Personal Information
Organization / Workplace
Greater New York City Area United States
Occupation
Digital Media Executive
Industry
Technology / Software / Internet
Website
reuben.typepad.com
About
I build products, teams and companies primarily in VR and AR. Over 100 projects in 20 years I've had the chance to design and launch global scale systems connecting the real and virtual worlds to improve the way we teach, work and live. I've built digital brands for clients including Nike, SONY Playstation and Stanford University as well as a founder with 2 successful exits.
My work in VR and Augmented Reality has included creating a web-based model of the known physical universe (2000), interactive design of the worlds largest casino Wynn Las Vegas, contributing to the early design of Second Life (2004 - 2005) and founding virtual world design studio Millions of Us (2006 - 2010). In 2...
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Presentations
(13)Likes
(47)TechCrunch - Mary Meeker 2018 Internet Trends Report
Josh Constine
•
6 years ago
Introduction to Objectives and Key Results. The Basics & FAQ of OKRs.
Weekdone.com
•
7 years ago
Metaphors of Presence: An Experiential Design Framewok for VR & AR
Kent Bye
•
6 years ago
Designing the Future: When Fact Meets Fiction
Dean Johnson
•
8 years ago
Design in Tech Report 2017
John Maeda
•
7 years ago
The Immersive Web
Tony Parisi
•
8 years ago
Unity 3d Basics
Chaudhry Talha Waseem
•
11 years ago
Vgf bglr 14_dev
Aficionado Mac
•
9 years ago
Cognitive startups 20160708 v7
ISSIP
•
8 years ago
Software Is Eating The World - Keynote ICT Award Night
Christof Zogg
•
8 years ago
Virtual Reality: A Renaissance
St. Petersburg College
•
8 years ago
Pedro Domingos, Professor, University of Washington at MLconf ATL - 9/18/15
MLconf
•
8 years ago
Product, Service, Brand and New Product Development
sarun baidya
•
8 years ago
IPG media lab: messaging apps whitepaper april 2014
Brian Crotty
•
9 years ago
Brands in Virtual Reality
KZero Worldswide
•
10 years ago
Consumer Virtual Reality: State of the Market
KZero Worldswide
•
10 years ago
Business models and Virtual Worlds: The Second Life lesson
Michele Poian
•
14 years ago
IPG Media Lab's Jack Pollock presents employees as signals at Percolate's #SPEAKEASY #CMAD
Percolate
•
11 years ago
Design Thinking - Bootcamp
Jan Schmiedgen
•
11 years ago
You Can’t Ship from Your Ivory Tower: Including Developers in the Design Process (MinneWebCon 2015)
Matt Edwards
•
9 years ago
Design in Tech Report 2015
John Maeda
•
9 years ago
Augmented Reality: The Next 20 Years
Mark Billinghurst
•
8 years ago
IPG Media Labs Digital Trends Report: The Year of Serendipity
Brian Wong
•
10 years ago
SXSW 2015 Trend Recap
IPG Media Lab
•
9 years ago
Tracxn Mobile FinTech Startup Landscape June 2015
Tracxn
•
9 years ago
Transitioning into UX: General Assembly Hong Kong 2015
Ted Kilian
•
9 years ago
5 emails for follow up
Ckojm
•
9 years ago
99 Facts on the Future of Business in the Digital Economy
removed_98c8d4827eb0208c4db118838b8f6010
•
8 years ago
Culture Code: Creating A Lovable Company
HubSpot
•
11 years ago
PSFK Future of Work Report 2013
PSFK
•
11 years ago
Personal Information
Organization / Workplace
Greater New York City Area United States
Occupation
Digital Media Executive
Industry
Technology / Software / Internet
Website
reuben.typepad.com
About
I build products, teams and companies primarily in VR and AR. Over 100 projects in 20 years I've had the chance to design and launch global scale systems connecting the real and virtual worlds to improve the way we teach, work and live. I've built digital brands for clients including Nike, SONY Playstation and Stanford University as well as a founder with 2 successful exits.
My work in VR and Augmented Reality has included creating a web-based model of the known physical universe (2000), interactive design of the worlds largest casino Wynn Las Vegas, contributing to the early design of Second Life (2004 - 2005) and founding virtual world design studio Millions of Us (2006 - 2010). In 2...
Tags
virtual reality
augmented reality
reuben
steiger
vr internet ar ai cloud computing pattern5
reubensteiger
millionsofus
mixed reality
time capsule
virtual
metaverse
virtualworlds
xr
ar
vr
simulation
xscope
mapping
map
internet
longnow
creativity
innovation
invention
education
entrepreneurship
children
8andup
reuben steiger
8 and up
future media reuben steiger idmaa interactive virt
reuben steiger bioneers games social virtual world
community
network
social
millions
communities
online
world
avatarage
avatar
worlds
See more