The document provides an agenda for a training session on agile basics. The summary is:
The training session will cover key topics such as defining agility, comparing traditional and agile approaches, explaining the origins of agile and the agile manifesto. It will help participants understand the agile mindset and recognize the difference between doing agile and being agile. The session will also explore challenges to enabling agility and techniques for continuous improvement.
This document discusses how to introduce Agile practices into non-Agile organizations. It emphasizes that change takes time and must be an evolutionary process rather than a revolution. Key steps include starting with current practices, pursuing gradual change, respecting existing roles, and encouraging leadership at all levels. Above all, change programs must attend to people's needs to be successful. Introducing Agile requires enabling transformation through evolution not revolution, focusing on people and culture, making it a collective journey, and providing experienced coaching.
Here are the steps to view the idea generation steps:
1. Student navigates to the Imagination Portal home page.
2. Student clicks on the "Imagination Steps" link in the top menu bar.
3. Student views the steps on the displayed page.
Post-conditions: Idea generation steps are displayed.
Summary Inputs: Source: Summary Outputs: Destination:
- Imagination Portal home page - User's web browser
- "Imagination Steps" link
The student is able to view the idea generation steps by navigating from the home page to the dedicated steps page.
Can We Do Agile? Barriers to Agile AdoptionTechWell
“Can we do agile?” is a question often asked by individuals enviously looking at the impressive results reported by other organizations that adopted agile practices. What they are usually concerned about are the commonly perceived barriers to agile adoption: large scale, legacy architecture and tools; and demanding governance and compliance practices. Yet, despite these perceived barriers, many organizations with these challenges do agile. Others wonder why, after all their training and shiny new tools, they can’t do agile. What they’re not seeing are the real barriers to agile adoption—the social barriers that impede fast decision cycles. Steve Adolph introduces a fast decision cycle model, explains why social factors are the dominant determinant of agile success, and provides a configuration guide to help participants identify and evaluate these social impediments. Using a case study of a “high ceremony” organization, you and Steve work together to find ways to resolve impediments to doing agile.
Bimodal IT: Shortcut to Innovation or Path to Dysfunction?dev2ops
Damon Edwards (DTO Solutions) presentation at Pink16 in Las Vegas on February 16, 2016.
Key takeaway: "Bimodal IT describes the problem, not the solution"
The Mindset of Managing Uncertainty: The Key to Agile SuccessTechWell
The speed of global change and the advancement of technology will continue to increase the uncertainty in our work. Those with an Agile Mindset can manage uncertainty through continuous value-based discovery; those with a Fixed Mindset try to “freeze” things early to decrease uncertainty. Unfortunately, many people never switch their mindset and are doing agile while not being agile. Ahmed Sidky explains that your mindset is at the heart of your day-to-day challenges as you try to manage uncertainty more effectively. He describes how mindset impacts not only the way people think but also how people use agile practices including iterations and estimation. Whether you are just starting your journey to agile or have been doing agile but feel that you are missing some of the underlying theories and concepts behind the practices, this session is for you. Come and examine your mindset for a more productive agile journey.
This document provides an overview of a two-day PMI-ACP exam prep course. It outlines the course agenda, including introductions, an overview of the PMI-ACP exam requirements, and references. The exam requirements section specifies the experience and training needed to sit for the PMI-ACP exam, including 2000 hours of general project experience, 1500 hours of agile experience, and 21 hours of agile training. The document also notes that the exam will test knowledge of agile fundamentals and tools/techniques.
This one day course covers fundamentals of agile. The course will explore the origins and history of agile, understand the agile mindset, and learn techniques for planning, estimation, tracking progress, and adapting processes. The instructor has over 15 years of experience in areas like business analysis, project management, agile coaching, and is certified in several agile frameworks. The course will help participants apply agile beyond software development and establish an agile mindset focused on continuous learning, feedback, and improvement.
What Product Managers Need to Know About Agile Development with ScrumLaura Klemme
Agile development is more talked about than well understood. Product managers are often operating within a system that assumes a traditional waterfall approach to product development where product specifications can be nailed down early on in the product development process. Making agile development work requires educating managers so they will value fast development and the virtues of learning quickly from user interface testing, early test users and initial purchasers. Attracting the best developers requires having development processes that are considered state of the art by the best candidates. Laura will discuss being an employer of choice, using the best in agile and scrum to attract and motivate employees. Transitioning from waterfall to agile is a potentially difficult process and requires planning and knowledge. An often misunderstood aspect of the transition to agile is redefinition of the roles of product owner, product developer, product marketing and scrum master, along with their interactions with the rest of the development team and internal stakeholders. A clear understanding of best practices is likely to increase the probability of product development completion on time and on budget and increase the likelihood that products developed meet key user needs.
This document provides an introduction and overview to a guide on Integrated Project Delivery (IPD). It describes the purpose of the guide as helping project leaders understand what is required to successfully implement IPD. The guide is based on input from industry experts and aims to provide practical guidance through a chronological organization. It addresses questions that may arise at different stages of a project using IPD and touches on key concepts like lean principles, target value design, and building information modeling.
Agile vs Waterfall: May the 4th Be With You in the Great DebateAggregage
In this discussion, PMO Joe will challenge your thinking and perhaps bring you to the conclusion that the debate doesn’t exist. He will discuss the pros and cons of each approach and examine if one is superior to the other.
The Four Main Values Of The Agile Methodologies In...Erin Moore
The document discusses transitioning a business to use the Scrum agile methodology for software development projects. It notes that client organizations are increasingly looking to agile methods like Scrum to minimize risks. Scrum is an iterative development process where new working versions are released at the end of each "sprint." It enables daily face-to-face communication among cross-functional team members. The document will provide an outline of the Scrum methodology and how it facilitates communication and collaboration.
A Practical Approach to Agile Adoption - Case Studies from Egypt by Amr Noama...Agile ME
Agile Adoption is a big organization transition project. A big bang approach to Agile Adoption involves real risks and may lead to failure. Instead, small, continuous, and valuable improvements are more viable for most organizations. In this interactive session, we will start with an overview of the Agile mindset, values and principles, and will highlight the major differences between Agile and traditional approaches to managing software projects. Then, we will explain our approach for adopting agile which is incremental and iterative in nature. Finally, we will present some case studies and will share some interesting observations and conclusions collected through working with more than 40 companies during the last 6 years.
Scaling agile in organisations is not a trivial thing. It is not only about process but also about leadership and organisational culture. I share 3 laws and 10 patterns that have found helpful.
The Secret, Yet Obvious, Ingredient to Sustainable AgilityAhmed Sidky
This was a presentation I gave at Ciklum in Kiev, Ukraine and at ScrumTrek in Moscow, Russia. The presentation discuss the notion of Agile and agility and then talks about what people should do to have sustainable agile. They key to sustainable agile is education. By educated, and changing the mindset of everyone in the company, then you will have sustainable agility. However, if you just focus on strategy, structure, and processes, but don't change the mindset and culture and habits of people it will not be sustainable. The presentation introduces the learning roadmap developed by the International Consortium for Agile (ICAgile) as a path organizations should pursue to engage their people in a common educational journey about agile and agility not Scrum or any particular process.
The International Consortium for Agile (ICAgile) accredits training organizations, corporations, academic institutes and government entities, thereby providing their members with over 20 knowledge-based and competency-based certifications to pursue, based on the ICAgile Learning Roadmap created by experts from around the world.
ICAgile is the only certification and accreditation body to offer knowledge-based and competency-based certifications in every discipline needed to sustain agility in an organization. ICAgile has engaged over 40 International Agile gurus and experts to create the most comprehensive agile learning roadmap.
ICAgile's Learning Roadmap is intentionally designed to focus on the education of agile not on any particular flavor or methodology of agile to ensure that every organization, can utilize the educational roadmap as it matures and customizes it agile processes and practices. ICAgile’s Learning Roadmap includes over 20 different certifications covering the disciplines of Agile Executive Leadership, Agile Coaching and Facilitation, Agile Enterprise Coaching, Agile Project Management and Governance, Agile Value Management and Business Analysis, Agile Software Design and Programming, and Agile Testing.
An illustration-filled deck of slides, light on text, to aid a talk about the origin & overview of Agile & Lean in new product development, including comparison between waterfall and iterative empirical process, and also offering room to caution about the important differences between lean manufacturing and lean product development.
Agile Project Management explained and examined from several angles. Agile Software Development delivers better results when it is managed in an agile way.
This chapter discusses the importance of taking a systems view of project management and understanding how projects fit within the larger organizational context. It describes the four frames used to understand organizations, including structural, human resources, political, and symbolic frames. Organizational culture and structure can have significant impacts on projects. The chapter also covers project life cycles and phases, and notes that IT projects have some unique attributes compared to other types of projects.
First debrief of the Outcomes of the Owasp Summit 2017 (with keynote slides and photos)
Full details at https://owaspsummit.org/
Outcomes at https://owaspsummit.org/Outcomes/
The document discusses best practices in project management based on research. It defines best practices and summarizes research on how improving project management maturity can boost organizational performance. Specific best practices mentioned include establishing internal project management communities, standardizing key project processes, and ensuring projects are aligned with organizational strategy. Case studies are provided of organizations successfully implementing best practices.
Open Source Software Governance Guide: Developing a Matrix of Leading Questio...Javier Canovas
Slides of the presentation for the panel "Applying the principles of knowledge commons governance in practical frameworks for community-driven stewardship of digital resources" at Knowledge Commons Conference 2021
This document provides an overview of agile methodology. It begins with an introduction to the author and their background. It then discusses what agile is, the history and development of agile practices, the 12 principles of the agile manifesto, advantages and disadvantages of agile, how agile addresses software requirements, and common agile methodologies like Scrum, Kanban, and Extreme Programming that are used to implement agile. The document aims to explain agile in simple terms and provide context around its origins and framework.
Out of the silos and into the farm (NEPHP 2014)Marli Mesibov
The document discusses collaboration and its importance for successful projects. It advocates adopting an agile methodology over traditional waterfall approaches to promote collaboration between teams. The key aspects of agile methodology are frequent delivery of working software, business and development working together daily, and an ability to adapt to changing requirements. For collaboration to succeed, the document emphasizes keeping focused on the end goal, setting expectations between teams, and being willing to admit what you don't know.
Similar to Agile Basics Slides PMIBC - Feb 2015 (20)
Agile Indicators: Start with Questions!sparkagility
This document discusses using metrics and indicators in Agile development. It advocates starting with questions rather than jumping straight to metrics. Good indicators help answer questions about whether a team is going in the right direction, how soon they will get there, and how fast they can adjust. The document provides examples of learner-focused questions versus judger-focused questions and emphasizes the importance of curiosity.
Think of a time when you learned a new skill, overcame a challenge, or embarked on a new journey. Looking back, what helped you to just keep going? If I were to guess, you might have thought of words like drive, persistence or tenacity and that might be the case. There's another word to add here: mindset or an agile mindset.
Growing an agile mindset is something that happens over time. Individuals and teams experience it often. In this presentation, we will go over the agile mindset, why growing an agile mindset is essential and explore several ways that could help in growing an agile mindset.
The document discusses 3 essential coaching skills for project leaders: acknowledge, ask good questions, and listen deeply. It defines each skill and provides examples. For acknowledging, it suggests acknowledging the person and situation. For asking questions, it recommends open-ended questions. For listening deeply, it explains different listening modes like listening to understand versus replying. The document encourages practicing these skills to improve conversations and interactions with others.
The document discusses values related to agile communities and practices. It mentions values like curiosity, connection, conversation, compassion, courage, gratitude, playfulness, humor, individuals, interactions, working software, progress, people, conversations, responding to change, resilience, dialogue, collaboration, relationships, and learning. It defines "agile" as marked by ready ability to move with quick easy grace or having a quick resourceful and adaptable character. It asks what value the reader wants to honor that day.
This document outlines a session on mob programming for learning. The session will include a 20 minute lightening talk and presentation, followed by two rounds of mob programming exercises with 4 minute plays and 1 minute debriefs each. It will conclude with a 10 minute debrief and 5 minutes of Q&A. The document discusses how mob programming can help organizations accelerate learning without budget by sharing skills, and explores questions around identifying current skills and introducing mob programming.
Goals driven delivery with impact mapping pmi-march2019sparkagility
This document introduces Impact Mapping, which is a structured visualization technique to map out goals, impacted actors, desired impacts, and necessary deliverables. It explains that Impact Maps answer the questions of "why, who, how and what". Examples of Impact Maps are provided on increasing university talk attendance. The document recommends introducing Impact Mapping to teams by conducting a lunch and learn session to brainstorm its application or using it to connect goals to a current project.
Kicking Off Your First Agile Project @PMIWDC sparkagility
The document discusses kicking off an agile project. It covers identifying elements of agile chartering such as product vision, project mission, core team formation and working agreements. Essential agile practices like backlogs, user stories, sprints, daily stand-ups and retrospectives are introduced. Retrospectives are highlighted as a critical practice for teams to continuously inspect and adapt their processes to uncover better ways of working. The goal of retrospectives is to reflect on what can be improved to become a more effective team.
The document announces a session on mob programming led by Salah Elleithy and Ganesh Murugan. The session will include a 15 minute lightening talk, four 5 minute rounds of mob programming with 1 minute debriefs between each round, and a 5 minute Q&A. The session will explore what mob programming is, how to find skills within an organization, how to introduce mob programming to accelerate learning, and how mob programming can help address challenges of having limited time and budget for learning while needing to deliver quickly and develop new skills.
This document discusses concepts related to organizational agility through a series of tweets and quotes from various sources. It explores definitions of agility, the key ingredients to enabling agility, agile mindsets, principles of agile and DevOps practices like continuous delivery. Overall it provides an overview of the essential elements needed to build an agile organization, including a focus on customers, collaboration, learning and adapting to change.
The document discusses three keys to self-direction and leadership: intention, awareness, and confrontation. Intention involves wanting something and believing it is achievable. Awareness refers to being present and mindful. Confrontation means facing realities to grow and learn the truth. The document provides tips for developing each key, such as setting goals, practicing mindfulness, and examining biases. Leaders take responsibility and mobilize resources to address problems or opportunities. Self-efficacy also influences leadership, as people with high self-efficacy view challenges as opportunities.
Government PO What to expect when they are expectingsparkagility
The document discusses the product owner role in an agile context, particularly for government organizations. It describes the traditional product owner responsibilities of managing the product backlog. However, it notes that the role may need to evolve for government settings, where a "value team" approach with multiple stakeholders facilitating decision making could be more effective than a single product owner. The document explores how organizational structures and value team configurations may need to adapt for government agencies.
Agile2015 - Our Business Pipeline is Brokensparkagility
The document discusses issues with business delivery pipelines and proposes solutions. It notes that pipelines are often broken, with requests coming from many sources and long chains leading to lost information. Common pitfalls include multiple input queues pushing decisions to development and top executives bypassing processes. The document recommends agreeing on a single input process, deciding priorities before development, and collaborating across handoffs with techniques like "three amigos". Explicitly mapping the pipeline and removing bottlenecks can help improve business delivery.
The document discusses organizational change in an agile world. It provides perspectives on managing resistance to change by understanding the reasons for reactions to change. It also outlines approaches for executing change, including establishing a vision and direction, building skills and incentives, creating plans and tracking progress, and using improvement approaches like the Toyota Kata.
The Data Greenhouse DevOps Measurement at Scalesparkagility
This document summarizes a presentation on developing a "Data Greenhouse" to integrate measurement into DevOps programs. The presentation covers:
- Why program leaders often miss targets for data collection due to issues like unstructured data and lack of integration
- Generating leadership interest in unknowns by communicating initial data findings and insights
- Whether measurement efforts should be their own initiative given barriers to improvement
- Signs that measurement is paying off such as teams independently problem-solving and requesting data
- Next steps like partnering with teams on analysis and an improved measurement platform
ReadyforAgile Webinar hosted by ICAgilesparkagility
The document discusses assessing organizational agility. It begins by noting the importance of starting an agility assessment by understanding where the organization currently stands and where it wants to go. It then outlines a 5-step systematic approach to agility assessment: 1) define purpose and outcomes, 2) identify participants and demographics, 3) define indicators, 4) gather data, and 5) share insights. Key insights involve identifying characteristics that enable or sustain agility, such as overcommitment, trust between silos, and mindset of value-driven delivery. Role-specific responses help identify opportunities like low trust between departments.
The document discusses the importance of learning, reading books, and building connections with others. It emphasizes that one must care about making positive changes, and that learning is an ongoing process of learning, experimenting, teaching, and examining through building relationships and engaging with a community. The last lines encourage learning to apply knowledge quickly through an agile approach.
The document provides guidance on using a 4Cs training map approach to design effective training sessions that incorporate accelerated learning principles. It outlines the 4Cs - Connections, Concepts, Concrete Practice, and Conclusions - as an instructional design tool to show learners where the instruction is going and get them there together through multisensory activities. Examples of learner activities are provided for each C, like graphic organizers, teach-backs, and action planning. The goal is to actively engage learners through movement, images, writing and different approaches rather than passive activities like long lectures.
This document discusses how to design productive meetings. It provides tips for meeting facilitators on identifying the right participants, setting ground rules, creating an agenda with clear objectives and outcomes, tracking action items, following up after meetings, and ensuring participation from all attendees. The goal is to avoid unnecessary meetings and maximize productivity by focusing discussions and following through on agreed upon next steps.
The 3 key ingredients to enabling agility are:
1. Understanding why agility is needed and assessing readiness for change.
2. Developing a learning agile mindset through understanding stages of learning and agile values and principles.
3. Practicing agility through adopting an agile framework, using common language, and leading by example.
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Disclaimer
3
4. 15years
Managing Partner
Enabling organizational agility and
enhancing team capabilities
salah@sparkagility.com 410.262.5550@selleithy
Agile Coach & Learning
Facilitator
Certified Trainer in
Training from the
Back of the Room
Masters in Info systems
and financial management
4
5. ! To discover what makes agility an
essential ingredient not only to
survive but to thrive.
! Understand the agile mindset.
! Recognize the difference between
doing agile and being agile.
Learning Objectives
5
7. • As a participant:
– I will do my best to be on time so that I don’t miss any portion of the
session
– I will be present physically and mentally so that I can retain more of what
is covered
– I will do my best to maintain my focus on learning and participate so that I
can get the most out of the session
– I will respect all participants thoughts and opinions so that I can benefit
from others’ experience
Pledge of Learning
Uses that apply to different initiatives are: Ground Rules, Working
agreements, Training Alliance and Team Charter.
7
8. Learning Backlog
Warm up
activities for
the group
Speed introduction
Defining
Agility,
Traditional vs.
Agile approach
Explain the origins
of Agile & the Agile
manifesto (values
and principles)
Challenges to
enabling Agility
Stages of
Learning
Understand the
Agile Mindset
Developing soft
skills and
understanding
communication
barriers
Agile
methodologies
(frameworks)
and practices
Value-driven
Delivery
Tracking
Progress
Scrum in
brief
Self-organizing
teams (It’s not
what you think)
Collaboration
Techniques
Continuous
Improvement
Retrospectives
8
10. Agility is the ability to both create and
respond to change in order to profit
in a turbulent business environment.
- Jim Highsmith
10
11. is
Agility is the flexibility to navigate the constraints of your
project to get the most VALUE as quickly as possible.
- Ahmed Sidky
(aka Dr. Agile)
11
21. Source: Standish Group CHAOS Manifesto 2013
Success Factors
1994 2011 2012 - 2013
1 User Involvement Executive management
support
2 Executive Management Support Executive management
support
User Involvement
3 Clear Statement of Requirements Clear business
objectives
Optimization
4 Proper Planning Emotional maturity Skilled resources
5 Realistic Expectations Optimization Project management
expertise
6 Smaller Project Milestones Agile process Agile Process
7 Competent Staff Project management
expertise
Clear Business
Objectives
8 Ownership Skilled resources Emotional Maturity
9 Clear Vision & Objectives Execution Execution
10 Hard-working, Focused staff Tools & Infrastructure Tools & Infrastructure
22
22. Domain
Experts /
Subject Matter
Experts
Users /
Customers
Governance
Business Stakeholders
Project Managers
IT
Credit: Dr. Ahmed Sidky
Analysts Developers Testers
“Pre-Agile” Organizational Structure
" Coordinate work across
different groups.
" Monitor progress and
identify risks.
" Report project status to
sponsors and stakeholders.
" Implement strategies to
avoid project failure.
23
23. Domain Experts /
Subject Matter
Experts
Users /
Customers
Governance
Business Stakeholders
Project Managers
IT
Credit: Dr. Ahmed Sidky
Analysts Developers Testers
“Pre-Agile” Project Team (The Matrix)
" Coordinate work across
different groups.
" Monitor team progress and
identify risks
" Report project status to
sponsors and stakeholders.
" Implement strategies to
avoid project failure.
24
24. Meet the ‘Agile Project Team’
Credit: Dr. Ahmed Sidky
Stakeholders IT
The Value Team
Value Facilitator
[Product Owner -
SCRUM]
Domain Experts
The Delivery Team
Governance
Delivery Facilitator
[Scrum Master -
SCRUM]
Users/Customers
TestersDevelopersAnalysts
25
25. Facilitation is the art of leading people through
processes toward agreed-upon outcomes in a
manner that encourages participation,
ownership and creativity of all involved.
- The Grove Consultants International
Effective facilitation skills are critical to help the team
have effective and collaborative meetings.
Credit:
Dr.
Ahmed
Sidky
Team Facilitators
26
27. 28
1930
Walter Shewhart,
a quality expert at
Bell Labs who
proposed
a series of short
“plan-do-study-
act” (PDSA)
cycles for quality
improvement.
Quality guru W.
Edwards
Deming began
vigorously
promoting PDSA.
Source: Larmen & Basili. Iterative and Incremental Development. A brief History
1960
NASA’s Project
Mercury applied
IID in Software
and ran with
very short half-
day iterations
that were time-
boxed.
Winston Royce,
wrote an article
called ‘Managing
the Development
of Large
Software
Systems’ on what
would become
known as the
waterfall model.
1970
1972
TRW applied IID in a
major project – the
$100 million TRW/
Army Site Defense
software project for
balistic missile
defense.
Barry Boehm, the
originator of the IID
spiral model in the
mid-1980s, was chief
scientist at TRW.
mid-1970
Light Airborne
Multipurpose
System, part of the
US Navy’s
helicopter-to-ship
weapon system used
IID. A four year 200-
person-year effort
involving millions of
lines of code, LAMPS
was incrementally
delivered in 45 time-
boxed iterations (one
month per iteration).
1976
Tom Gilb, published
Software metrics
coining the term, in
which he addressed
his IID practice-
evolutionary project
management-and
introduced the terms
“evolution” and
“evolutionary” to the
process lexicon.
1984
System Development
Corp. project build an
air defense system in
1977 and finished in
1980 using
incremental
development.
1985
Barry Boehm,
published “A Spiral
Model of Software
Development and
Enhancement”.
1986
Fredrick Brooks,
a prominent
software
engineering
thought leader
published the
classic, “No Silver
Bullet” extolling
the advantages of
IID.
1990s
Ken Schwaber and
Jeff Sutherland,
started applying what
would become known
as the Scrum method.
The method took
inspiration from a
Japanese IID
approach used for
non-software products
at Honda, Canon, and
Fujitsu in the 1980s ;
from Sashimi (“slices”
or iterations) and from
a version of Scrum
described in 1986.
2001
In February 2001, a group
of 17 process experts-
representing DSDM, XP,
Scrum, FDD and others-
interested in promoting
modern, simple IID
methods and principles
met in Utah to discuss
common ground. From this
meeting came the Agile
Alliance and the now
popular catch phrase “agile
methods”, all of which
apply IID
1996
Kent Beck joined
Chrysler C3 payroll
project. It was in this
context that the full set
of XP practices
matured, with some
collaboration by Ron
Jefferies and
inspiration from earlier
1980s work with Ward
Cunningham.
2010
Alistair Cockburn
wrote, The Oath of
non allegiance, I
promise not to
exclude from
consideration any
idea based on its
source, but to
consider ideas
across schools
and heritages in
order to find the
ones that best suit
the current
situation.
Beyond Agile
28. Source: Dr. Winston W. Royce
“I believe in this concept,
but the implementation
described above is risky
and invites failure.”
29
29. Source:
Managing
the
development
of
large
SoIware
System,
Dr.
Winston
W.
Royce
hNp://www.cs.umd.edu/class/spring2003/cmsc838p/Process/waterfall.pdf
“Hopefully, the iterative
interaction between the
various phases is confined
to successive steps.”
30
30. Individuals and interactions
Working software
Customer collaboration
Responding to change
Processes and tools
Comprehensive documentation
Contract negotiation
Following a plan
We are uncovering better ways of developing software by doing it and helping others do
it. Through this work we have come to value:
Agile Manifesto
That is, while there is value in the items on the right, we value the items on the left more.
31. Timebox: 2 minutes
Individuals
and
interactions
Process and
tools
Responding
to Change
Following a plan
Working
software
Comprehensive
documentation
Customer
collaboration
Contract
negotiation
Exercise: Where do you fall?
32
32. Agile Principles
33
Source: agilemanifesto.org
1. Our highest priority
is to satisfy the
customer through early
and continuous
delivery of valuable
software.
5. Build projects
around motivated
individuals. Give them
the environment and
support they need,
and trust them to get
the job done.
2. Welcome changing
requirements, even late
in development. Agile
processes harness
change for the
customer’s competitive
advantage.
6. The most efficient and
effective method of
conveying information to
and within a
development team is
face-to-face
conversation.
3. Deliver working
software frequently,
from a couple of weeks
to a couple of months,
with a preference to
the shorter timescale.
4. Business people and
developers work
together throughout
the project.
33. Agile Principles
34
Source: agilemanifesto.org
10. Simplicity--the art
of maximizing the
amount of work not
done--is essential.
11. The best
architectures,
requirements, and
designs emerge from
self-organizing teams.
12. At regular intervals,
the team reflects on how
to become more
effective, then tunes
and adjusts its
behavior accordingly.
9. Continuous
attention to technical
excellence and good
design enhances agility.
7. Working software
is the primary measure
of progress.
8. Agile processes
promote sustainable
development. The
sponsors, developers,
and users should be able
to maintain a constant
pace indefinitely.
34. Declaration of Interdependence (DOI)
Source: pmdoi.org
35
We are a community of project leaders that are highly successful at delivering results.
To achieve these results:
We increase return on
investment by making
continuous flow of
value our focus.
We deliver reliable
results by engaging
customers in frequent
interactions and
shared ownership.
We expect uncertainty
and manage for it
through iterations,
anticipation, and
adaptation.
We unleash creativity
and innovation by
recognizing that
individuals are the
ultimate source of value,
and creating an
environment where they
can make a difference.
We boost performance
through group
accountability for results
and share responsibility
for team effectiveness.
We improve
effectiveness and
reliability through
situationally specific
strategies, processes
and practices.
35
39. Define desired outcomes
(What are we trying to accomplish? And how
do we know when we are there?)
Measure results
(Collect data at regular intervals and make it
transparent and visible)
Adjust the process
(Based on data and feedback from
teams)
Unwillingness to adjust the process
40
40. Underestimating the magnitude of change
Guide
(Teach, Facilitate,
Mentor, Coach)
Example
(Frameworks/
Practices)
Relationships
(Structure / Incentives)
Establishing a
framework based
on the company’s
context with a set of
practices that align
with the company
environment.
Evaluating current
structure and
incentives to
support the desired
outcomes.
Understanding
the situational
leadership.
Leadership Process
People
41
43. Stages of Learning
SHU (Follow the Rule “Obey”)
• Follow the rules
exactly without
modifications.
• May not
necessarily
understand the
intent behind the
rules.
44
44. Stages of Learning
HA (Break the Rule “Detach”)
• Know more
techniques and
can shift between
them.
• Have some
understanding of
the intent behind
the rules.
45
45. Stages of Learning
RI (Be the Rule “Separate”)
• Know the
techniques and
apply them
unconsciously.
• Understand the
intent behind the
rules and what
impact if modified
or eliminated.
46
47. Characteristic Fixed Growth
Avoid Failure ☐
☐
Continuous Learning ☐
☐
Exert effort to learn ☐
☐
Embrace challenges ☐
☐
Ask for feedback ☐
☐
Criticism is personal ☐
☐
Look smart ☐
☐
Stick to what I know ☐
☐
Not afraid to fail ☐
☐
Criticism is about capabilities ☐
☐
Failure means lack of talent ☐
☐
Ability
Growth vs. Fixed Mindset
48
48. Characteristic Fixed Growth
Avoid Failure #
☐
Continuous Learning ☐
#
Exert effort to learn ☐
#
Embrace challenges ☐
#
Ask for feedback ☐
#
Criticism is personal #
☐
Look smart #
☐
Stick to what I know #
☐
Not afraid to fail ☐
#
Criticism is about capabilities ☐
#
Failure means lack of talent #
☐
Ability
Inherent and static Can grow
Growth vs. Fixed Mindset
49
49. “Are you sure you can do this,
maybe I don’t have the talent.”
“What if I fail – I’ll be a failure.”
“If I don’t try, I can protect myself
and keep my dignity.”
“This would have been a snap if I
really had talent.”
“It’s not my fault. It was something
or someone else’s fault.”
“I’m not sure I can do it now but I think I
can learn to with time and effort.”
“Most successful people had failures along
the way.”
“If I don’t try, I automatically fail. Where’s
the dignity in that?”
“That is so wrong. Basketball wasn’t easy
for Michael Jordan and science wasn’t
easy for Thomas Edison. They had a
passion and put in tons of effort.”
“If you don’t take responsibility, you can’t
fix it. My advise is to listen – however
painful it is – and learn whatever you
can.”
How can we PROMOTE?
Exercise: What’s driving this behavior?
Timebox: 3 minutes
How can we CHANGE?
50
51. A mindset is an established
set of habits and
attitudes about how we
accomplish work.
Agile is a MINDSET
52
52. Established through
4 VALUES
Guided by
12 PRINCIPLES
SCRUM
Daily meetings
Kanban Board
Definition of Done
Three Questions
Iterations
Story Mapping
Retrospectives
User Stories
Burndown chart
Backlog
Unit tests
Acceptance tests
Definition of Ready
Being Agile
Doing Agile
MINDSET
Practices
and
Techniques
Values and
Principles
The How?
The What?
eXtreme
Programming
Your Agile
Process
Credit: Dr. Ahmed Sidky
The BIG Picture
Manifested through many different
PRACTICES
53
55. Individuals and interactions
Working software
Customer collaboration
Responding to change
Processes and tools
Comprehensive documentation
Contract negotiation
Following a plan
We are uncovering better ways of developing software by doing it and helping others do
it. Through this work we have come to value:
Agile Manifesto
That is, while there is value in the items on the right, we value the items on the left more.
57. ! Identify the top 5 soft skills
that are most important to
the success of your team
! Prioritize them from most
important to least important
! Define 2 action items to
improve the identified skills
Exercise: Soft Skills
Timebox: 3 minutes 58
58. Responsibility
Source: Peter Bregman. https://www.youtube.com/watch?v=CuPfbTAVBP4#t=15
OwnershipCommitment
Trust
Morale
Community
Attitude
Courage
Soft Skills
Servant Leadership
Collaboration
59
59. Exercise: Communication Barriers
! Identify a list of
the most
common
communication
barriers
! With your table
group, prioritize
the list from high
to low
Timebox: 3 minutes 60
60. The Art of Listening
Level 1:
Ignoring
(Not really
listening at all)
Level 2:
Pretending
(Yeah, uh-
huh, right)
Level 3:
Selective
Listening
(Hearing only
parts)
Level 4:
Attentive
Listening
(Focusing
and paying
attention to
the words)
Source: The 7 habits of highly effective people by Stephen Covey
Level 5:
Empathic
Listening
(Understand
the other
person’s
paradigm and
how they feel)
61
61. We evaluate:
we agree or
disagree
We probe:
ask questions
from our own
frame of
reference
We advise:
give counsel
based on our
experience
We interpret:
try to figure people
out, explain their
motives, based on
our own paradigm
Barriers to Listening
Source: The 7 habits of highly effective people by Stephen Covey
62
64. Source:
Guide
to
Agile
PracSces.
Agile
Alliance,hNp://guide.agilealliance.org/subway.html
Frameworks and Practices
65
65. • Project charter
• Team charter
• Backlog
• User Stories
• Definition of Ready
• Story Mapping
• Kanban Board
• Daily Stand-ups
• Three questions
• Definition of Done
• Facilitation
• Timebox
• Iterations
Exercise: Define your Practices
Agile Practices (Non-Technical) Your Practices
66
68. Need
Work
Need
Work
Need
Work
Need
Work
The goal is to Learn (“Deliver Value”).
Value-driven Delivery
69
69. Plan-driven Delivery vs. Value-driven Delivery
Value
Time
Plan-driven delivery
Value-driven delivery
Time is up
There is value that
can be delivered to
the customer.
There is no value to
be delivered to the
customer.
72
70. When can
we deliver
the product?
Building a bit at a time “Incrementing”
We build to finish
Build a rough version, validates it, bit at a time “Iterating”
We build to learn
Throughout
Where do
we deliver
value
faster?
Where does
the
maximum
value
happen?
Source: Jeff Patton
Here
Incremental vs. Iterative
Where does the maximum learning happen?
73
71. Slicing value
Vision
Desired
Outcomes
Product Backlog
Feature 1
Feature 1
Feature 1
Feature 1
Feature 1
Feature 1
Feature 1
has to satisfy
who has
pay
Goals and Needs
User Story 1
Iteration Backlog
User Story 4 User Story 5 User Story 6
User Story 3User Story 2
to buyrealized by
broken into
74
72. All we doing is looking at
the time line, from the
moment the customer
gives us an order to
the point when we
collect the cash. And
we are reducing the
time line by reducing
the non-value adding
wastes. –Taiichi Ohno. Father of TPS
Receiving Value
Idea
Usage
75
73. Waste
In Manufacturing In Knowledge work
In-Process Inventory Partially Done Work
Extra Processing Extra Processes
Overproduction Extra Features
Transportation Handoffs
Waiting Delays
Motion Task Switching
Defects Defects (Errors)
Source: 7 wastes in software. Mary and Tom Poppendieck
76
75. M
Minimally Marketable Features (MMF)
S
C
W
BusinessValue
High
Low
To Do Doing Done
Minimally Marketable Features (MMF)
MUST HAVE
Bells and whistles
NICE TO HAVE
78
76. • Pair up and share a few
facts that you have
learned about agile so
far
• Take notes to share
what you discussed with
another team member
who is not here today
Exercise: Quick Review
Timebox: 3 minutes 79
78. # How are we doing?
(Project, team and
process health)
# What’s preventing us
from making progress?
# What’s our planned vs.
estimated pace?
Agile Metrics
81
81. Agility Enablers
• Assess agility enablers
• Provides indicators on how the organization are
following their own practices
Source:
ReadyforAgile
100
80
60
40
20
0
86
86. Agile Principles
# Agile Principle #5: Build
projects around motivated
individuals. Give them the
environment and support they
need, and trust them to get the
job done.
# Agile Principle #11: The
best architecture,
requirements, and designs
emerge from self-organizing
teams.
Source: agilemanifesto.org/principles.html
91
87. Daniel Pink in his book ‘Drive: the
surprising truth about what
motivates us’ explains that we
are motivated by 3 simple
things:
– Autonomy (wanting to direct our
own lives)
– Mastery (wanting to be good at
something)
– Purpose (wanting to make a
difference)
What motivates us?
Source: youtube.com/watch?v=u6XAPnuFjJc
92
88. Self-organizing teams
Creating a self-organizing
team entails:
# Getting the right people
# Articulating the product
vision, boundaries and
team roles
# Encouraging collaboration
# Insisting on accountability
# Fostering self-discipline
# Steering rather than
control
Source: Jim Highsmith
93
89. Roles
Generalist Specialist Generalizing Specialist
Pro: Has one or more
technical specialties
(Java, Project
Management, Business
analysis)
Con: Lack of
knowledge in a specific
area may create an
impediment
Pro: Has a deep
knowledge in one
domain area
Con: True specialists
may create bottlenecks
by focusing too much
on their area and
missing the bigger
picture
Pro: has a dispersed
knowledge over a wide
array of areas
Con: May not be able
to help the team in a
specific area
Where does Agile teams fall?
94
90. # Think of how you
would use agile in
your current role
# Pair up with
someone and
discuss
How would Agile benefit you?
Timebox: 3 minutes 95
92. Collaborate: to work
together especially in some
literacy, artistic or scientific
undertaking [1]; to work
jointly with others or
together especially in an
intellectual endeavor. [2]
[1] Webster’s New World Dictionary of the American Language
[2] Merriam Webster Online Dictionary
Collaboration
Source: Jean Tabaka. Collaboration Explained
97
94. Source: Christopher Avery. The Responsibility Process
Owning your ability
and power to create,
choose and attract
Doing what you have
to instead of what you
want to
Laying blame onto
oneself (often felt as
guilt)
Using excuses for
things being the way
they are
Holding others at
fault for causing
something
Giving up to avoid
the pain of Shame
and Obligation
Giving up to avoid
the pain of Shame
and Obligation
99
95. # Pick a number between
10 and 20
# Come up with <X>
characteristics of a high
performing team
Exercise: Characteristics of High Performing Teams
Timebox: 3 minutes 100
96. # What are the most
important values to us
as individuals and as a
team?
# What do we need to do
to succeed as a team?
# How do we want to
resolve conflicts?
# How do we create a
safe space for
everyone?
Working Agreement
101
97. 1. Why would people show up
to the meeting? (Purpose)
2. How will we run our
meeting? (Process)
3. What are the desired
outcomes of the meeting?
(Outcomes)
4. What are the action items
and who own them?
(Action items)
5. When do we reconvene for
follow up? (Follow
through)
Structured Meetings
102
98. ! If you were on a team,
what would the
working agreement
look like?
! Write it down on the
flip chart
Exercise: What’s your team working agreement?
Timebox: 3 minutes 103
99. Continuous
Improvement
The illiterate of the 21st century will not be those who cannot read and write, but
those who cannot learn, unlearn and relearn.
–Alvin Toffler
104
100. Recognize an
opportunity and
plan a change
Plan-Do-Check-Act
Test the change.
Carry out a small
scale study
The Deming Cycle
Source: ASQ.org
Take action based on
what you’ve learned
in the study
Review the test,
analyze the results
and identify what
you’ve learned
105
101. Agile Principle # 12: At regular intervals, the team
reflects on how to become more effective, then tunes
and adjusts its behavior accordingly.
Image credit: growingagile.co.za
Inspect
and
Adapt
106
102. Adapting over Conforming
! Delivering great products
requires exploration, not
tracking against a plan.
! Have the courage to explore
into the unknown and the
humility to recognize mistakes
and adapt to the situation.
Source: Jim Highsmith
107
104. When:
At regular
intervals
(Usually at the
end of each
sprint)
Retrospectives
Who:
The team
Why:
Reflect on how to
become more effective,
then tune and adjusts
its behavior
accordingly
Regardless of what we discover, we understand and truly believe that
everyone did the best job they could, given what they knew at the
time, their skills and abilities, the resources available, and the
situation at hand.
- Retrospective Prime Directive. Norm Kerth
109
105. Conducting a Retro
• Establish purpose/focus of the retrospective.
• Share the plan for the meeting.Set the Stage
• Create a shared pool of data (based on the focus/purpose).
• Ground the retrospective in facts, not opinions.Gather Data
• Observe patterns.
• Build shared awareness.Generate Insights
• Move from discussion to ACTION.
• Focus on what the team can accomplish not what’s important (1-2
actions)
Decide What to Do
• Reiterate actions and follow up.
• Appreciate contributions.
Close the
Retrospective
Source: Esther Derby
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106. Team members identify
specific things that the
team should:
- Start doing
- Stop doing
- Continue doing
Another variation may
add:
- Do more of
- Do less of
Retrospective Techniques
111
107. A Good Retrospective
• Discuss any personal, team or
process issues openly.
• Discuss what worked and what
needs to change.
• Agree on top action items to be
addressed and fixed.
• Review these action items at the
beginning of the next
retrospective.
• Change it up (Innovation
games).
• Add the “Appreciation” game
every now and then.
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108. Where to go from here?
• Assess where your team
stand.
• Train the team.
• Identify projects that fit the
Agile profile
• Raise awareness through
lunch and learn sessions.
• Form a group of like-
minded practitioners or join
a meet-up in your area.
• Find a mentor or a coach to
help
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113. “The important
thing is not to stop
questioning.
Curiosity has its
own reason for
existing.”
Albert
Einstein
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114. References and Resources
• The International Consortium of Agile (ICAgile). www.icagile.com
• Iterative and Incremental Development: A brief history. Carmen &
Basil.
• Managing the Development of Large Software Systems. Dr. Winston
Royce.
• Agile Manifesto. www.agilemanifesto.org
• Project Management Declaration of Interdependence. pmdoi.org
• Adaptive Leadership: Accelerating Enterprise Agility. Jim Highsmith
• ShuHaRi. Alistair Cockburn
• Mindset: The New Psychology of Success. Dr. Carol Dweck.
• The Agile Mindset. Dr. Ahmed Sidky
• Guide to Agile Practices. Agile Alliance.
• Peter Bregman.
• Scrum Image Credit: Mountain Goat Software. Mike Cohn.
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115. References and Resources
• Emotional Intelligence. Daniel Goleman.
• Effective Communication. Dr. Alistair Cockburn.
• Agile Product Design. Jeff Patton
• 7 Wastes in Software Development. Mary and Tom Poppendieck.
• The 7 Habits of Highly Effective People. Dr. Stephen Covey.
• ReadyforAgile Assessment. readyforagile.com
• Drive: The Surprising Truth About What Motivates Us. Daniel Pink.
• Collaboration Explained. Jean Tabaka.
• The Responsibility Process. Dr. Christopher Avery.
• Plan-Do-Check-Act Image Credit: Asq.org.
• Inspect & Adapt Image Credit: growingagile.ca.za.
• Agile Project Management. Jim Highsmith.
• Retrospectives: Making Good Teams Great. Esther Derby and Diana
Larsen.
• agileweekends.com
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