The document provides a summary of a talk given on the Industrial Internet. It discusses several key lessons that can be learned from the original design of the Internet that should be considered for the Industrial Internet:
1. Keep systems simple by standardizing as little as possible and allowing for evolution over time.
2. Build on simple foundations and allow complex systems to emerge gradually through participation and innovation.
3. Design for robustness by assuming failures will occur and systems should degrade gracefully rather than failing catastrophically.
The document argues that adopting these principles can help create an "architecture of participation" and make the Industrial Internet more generative and able to evolve in unexpected ways.
The document discusses how data is creating a digital version of Amsterdam that exists online and is made up of layers from different datasets. These include maps from OpenStreetMap, transportation and travel information, social media data from Flickr, Foursquare and Twitter, and power consumption data. The document argues that for the digital and physical versions of cities to truly merge, unique identifiers need to be agreed upon for buildings and businesses so that all this online data can be connected and new possibilities can emerge from ideas and data "mating" or "having sex" with each other.
Lessons from a Career Marketing Big IdeasTim O'Reilly
My talk at #BrooklynBeta on October 11, 2013. I talked about what I've learned from work on the commercialization of the web, open source, web 2.0, the maker movement, and open government. Key principles for online activists.
Software Above the Level of a Single DeviceTim O'Reilly
My talk at the O'Reilly Solid Conference on May 22, 2014. I mostly talk about UI implications of the Internet of Things, but also about the need for interoperability.
The document discusses the need for innovation beyond incremental improvements and conservative extensions of existing technologies. It argues that the Internet of Things (IoT) represents an opportunity for radical innovation but that most conceptualizations of it remain limited. It proposes breaking out of "app myopia" and treating IoT devices like websites that can be discovered and interacted with through a simple open notification system rather than native apps. This would help realize the full potential of a new "just in time" ecosystem.
The document discusses how cloud computing and collaborative translation technologies can help the translation industry meet growing demands by making processes more efficient through parallelization and leveraging online communities of translators. It explores how cloud-based platforms allow projects to be split into smaller chunks that can be worked on simultaneously by multiple translators, reducing timelines and costs. While technology helps increase speed and volume, the document emphasizes that human factors like process redesign and facilitation of translator communities remain essential.
Introducing the Internet of Things: lecture @IULM UniversityLeandro Agro'
This document discusses the Internet of Things (IoT) and how connected devices and sensors will continue to proliferate and connect physical objects to the internet. It notes that while internet access is widespread, the number of connected objects is still small compared to unconnected objects. It envisions that the next revolution will be connecting previously unconnected objects and networks of sensors. It discusses how technologies like mobile phones, social networks, open hardware, and self-tracking are enabling more connectivity between people, devices, and data. The size of the IoT market is forecasted to grow exponentially in the coming years.
This document summarizes how the city of Somerville, Massachusetts was able to significantly reduce its rat population through the use of data analysis and new policies. The city's "Rodent Action Team" mapped reported rat sightings and found they clustered around food sources. In response, the city increased trash bin regulations for restaurants and provided new, larger trash bins to all homes. Tracking calls to the city's 311 line over time and in comparison to neighboring Boston allowed officials to better understand rat patterns. These targeted interventions led to a 66% reduction in reported rat sightings year-over-year and an even greater decline compared to Boston following a harsh winter. The success demonstrates how even mid-sized cities can leverage data-driven approaches to
The document discusses predictions for the digital future, focusing on the growing Internet of Things where everyday objects are connected to the internet and able to send and receive data. It describes how this connectivity could lead to an "invisible, ambient networked computing environment" by 2025. Examples are given of current Internet of Things applications in areas like wearable devices, homes, cars and more. Concerns about privacy, security and complexity are also mentioned. The document additionally discusses concepts like predictive marketing and a potential technological singularity in 2045 resulting from exponential growth of technologies.
In the last 30 years, the desktop metaphor has become the standard user interface for workstations, with
its pros (e.g., ease of learning) and cons (e.g., interaction constraints for skilled users, lack of context
awareness). In this tutorial we present itsme, an initiative to create the next-generation workstation –
especially designed for users who think that what they do holds value. Much of what we present derives
from CSCW research, while Interaction Design research shapes the project, as well as the involvement of
a wide and heterogeneous community of contributing people. The early design phases of the project led to
the definition of a new metaphor for personal computing, called ‘stories and venues’. The metaphor is
being adopted for the development of a radically new front-end for the Linux operating system.
The tutorial illustrates (through the itsme case) how CSCW research can drive the design and
development of an innovative project
This document summarizes a mini thesis presentation on exploring interaction design between the digital and physical world. The presenter identifies three methods of integration: 1) Connected physical objects that share digital information, 2) Computer recognition of objects and gestures, 3) Embedding digital information in everyday spaces using augmented reality. The presenter proposes exploring these methods in home and public spaces. Their concept is an interactive art installation called "Curiosity Space" that uses gesture recognition to intrigue people into creating visual art, in order to study people's curiosity towards new technologies. The presentation concludes by discussing implementation testing of the concept.
Itsme A New Workstation To Exploit The Potential Of The Cyberspace 02itsmesrl
The document proposes ITSME, a new workstation based on a "stories and venues" metaphor. It aims to address issues with personal computers like information dispersion, overload, and inadequacy for knowledge workers. ITSME would integrate all related files, messages, URLs and people within "venues" representing different stories or projects. It also outlines plans for an open-source operating system, migration services, and a non-profit institute to support development. The goal is to create an alternative to Windows and MacOS better suited to knowledge work.
The document discusses the concept of a Social Internet of Things (SIoT) where objects can interact with each other in a social network-like structure. It notes that as the number of internet-connected objects grows into the trillions, a SIoT could help objects find each other by leveraging relationships similar to how social networks help humans connect. The SIoT would allow objects to publish information, services, and characteristics to become visible and discoverable to other objects and humans. It then outlines different types of relationships objects may have, such as parental, co-location, social, and ownership relationships.
The document discusses connecting the virtual world of Second Life to the physical world through concepts like "spimes" and the "Internet of Things". It describes how physical objects can be augmented to sense their environment and broadcast data about themselves and how prototypes of these ideas can be built in Second Life. It also talks about new technologies like Arduino boards that make it easy to program physical computing devices and how this could lead to more open and customizable physical objects.
The document discusses the history of interactivity and the digital medium from the 1960s to the 2000s. It covers early developments like programming languages, networked systems, and games. Important concepts discussed include symbolic representation, hypertext, virtual spaces, and how computers have become tools for businesses, education and entertainment. The document also examines the evolution of interactivity and how users can now enter online spaces and participate through navigation and manipulation.
Theses on AI User Experience Design - Sketching in Hardware 2020Aleksandar Bradic
The document discusses 10 theses on AI user experience design. The theses cover topics such as how user interfaces shape interactions, how system latency determines relationships of power, and how AI systems are inherently indistinguishable from magic. The document argues that explainable and interpretable systems will be important power tools as AI replaces traditional software. It also discusses how exploring combinatorial spaces can unlock creativity and how low-latency web experiences are the next frontier. The overall message is that language and design play a crucial role in mediating the relationship between humans and increasingly autonomous computer systems.
The document discusses trends in computing and the concept of "calm technology". It describes three major phases of computing: the mainframe era, the personal computer era, and the upcoming ubiquitous computing era. The ubiquitous computing era will involve many small computers embedded in everyday objects. The document argues that for ubiquitous computing to be successful, technology must be designed to remain calm and unobtrusive by engaging both the center and periphery of human attention. It provides examples of potential calm technologies like inner office windows and internet multicast.
Winning with the Industrial Internet of Things: How to accelerate the journey...accenture
The Industrial Internet of Things (IIoT) will bring new economic growth, reinventing sectors that account for almost two-thirds of world output. The raw technical conditions for the widespread adoption of the IIoT are highly favorable. Today, the IIoT is helping to improve productivity, reduce operating costs and enhance worker safety. As the world struggles to emerge from a phase of weak productivity growth, fragile employment and pockets of inadequate demand, the IIoT offers a chance to redefine many sectors and accelerate economic and employment growth.
Big Data Analytics for the Industrial Internet of ThingsAnthony Chen
This document summarizes a presentation about big data analytics for the industrial internet of things. The presentation introduces the concepts of the industrial internet and how machine-generated data from sensors can be analyzed at large scale. Examples are given of how sensor data from aircraft engines, wind turbines, medical devices, and other systems can provide insights to improve efficiency, predict maintenance needs, and enhance operations. The presentation argues that big data analytics applied to industrial internet sensor data can help eliminate up to $150 billion in waste across industries through optimizations.
Industrial internet of things (IIOT) - special report-2017Ian Beckett
The internet of things (IoT) is creating new jobs in manufacturing by allowing factories to monitor equipment performance and predict maintenance needs for greater efficiency. While some manual jobs may be eliminated, the IoT is driving demand for new skills in services, technology, data science, software development, and marketing to maintain and upgrade connected machines and develop new IoT-enabled services. Rolls-Royce uses IoT systems that notify the company when aircraft engine maintenance and upgrades are required.
Developing an Architecture of ParticipationGrahamAttwell
This presentation focuses on work undertaken through the European Commission funded Bazaar project to establish a community of practice for researchers and practitioners in open source software and open content. The paper considers the use of social software to support such a community of practice. It considers some of the theories and ideas behind supporting communities before going on to outline the design of an Architecture of Participation.
In this presentation, Parul introduces IoT and gives examples of interesting applications in that space. Parul is interested in data management and insights that come out of IoT clas devices.
Pushing Java EE outside of the Enterprise - Home AutomationDavid Delabassee
This document discusses using Java EE technologies for home automation. It provides an overview of home automation concepts like devices, sensors, actuators and networks. It then discusses specific technologies like Z-Wave and KNX that are commonly used for home automation. It demonstrates how to connect these technologies to Java EE using libraries like OpenZwave and Calimero. Finally, it shows how Java EE features like JSON-P, WebSockets and CDI can be used to build home automation applications and interfaces.
On Oct. 22, the University of Texas at Austin's Center for Identity presented “The Internet of Things,” a webcast focused on providing actionable tips for navigating an increasingly connected world. John Danaher, President of TransUnion Interactive, discussed the latest advances in connected technology, the challenges they pose to our personally identifiable information (PII), and ways we can safeguard our PII while remaining connected.
马来西亚 - 华商通往世界的桥头堡。善用我们的优势,杠杆互联网做国际生意。
2016年3月26日,由巴生中华总商会青年组于Selangor Information Technology and E-commerce Council (SITEC)举办的 【 互联网+ 一带一路大时代来临电子商务潜在惊人巨大商机 】 分享会文档。
Marketing Strategies for B2B SaaS StartupsEsanosys
As an entrepreneur and marketer myself, I always look for ways to improve SaaS marketing. But the process is not easy and only through thorough implementation of SaaS marketing strategies can you do so. Let’s see how SaaS Founders and Marketers can take adversity to their stride when it comes to SaaS marketing.
This document discusses industrial Internet of Things (IIoT) solutions for industrial clients in sectors like energy, manufacturing, and transportation. It notes that delivering complete IIoT solutions is difficult due to each client having specific requirements, the disconnect between information technology and operational technology, and the need for high data security and interoperability between systems and standards. The document also states that industrial clients can be challenging to work with as they may not know their needs, have the necessary competencies, be ready for change, or be used to working with startups.
This presentation provides an analysis of Internet of Things (IoT) based Smart Buildings' solutions. It concludes within an insight into the yet untapped Smart Apartments space.
Overview of Watson Cognitive Reservoir Analytics, highlighting how cognitive technologies are ready to address the challenges of the Oil & Gas industry and to transform practices in the industry, in face of data overload, new frontiers, workforce and skills shortage. -Renato Cerqueira, Sr. Research Manager and Technical Team, IBM Research Brazil
Il Piano di attuazione italiano della Garanzia
per i Giovani recepisce la Raccomandazione del Consiglio dell’Unione Europea del 22 aprile 2013, che invita gli Stati a garantire ai giovani con meno di 25 anni un’offerta qualitativamente valida di lavoro, di proseguimento degli studi, di apprendistato o di tirocinio o altra misura di formazione entro quattro mesi dall’inizio della disoccupazione o dall’uscita dal sistema di istruzione formale.
Cloud Computing Bootcamp On The Google App Engine For Iasa V1.2.4IASA
This document provides an overview of cloud computing, including its history, definitions, benefits, major players, and challenges. It discusses how cloud computing emerged in the 1960s with the idea of computing as a utility. Key benefits mentioned are lower startup costs, ability to experiment and transition to production easily, and no licensing fees. Major cloud platforms discussed are Rackspace, Amazon EC2, Google App Engine, and Mor.ph. The document also outlines some limitations of cloud computing including lack of control, database restrictions, and vendor dependencies.
Chapter 15 Networks Read in this book Computer Science Illuminated, .pdfmohdjakirfb
Chapter 15 Networks Read in this book Computer Science Illuminated, Sixth Edition by Dale
and Lewis p.501-510 & 525, then answer the following:
1. What is a protocol in the context of computer networks?
2. Which LAN topology requires the most wiring: the ring, star, or bus? Explain your reasoning.
3. How do you think our lives would be different if Doug Engelbart’s contribution to computing
never happened?
Solution
1)PROTOCOL:
When computers communicate with each other, there needs to be a common set of rules and
instructions that each computer follows. A specific set of communication rules is called a
protocol. Because of the many ways computers can communicate with each other, there are
many different protocols -- too many for the average person to remember. Some examples of
these different protocols include PPP, TCP/IP, SLIP, HTTP, and FTP.
Protocol, in computer science, a set of rules or procedures for transmitting data between
electronic devices, such as computers. In order for computers to exchange information, there
must be a preexisting agreement as to how the information will be structured and how each side
will send and receive it. Without a protocol, a transmitting computer, for example, could be
sending its data in 8-bit packets while the receiving computer might expect the data in 16-bit
packets. Protocols are established by international or industry wide organizations. Perhaps the
most important computer protocol is OSI (Open Systems Interconnection), a set of guidelines for
implementing networking communications between computers. Among the most important sets
of Internetprotocols are TCP/IP, HTTPS, SMTP, and DNS.
2) Star topology requires the most wiring:
In the star topology, cable segments from each computer are connected to a centralized
component called a hub. Signals are transmitted from the sending computer through the hub to
all computers on the network. This topology originated in the early days of computing when
computers were connected to a centralized mainframe computer.
3) Douglas Carl Engelbart (January 30, 1925 – July 2, 2013) was an American engineer and
inventor, and an early computer and Internet pioneer. He is best known for his work on founding
the field of human–computer interaction, particularly while at his Augmentation Research Center
Lab in SRI International, which resulted in the invention of the computer mouse, and the
development of hypertext, networked computers, and precursors to graphical user interfaces.
These were demonstrated at The Mother of All Demos in 1968. Engelbart\'s Law, the
observation that the intrinsic rate of human performance is exponential, is named after him.
Engelbart created the first primitive windowing concept with NLS, but the main way I think his
idea was influential was in using a combination of input devices (keyboard with mouse) with a
graphical user interface whose primary role was allowing people to enter, structure, manipulate,
format, and share text combined with gra.
This presentation discusses information architecture in a broad context, connecting technological, business, and user experience perspectives. It provides an overview of information architecture as a practice and defines the presenter's concept of a "RuleSpace," describing the web as a continuum with consistent rules or idioms for user experience. The presentation argues that considering a website's place within this RuleSpace continuum is important for design and for maintaining the interconnected nature of the web.
The Next Wave of AR: Mobile Social Interaction Right Here, Right Now!Tish Shute
I began by asking the question: Can we create an open framework for distributed augmented reality using "off the shelf" standards, e.g., the Google Wave Federation Protocol?
But the implications of this proposal go well beyond augmented reality and towards an open framework for in context mobile social communication.
Also see video here http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/
Tim O'Reilly gave a talk at the Compute Summit on January 16, 2013 about lessons that can be learned from open source software and applied to open source hardware. Some of the key points made in the talk include:
- Early computer architectures were put into the public domain rather than being patented, allowing the technology to reach its full potential.
- Users having control over the technology they use has been an important principle of open source projects like the Open Compute Project.
- Successful open source projects are designed in a way that allows people to contribute and modify parts of the system without needing coordination, through an "architecture of participation."
- The Unix operating system was shared openly through its source code and
This document discusses the transition from traditional desktop computing to virtual and cloud-based computing. It notes that computing has changed from something owned that sat on a desk, to virtual resources that can be accessed from anywhere. This has implications for how things like data storage, processing power and ownership will work going forward. Examples are given of early cloud platforms like Amazon Web Services that allowed for on-demand access to computing resources and new business models like Uber and Airbnb that leverage the internet to connect providers and users in new ways at scale.
The year of the Internet of Things; The Internet of Things probably already influences your life. And if it doesn’t, it soon
will, say computer scientists; Ubiquitous computing names the third wave in computing, just now beginning. First were
mainframes, each shared by lots of people. Now we are in the personal computing era, person and machine staring uneasily at
each other across the desktop. Next comes ubiquitous computing, or the age of calm technology, when technology recedes into
the background of our lives. Alan Kay of Apple calls this "Third Paradigm" computing.
Ubiquitous computing is essentially the term for human interaction with computers in virtually everything.
Ubiquitous computing is roughly the opposite of virtual reality. Where virtual reality puts people inside a computer-generated
world, ubiquitous computing forces the computer to live out here in the world with people. Virtual reality is primarily a horse
power problem; ubiquitous computing is a very difficult integration of human factors, computer science, engineering, and social
sciences.
The approach: Activate the world. Provide hundreds of wireless computing devices per person per office, of all scales (from 1"
displays to wall sized). This has required new work in operating systems, user interfaces, networks, wireless, displays, and many
other areas. We call our work "ubiquitous computing". This is different from PDA's, dynabooks, or information at your
fingertips. It is invisible; everywhere computing that does not live on a personal device of any sort, but is in the woodwork
everywhere. The initial incarnation of ubiquitous computing was in the form of "tabs", "pads", and "boards" built at Xerox
PARC, 1988-1994. Several papers describe this work, and there are web pages for the Tabs and for the Boards (which are a
commercial product now):
Ubiquitous computing will drastically reduce the cost of digital devices and tasks for the average consumer. With laborintensive
components such as processors and hard drives stored in the remote data centers powering the cloud , and with pooled
resources giving individual consumers the benefits of economies of scale, monthly fees similar to a cable bill for services that
feed into a consumer’s phone
www.itu.int/en/Lists/consultation2015/Attachments/41/45.3104.pdf
http://docplayer.net/search/?q=assem+abdel+hamed+mousa
https://www.waset.org/abstracts/5638
http://www.ipoareview.org/wp-content/uploads/2016/05/Statement-by-Dr.Assem-Abdel-Hamied-Mousa-President-of-the-Association-of-Scientists-Developers-and-FacultiesASDF.pdf
The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!Tish Shute
The document discusses the potential for augmented reality and mobile social interaction using emerging technologies like Google Wave. It envisions an "outernet" enabled by ubiquitous computing, augmented reality, and real-time communication streams. Key ideas discussed include using Wave as an open framework to build distributed social augmented reality experiences and applications across devices through layers, channels, and attention streams. Concerns about control and standardization are also raised.
The document discusses the history and evolution of computer hardware and software from the 1600s to present day. It describes early mechanical computers like the Jacquard Loom and electromechanical computers like the Z3 and ENIAC. The development of stored program architectures and virtualization are also discussed. The document outlines future trends in fields like portable computing, virtualization, networking, and direct brain-computer interfaces. It also summarizes the evolution of the Internet and growth of wireless technologies and cloud computing.
The document discusses Mark Weiser's quote about technologies that are seamlessly integrated into everyday life. It then provides an overview of the Internet of Things (IoT), including how things can adapt to people through sensors, enablers, the internet, and integrating people and processes. Key points are made that IoT has been developing since the 1990s but is now trending significantly. Opportunities and concerns around IoT are also addressed.
Things will Change - Usenix Keynote UCMS'14Erica Windisch
From servers and containers, to services and things. Building an Internet of Things of the clouds and infrastructure we're building today. Maps the future of configuration management and systems artifact management.
OSDC 2013 | Deconstructing the Cloud by Nicholas MailerNETWAYS
Over the last few years, many people have been beguiled by the term "cloud computing". My talk will discuss how this term suffers from a dangerous ambiguity, which can subvert the very freedoms and flexibility that Open Source and Free Software provides. I provide examples, and discuss how Free Software and Open Source principles can be extended across a datacentre full of private "clouds" to avoid the problems that will otherwise become increasingly serious in our industry.
My talk deals with the philosophy, semantics, technology and politics of these issues, and should at least provide some food for thought and sparks for further discussion!
Locative Media And Responsive EnvironmentsJeff Watson
The document discusses the emergence of ubiquitous and pervasive computing environments enabled by developments in molecular electronics, distributed computing, and standards. It describes a future where billions of tiny computational devices are embedded everywhere in the environment like pigment in paint, making computer networks the basic fabric of daily life.
The document discusses the history and impact of computers from their early invention to modern use. It notes that the two most important advancements were the invention of the first computer by Konrad Zuse in 1838 used for mathematical equations, and the later development of the first operating system. A poll cited found most people believe the Internet has been the technology that changed computers the most by enabling widespread communication, social media, and mobile applications.
This document discusses the concept of cloud computing and how it relates to data centers. It can be summarized in 3 sentences:
Cloud computing refers to powerful applications and services being delivered over the internet, and major companies are building massive data centers to power these cloud services, using virtualization and distributed computing techniques to maximize efficiency and scalability across large numbers of commodity servers located near cheap energy sources. While cloud computing remains a fuzzy concept, continued development of data center operating systems and distributed computing algorithms may help optimize utilization of computing resources across these large cloud infrastructures.
Object-oriented programming originated from efforts to build interactive flight simulators in the 1940s-1950s. The Whirlwind computer project at MIT, completed in 1950, was the first fully interactive digital computer and enabled new types of programs like Sketchpad, the first interactive graphical program. Sketchpad used an object-oriented approach and influenced later work on graphical user interfaces and object-oriented languages. In the 1960s, the Simula language introduced features for implementing simulations using objects, influencing Alan Kay who went on to develop Smalltalk, the first successful object-oriented programming language. Nearly all modern programming languages now support object-oriented programming.
Similar to Lessons for the Industrial Internet (pdf with notes) (20)
Mastering the demons of our own designTim O'Reilly
My talk about lessons for government from high tech algorithmic systems, given as part of the Harvard Science and Democracy lecture series on April 21, 2021. Download ppt for speaker's notes.
What's Wrong with the Silicon Valley Growth Model (Extended UCL Lecture)Tim O'Reilly
A three part lecture for the Institute for Innovation and Public Purpose at University College London. I talk about how the Silicon Valley growth model is leading from value creation to rent extraction, then about how public policy shapes our markets and what public policy students can learn from technology platforms (both what they do right and how they go wrong), and finally, I touch on some of the great mission-driven goals that could replace "increasing corporate profits" as the guiding objective of our economy.
Learning in the Age of Knowledge on DemandTim O'Reilly
The London Black Cab driver's exam, "The Knowledge of the Streets and Monuments of London," is one of the most difficult exams in the world, requiring drivers to become a human GPS. With today's tools, the smartphone and the right app turns anyone into the equivalent of a human GPS. I've been asking myself how this concept applies to the field of online learning, particularly in my own field of programming and related IT skills. How should we rethink learning in the age of knowledge on demand? My keynote at the EdCrunch conference in Moscow on October 1, 2019. As always, download the PPT to read the detailed script in the speaker notes below each slide.
What's Wrong With Silicon Valley's Growth ModelTim O'Reilly
A talk I gave on the oreilly.com live training platform on January 22, 2020, focusing on the way that many Silicon Valley startups are designed to be financial instruments rather than real companies. They are gaming the financial system, much like the CDOs that fueled the 2009 financial crash. I talk about the rise of profitless IPOs, and contrast that with the huge profits of the last wave of Silicon Valley giants. In many ways, it is an extended meditation on Benjamin Graham's famous statement, "In the short term, the market is a voting machine, but in the long term it is a weighing machine."
Google handles over 3 billion searches a day, Amazon offers a storefront with 600 million unique items, Facebook users post 6 billion pieces of content sailing, all with the aid of complex algorithmic systems that respond to a constant influx of new data, adversarial activity by those trying to game the system, and changing preferences of users. These systems represent breakthroughs in the governance of complex, interacting systems, with algorithms that must be constantly updated to respond to rapidly changing conditions. The economy as a whole is also full of complex, interacting systems, but we still try to manage those systems with 20th century tools and processes. This talk explores what we can learn from technology platforms about new approaches that the Fed might take to improve its historical mission using the tools of agile development, big data, and artificial intelligence. My talk at the San Francisco Federal Reserve Bank FedAgile conference on November 7, 2018. Download the PPT file to read the narrative in the speaker notes. (I wish slideshare did a better job of displaying these, but they don't.)
My talk for TechStars at Techweek Kansas City in October 2018. While this is a talk based on my book WTF?, it is fairly different from many of the others that I've posted here, in that it focuses specifically on parts of the book that contain advice for entrepreneurs, rather than on the broader questions of technology and the economy. As always, look at the speaker notes for
My plenary talk to the California Workforce Association Conference in Monterey, CA, on September 5, 2018. I talked about the role of technology to augment people rather than replace them from my book WTF? What's the Future and Why It's Up to Us, and my ideas about AI and distributional economics, in the context of today's education and workforce development systems. I also summarize some of the work Code for America has been doing on the current state of the California Workforce Development ecosystem.
My keynote at OSCON 2018 in Portland. What I love about open source software, and what that teaches us about how we can have a better future by the better design of online marketplaces and the algorithms that manage them - and our entire economy. The narrative is in the speaker notes.
My keynote at the 2018 New Profit Gathering of Leaders conference in Boston on May 17, 2018. I talk about the lessons from technology platforms, how they teach us what is wrong with our economy, and the possibilities of AI for creating better, fairer, more effective decisions about "who gets what and why" in the economy.
Slides from my talk at the Price Waterhouse Coopers Deals Exchange conference on April 26, 2018. I talk about algorithmically manage, internet-scale networks and how they are changing the very nature of the economy, the shape of companies, and the competencies that are required for 21st century success. There are many similar themes to other talks, but this is tailored to a business audience, and very specifically to one concerned with how to do M&A in an age of dominant platforms.
My keynote at the Open Exchange Summit in Nashville on April 18, 2018. I talk about the implications for many different kinds of companies of the fact that increasingly large segments of our economy are being dominated by algorithmically managed network marketplaces.
Yet another version of my book talk, this time at Harvard Business School, on March 28, 2018. This one had fewer slides with less connecting narrative so that I could spend more time interacting with the audience. I think it went pretty well. As usual, the speaker notes contain the narrative that goes with the slides, which are mostly images.
Do More. Do things that were previously impossible!Tim O'Reilly
My keynote at SxSW Interactive on March 9, 2018. I tackle the job of the entrepreneur to redraw the map, and not to accept the idea that technology will put people out of work rather than creating new kinds of prosperity. I try to provide a call to action to throw off the shackles of the old world and to build a new one. So many companies play defense. Cut costs, watch the competition, follow best practices. Great entrepreneurs like Jeff Bezos and Elon Musk play offense. They see the world with fresh eyes, taking off the blinders that keep companies using technology to make slight improvements to existing products and practices, rather than imagining the world as it could be, given the new capabilities that technology has given us.
We Get What We Ask For: Towards a New Distributional EconomicsTim O'Reilly
My keynote at the Venturebeat Blueprint conference in Reno, NV on March 6, 2018. The bad maps that are holding us back from building a better world. Technology need not eliminate jobs. It could be helping us tackle the world's great problems, and helping design marketplaces that ensure a more equitable distribution of the proceeds from doing so. The narrative that goes with the deck is in the speaker notes. There is also a summary and link to the video at https://venturebeat.com/2018/03/06/tim-oreilly-to-tech-companies-use-a-i-to-do-more-than-cut-costs/
Towards a New Distributional EconomicsTim O'Reilly
A talk I gave on December 1, 2017 for a workshop on AI and the future of the economy organized by the OECD and the Berkeley Roundtable on the International Economy. In it, I explore implications of AI and internet-scale platforms for the design of markets, with the goal of starting a conversation about what we might call "distributional economics."
Tim O'Reilly argues that AI and automation do not necessarily eliminate jobs but can create new types of work. While some studies estimate 47% of jobs may be automated in the next 20 years, technology solves human problems and more problems means more work. When productivity increases only benefit shareholders and not society, problems arise. However, AI can be used to augment humans and enable them to do things previously impossible. The future of work is up to us to ensure technology empowers people.
This is my March 8, 2001 pitch to Jeff Bezos on why Amazon ought to offer web services. I'm uploading it now because I'm referencing it in my forthcoming book, WTF: What's the Future and Why It's Up To Us, due from Harper Business in October 2017, and want people to be able to take a look at it. This is of historical interest only.
A somewhat longer version of my Frontiers talk about technology and the future of the economy, with additional material pitched to an audience of Internet operators at Apricot 2017, in Ho Chi Minh City, Vietnam on February 27, 2017
WTF - Why the Future Is Up to Us - pptx versionTim O'Reilly
This is the talk I gave January 12, 2017 at the G20/OECD Conference on the Digital Future in Berlin. I talk about fitness landscapes as applied to technology and business, the role of unchecked financialization in the state of our politics and economy, and why technology really wants to create jobs, not destroy them. (There is a separate PDF version, but some readers said the notes were too fuzzy to read.)
Hire a private investigator to get cell phone recordsHackersList
Learn what private investigators can legally do to obtain cell phone records and track phones, plus ethical considerations and alternatives for addressing privacy concerns.
Are you interested in learning about creating an attractive website? Here it is! Take part in the challenge that will broaden your knowledge about creating cool websites! Don't miss this opportunity, only in "Redesign Challenge"!
INDIAN AIR FORCE FIGHTER PLANES LIST.pdfjackson110191
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Paradigm Shifts in User Modeling: A Journey from Historical Foundations to Em...Erasmo Purificato
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Coordinate Systems in FME 101 - Webinar SlidesSafe Software
If you’ve ever had to analyze a map or GPS data, chances are you’ve encountered and even worked with coordinate systems. As historical data continually updates through GPS, understanding coordinate systems is increasingly crucial. However, not everyone knows why they exist or how to effectively use them for data-driven insights.
During this webinar, you’ll learn exactly what coordinate systems are and how you can use FME to maintain and transform your data’s coordinate systems in an easy-to-digest way, accurately representing the geographical space that it exists within. During this webinar, you will have the chance to:
- Enhance Your Understanding: Gain a clear overview of what coordinate systems are and their value
- Learn Practical Applications: Why we need datams and projections, plus units between coordinate systems
- Maximize with FME: Understand how FME handles coordinate systems, including a brief summary of the 3 main reprojectors
- Custom Coordinate Systems: Learn how to work with FME and coordinate systems beyond what is natively supported
- Look Ahead: Gain insights into where FME is headed with coordinate systems in the future
Don’t miss the opportunity to improve the value you receive from your coordinate system data, ultimately allowing you to streamline your data analysis and maximize your time. See you there!
Implementations of Fused Deposition Modeling in real worldEmerging Tech
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2. **Medical**: In the medical field, FDM is used to create patient-specific anatomical models, surgical guides, and prosthetics. Its ability to produce precise and biocompatible parts supports advancements in personalized healthcare solutions.
3. **Education**: FDM plays a crucial role in education by enabling students to learn about design and engineering through hands-on 3D printing projects. It promotes innovation and practical skill development in STEM disciplines.
4. **Science**: Researchers use FDM to prototype equipment for scientific experiments, build custom laboratory tools, and create models for visualization and testing purposes. It facilitates rapid iteration and customization in scientific endeavors.
5. **Automotive**: Automotive manufacturers employ FDM for prototyping vehicle components, tooling for assembly lines, and customized parts. It speeds up the design validation process and enhances efficiency in automotive engineering.
6. **Consumer Electronics**: FDM is utilized in consumer electronics for designing and prototyping product enclosures, casings, and internal components. It enables rapid iteration and customization to meet evolving consumer demands.
7. **Robotics**: Robotics engineers leverage FDM to prototype robot parts, create lightweight and durable components, and customize robot designs for specific applications. It supports innovation and optimization in robotic systems.
8. **Aerospace**: In aerospace, FDM is used to manufacture lightweight parts, complex geometries, and prototypes of aircraft components. It contributes to cost reduction, faster production cycles, and weight savings in aerospace engineering.
9. **Architecture**: Architects utilize FDM for creating detailed architectural models, prototypes of building components, and intricate designs. It aids in visualizing concepts, testing structural integrity, and communicating design ideas effectively.
Each industry example demonstrates how FDM enhances innovation, accelerates product development, and addresses specific challenges through advanced manufacturing capabilities.
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The DealBook is our annual overview of the Ukrainian tech investment industry. This edition comprehensively covers the full year 2023 and the first deals of 2024.
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comprehensive solutions based on various architectures such as ARM, FPGA, RISC-V, and AI. We cater to customers' needs for large-scale production, offering customized design, industry-specific application solutions, and one-stop OEM services.
MYIR, recognized as a national high-tech enterprise, is also listed among the "Specialized
and Special new" Enterprises in Shenzhen, China. Our core belief is that "Our success stems from our customers' success" and embraces the philosophy
of "Make Your Idea Real, then My Idea Realizing!"
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The session order is as follows:
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Explore the latest advancements and upcoming innovations in web development with our guide to the trends shaping the future of digital experiences. Read our article today for more information.
2. “The skill of writing is to
create a context in which
other people can think.”
-Edwin Schlossberg
Friday, November 30, 12
I want to start this talk with a quote from Edwin Schlossberg who said, “The skill...” And that’s exactly what GE is trying to do with its work on the Industrial Internet - framing the shape of the future so that we can all think about how best to
get there.
3. Friday, November 30, 12
I am excited about GE’s vision of the Industrial Internet - I believe that, as you’ve heard today, the combination of algorithms, sensor-enabled intelligent machines, and people has the potential to utterly transform the industrial landscape, and
with it, the very nature of our society. Whenever people asked me what came after “Web 2.0”, I’d tell them that it was when applications for collective intelligence were driven by sensors rather than people typing on keyboards. But I was
thinking about sensor-driven consumer applications - and while that is clearly happening too - the industrial internet may be even more significant.
4. “History doesn’t repeat
itself, but it does rhyme.”
-Mark Twain
Friday, November 30, 12
But in addition to thinking about the future, it’s worthwhile to reflect on the past, to see what lessons we can take from it. As Mark Twain said, “History...
5. Lessons from the Internet
Friday, November 30, 12
So I want to see what lessons we can take from the original design of the Internet that we should keep in mind as we think about the Industrial Internet.
6. TCP/IP: The virtue of simplicity
“Hourglass”
Architecture
any
any device
task
any
person
the Internet’s
not-so-secret
sauce
any CTSB, NRC, “The Internet’s
Coming of Age” (2001)
medium
Friday, November 30, 12
The first of these lessons is to do as LITTLE as possible. While competing standards tried to specify everything in detail, the IP protocol did the smallest, necessary thing: it specified the format of the data that would be exchanged between
machines. Everything else could vary, from the transport protocols and transport medium all the way to the kinds of applications and services that were exchanging that data. Jonathan Zittrain refers to this as the “hourglass architecture” of the
internet. In our work on the Industrial Internet, we shouldn’t forget to think about the smallest things we need to agree on. Vibrant platforms grow from small beginnings.
7. Build a simple system - let it evolve
“A complex system that works is invariably found to
have evolved from a simple system that worked. The
inverse proposition also appears to be true: A
complex system designed from scratch never works
and cannot be made to work. You have to start over,
beginning with a working simple system.”
-John Gall, in Systemantics
Friday, November 30, 12
The value of simplicity was summed up by John Gall many years ago in a book called Systemantics. Besides DNA and the structure of life itself, the Internet is the best possible demonstration of how simple rules can lead over time to incredible
complexity.
8. An “architecture of
participation”
Friday, November 30, 12
The hourglass architecture also allows what I’ve elsewhere called “an architecture of participation.” When all you need to agree on to get started are simple rules for communication, the endpoints are free to innovate. This is what makes the
internet “open” and “permissionless.”
9. Friday, November 30, 12
The web is a terrific example of how the simple IP-based internet enabled more complex systems to grow. Tim Berners-Lee didn’t have to ask anyone’s permission to put up an entirely new kind of service on the net. And he designed the web
the same way: a communications protocol, with software designed to read and write that protocol - what we now know as a web server and a browser. Anyone could add anything to the web, as long as they spoke the same language.
Everything we take for granted today came from that simple, rigorous design decision.
10. A new platform can be said to succeed
when your customers and partners build
new features before you do
Friday, November 30, 12
The original designers of the internet didn’t create the web; but they made it possible for Tim Berners-Lee to do so. Tim didn’t create Google, but he made it possible for Larry and Sergey to do that.
11. Friday, November 30, 12
Even more importantly, consider how even platforms that weren’t originally designed for extensibility cry out for it. When Paul Rademacher reverse-engineered the format of Google’s new mapping app to create the first map mashup, housingmaps.com, Google
could have branded him a “hacker” and tried to shut him down. Instead, they responded by opening up free APIS for developers. Other, more closed platforms were left in the dust, and Google Maps became the preferred mapping platform for the web.
Amazon’s first venture into web services began the same way. They invited in all the people who were building unauthorized apps against their service, and figured out how to open them up for innovation.
12. More than 50,000 iPhone
applications in the first year!
Now at 688,000
Friday, November 30, 12
Even Apple had to learn this lesson. We’re all so excited about the story of the iPhone App Store, but it’s worth remembering that the AppStore wasn’t a work of Steve Jobs’ genius - he was resistant to the idea. It was the company responding
to users who wanted more from the device. Apple created the App Store in response to developers “jailbreaking” the iPhone and iPod Touch to add unauthorized features. And that’s when we went from phones that had twenty or thirty apps
cooked up in a back room deal to a platform that allows anyone to come up with new features.
13. Friday, November 30, 12
But Apple bet too much on a closed system, and failed to take into account some key lessons from both the PC and the internet, that more open, participatory architectures with room for lots of players to succeed tend to outperform closed,
controlled systems. That lesson is playing out right now, as Apple’s once seemingly unassailable hold on the smartphone and tablet markets is eroding in the face of more open systems like Android. There are some lessons here for the
industrial internet as well.
14. The Robustness Principle
“TCP implementations should follow a
general principle of robustness: be
conservative in what you do, be liberal in
what you accept from others.”
-Jon Postel in RFC 761
(Transmission Control Protocol, 1980)
Friday, November 30, 12
This idea goes back to the very roots of the internet. There’s a mythology in which the network was designed to be decentralized in order to withstand a nuclear war. The reality is more humble. What I find particularly useful as a starting point
for the discussion of robustness is so-called “Robustness principle” of the original TCP specification. This was also a key element of the web, which violated every principle of prior hypertext systems, which required every link to resolve. That
is what we now know as the 404 - a standard page that just announces that what you’re looking for doesn’t seem to exist. That is, a web connection fails gracefully.
15. Failing Gracefully
Friday, November 30, 12
I believe that failing gracefully needs to be a key characteristic of the Industrial Internet as well. There will be a temptation to try to define rigorous protocols that take into account every eventuality, but such systems will be rigid, and when they
fail, failure will be catastrophic. This may sound like heresy to those with an industrial mindset where you try to take into account every eventuality.
16. Friday, November 30, 12
But there are many different kinds of graceful failure. For example, in search, we don’t get a single search result, we get a range of them. Redundancy is a kind of graceful failure. Failing gracefully is clearly a characteristic of cloud computing
infrastructure today as well. I like to say that unless you’re able to fail, you are unable to scale. Internet operations at scale require a kind of robustness that includes tolerance for failure.
17. “The way people think about security,
especially security on computer networks,
is almost always wrong. All too often
planners seek technological cure-alls,
when such security measures at best limit
risks to acceptable levels. In particular,
the consequences of going wrong—
and all these systems go wrong
sometimes—are rarely considered.”
-Bruce Schneier
Friday, November 30, 12
This is also true in security.
18. The Failure of the deHavillands Comet and the Rise of Boeing
“The view of fracture [Paul] Paris brought to Boeing
was dramatically different from the one that had
guided construction of the Comet. Cracks were the
centerpiece of the investigation. They could not be
eliminated.They were everywhere, permeating the
structure, too small to be seen. The structure could
not be made perfect, it was inherently flawed, and
the goal of engineering design was not to certify
the airframe free of cracks but to make
it tolerate them.”
http://stillness.ph.utexas.edu/~marder/BrokenEducation2011.pdf
Friday, November 30, 12
While it may seem that this philosophy of the internet is inappropriate for the highly engineered systems of the Industrial Internet, I’ll remind you of the failure of the deHavillands Comet in 1954 and the rise of Boeing as the dominant provider
of commercial aircraft. Over the course of three years, three Comets fell out of the sky for initially unexplained reasons. It eventually became clear that the problem was metal fatigue. deHavilland tried to eliminate all cracks, Boeing learned to
live with them.
19. Key design goals for the Industrial Internet
Simplicity
Simplicity Generativity Robustness
Standardize as little as Create an architecture of Tolerate failure and
possible, but as much participation that leads to degrade gracefully.
as needed, so the system unexpected innovations
is able to evolve. and discoveries and builds
a new ecosystem of
companies that add value
to the network.
Friday, November 30, 12
In summary, as we think hard about the future, let’s remember what we can learn from the original design
of the internet that can make the Industrial internet more simpler, more participatory and generative, and more robust.
20. Friday, November 30, 12
There’s one other thing I want to touch on. I was really impressed by GE’s inclusion of people and job roles in their thinking about the industrial internet, because the industrial internet will not just transform the world of machines. It will
transform the world of work. In that regard, I want to share some thoughts from an intriguing new ebook by Michael Schrage called “Who Do You Want Your Customers to Become”. The fundamental idea of this book is that great transformative
innovations don’t just create new products or even new business processes, they fundamentally change the nature of their customers.
21. Friday, November 30, 12
Henry Ford is a great example of this. He created not just the Model T and the assembly line, but also the kind of society in which people expected that they could own and drive one. He created the weekend, so people would have leisure to
drive his product. Similarly, the internet and smartphones have changed forever our expectations of access to information. To succeed, the Industrial Internet will also change who we are and what we expect from our infrastructure and
machines.
22. “What I learned from Google
is to only invest in things
that close the loop.”
- Chris Sacca
Friday, November 30, 12
There’s one final lesson from the internet that I want to talk about. Investor Chris Sacca, who used to run special projects for Google, once remarked “What I learned...” One of the powerful things about both the consumer internet and the
industrial internet is the use of data to extract meaning in real time, “closing the loop” and making systems more intelligent.
There’s another sense in which we can close the loop. In the following panel, we’re going to explore the ideas we’ve talked about so far today as a way of closing the loop and reflecting on what we’ve learned.