR are driving new models for digital ownership and participation that could significantly impact and expand the digital economy.
CES 2012 in Review - Consumer Electronics ShowDavid Berkowitz
The document provides an overview and analysis of key trends from the 2012 Consumer Electronics Show (CES). Some of the main points discussed include:
1) Voice controls and smart TVs that can be operated by speaking were major trends, with companies like Samsung, Microsoft, and Nuance demonstrating these capabilities.
2) Payment innovations were another focus, with companies introducing interactive credit cards, mobile payment solutions to compete with Square, and Visa's new online payment service.
3) While new technologies like ultrabooks, OLED screens, and 3D TVs received buzz, the document argues they will not significantly impact marketing plans in the near future as adoption remains low. More impactful is how devices continue facilitating more
The 10 Best Examples Of The Metaverse Everyone Should Know AboutBernard Marr
The metaverse – everyone is talking about it, but no one is exactly sure what it actually is. This makes it a bit difficult if we want to put together a list of platforms or experiences that represent the best of what it could be.
The document provides an overview and analysis of key trends from the 2012 Consumer Electronics Show (CES). Some of the main points covered include:
1) Major companies like Microsoft and Samsung drew significant attention with their keynotes, while trends like OLED screens, ultrabooks, and tablets generated buzz but may not significantly impact marketing plans in the near future.
2) New technologies were displayed like voice control features for TVs and devices, use of motion sensing for virtual fitting rooms, and indoor mapping capabilities from Google.
3) Innovations in payment technologies also emerged, such as interactive credit cards and new services targeting online payments.
the_future_of_metaverse_in_terms_of_product_development.pdfsarah david
The future of metaverse in product development has been increasingly integrating itself into our daily lives. Teleporting daily life into a digital realm, this virtual, immersive, and interactive universe seeks to transform mundane tasks into exciting new adventures. Anyway, the future of Metaverse has significant implications for product development as we navigate the ever-changing worlds of virtual reality and interconnected digital spaces.
Presenter: Paul Mealy, Director of Interactive, POP
Virtual Reality and Augmented Reality are no longer a blip on the technology horizon. They've arrived. And if you haven't started planning on what they might mean to your business, you may already be a step behind.
And with change in the VR and AR space happening so quickly, it can be difficult to separate the signal from the noise. In fact, some technological naysayers are already pining VR and AR as just another fad that will die out similar to the Nintendo Virtual Boy of old.
In this talk, Paul will help you separate what warrants your attention in the virtual reality/augmented reality/mixed reality space, and where it might make sense to focus your business development efforts.
The metaverse refers to shared virtual spaces where users interact through avatars. It builds on concepts from science fiction and seeks to make online interactions more lifelike through technologies like virtual and augmented reality. While still in early stages, many tech companies and investors see the metaverse as the future of the internet and are working to develop the required technologies and digital spaces.
Global metaverse the digitization of everything尹思哲
This document discusses the potential for a metaverse, which is described as a virtual world where users can work, study, shop and interact in an immersive online environment. Some key points made:
- Over 40% of the world's population, particularly younger generations, are already ready for and supportive of a shift towards a metaverse.
- A metaverse could accelerate the digitization of everything, with physical objects having digital twins. This would streamline processes like asset transfers.
- Digital identities or "digital twins" will be important for representing users. Advancing technologies like artificial intelligence and augmented/virtual reality could further enhance the metaverse experience.
- The metaverse is still in early
Virtual roadshow for a global metaverse business network
The main purpose of the roadshow is to build a virtual global business network of metaverse innovators. Through the roadshow, metaverse innovators can introduce their metaverse innovations to the global market. Especially, metaverse innovators can have networking opportunities with potential clients, business partners and investors.
Examples of metaverse innovations include technology, product, service, solution, platform, business model in AR/VR/MR/XR, 3D computing including spatial computing/3D engine/WebXR, Web3 including NFT/DeFi/DAO etc, and digital twins.
Metaverse - The Future of Marketing and Web 3.0.pdfAvantiMundwaik
The global metaverse market was valued at USD 107,100.67 Million in 2020, and it is expected to reach a value of USD 758,600.86 Million by 2027, at a CAGR of 37.1% over the forecast period (2020 - 2027).
This edition includes contribution from a wider group of Endava experts who bring under the spotlight leading innovations in the marketplace.
Here are some highlights from the report:
#Using Big Data to find tax
# Privacy and Cloud Services
#The Internet of Things Infrastructure
#Display don't need to be rectangular
#Twitter live streaming
#This quarter major security breach
#Social Media monitoring - Big Data style
Similar to Metaverse - the attraction of new identty (20)
This document presents an introduction to search engine optimization (SEO). It discusses what SEO is, why it is important, common tools used, structured data techniques, and provides a summary. SEO involves modifying websites to increase their organic search engine rankings. It is important because the majority of consumers begin their product/service searches on Google, and the top search results receive over half of all clicks. Common SEO tools audit websites, track keywords and trends. Structured data like rich cards and knowledge graphs enhance search results. Overall, SEO is a valuable strategy that builds trust, is measurable, and provides a relatively cheap form of marketing and traffic.
Social Media AD Concept
Practice - Create a FB/IG AD
Google AD Concept
Practice - Start Running Google Search AD
How To Start Your AD Plan
Final Project Introduction
Digital Marketing Industry Introduction
Social Media Concept
Practice - Start Running a Facebook Page
Social Media AD Concept
Practice - Create a FB/IG AD
Final Project Introduction
GDG Cloud Southlake #34: Neatsun Ziv: Automating AppsecJames Anderson
The lecture titled "Automating AppSec" delves into the critical challenges associated with manual application security (AppSec) processes and outlines strategic approaches for incorporating automation to enhance efficiency, accuracy, and scalability. The lecture is structured to highlight the inherent difficulties in traditional AppSec practices, emphasizing the labor-intensive triage of issues, the complexity of identifying responsible owners for security flaws, and the challenges of implementing security checks within CI/CD pipelines. Furthermore, it provides actionable insights on automating these processes to not only mitigate these pains but also to enable a more proactive and scalable security posture within development cycles.
The Pains of Manual AppSec:
This section will explore the time-consuming and error-prone nature of manually triaging security issues, including the difficulty of prioritizing vulnerabilities based on their actual risk to the organization. It will also discuss the challenges in determining ownership for remediation tasks, a process often complicated by cross-functional teams and microservices architectures. Additionally, the inefficiencies of manual checks within CI/CD gates will be examined, highlighting how they can delay deployments and introduce security risks.
Automating CI/CD Gates:
Here, the focus shifts to the automation of security within the CI/CD pipelines. The lecture will cover methods to seamlessly integrate security tools that automatically scan for vulnerabilities as part of the build process, thereby ensuring that security is a core component of the development lifecycle. Strategies for configuring automated gates that can block or flag builds based on the severity of detected issues will be discussed, ensuring that only secure code progresses through the pipeline.
Triaging Issues with Automation:
This segment addresses how automation can be leveraged to intelligently triage and prioritize security issues. It will cover technologies and methodologies for automatically assessing the context and potential impact of vulnerabilities, facilitating quicker and more accurate decision-making. The use of automated alerting and reporting mechanisms to ensure the right stakeholders are informed in a timely manner will also be discussed.
Identifying Ownership Automatically:
Automating the process of identifying who owns the responsibility for fixing specific security issues is critical for efficient remediation. This part of the lecture will explore tools and practices for mapping vulnerabilities to code owners, leveraging version control and project management tools.
Three Tips to Scale the Shift Left Program:
Finally, the lecture will offer three practical tips for organizations looking to scale their Shift Left security programs. These will include recommendations on fostering a security culture within development teams, employing DevSecOps principles to integrate security throughout the development
Fluttercon 2024: Showing that you care about security - OpenSSF Scorecards fo...Chris Swan
Have you noticed the OpenSSF Scorecard badges on the official Dart and Flutter repos? It's Google's way of showing that they care about security. Practices such as pinning dependencies, branch protection, required reviews, continuous integration tests etc. are measured to provide a score and accompanying badge.
You can do the same for your projects, and this presentation will show you how, with an emphasis on the unique challenges that come up when working with Dart and Flutter.
The session will provide a walkthrough of the steps involved in securing a first repository, and then what it takes to repeat that process across an organization with multiple repos. It will also look at the ongoing maintenance involved once scorecards have been implemented, and how aspects of that maintenance can be better automated to minimize toil.
Hire a private investigator to get cell phone recordsHackersList
Learn what private investigators can legally do to obtain cell phone records and track phones, plus ethical considerations and alternatives for addressing privacy concerns.
How to Avoid Learning the Linux-Kernel Memory ModelScyllaDB
The Linux-kernel memory model (LKMM) is a powerful tool for developing highly concurrent Linux-kernel code, but it also has a steep learning curve. Wouldn't it be great to get most of LKMM's benefits without the learning curve?
This talk will describe how to do exactly that by using the standard Linux-kernel APIs (locking, reference counting, RCU) along with a simple rules of thumb, thus gaining most of LKMM's power with less learning. And the full LKMM is always there when you need it!
Blockchain and Cyber Defense Strategies in new genre timesanupriti
Explore robust defense strategies at the intersection of blockchain technology and cybersecurity. This presentation delves into proactive measures and innovative approaches to safeguarding blockchain networks against evolving cyber threats. Discover how secure blockchain implementations can enhance resilience, protect data integrity, and ensure trust in digital transactions. Gain insights into cutting-edge security protocols and best practices essential for mitigating risks in the blockchain ecosystem.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/07/intels-approach-to-operationalizing-ai-in-the-manufacturing-sector-a-presentation-from-intel/
Tara Thimmanaik, AI Systems and Solutions Architect at Intel, presents the “Intel’s Approach to Operationalizing AI in the Manufacturing Sector,” tutorial at the May 2024 Embedded Vision Summit.
AI at the edge is powering a revolution in industrial IoT, from real-time processing and analytics that drive greater efficiency and learning to predictive maintenance. Intel is focused on developing tools and assets to help domain experts operationalize AI-based solutions in their fields of expertise.
In this talk, Thimmanaik explains how Intel’s software platforms simplify labor-intensive data upload, labeling, training, model optimization and retraining tasks. She shows how domain experts can quickly build vision models for a wide range of processes—detecting defective parts on a production line, reducing downtime on the factory floor, automating inventory management and other digitization and automation projects. And she introduces Intel-provided edge computing assets that empower faster localized insights and decisions, improving labor productivity through easy-to-use AI tools that democratize AI.
Paradigm Shifts in User Modeling: A Journey from Historical Foundations to Em...Erasmo Purificato
Slide of the tutorial entitled "Paradigm Shifts in User Modeling: A Journey from Historical Foundations to Emerging Trends" held at UMAP'24: 32nd ACM Conference on User Modeling, Adaptation and Personalization (July 1, 2024 | Cagliari, Italy)
Quality Patents: Patents That Stand the Test of TimeAurora Consulting
Is your patent a vanity piece of paper for your office wall? Or is it a reliable, defendable, assertable, property right? The difference is often quality.
Is your patent simply a transactional cost and a large pile of legal bills for your startup? Or is it a leverageable asset worthy of attracting precious investment dollars, worth its cost in multiples of valuation? The difference is often quality.
Is your patent application only good enough to get through the examination process? Or has it been crafted to stand the tests of time and varied audiences if you later need to assert that document against an infringer, find yourself litigating with it in an Article 3 Court at the hands of a judge and jury, God forbid, end up having to defend its validity at the PTAB, or even needing to use it to block pirated imports at the International Trade Commission? The difference is often quality.
Quality will be our focus for a good chunk of the remainder of this season. What goes into a quality patent, and where possible, how do you get it without breaking the bank?
** Episode Overview **
In this first episode of our quality series, Kristen Hansen and the panel discuss:
⦿ What do we mean when we say patent quality?
⦿ Why is patent quality important?
⦿ How to balance quality and budget
⦿ The importance of searching, continuations, and draftsperson domain expertise
⦿ Very practical tips, tricks, examples, and Kristen’s Musts for drafting quality applications
https://www.aurorapatents.com/patently-strategic-podcast.html
Video traffic on the Internet is constantly growing; networked multimedia applications consume a predominant share of the available Internet bandwidth. A major technical breakthrough and enabler in multimedia systems research and of industrial networked multimedia services certainly was the HTTP Adaptive Streaming (HAS) technique. This resulted in the standardization of MPEG Dynamic Adaptive Streaming over HTTP (MPEG-DASH) which, together with HTTP Live Streaming (HLS), is widely used for multimedia delivery in today’s networks. Existing challenges in multimedia systems research deal with the trade-off between (i) the ever-increasing content complexity, (ii) various requirements with respect to time (most importantly, latency), and (iii) quality of experience (QoE). Optimizing towards one aspect usually negatively impacts at least one of the other two aspects if not both. This situation sets the stage for our research work in the ATHENA Christian Doppler (CD) Laboratory (Adaptive Streaming over HTTP and Emerging Networked Multimedia Services; https://athena.itec.aau.at/), jointly funded by public sources and industry. In this talk, we will present selected novel approaches and research results of the first year of the ATHENA CD Lab’s operation. We will highlight HAS-related research on (i) multimedia content provisioning (machine learning for video encoding); (ii) multimedia content delivery (support of edge processing and virtualized network functions for video networking); (iii) multimedia content consumption and end-to-end aspects (player-triggered segment retransmissions to improve video playout quality); and (iv) novel QoE investigations (adaptive point cloud streaming). We will also put the work into the context of international multimedia systems research.
Navigating Post-Quantum Blockchain: Resilient Cryptography in Quantum Threatsanupriti
In the rapidly evolving landscape of blockchain technology, the advent of quantum computing poses unprecedented challenges to traditional cryptographic methods. As quantum computing capabilities advance, the vulnerabilities of current cryptographic standards become increasingly apparent.
This presentation, "Navigating Post-Quantum Blockchain: Resilient Cryptography in Quantum Threats," explores the intersection of blockchain technology and quantum computing. It delves into the urgent need for resilient cryptographic solutions that can withstand the computational power of quantum adversaries.
Key topics covered include:
An overview of quantum computing and its implications for blockchain security.
Current cryptographic standards and their vulnerabilities in the face of quantum threats.
Emerging post-quantum cryptographic algorithms and their applicability to blockchain systems.
Case studies and real-world implications of quantum-resistant blockchain implementations.
Strategies for integrating post-quantum cryptography into existing blockchain frameworks.
Join us as we navigate the complexities of securing blockchain networks in a quantum-enabled future. Gain insights into the latest advancements and best practices for safeguarding data integrity and privacy in the era of quantum threats.
AI_dev Europe 2024 - From OpenAI to Opensource AIRaphaël Semeteys
Navigating Between Commercial Ownership and Collaborative Openness
This presentation explores the evolution of generative AI, highlighting the trajectories of various models such as GPT-4, and examining the dynamics between commercial interests and the ethics of open collaboration. We offer an in-depth analysis of the levels of openness of different language models, assessing various components and aspects, and exploring how the (de)centralization of computing power and technology could shape the future of AI research and development. Additionally, we explore concrete examples like LLaMA and its descendants, as well as other open and collaborative projects, which illustrate the diversity and creativity in the field, while navigating the complex waters of intellectual property and licensing.
Scaling Connections in PostgreSQL Postgres Bangalore(PGBLR) Meetup-2 - MydbopsMydbops
This presentation, delivered at the Postgres Bangalore (PGBLR) Meetup-2 on June 29th, 2024, dives deep into connection pooling for PostgreSQL databases. Aakash M, a PostgreSQL Tech Lead at Mydbops, explores the challenges of managing numerous connections and explains how connection pooling optimizes performance and resource utilization.
Key Takeaways:
* Understand why connection pooling is essential for high-traffic applications
* Explore various connection poolers available for PostgreSQL, including pgbouncer
* Learn the configuration options and functionalities of pgbouncer
* Discover best practices for monitoring and troubleshooting connection pooling setups
* Gain insights into real-world use cases and considerations for production environments
This presentation is ideal for:
* Database administrators (DBAs)
* Developers working with PostgreSQL
* DevOps engineers
* Anyone interested in optimizing PostgreSQL performance
Contact info@mydbops.com for PostgreSQL Managed, Consulting and Remote DBA Services
Are you interested in learning about creating an attractive website? Here it is! Take part in the challenge that will broaden your knowledge about creating cool websites! Don't miss this opportunity, only in "Redesign Challenge"!
How Netflix Builds High Performance Applications at Global ScaleScyllaDB
We all want to build applications that are blazingly fast. We also want to scale them to users all over the world. Can the two happen together? Can users in the slowest of environments also get a fast experience? Learn how we do this at Netflix: how we understand every user's needs and preferences and build high performance applications that work for every user, every time.
Transcript: Details of description part II: Describing images in practice - T...BookNet Canada
This presentation explores the practical application of image description techniques. Familiar guidelines will be demonstrated in practice, and descriptions will be developed “live”! If you have learned a lot about the theory of image description techniques but want to feel more confident putting them into practice, this is the presentation for you. There will be useful, actionable information for everyone, whether you are working with authors, colleagues, alone, or leveraging AI as a collaborator.
Link to presentation recording and slides: https://bnctechforum.ca/sessions/details-of-description-part-ii-describing-images-in-practice/
Presented by BookNet Canada on June 25, 2024, with support from the Department of Canadian Heritage.
Transcript: Details of description part II: Describing images in practice - T...
Metaverse - the attraction of new identty
1. Confidential Presented by Waheng Chang 2021 Nov
Metaverse - An attraction of new identity
Sharing in: France Macau Chamber of Commerce
Speaker: Waheng Chang
2. Presented by Waheng Chang
Content
1.About me
2.History about the industry AR/VR
A brief about the AR/VR industry, how far did it go? And
what is the Obstacle?
3. What is Metaverse
3.1 How many “Universe” is there? What is the similarity
and difference?
3.2 Metaverse may look like
4.About the ecosystem
3. 1.About me
2013-2015 Human Interaction(AR/VR)
2015-2018 ECommerce (Large Scale)
2018-2019 Fintech
2019-Present Startup (Technology)
Waheng Chang, a Macau native living in
Taiwan and the United States, has
worked in technology industry for more
than 11 years, projects and products were
selected on world class exhibition such
as CES, MWC and Computex.
9. AR Ecommerce platform is launch on 2014, feature of furniture one-click
purchase within AR sense, it was a innovative shopping behavior.
2014
10. Presented by Waheng Chang
Partnership with Google (google glass, Tango), intel,
Microsoft (hololens).
2016
11. Presented by Waheng Chang
What makes Whatsapp so popular
Internet related Innovative product, need to
break through existing(rely on ) technical
bottlenecks in order to become viral.
“Push Notification (2009 Apple
feature)” makes Whatsapp became
Viral.
Lesson from Whatsapp
13. Presented by Waheng Chang
What made VR/AR not popular (before 2018)
No one like to wear such
big plastic in everyday life,
even worse with wire.
Wireless glasses, battery
and GPU ?
Human is sensitive
about movement of
hands.
Obstacle
15. Presented by Waheng Chang
Metaverse
A Book From 1992 Predicted Mark Zuckerberg's
Eerie Vision For 'Metaverse'
In the novel, users are represented by avatars and can
interact with other human beings and software agents. A
software agent is a computer program that acts for a
user.
Written by author Neal
Stephenson and published in
1992 (source)
16. Presented by Waheng Chang
Trendy metaverse projects in 2021
Metaverse
(Facebook)
Microsoft Mesh
(Microsoft Team)
Horizon
Workrooms
(Facebook-Oculus)
Omniverse
(NVIDIA)
video
17. Introducing Microsoft Mesh. 2021/03
https://www.youtube.com/watch?v=Jd2GK0qDtRg&ab_channel=Microsoft
Microsoft Ignite with Satya Nadella
24:30-27:34
https://www.youtube.com/watch?v=d-uwSTuFKf4&ab_channel=CNETHighlights
19. Watch Nvidia's Deep Fake of CEO Jensen
Huang at GTC (Behind the Scenes) 2021/05
0:39-end
https://www.youtube.com/watch?v=f_V30ueEXE4&ab_channel=CNETHighlights
NVIDIA Omniverse #CreateYourRetroverse
Contest Teaser #2
https://www.youtube.com/watch?v=-KSOY8yfKSA&ab_channel=NVIDIAOmniverse
20. Facebook official metaverse introduction. 2021/10/29
What is it : 0:00- 2:21
AUthor Interview: 6:55-7:49
Next Quest: 7:53-9:39
https://www.youtube.com/watch?v=gElfIo6uw4g&ab_channel=CNET
21. Presented by Waheng Chang
Trendy metaverse projects in 2021
Metaverse
(Facebook)
Microsoft Mesh
(Microsoft Team)
Omniverse
(NVIDIA)
22. Metaverse
(Facebook)
Microsoft Mesh
(Microsoft Team)
Omniverse
(NVIDIA)
It is a platform, can open
your shop, or experience
lifestyle here.
It is a virtual office, base
on Team, a place for
teamwork and
knowledge transfer.
The best 3D content
creating manufactury,
a realistic virtual world.
The differences
between the 3
universe
25. Technological Elements
AR Glasses
VR Glasses
Inductive Gloves
Inductive
Armor
3D Avantor
Content
Eyes Tracking
3d Facial
Reconstruction
Gesture
Recognition
Image: Ready One Player
26. Presented by Waheng Chang
Headset - VR Glasses
Oculus Quest 2: The $299
VR headset.
link
HCT flow, $499 HTC Vive Pro 2: $799 link
28. Presented by Waheng Chang
Glove
Power Glove, Reality Labs is working on clothing that helps you
feel things in the metaverse.
2021/11/17
Source:
https://www.vox.com/recode/2021/11/17/2278
7191/facebook-meta-haptic-glove-metaverse
32. Online, We behave different
New Identity
We search for the keywords that we won’t ask,
we are brave enough to shout, when no one knows us.
And Social Media knows.
33. Presented by Waheng Chang 2021 Nov
Grand Theft Auto
similar life
In GTA, you will have your house,
groups of friends, earning virtual
currency by completing missions.
Then, spend the money to purchase
your assets, such as armor, cars,
island or luxury Fashion.
GTA San Andreas Enters The Metaverse, Via Oculus
Quest 2
https://kotaku.com/gta-san-andreas-enters-the-metaverse-via-oculus-
quest-1847957846
36. Presented by Waheng Chang
1. Nvidia Corporation
2. Microsoft Corp.
3. Roblox Corp.
4. Facebook Inc.
5. Unity Software Inc.
6. Snap, Inc.
7. Autodesk Inc.
8. Amazon Com Inc.
9. Tencent HLDGS LTD
10. Sea LTD
What companies are building the metaverse?
Sea is a consumer internet company that includes
entertainment, e-commerce and digital
financial services. Tencent Holdings is a
multinational internet company based in China.
Apple, Intel, Qualcomm, Alphabet, Coinbase,
Electronic Arts, Samsung, Adobe, Alibaba, Disney,
PayPal and Square are also in the fund.
https://www.techrepublic.com/article/metaverse-what-is-it/
38. Presented by Waheng Chang
Log of Facebook about Metaverse
1. 2014/08 Facebook acquired Oculus
2. 2016/02 Facebook brings VR 360 Video to new feed (NASA Mars Video)
3. 2016/12/28 Facebook acquired Danish eye tracking startup.
4. 2019/02 Facebook released Oculus Quest
5. 2021/10/18 Facebook to hire 10,000 in EU to work on metaverse (coming 5 years)
6. 2021/10/28 Facebook company is now Meta