The global metaverse market was valued at USD 107,100.67 Million in 2020, and it is expected to reach a value of USD 758,600.86 Million by 2027, at a CAGR of 37.1% over the forecast period (2020 - 2027).
Get To Know More : https://skyquestt.com/report/metaverse-market
The Metaverse is a virtual interactive self-sufficient ecosystem comprising mobile networks, augmented reality, social media, gaming, virtual reality, e-commerce, cryptocurrency, and workplace. This universe is envisioned as the internet's future, bringing together augmented reality (AR), virtual reality (VR), and physical worlds in a common digital arena. NFTs and online events are exploding, opening up a world of possibilities for the metaverse and associated technologies.
The transition to the Metaverse is fast approaching. Several components and features of this open-source platform have progressed to the point where they may be smoothly merged to investigate the idea of building a parallel virtual reality. NFTs and online events are exploding, opening up a world of possibilities for the metaverse.
Global Metaverse Market Segmental Analysis
The Global Metaverse Market is segmented based on Type, Technology, and Application. Based on Type it is categorized into: Mobile and Desktop. Based on Technology it is categorized into: Blockchain, VR & AR, Mixed Reality, and Others. Based on Application it is categorized into: Gaming, Online Shopping, Content Creation, Social Media, and Others. Based on region it is categorized into: North America, Europe, Asia-Pacific, South America, and MEA.
Analysis by Application
The gaming segment is expected to be the largest segment in the Metaverse market throughout the forecast period (2020-2027).Due to major ongoing innovations and advances by developers, as well as a rising focus on improving immersion and making games more realistic, the gaming segment will have the leading revenue share of more than 25% in 2021. Furthermore, corporations' growing emphasis on using games to enhance their corporate image is expected to drive revenue growth.
China, the world's second-largest economy, is expected to reach a market size of USD 103,100.26 million in 2026, with a CAGR of 38.1 % throughout the forecast period. Other notable global markets include Japan and Canada, which are expected to increase at 31.3% and 29.6%, respectively, throughout the forecast period. Germany is expected to develop at a 36.8% CAGR within Europe, while the rest of the European market would reach USD 59,500.67 Million by the conclusion of the forecast period.
The document discusses the history and future of the metaverse. It describes how the metaverse evolved from early technologies like the Internet and virtual worlds. Key developments included Bitcoin, blockchain, augmented reality games like Pokémon Go, and platforms like Fortnite that introduced elements of the metaverse. The document outlines aspects of the metaverse like virtual spaces for socializing, working, and commerce. While the metaverse could enhance education and expression, concerns exist around addiction, mental health impacts, data and security, and replacing reality.
The document discusses the metaverse, which is a virtual reality space where users can interact with a computer-generated environment and other users. It will likely evolve from the current internet and represent the next major computing platform. The metaverse will be made up of elements of augmented reality, virtual reality, and mixed reality. It will have multiple layers including interfaces, experiences, spatial computing and more. In the metaverse, users will be able to do things like make virtual property purchases, socialize with friends, and participate in games and events. While it offers new opportunities, the metaverse also presents issues around privacy, security, addiction, and digital exclusion that need to be addressed. Major tech companies are positioning themselves to be leaders in
How the Metaverse is Changing Reality ForeverEmmaChiu4
The document discusses how the metaverse is emerging as a unified digital world where people increasingly socialize, collaborate, and create in virtual spaces. As big tech and gaming companies race to define the metaverse, the users who populate these worlds will ultimately shape them. The metaverse could redefine creativity for younger generations and enable more collaborative idea generation. A panel at SXSW will examine what the metaverse is, how technology is unleashing new creative potential, and whether the metaverse can foster inclusive, democratized digital communities.
This document provides a summary of a presentation on metaverse enterprise platform development. It discusses why the concept of the metaverse is gaining attention now due to technological assimilation. It provides examples of metaverse use cases including an AI innovation platform and describes what a metaverse enterprise would entail. It also maps the metaverse to emerging technologies and provides examples of applications for sustainability. The document concludes with an overview of how a metaverse could be applied to create a sustainable smart city.
This document defines the metaverse and explores ways companies are entering and conducting commerce within virtual worlds. It begins by defining the metaverse as a network of 3D virtual worlds accessed synchronously by many users. Examples are given of companies like Meta/Facebook and Roblox investing in the metaverse. The document then explores how brands are partnering with games like Fortnite and Roblox to reach users. Examples of fashion brands and retailers experimenting with virtual stores, NFTs, and direct-to-avatar commerce are provided. The document concludes that brands should begin experimenting in the metaverse now while paying attention to generational differences and emerging sales opportunities in this new virtual landscape.
The document discusses the concept of the metaverse and how virtual and augmented realities are merging with the real world. It notes that within 15 years, most work and play will involve the virtual world and only a few large companies will dominate the virtual reality network. These companies will become the largest in history by controlling different aspects like virtual lenses/interfaces, digital identities, and virtual spaces/land. The growth of extended realities will change how reality itself is defined and experienced over time as more stories are told and lived out through virtual worlds that we imagine.
Building your own metaverse, prepare your own contract with solidity and perform your first transaction in Web 3.0
#metaverse #vr #ar #virtualreality #augmentedreality #solidity #blockchain #nft #web3.0 #3D #threejs
The document provides an introduction and overview of the metaverse. It defines the metaverse as a virtual space combining technologies like blockchain, VR, AR and digital assets. NFTs can be used to represent real-world assets in the metaverse. The metaverse consists of elements like web 3.0, blockchain protocols, NFTs, games, cryptocurrencies, VR, AR and mixed reality. Various industries are exploring applications of metaverse technologies in areas like finance, gaming, fashion, marketing and more. While still early, the metaverse may eventually become a second digital world for socializing, working and commerce.
With 2021 coming to an end, 2022 is poised to be an important year for Metaverse. There are dozens of Metaverse on the market and it can be difficult to tell which is a good project. Therefore, visionary entrepreneurs have already developed many Metaverse projects and these projects are attracting great attention.
The document discusses definitions of the metaverse from various sources and proposes categories. It notes that while the metaverse concept originated in the 1990s, it has recently gained attention due to technological advances, changing consumer trends, and the pandemic. The metaverse can be defined narrowly as virtual worlds accessed via avatars or broadly to include most online services. Characteristics include persistence regardless of individual access and simultaneous participation through individual existences.
This document discusses the metaverse and its potential implications. It provides background on the metaverse, describing it as an online 3D virtual space where users can interact. Examples of current platforms with metaverse-like elements are discussed, including Fortnite, Roblox, and Decentraland. Facebook's plans to build the metaverse are outlined. The document also notes areas of focus for developing the metaverse responsibly, such as privacy, safety, and inclusion. Finally, it suggests steps Thailand could take to benefit from and guide the development of the metaverse, such as developing human capital and regulations around its use.
Metaverse - The Future of Marketing and Web 3.0 (1) Linked.pdfthetechnologynews
The global metaverse market was valued at USD 107,100.67 Million in 2020, and it is expected to reach a value of USD 758,600.86 Million by 2027, at a CAGR of 37.1% over the forecast period (2020 - 2027).
These slides are from my presentation at Stanford's Metaverse U event May 29th - 30th 2009 on web3D and the standard defining the mixed reality Metaverse.
Grayscale Metaverse Report November 2021IQbal KHan
The document discusses the emerging concept of the Metaverse and crypto cloud economies. Some key points:
1) The Metaverse is a set of interconnected virtual worlds where people can socialize and interact in real-time, spanning both the digital and physical worlds.
2) Virtual worlds and gaming are converging to create large virtual goods economies worth potentially $400 billion by 2025.
3) Web3 metaverses allow users to truly own digital assets through NFTs and interact across worlds, in contrast to closed Web2 platforms. This enables new concepts like "play to earn".
The metaverse is not new! The technology behind the latest immersive experiences has been building for years. Find out more about the history of the metaverse.
The document discusses the metaverse and provides links to gometa.io's landing page studio and YouTube channel. Gometa.io appears to offer tools for building in the metaverse. Their YouTube channel may provide more information on their products and vision of the metaverse.
Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
Have you ever visualized anything which has an amalgamation of many technological verticals? Have you ever experienced a reality, which arrives with a twist? No Right.
Bringing to you Metaverse, a concept of virtual and augmented reality. It is a highly immersive virtually encrypted world where people from different societies and background gather, socialize, have fun, and grow together.
Want to know more about this? Get this highly informative cryptocurrency-based info-graphic into your tab and know more MetaVerse.
Want to know more about it. Scroll this through.
Metaverse Marketing: Games and Virtual Worlds in Product PromotionSebastian Küpers
The document discusses how companies can effectively market and advertise in virtual worlds. It notes that over 80 million people actively participate in virtual worlds each month. The author argues that a presence in virtual worlds will become critical for businesses as more people spend time and have social experiences in these spaces. The document provides advice on how to avoid common mistakes made by early virtual world advertisers, and emphasizes the importance of engaging residents through in-world activities and experiences that keep them within the virtual world, rather than just linking to external websites. It also highlights how interactions, user behavior and interests can be measured and connected to existing business data systems to gain insights.
The document discusses the Metaverse and investment opportunities related to it. It explains that the Metaverse refers to virtual reality and augmented reality technologies that will allow for more immersive online experiences. Facebook is changing its name to Meta to reflect its focus on developing Metaverse technologies, while Microsoft's $70 billion acquisition of Activision Blizzard positions it as a major player in the Metaverse through its gaming content and platforms. The document outlines several companies actively working on Metaverse technologies that could present investment opportunities as the concept continues to evolve in coming years.
The document discusses Metaverse apps and the future of the Metaverse. It describes what Metaverse apps are, including examples like VRChat and Decentraland, and how brands can use the Metaverse to sell products. It also outlines some benefits of Metaverse apps like engaged users, virtual events, and innovative marketing. Key technologies that support Metaverse apps are discussed like blockchain, 3D reconstruction, VR, AR, IoT, and AI. The top 5 Metaverse apps for 2022 are also highlighted.
Copy_of_Metaverse_Development_Company_-_BlockchainAppsDeveloper.pdfCamelia Wilson
Our indefatigable engineers are at the forefront of metaverse development, using state-of-the-art APIs, SDKs, and blockchain technologies to build dynamic virtual worlds that transcend boundaries. Embracing AI, VR, AR, and 3D modeling, we are unlocking new dimensions and fostering interconnectedness like never before.
How to Build A Metaverse
Contact us : https://shamlatech.com/metaverse-development-services/
Metaverse is emerging as the next giant thing in the technology world and has begun to the realm on the horizon. There are numerous industries across the world have piqued their interest to set their foot in the digital space for its immersive experience. The gaming industry already proved the concept of Metaverse through its existence in the digital world. This article helps you to understand what a Metaverse is, how to build a Metaverse on your own, and what technologies are incorporated to develop Metaverse.
How to Build A Metaverse
Contact us : https://shamlatech.com/metaverse-development-services/
Metaverse is emerging as the next giant thing in the technology world and has begun to the realm on the horizon. There are numerous industries across the world have piqued their interest to set their foot in the digital space for its immersive experience. The gaming industry already proved the concept of Metaverse through its existence in the digital world. This article helps you to understand what a Metaverse is, how to build a Metaverse on your own, and what technologies are incorporated to develop Metaverse.
The document provides an overview of the metaverse, including:
1) The metaverse can be considered an evolution of the internet from 2D to 3D, allowing users to explore, interact and build communities using technologies like AR/VR, decentralization, AI and 5G.
2) Major companies are building the necessary hardware, software and network infrastructure to realize this vision of the metaverse, including technologies for 3D rendering, machine learning, decentralization and more.
3) Early uses of the metaverse include gaming, virtual shopping malls and stadiums, but future applications could include collaboration, education, healthcare and more as the technologies mature.
The Metaverse is a virtual world that allows people to interact with each other and with digital objects in a shared space. Metaverse is becoming an increasingly important space for businesses to explore. The Metaverse presents significant opportunities for businesses to grow and innovate. As technology continues to evolve, it is important for companies to stay up to date with the latest developments and explore how they can leverage the Metaverse to achieve their goals.
How to Build A Metaverse
Contact us : https://shamlatech.com/metaverse-development-services/
Metaverse is emerging as the next giant thing in the technology world and has begun to the realm on the horizon. There are numerous industries across the world have piqued their interest to set their foot in the digital space for its immersive experience. The gaming industry already proved the concept of Metaverse through its existence in the digital world. This article helps you to understand what a Metaverse is, how to build a Metaverse on your own, and what technologies are incorporated to develop Metaverse.
Virtual roadshow for a global metaverse business network
The main purpose of the roadshow is to build a virtual global business network of metaverse innovators. Through the roadshow, metaverse innovators can introduce their metaverse innovations to the global market. Especially, metaverse innovators can have networking opportunities with potential clients, business partners and investors.
Examples of metaverse innovations include technology, product, service, solution, platform, business model in AR/VR/MR/XR, 3D computing including spatial computing/3D engine/WebXR, Web3 including NFT/DeFi/DAO etc, and digital twins.
Metaverse Training Reimagining the Future of Learning and DevelopmentMdSaifulIslam289
Metaverse Training
Metaverse Training: Reimagining the Future of Learning and Development
https://www.leewayhertz.com/metaverse-training/
metaverse is a new reality, PWC predicts, metaverse technology, Avatars, Blockchain games, Metaverse 3D, PWC study, PWC, metaverse, Metaverse Training
#metaverseisanewreality #PWCpredicts #metaversetechnology #Avatars #Blockchaingames #Metaverse3D #PWCstudy #PWC #metaverse #MetaverseTraining
Fuel and implement your metaverse based platform with the best metaverse development company. We provide integrated services that would help you with prominent features and functions in your metaverse.
Webinar - Decoding Metaverse and its Business Opportunities - Metaverse Servi...MoogleLabs default
MoogleLabs provides AI/ML, blockchain, DevOps, and data science services to help organizations embrace new technologies. They have experienced experts and resources to streamline clients' technology journeys. MoogleLabs transforms businesses with its deep technology understanding and builds great client relationships through transparency.
Blockcoders is a metaverse development company that offers various services to help clients transform their projects into reality, including building metaverse apps, virtual spaces, NFT marketplaces, and software on decentralized platforms. They have skilled engineers and innovators who work together to create interactive applications featuring blockchain components. Blockcoders can help with metaverse game development, NFT marketplace development, metaverse real estate, and more. Their goal is to select appropriate themes and build virtual spaces, NFTs, and marketplaces to strengthen clients' metaverse ecosystems.
Shamla Tech, a top Metaverse development company, provides you with cutting-edge, safe, and flawless Metaverse development services at unheard-of low costs, ensuring a sound investment for your company.
Shamla Tech is a renowned company, specializing in Metaverse development services and solutions for different industry verticals globally. We help you develop a Metaverse platform that offers you many new revenue streams.
The Rise Of Metaverse And What It Holds For The Future Of The Tokenized EconomyFlexsin
Do you want your business to have its own metaverse for its employees, customers, and other stakeholders? If yes, contact us. We are the trusted metaverse development Provider. We offer a range of solutions to help build intuitive metaverses that are governed by smart contracts and have dedicated tokens. Contact us now!
https://www.flexsin.com/metaverse/
Metaverse Platform Development – Take Business To Virtual Space.pdfTechugo
Metaverse is the virtual digital space where the unborn generation will spend their time in forthcoming times. Neal Stephenson first coined the term Metaverse in his novel “Snow Crash” in 1992. And now his creativity makes its entry into the real world, let’s see further about the metaverse and its part in colorful diligence in the follow-ups. Let know more about metaverse platforms and development.
The document discusses the growth of the metaverse and blockchain-based applications. Blockchain Land aims to be the first multi-chain multiverse platform, allowing for easy migration of virtual assets across dimensions. Their offerings include an in-built marketplace, multi-device support, customizable blockchain solutions, and advisory services. The metaverse is predicted to reshape the world through virtual and mobile experiences, with a market size reaching over $1 trillion by 2024.
It is essential to know how to access the Metaverse and which apps to use in 2022, whether you are a new or seasoned user. Games and other interactive content that appeal to users of all ages can be created using these apps.
Details of description part II: Describing images in practice - Tech Forum 2024BookNet Canada
This presentation explores the practical application of image description techniques. Familiar guidelines will be demonstrated in practice, and descriptions will be developed “live”! If you have learned a lot about the theory of image description techniques but want to feel more confident putting them into practice, this is the presentation for you. There will be useful, actionable information for everyone, whether you are working with authors, colleagues, alone, or leveraging AI as a collaborator.
Link to presentation recording and transcript: https://bnctechforum.ca/sessions/details-of-description-part-ii-describing-images-in-practice/
Presented by BookNet Canada on June 25, 2024, with support from the Department of Canadian Heritage.
The DealBook is our annual overview of the Ukrainian tech investment industry. This edition comprehensively covers the full year 2023 and the first deals of 2024.
Quantum Communications Q&A with Gemini LLM. These are based on Shannon's Noisy channel Theorem and offers how the classical theory applies to the quantum world.
Data Protection in a Connected World: Sovereignty and Cyber Securityanupriti
Delve into the critical intersection of data sovereignty and cyber security in this presentation. Explore unconventional cyber threat vectors and strategies to safeguard data integrity and sovereignty in an increasingly interconnected world. Gain insights into emerging threats and proactive defense measures essential for modern digital ecosystems.
this resume for sadika shaikh bca studentSadikaShaikh7
I am a dedicated BCA student with a strong foundation in web technologies, including PHP and MySQL. I have hands-on experience in Java and Python, and a solid understanding of data structures. My technical skills are complemented by my ability to learn quickly and adapt to new challenges in the ever-evolving field of computer science.
Transcript: Details of description part II: Describing images in practice - T...BookNet Canada
This presentation explores the practical application of image description techniques. Familiar guidelines will be demonstrated in practice, and descriptions will be developed “live”! If you have learned a lot about the theory of image description techniques but want to feel more confident putting them into practice, this is the presentation for you. There will be useful, actionable information for everyone, whether you are working with authors, colleagues, alone, or leveraging AI as a collaborator.
Link to presentation recording and slides: https://bnctechforum.ca/sessions/details-of-description-part-ii-describing-images-in-practice/
Presented by BookNet Canada on June 25, 2024, with support from the Department of Canadian Heritage.
AI_dev Europe 2024 - From OpenAI to Opensource AIRaphaël Semeteys
Navigating Between Commercial Ownership and Collaborative Openness
This presentation explores the evolution of generative AI, highlighting the trajectories of various models such as GPT-4, and examining the dynamics between commercial interests and the ethics of open collaboration. We offer an in-depth analysis of the levels of openness of different language models, assessing various components and aspects, and exploring how the (de)centralization of computing power and technology could shape the future of AI research and development. Additionally, we explore concrete examples like LLaMA and its descendants, as well as other open and collaborative projects, which illustrate the diversity and creativity in the field, while navigating the complex waters of intellectual property and licensing.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/07/intels-approach-to-operationalizing-ai-in-the-manufacturing-sector-a-presentation-from-intel/
Tara Thimmanaik, AI Systems and Solutions Architect at Intel, presents the “Intel’s Approach to Operationalizing AI in the Manufacturing Sector,” tutorial at the May 2024 Embedded Vision Summit.
AI at the edge is powering a revolution in industrial IoT, from real-time processing and analytics that drive greater efficiency and learning to predictive maintenance. Intel is focused on developing tools and assets to help domain experts operationalize AI-based solutions in their fields of expertise.
In this talk, Thimmanaik explains how Intel’s software platforms simplify labor-intensive data upload, labeling, training, model optimization and retraining tasks. She shows how domain experts can quickly build vision models for a wide range of processes—detecting defective parts on a production line, reducing downtime on the factory floor, automating inventory management and other digitization and automation projects. And she introduces Intel-provided edge computing assets that empower faster localized insights and decisions, improving labor productivity through easy-to-use AI tools that democratize AI.
What's Next Web Development Trends to Watch.pdfSeasiaInfotech2
Explore the latest advancements and upcoming innovations in web development with our guide to the trends shaping the future of digital experiences. Read our article today for more information.
GDG Cloud Southlake #34: Neatsun Ziv: Automating AppsecJames Anderson
The lecture titled "Automating AppSec" delves into the critical challenges associated with manual application security (AppSec) processes and outlines strategic approaches for incorporating automation to enhance efficiency, accuracy, and scalability. The lecture is structured to highlight the inherent difficulties in traditional AppSec practices, emphasizing the labor-intensive triage of issues, the complexity of identifying responsible owners for security flaws, and the challenges of implementing security checks within CI/CD pipelines. Furthermore, it provides actionable insights on automating these processes to not only mitigate these pains but also to enable a more proactive and scalable security posture within development cycles.
The Pains of Manual AppSec:
This section will explore the time-consuming and error-prone nature of manually triaging security issues, including the difficulty of prioritizing vulnerabilities based on their actual risk to the organization. It will also discuss the challenges in determining ownership for remediation tasks, a process often complicated by cross-functional teams and microservices architectures. Additionally, the inefficiencies of manual checks within CI/CD gates will be examined, highlighting how they can delay deployments and introduce security risks.
Automating CI/CD Gates:
Here, the focus shifts to the automation of security within the CI/CD pipelines. The lecture will cover methods to seamlessly integrate security tools that automatically scan for vulnerabilities as part of the build process, thereby ensuring that security is a core component of the development lifecycle. Strategies for configuring automated gates that can block or flag builds based on the severity of detected issues will be discussed, ensuring that only secure code progresses through the pipeline.
Triaging Issues with Automation:
This segment addresses how automation can be leveraged to intelligently triage and prioritize security issues. It will cover technologies and methodologies for automatically assessing the context and potential impact of vulnerabilities, facilitating quicker and more accurate decision-making. The use of automated alerting and reporting mechanisms to ensure the right stakeholders are informed in a timely manner will also be discussed.
Identifying Ownership Automatically:
Automating the process of identifying who owns the responsibility for fixing specific security issues is critical for efficient remediation. This part of the lecture will explore tools and practices for mapping vulnerabilities to code owners, leveraging version control and project management tools.
Three Tips to Scale the Shift Left Program:
Finally, the lecture will offer three practical tips for organizations looking to scale their Shift Left security programs. These will include recommendations on fostering a security culture within development teams, employing DevSecOps principles to integrate security throughout the development
Coordinate Systems in FME 101 - Webinar SlidesSafe Software
If you’ve ever had to analyze a map or GPS data, chances are you’ve encountered and even worked with coordinate systems. As historical data continually updates through GPS, understanding coordinate systems is increasingly crucial. However, not everyone knows why they exist or how to effectively use them for data-driven insights.
During this webinar, you’ll learn exactly what coordinate systems are and how you can use FME to maintain and transform your data’s coordinate systems in an easy-to-digest way, accurately representing the geographical space that it exists within. During this webinar, you will have the chance to:
- Enhance Your Understanding: Gain a clear overview of what coordinate systems are and their value
- Learn Practical Applications: Why we need datams and projections, plus units between coordinate systems
- Maximize with FME: Understand how FME handles coordinate systems, including a brief summary of the 3 main reprojectors
- Custom Coordinate Systems: Learn how to work with FME and coordinate systems beyond what is natively supported
- Look Ahead: Gain insights into where FME is headed with coordinate systems in the future
Don’t miss the opportunity to improve the value you receive from your coordinate system data, ultimately allowing you to streamline your data analysis and maximize your time. See you there!
Quality Patents: Patents That Stand the Test of TimeAurora Consulting
Is your patent a vanity piece of paper for your office wall? Or is it a reliable, defendable, assertable, property right? The difference is often quality.
Is your patent simply a transactional cost and a large pile of legal bills for your startup? Or is it a leverageable asset worthy of attracting precious investment dollars, worth its cost in multiples of valuation? The difference is often quality.
Is your patent application only good enough to get through the examination process? Or has it been crafted to stand the tests of time and varied audiences if you later need to assert that document against an infringer, find yourself litigating with it in an Article 3 Court at the hands of a judge and jury, God forbid, end up having to defend its validity at the PTAB, or even needing to use it to block pirated imports at the International Trade Commission? The difference is often quality.
Quality will be our focus for a good chunk of the remainder of this season. What goes into a quality patent, and where possible, how do you get it without breaking the bank?
** Episode Overview **
In this first episode of our quality series, Kristen Hansen and the panel discuss:
⦿ What do we mean when we say patent quality?
⦿ Why is patent quality important?
⦿ How to balance quality and budget
⦿ The importance of searching, continuations, and draftsperson domain expertise
⦿ Very practical tips, tricks, examples, and Kristen’s Musts for drafting quality applications
https://www.aurorapatents.com/patently-strategic-podcast.html
Sustainability requires ingenuity and stewardship. Did you know Pigging Solutions pigging systems help you achieve your sustainable manufacturing goals AND provide rapid return on investment.
How? Our systems recover over 99% of product in transfer piping. Recovering trapped product from transfer lines that would otherwise become flush-waste, means you can increase batch yields and eliminate flush waste. From raw materials to finished product, if you can pump it, we can pig it.
Implementations of Fused Deposition Modeling in real worldEmerging Tech
The presentation showcases the diverse real-world applications of Fused Deposition Modeling (FDM) across multiple industries:
1. **Manufacturing**: FDM is utilized in manufacturing for rapid prototyping, creating custom tools and fixtures, and producing functional end-use parts. Companies leverage its cost-effectiveness and flexibility to streamline production processes.
2. **Medical**: In the medical field, FDM is used to create patient-specific anatomical models, surgical guides, and prosthetics. Its ability to produce precise and biocompatible parts supports advancements in personalized healthcare solutions.
3. **Education**: FDM plays a crucial role in education by enabling students to learn about design and engineering through hands-on 3D printing projects. It promotes innovation and practical skill development in STEM disciplines.
4. **Science**: Researchers use FDM to prototype equipment for scientific experiments, build custom laboratory tools, and create models for visualization and testing purposes. It facilitates rapid iteration and customization in scientific endeavors.
5. **Automotive**: Automotive manufacturers employ FDM for prototyping vehicle components, tooling for assembly lines, and customized parts. It speeds up the design validation process and enhances efficiency in automotive engineering.
6. **Consumer Electronics**: FDM is utilized in consumer electronics for designing and prototyping product enclosures, casings, and internal components. It enables rapid iteration and customization to meet evolving consumer demands.
7. **Robotics**: Robotics engineers leverage FDM to prototype robot parts, create lightweight and durable components, and customize robot designs for specific applications. It supports innovation and optimization in robotic systems.
8. **Aerospace**: In aerospace, FDM is used to manufacture lightweight parts, complex geometries, and prototypes of aircraft components. It contributes to cost reduction, faster production cycles, and weight savings in aerospace engineering.
9. **Architecture**: Architects utilize FDM for creating detailed architectural models, prototypes of building components, and intricate designs. It aids in visualizing concepts, testing structural integrity, and communicating design ideas effectively.
Each industry example demonstrates how FDM enhances innovation, accelerates product development, and addresses specific challenges through advanced manufacturing capabilities.
Paradigm Shifts in User Modeling: A Journey from Historical Foundations to Em...Erasmo Purificato
Slide of the tutorial entitled "Paradigm Shifts in User Modeling: A Journey from Historical Foundations to Emerging Trends" held at UMAP'24: 32nd ACM Conference on User Modeling, Adaptation and Personalization (July 1, 2024 | Cagliari, Italy)
2. WHAT IS
SKYQUEST?
Skyquest help world’s leading companies to make
better data driven decisions. We have worked with
450+ clients to help them find future opportunities
through data and expert analyst insights.
Explore www.skyquestt.com to
find out more!
3. DIG DEEPER WITH SKYQUEST!
Skyquest research track markets and companies by using Robert research methodology to bring relevant insights for following 12
sectors:
BFSI
Logistics
Livestock
Agriculture
Manufacturing
Life Science
Consumer Goods
Automotive
ICT
Consumer Packaged Goods
Chemical
Healthcare
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4. OUR MOST POPULAR RESEARCH REPORTS
RELATED TO METAVERSE:
Global AR/ VR/ MR Market
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Global Blockchain Market
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Global 5G Services Market
Global Cloud Computing Market
Global Quantum Computing Market
Global Data Centers Market
Global Cyber Security (Services) Market
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5. TESTIMONIALS
Luca Giovannini
Business Innovation Senior Manager
Trelleborg Wheel Systems
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6. Contents
Metaverse Development
Why Metaverse?
Introduction to Metaverse
Tech Layers Unfolding Metaverse
Metaverse Monetization
Types of Metaverse
Ecosystem Map
Metaverse in Numbers
Market Dynamics
Drivers
Challenges
Opportunity Areas
“Web 3.0” Evolution of Web Communities
Category Breakdown
Entertainment
Gaming
Retail
Education
E-Commerce
Healthcare
Real Estate
FMCG
Tourism
Geographical Insights
Competitive Viewpoint
Skyquest Insights
FAQs
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2
3
4
5
6
7
8
9
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8. METAVERSE
DEVELOPMENT
2003
2006
2009
2010
2011
2012
2014
Unveiling of a online
virtual world, Second
Life.
Introduction of online
gaming platform that
allows to create & play
games.
Creation of
cryptocurrency &
blockchain platform,
Bitcoin.
Introduction of
Play-and-Earn
technology
Acquisition of
Oculus by Facebook
Introduction of NFTs
(Non-Fungible
Tokens)
Ready Player One, a
novel that unveils the
concept of virtual
world.
2015
2016
2017
2018
2020
2021
Creation of
Decentraland’s first
iteration of an online
virtual world; Launch of
Ethereum Network and
Ethereum Blockchain Launch of Pokemon
Go, AR
technology-based
game
Release of Fortnite,
social hub &
multi-player game;
with virtual concerts
and tours Introduction of Axie
Infinity, a VR game
based on training and
trading mythical
creatures.
Unveiling of Mesh, by
Microsoft; Meta
adoption by Facebook
and unveiling of plans
of Metaverse.
Launching of
Decentralized Apps; First
Concert in Metaverse;
Solana Blockchain; Alien
Worlds.
2003 2006 2009 2010 2011 2012 2014 2015 2016 2017 2018 2020 2021
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10. Metaverse connects us to a community-owned virtual world. It enables continuous, collaborative, and interoperable digital
content that intersects with the physical world's real-time. It provides the feature to co-create and test products virtually.
The metaverse will provide enormous opportunities for businesses to-
Unfolds new opportunities for content creators, VR developers, venture capitalists, and other businesses, For instance, Players
are alliancing with one another to capture the attention of its target customer base and get good market share in Metaverse.
Gen Z will be the generation pushing early Metaverse adoption. Gen Z is extraordinarily comfortable and at ease in
circumstances that could exist in the Metaverse. The augmented reality environment is becoming more about the live
experience of these worlds and how they interact, which includes playing, observing, and socializing, for this age. For example,
in gaming, in addition to playing, the emphasis is on social aspects and communal features.
Improve the customer experience
Introduce virtual 3-D products that can only be found in the metaverse
Gather new customer data
Sell physical and digital goods and services
Provide hardware and software to support metaverse activities
WHY METAVERSE?
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13. INTRODUCTION TO
METAVERSE
Metaverse is a 3D online virtual realm that connects
individuals in all parts of their lives. Augmented
reality will power the metaverse, with each user
commanding a different avatar or character.
Metaverse will incorporate economy, digital
identification, decentralised government, and other
uses in addition to games and social media with
the help of blockchain technology.
Blockchain technology would be the backbone of
Web 3.0. For instance, While Web 3.0 is primarily
concerned with who will own and govern the
internet of the future, the metaverse is concerned
with how people will interact with the internet of the
future.
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15. METAVERSE
MONETIZATION (1/2)
Brands can use metaverse as an additional sales channel by integrating systems that let customers to purchase, invest, and sell in
the metaverse currency. NFTs may also help to advance the metaverse by supporting the growth of digital markets. Metaverse
creators might collect commission fees on transactions, just like how app shops work now.
Real Estate – Buying, renting, and designing a plot of land
Creating NFTs - Convert any of your works into NFTs (non-fungible tokens) and sell them on open marketplace.
Advertising - Brands may create virtual mall storefronts and market their products and services on a variety of
virtual platforms, including leasing and selling virtual reality commercials.
Fashion - Make money in the metaverse by creating a digital clothing brand for avatars.
Education – Fee based virtual schooling
Business creation- Users may open stores and create enterprises with greater ease than they can in the actual world.
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16. METAVERSE
MONETIZATION (2/2)
Gaming - Users can gather and sell in-game assets in exchange for tokens that may have real-world worth when playing
blockchain-based games or engaging in metaverse activities, like in the case of play to earn games. You may potentially
generate money in the metaverse by creating games for people to play and enjoy.
Travel and tourism – Earn as a tour guide and travel agent
Promotion and hosting of events - Events such as parties, concerts, and sports
Product testing for metaverse – Just like a software tester in real world
Virtual Labor - 3D artists, virtual reality architects, community administrators, developers, coders, graphic and fashion designers,
recruiters, and metaverse content providers are some of the jobs to be in demand.
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18. Open or Decentralized Metaverse is controlled by many authorities; in which,
user can transfer assets like virtual land or outfits with other metaverses easily.
Closed or Centralized Metaverse is controlled by single authority. In this, user
cannot transfer assets like virtual land or outfits with other metaverses easily.
OPEN & CLOSED
METAVERSE
Closed/ Centralized
Open/ Decentralized
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22. MARKET
DRIVERS
Awareness of MR
integration in
metaverse
Among Users
Demand among
Consumers for
the Digitalization
of Identities in a
Virtual World
Internet
Penetration and
Adoption of 5G,
6G, & Edge
Computing that
Allows a Better
Access to the
Virtual World
Integration of
Cutting-Edge
Technologies
such as
Blockchain, AR VR,
3D
Reconstruction,
and AI with
Metaverse
Adoption of NFTs
for Trading Digital
Assets
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23. Risks of Cyber
Threats
Regulations Imposed by Government based on access
and usage rate.
Lack of Knowledge & Skilled Personnel For Metaverse
Development and Operation
High Setup Costs of
Technologies
Customers avoiding prolonged use of VR headsets
over health concerns
Massive adoption of metaverse would require a
behavioral change of using headsets
MARKET
CHALLENGES
24. OPPORTUNITY
AREAS
VR/AR/MR Devices Industry Scope
The growth of metaverse industry creates huge opportunity in VR/AR/MR devices industry, as there will be a surge in
demand for VR/AR/MR devices and accessories.
Improving Digital Infrastructure
Digitally connected world is vulnerable to cyber threats, and the growing risk could mean opportunities for
companies providing cybersecurity solutions. Increased digitalization will also require high-speed wireless
connectivity which create opportunities to invest in 5G mobile connectivity and digital infrastructure.
Upgraded Gaming Experiences
With an amalgamation of physical world and mixed reality, metaverse will aid in enhancing the
user experiences; both virtually & physically. The gaming platforms allows people to work, play &
socialize altogether.
Consumer Tech/ Communication
Metaverse creates a wide scope for the growth of communications and streaming
platforms. These platforms can offer their content in a virtual world rather than on a
screen.
Enhanced Advertising
Metaverse allows creative ways of advertising, which gain consumer traction as
well as ensures better consumer engagement
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25. OPPORTUNITY
AREAS
Cloud Computing
Cloud computing is the integral part of metaverse. Hence, inclination towards cloud computing is expected to
increase. As a majority of workload are migrated to the cloud, and a large number of innovations are expected to be
carried out on the cloud; the cloud computing industry is likely to boom in upcoming years.
Web 3.0
Web 3.0 refers to an integrated Web experience in which machines can understand and catalogue data in a
manner similar to people. This will allow for the creation of a global data warehouse in which any data format
may be shared and interpreted by any device over any network. The Web's growth will bring new opportunities.
The autonomous integration of data and services that expand the pre-existing capabilities of Web services, as
well as the creation of new functions, are the key opportunities recognized.
Data Centers
A significant rise of the Metaverse will create a huge growth scope for the Data Center. As all
digital and virtual capabilities are rooted in physical infrastructure, so increased adoption of
Metaverse will inevitably demand for more data centers.
Better Content Creation in Metaverse
Metaverse helps the content creators in the creation of interactive content by providing
a means for the user to interact with virtual objects; it also provides simulations and
animations. Due to this, consumers will get more attracted to the concept, which is likely
to result in an increased inclination towards content creation.
Scope for Mobile Phones, Tablets, Desktops and Other Accessories
With rising trends of Metaverse, the demand for these devices are likely to be
increase in the upcoming years, in order to get access to it.
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26. A DIVE INTO A KEY
INDUSTRY DRIVER
18
2018 2019 2020 2021
Installed Base of VR Headsets Worldwide, 2017-2026 (in Million Units)
Mobile Augmented Reality (AR) Active Users, 2019 – 2024 (in Billion)
USERS
2022 2023 2024 2025 2026
17
19
26
35
44
53
62
70
0.45
23.6%
30.8%
32.1%
35%
36.4%
0.56
0.73
0.96
1.29
1.77
2019 2020 2021* 2022* 2023* 2024*
AGR(%)
Contact SQ for more such Industry Insights and Stats
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28. EVOLUTION OF WEB
COMMUNITIES
Web 1.0
Werld Wide Web
Social Web
Semantic Web
Web OS
1990-2000
Web 1.0
1990-2000
Web 1.0
1990-2000
Web 1.0
1990-2000
Interaction, sharing, and
collaboration
Virtual blending of online
and offline worlds
Symbiotic Web - human and
machines will interact in
symbiosis
Read only
Socialization
Semantic
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30. METAVERSE IN
NUMBERS
500+
Total
Companies
$80+Bn
Total Investment
In Metaverse, 2022
~45%
Market CAGR,
2021-28
$800Bn
Market Forecast,
2028
310+
Metaverse Startups
as of Jan 2022
$30+Bn
AR VR Market Size,
2021
10+
Ongoing Metaverse
Projects (>$ 100 Mn), 2022
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31. METAVERSE MOVERS AND
SHAKERS
Microsoft Corporation
$69.0 Billion
Meta Platforms Inc.
$10.2 Billion
Epic Games Inc.
$800.0 Million
Infinite Assets Inc.
$700.0 Million
Naver Z
$188.2 Million
Entain Plc
$133.0 Million
The Sandbox
$93.0 Million
Google Inc.
$39.5
Million
Niantic Inc.
$300.0 Million
Magic Leap Inc.
$500.0 Million
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32. TOTAL GLOBAL ACTIVE USERS
OF POPULAR VIRTUAL PLATFORMS
Platforms Number of User*
Web 3.0 virtual worlds 50,000+
Non-fungible tokens 412,578+
Blockchain gaming 2,364,576+
Decentralized finance 3,450,000+
Global crypto 220,000,000+
Gaming/eSports 250,000,000+
Facebook 2,970,000,000+
Source – SkyQuest, Secondary Research, *as of January 2022 Contact SQ for more insights on these numbers
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34. ENTERTAINMENT (1/3)
Entertainment industry will see a major swift with the mass adoption of metaverse. Currently experiencing 4D shows in entertainment
parks and movie theatres could become one of the common place experiences for mass users. Some of the key functions the
entertainment industry will also be benefited by these functions. This would impact the customer engagement.
Immersive
Storytelling
Enhanced
Virtual World-
Building
Unlocking
Creativity
More
Accessibility
to Various
Content
Enhanced
Customer
Engagement
Metaverse Key Functions
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35. ENTERTAINMENT (2/3)
Future developments and investments plan of popular companies in
entertainment industry in Metaverse. For instance:
Disney got an approval for "virtual-world simulator" patent during
December 2021.
In October 2021, Netmarble created its own metaverse
entertainment to bring K-pop into virtual reality.
In August 2021, TikTok has taken a step toward establishing its
metaverse with the acquisition of VR start-up Pico Interactive Inc.
ByteDance Ltd.
In October 2020, Netflix and the Brooklyn Museum curated a
virtual-only immersive experience allowing users to virtually walk
through the museum and look at the costumes from Netflix shows
such as “The Crown” and “The Queen’s Gambit”.
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36. ENTERTAINMENT (3/3)
The major evolution that metaverse is making into the film industry is content and experience. Metaverse in the film industry
promises exponential progress by revolutionizing the cinema business in terms of experience and content. Film makers are gradually
getting into the metaverse.
Peter Luo, the CEO of Beverly Hills-based film financier Starlight Media, has formed a new company dedicated to exploring
entertainment and commerce technologies in the Metaverse. Metaverse Entertainment Inc. is a subsidiary of Luo's Stars
Collective talent incubator, which he founded last year.
“Number One Player” and “Out of Control Player” are the most representative “Metaverse” movies that earned around USD1.4
billion and USD150 million respectively.
“We Met in Virtual Reality” is another short documentary film made in metaverse.
Furthermore, the stars such as Rihanna, Kamal Hassan, David Binachi, and others are also attracted by metaverse and are
launching their digital avatars, conducting concerts in metaverse and many other activities.
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37. Social Media companies are becoming pioneers for people adopting metaverse across the globe. Facebook is one of the
prime instance.
SOCIAL MEDIA (1/2)
8,008
2020 (Q1,2&3) 2021 (Q1,2&3)
Active Facebook Users (Million)
8,658
An instance of better
customer engagement.
Since the inception of
metaverse by Facebook,
the company has
recorded increased
active users.
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38. SOCIAL MEDIA (2/2)
Percentage of adults in the US have awareness about Facebook's virtual reality project metaverse
A Lot
Some
Not Much
Nothing at all
11%
25%
26%
38%
Out of Total, Age-wise share of US adults
interested in Metaverse, November 2021 (%)
A Lot Some Not Much Nothing at all
0%
18-34 35-44
48%
43%
27%
13%
45-64 65+
10%
20%
30%
40%
50%
60%
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11%
25%
Source - Statista
26%
38%
39. GAMING (1/3)
The metaverse in gaming is a unified and interoperable virtual reality
(VR) realm in which users may interact with each other and the digital
world around them using improved human-computer interface (HCI)
gear and software. Metaverse in gaming provide enhanced:
Way to Interact & Support Favorite Player
Play-and-Earn Play-to-Connect Game Options
Engagement, Virality, and Monetization for Games
Creativity and Social Gaming Experience
Massive Multiplayer Online Video Games
Content Delivery, Tech, and Game Designs
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40. GAMING (2/3)
Metaverse in gaming industry has aided to the significant rise in AR and VR users which opens up a wide scope for the growth of the
gaming in metaverse industry.
US Virtual Reality and Augmented Reality Users 2017-2021
2017 2018
VR Users
2019 2020 2021
85
77.7
68.7
59.6
37.6
57.1
51.8
42.9
34.7
22.5
AR Users
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41. GAMING (3/3)
Some Metaverse Gaming Instances include:
In January 2022, Brew Master, a new metaverse-based game, was announced by Zhongqingbao, one of China's earliest
gaming firms. As a result, the company's stock price increased by more than 20% in the 24 hours after the news, prompting a
trade stop.
In January 2022, Animoca Brands, a blockchain gaming company, raises $360 million in its quest to build 'The Open Metaverse.’
In September 2021, Dimension Studio made $6.5 million in revenues as a result of their experimentation with metaverses for
fashion brands. They created a virtual production set-up that allows users to go onto a platform, get scanned by 106 cameras,
and then be placed into virtual worlds to try on clothes and other items. They are well recognized for their work on Balenciaga's
Autumn/Winter 2021 Afterworld game.
In February 2020, Grand Theft Auto V, an open-world sandbox game, featured clothing options similar to those worn by Hong
Kong protestors. Many artists have been reusing virtual worlds for political expression, and Hong Kong demonstrators were
able to take their conflict in the real world into the metaverse.
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42. Retail metaverse allows companies and shops to build
a presence in the metaverse and engage customers in
the new interactive 3D format. The Metaverse's
construction will allow to break away from the existing
industrial shape and function of physical stores and
move light years beyond even the finest digital
shopping experiences available.
Virtual shopping and AR shopping technology to enable
brands and retailers to set up a 3D 360 digital store on
their website.
Consumers can engage with things they desire to buy
in real-time using their own unique virtual avatar in the
Metaverse. Users can enter a virtual storefront in the
Metaverse, see the things they wish to buy, interact with
others, learn more about the products, and then make
a real purchase.
RETAIL (1/2)
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43. RETAIL (2/2)
Major companies such as Walmart, Zara, H&M, Nike, Sephora, Dyson,
L’oreal, and many others are all getting into the world of metaverse
for an increased sales of their products as well as enhance the
customer experience. For instance,
In January 2022, Walmart filed for various trademarks for its
plans to start selling virtual goods, including electronics,
appliances, toys, apparel, sporting equipment, home decor,
and many others.
In November 2021, The Central Saint Martins graduates
collaborated with a computer game The Sims to produce a
23-piece Modern Menswear collection that users can purchase
for $6.76 for virtual usage.
In January 2021, Jordan re-joined forces with the popular
gaming platform to introduce new virtual clothes and
Jumpman Zone, an interactive experience in Fornite's Creative
Mode. There, players may go on a treasure journey to find Air
Jordan 11 'Cool Grey' artefacts, perform Trickshot Challenges,
and access Jumpman-inspired MVP zones.
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44. EDUCATION
Digital avatars such as Bitmoji Classrooms have
become a modern trend in the field of digital
learning for educators all across the world.
Metaverse technology has unified the online
experience in which an avatar may roam across
venues, including the lecture theatre. It has the
potential to improve the quality of learning and
engagement while also allowing faraway learners
to virtually visit the campus. Virtual classrooms
where the users will have the freedom to move and
interact. Students can also interact with items and
manipulate components.
Lessons will be uniquely designed based on the
topic with immersive and gamification features
such as role-playing and teamwork collaboration.
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45. HEALTHCARE (1/3)
Training simulations are expected to be a major
application of immersive technologies in the
healthcare sector.
3D avatars of health workers will be able to interact
with tools like digital whiteboards in the Metaverse,
and they will be able to meet face-to-face without
the use of complicated conference equipment.
Big tech companies such as Alphabet, Amazon,
Apple, and Microsoft are stepping up their efforts to
reshape healthcare by inventing and collaborating
on new tools that could benefit consumers,
medical professionals, and insurers. For instance, In
2016, Microsoft developed a HoloLens software,
HoloAnatomy, in collaboration with Case Western
Reserve University and the Cleveland Clinic, that
allows medical students to examine every
component of the human anatomy, from muscles
to veins, in 3D on a dynamic holographic model.
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46. HEALTHCARE (2/3)
In metaverse each patient will have a digital avatar, which is a 1:1
replica of data defining their health gathered from many sources,
such as electronic medical records and wearable devices that
measure physical parameters in real-time. Medical data will combine
with information gathered elsewhere in the metaverse ecosystem,
such as administrative data, consumer behavior, lifestyle, and so on.
The metaverse can enable surgeons to meet in virtual operating
rooms and cooperate more efficiently for surgery with the help of
other professionals and consultants. Furthermore, the metaverse has
the potential to alter teleconsultation and patient experience by
allowing doctors and patients to meet in a 3D clinic or any other
location for consultation and diagnosis. Metaverse can also enhance
remote monitoring experiences and develop digital treatments.
Furthermore, the integration of blockchain and cryptocurrency will
enable patients to make healthcare payments using bitcoin as a
more convenient and feasible alternative to traditional payment
methods. Blockchain technology is likely to play a big role in
maintaining data privacy in the healthcare sector, which is another
reason expected to enhance metaverse implementation in the
healthcare business.
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47. HEALTHCARE (3/3)
In January 2022, The National University of Singapore (NUS) Yong Loo Lin School of
Medicine announced a collaboration with Microsoft and the National University Health
System to use 3D holographic technology to learn certain medical procedures and
study anatomical structures.
In January 2022, XRHealth and HTC announced that they will offer Virtual Treatment
Rooms on the VIVE Focus 3 and VIVE Flow. Physical therapy, occupational therapy, and
pain management will be among the treatments available in the virtual treatment
rooms.
In December 2021, Global Healthcare Institution, an Indian healthcare edtech academy,
has established a strategic agreement with 8chilli, a California-based tech business, to
bring healthcare training and medical education into the metaverse. In 2022, GHA will
provide immersive VR training courses to over 20,000 healthcare professionals
worldwide.
In December 2021, DeHealth, a non-profit organization based in the United Kingdom,
announced the creation of a decentralized metaverse with the goal of transporting
doctors and patients to a virtual space where they can work and communicate in 3D
and earn virtual assets by trading their confidential and encrypted medical data. The
HLT coin will serve as the ecosystem's primary mechanism of settlement.
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48. REAL ESTATE
Rising interest in Non-Fungible Tokens (NFTs) confirms
that people are looking for novel and unconventional
methods of investment. Over $100 million has already
been spent on metaverse land plots
Sandbox, Decentraland, Cryptovoxels, and Somnium are
the "Big Four" in terms of real estate sales in Metaverse.
Prices for plots have risen by up to 500%, following
Facebook's announcement that it was going all-in on
virtual reality and changing its business name to Meta
Platforms.
Several digital ID regtechs like Socure and Trulioo, have
received mega-rounds (raised more than $ 100 Mn) in
2021.
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49. E-COMMERCE
Online buyers will be able to engage with products of
interest in real-time using their personalised virtual
avatar.
Many companies are venturing into this new digital
frontier. In response to COVID-19 stay-at-home orders,
Charlotte Tilbury opened its first virtual store in 2020.
Moreover, by 2021, the beauty firm has taken this service
a step further to establish a fully functional element of
the metaverse.
In November 2021, Nike debuted NIKELAND on the gaming
platform Roblox, an immersive and customizable 3D
area where the Nike community can engage in games
and even develop their own using the NIKELAND toolbox.
Players may also earn medals that can be redeemed for
Nike clothes and accessories for their avatarS.
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50. FMCG
FMCG companies are experimenting with non-fungible tokens
(NFTs) and the metaverse. Coca-Cola and Campbell Soup
Company are the two of the most recent companies which has
used it.
In January 2022, Mc. Donald's alliance with Humberto Leon to
create an interactive “Hall of Zodiacs.”
Coca-Cola's first NFTs — one-of-a-kind digital assets housed on a
blockchain — are being auctioned onto the OpenSea digital
marketplace over four days which has started in July 2021.
In July 2021, Campbell Soup Company has not only redesigned its
iconic soup label, but has also released its first NFT digital art pieces
to highlight the transformation.
AB InBev, Procter & Gamble, and e.l.f. cosmetics are among the
companies experimenting with the metaverse, which is loosely
described as virtual experiences and environments. While some
brands are going digital-only in their debuts, others are
accompanying the launches with physical replications of the
assets.
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51. TOURISM
Metaverse Studio is a firm that was founded on the go Augmented platform for everyone. Their model is built on a QR
code-based system, in which the user scans the code and the virtual experience is opened immediately anytime the user
wants.
AR for Travel Agency
Advertising agencies are also participating in this industry, alongside virtual tours and navigation systems. AR for the tourism
industry has opened up new revenue streams, such as AR-based airport advertisements. By scanning a code with their
smartphones, people can encounter adverts in augmented reality.
AR has Brought Multiple Revenue Models in Tourism
Various factors such as a comprehensive experience of the destination place, cost-effective solutions, and real-time
information available to travelers help the augmented reality travel and tourism sector. In a single click, a user can check their
travel experience, the weather, and the main highlighted spots to visit.
Providing More Information in Real Time
In January 2022, Ariva’s new initiative aims to improvise tourism by combining travel with VR.
Innovation- The Ariva’s team has recently produced an NFT series starring ‘Arivaman’, the main character of Ariva Wonderland.
Arivaman shall travel to over 24 different countries.
In November 2021, Korea Tourism Organization launched new global campaign 'Come Play with Korea, K-VIBE FESTA' using
metaverse.
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53. GEOGRAPHICAL
INSIGHTS (1/5)
North American
region accounted for
a dominant share of
more than 50% in the
market 2021.
European market is
expected to hold a
substantial share of
more than 15% in the
market 2021.
Asia-Pacific region is
projected to be the second
dominating metaverse
market with more than 20%
in the market 2021.
The emergence of a metaverse will also act as a stimulant for the development of blockchain platforms focused on
decentralised governance or finance.
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54. GEOGRAPHICAL
INSIGHTS (2/5)
China launched its first industrial metaverse association in November, which is supervised by the state-run
China Mobile Communications Association (CMCA).
With the rise of the metaverse, the virtual human market in China might reach $42.4 billion by 2030.
Blockchain Services Network (BSN), a Chinese state-backed blockchain business, intends to build new
infrastructure to allow the deployment of non-fungible tokens (NFTs).
CHINA
In Japan, crypto firms have teamed up to form metaverse association. The establishment consists of 4 firms
FXcoin, Ginco, Coinbest, and Intelligence Unit.
In December 2021, Tokyo-based VR (virtual reality) developer HIKKY received around US$57 million to grow its
metaverse business, collaborating with cell phone operator NTT Docomo.
JAPAN
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55. GEOGRAPHICAL
INSIGHTS (3/5)
Indian IT giants such as TCS, Infosys, and HCL Tech are getting ready to take advantage of Metaverse's
possibility to gain a substantial market share. Tata Consultancy Services (TCS) has already made its initial
investment in the Metaverse.
Decentraland, a popular virtual world, has sold virtual plots of land worth $1 million, while two Indians, Vignesh
Sundaresan and Anand Venkateswaran, bought NFT-backed digital artwork for $69 million in 2021.
INDIA
The South Korean Ministry of Finance stated in August 2022 that it planned to invest US $20 million on the creation
of the metaverse platform.
SoftBank invested $150 million in the South Korean metaverse platform Zepeto in November 2021. In same period,
Softbank also invested in a gaming platform located in Hong Kong. The bank sponsored a $93 million investment
round in The Sandbox, an NFT gaming platform that allows users to create and own their own virtual property.
SOUTH KOREA
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56. GEOGRAPHICAL
INSIGHTS (4/5)
Tennis Australia has collaborated with Decentraland to organize the Australian Open (AO), making it the
metaverse's first official tennis grand slam.
The augmented reality (AR) and virtual reality (VR) industry in Europe is expected to reach $20.9 billion in 2025,
rising from $2.8 billion in 2021.
AUSTRALIA
Dueling metaverse ETFs are ready to emerge in Canada, each with an own approach to futuristic space.
Evolve Funds Group Inc: Evolve Metaverse ETF (MESH)
Horizons ETFs: Horizons Global Metaverse Index ETF
CANADA
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57. GEOGRAPHICAL
INSIGHTS (5/5)
As of February 2022, Epic Games invested in Spire Animation’s US$20 million funding round to collaborate and
build metaverse experience.
In July 2021, US based tech giant Eon-Reality announced the launch of the EON Knowledge Metaverse, a
multi-year global project to create a new and improved interconnected world for users to learn, train, and
perform in Metaverse.
As per the survey conducted in United States on “U.S. adult interest in Meta’s VR project” in 2021., 39% of Male
and 27% of Females are showing interest in different ongoing Meta’s VR project.
UNITED STATES
In October 2021,Top Social Media giant, Facebook plans to hire 10,000 in Europe to build a virtual reality-based
metaverse.
EUROPE
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59. The key players in the metaverse market are Unity Technologies Inc., Lilith Games, Roblox Corporation, Facebook, Tencent
Holdings Ltd., ByteDance, NetEase, ZQGame, Nextech AR Solution Cop., and Nvidia Corporation. Metaverse is also a growing
platform for startups and every facet of the metaverse is used by startups, from infrastructure to VR gear to aesthetic assets.
Although the industry is still in its infancy, given the massive sums of money necessary to run a large-scale virtual world, these
firms will almost certainly be acquired by digital behemoths.
Meta, Microsoft, Epic Games, Roblox, and Minecraft are the early adopters of metaverse and is projected to hold majority
market share in the global metaverse market however, the overall market is growing, and the market is witnessing a huge
competition and is projected to show similar trend over the next 4 to 5 years.
Meta Platforms Inc. is a strong supporter of the metaverse, and it helps to promote its usage through goods such as virtual
reality headsets and smart glasses. It is, however, the next generation of the internet, and it is vastly expanding the prospects
for developers, entrepreneurs, and inventors. With the growing popularity of the metaverse, metaverse fashion stylists will be
in high demand to create avatars and dress them up to reflect one's personality in the future.
COMPETITIVE
VIEWPOINT (1/2)
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60. Furthermore, attractive potential for virtual reality (VR), augmented reality (AR), and NFT-savvy firms abound in the metaverse.
Many of these virtual worlds are supported by blockchain technology like that which powers cryptocurrencies and NFTs,
allowing users to exchange virtual assets. Because of the NFT boom, Metaverse has also gotten a lot of attention in recent
months.
The emergence and development of the metaverse is speeding up dramatically in tandem with the growing gaming and
entertainment industry. In the following years, it is also expected that the expansion of the internet and digital gaming would
boost demand for metaverse. As a result, this aspect is projected to boost market expansion in areas like Asia Pacific and
Europe.
COMPETITIVE
VIEWPOINT (2/2)
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63. GLOBAL METAVERSE
INDUSTRY – BY REGION
The
Americas
$37.85 Bn
Europe
$11.0 Bn
RoW
$1.0 Bn
APAC
$14.0 Bn
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64. INVESTMENT BY BIG
TECHS IN 2021
Company Name Investment Amount ($ Mn)
Microsoft Corporation 69,000.0
Republic Realm 4.3
The Sandbox 93.0
Meta Platforms Inc.
10,000
150.0
50.0
Magic Leap 500.0
Company Name Investment Amount ($ Mn)
Niantic Inc.
Magic Leap 500.0
NAVER Z Corporation
300.0
Tokens.com
188.2
Entain Plc
2.5
Epic Games and
Sony Corporation
133.0
1,000.0
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65. INVESTMENT BY BIG
TECHS IN 2021
Company Name Investment Amount ($ Mn)
Flyfish Club
Google Inc. 39.5
15.0
Infinite Assets Inc.
and Aries
General Catalyst
700.0
7.0
Spatial 25.0
Company Name Investment Amount ($ Mn)
Inworld AI
Upland 18.0
7.0
GuildFi
Enjin
6.0
100.0
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67. The top two industry players, including Meta Platforms Inc. and Microsoft Corporation have adopted acquisition as their key strategy
to lead in the Metaverse Industry. Since, Facebook converted into Meta, a number of companies (for instance – Microsoft) are striving
hard to get into the industry. These companies are adopting various growth strategies to compete in the market. Till the date,
Microsoft has done the biggest investment of US$69.0 Billion for the acquisition of Activision Blizzard Inc. to get into the Metaverse
Industry.
ACQUISITION – A NEW
MONOPOLY
Microsoft Corporation
Meta Platforms Inc.
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69. METAVERSE INDUSTRY INVESTMENT
SHARE BY SECTOR (%)
Entertainment
Gaming
Retail
Education
E-Commerce
Healthcare
Real Estate
FMCG
Tourism
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27%
30%
11%
2%
5%
8%
9%
6%
2%
70. FREQUENTLY ASKED
QUESTIONS (FAQs)
Metaverse, essentially a word inspired from the 1992 cyberpunk novel "Snow Crash," which suggested a society in which people
may connect with one another through their avatars. In many ways, the metaverse you're hearing about now is comparable
to the same concept. The metaverse is a 3D virtual world in which people can interact with one another. Consider the
metaverse to be a connected ecosystem of online 3D virtual environments where users may interact with one another,
produce assets, play games, work and collaborate.
Q.1 What is the Metaverse?
The prospects of exploiting the metaverse to unlock new marketing opportunities are the first promising use case of the
metaverse. In the metaverse, people can engage and associate with one another using digital avatars. This characteristic
could be used by brands to discover good marketing opportunities. The metaverse may also provide new prospects for the
creation of virtual workspaces. Enterprises, for example, could use virtual reality developers to create customized virtual
workspaces that are ideal for company management and employees.
Q.2 What are the uses of the Metaverse?
Anyone who can put on a headset can have an immersive experience with virtual reality. It makes it possible for anybody to
view and operate in a digital environment. Users may immerse themselves in a 360-degree virtual environment using
complete VR headsets, allowing them to walk about freely. Augmented reality, on the other hand, is essentially a mirror of the
digital world in the actual world. AR-connected spectacles might aid in the construction of new 3D virtual worlds, while VR could
improve participant involvement in the metaverse.
Q.3 What is the role of VR and AR in the metaverse?
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71. REFERENCES
Financial Reports of Companies Involved in the Market (such as Meta Platforms Inc., Google Inc., Microsoft Corporation and
Others)
Purchased Database Sources
Internal Database and Research-papers
News Channels and Blogs (such as The New York Time, The Business Times, The Washington Post, and Others)
Company Websites and their Press Releases & News
Social Media Channels (such as twitter, LinkedIn)
SECONDARY SOURCES INCLUDE:
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72. GET IN TOUCH
OUR OFFICES
USA
1 Apache Way,
Westford,
Massachusetts, 01886
USA
INDIA
B501 Krishna Complex,
Opposite Devashish Business Park,
Bodakdev, Ahmedabad, 380054
India
HONGKONG
Room A & B, 2nd Floor,
Lee Kee Commercial Building,
221-227 Queen’s Road Central
Hongkong
sales@skyquestt.com
USA (+1) 617-230-0741