This presentation discusses information architecture in a broad context, connecting technological, business, and user experience perspectives. It provides an overview of information architecture as a practice and defines the presenter's concept of a "RuleSpace," describing the web as a continuum with consistent rules or idioms for user experience. The presentation argues that considering a website's place within this RuleSpace continuum is important for design and for maintaining the interconnected nature of the web.
Danielle Arvanitis discusses how designers often design for the wrong audience. She provides examples of designing for oneself, design peers, marketing, patents, and gatekeepers rather than actual users. This can lead to unusable products and unhappy users. She emphasizes the importance of hiring designers with different skills like structure, behavior, and presentation. Designers should also be evaluated based on their temperament - whether they are ego-driven and focused on trends or service-driven and motivated to solve users' problems. Designing for the right audience requires considering users' actual needs, skills, and goals rather than just appearances.
The document proposes an interactive wall installation aimed at addressing social problems caused by an overreliance on technology in urban environments. It would detect people nearby and use audio prompts to encourage interaction between them. The goal is to bring people together and make them more aware of their surroundings by incorporating traditional games and communication methods in a new technological format. Research was conducted through surveys and interviews to inform the design of the installation. It would use projection mapping, programming, and motion detection to tag people as they walk by and play friendly greeting messages to initiate contact between them.
1) The global population of older adults is growing rapidly and comprising larger percentages of nations' populations.
2) Older adults experience age-related changes like reduced vision, motor control, cognition and learning that can create usability issues with technology.
3) Following design guidelines like ensuring legibility, visual simplicity, and consistency can help address usability issues and make technology more inclusive of older users.
The document discusses user-centered design (UCD) and user experience (UX). It defines UCD as an approach that grounds the design process in information about the intended users. UCD focuses on users throughout planning, design, and development. The document also discusses how UX relates to usability and emphasizes the importance of testing designs with users.
The Complexity Curve: How to Design for Simplicity (SXSW, March 2012)Dave Hogue
Interfaces and devices are providing more and more power and functionality to people, and in many cases this additional power is accompanied by increasing complexity. Although people have more experience and are more sophisticated, it still takes time to learn new interfaces, information, and interactions. Although we are able to learn and use these often difficult interfaces, we increasingly seek and appreciate simplicity.
The Complexity Curve describes how a project moves from boundless opportunity and wonderful ideas to requirements checklists and constraints then finally (but only rarely) to simplicity and elegance. Where many projects call themselves complete when the necessary features have been included, few push forward and strive to deliver the pleasing and delightful experiences that arise from simplicity, focus, and purpose.
David M. Hogue, Ph.D. - VP of Experience Design, applied psychologist, and adjunct faculty member at San Francisco State University - introduces the Complexity Curve, discuss why our innovative ideas seem to fade over the course of a project, explain why "feature complete" is not the same as "optimal experience", and offer some methods for driving projects toward simplicity and elegance.
Comments on twitter at #SXsimplerUX
Audio available at:
http://schedule.sxsw.com/2012/events/event_IAP13657
Owning the Interaction in Dynamic Environmentsguestf4f7a4b38
1. The document discusses a presentation about owning user interactions in dynamic online environments. As the internet becomes more interactive, designers must apply user-centered approaches to all interactions.
2. The presentation introduces a method for describing dynamic user interactions using storyboards, wireframes, and key frames. This provides a clear way to explain how interactions should work.
3. Lo-fi techniques like sketching are found to be better than polished wireframes at engaging audiences and assessing designs early in the development process. The ability to draw is a learnable skill, not innate talent, and can help reduce risks before significant development work.
Development and Evaluation of Emerging Design Patterns for Ubiquitous Computi...Jason Hong
The document describes research into developing and evaluating design patterns for ubiquitous computing. 45 initial patterns were created through a literature review and refined based on feedback. The patterns were evaluated with 32 designers tasked with designing a location-aware app, with patterns helping novices and aiding communication but not privacy. Future work includes improving privacy patterns and additional evaluations.
This document summarizes a mini thesis presentation on exploring interaction design between the digital and physical world. The presenter identifies three methods of integration: 1) Connected physical objects that share digital information, 2) Computer recognition of objects and gestures, 3) Embedding digital information in everyday spaces using augmented reality. The presenter proposes exploring these methods in home and public spaces. Their concept is an interactive art installation called "Curiosity Space" that uses gesture recognition to intrigue people into creating visual art, in order to study people's curiosity towards new technologies. The presentation concludes by discussing implementation testing of the concept.
The document summarizes notes from a TouchPoint2012 Symposium on interaction design. Theme One discusses the necessary future of interaction design and panels say know the limits of your intellectual leash, trust your intuition, and being curious as a designer involves trust-building with clients. Theme Two discusses the interaction design experience, with speakers from Adobe, frog, LVL Studio, Habanero, SAP, and Crispin Porter + Bogusky talking about topics like user experience optimization, contextual design, and evaluating interaction designers. Panels recommend focusing on strengths, versatility and creative spirit, using data to support ideas, and addressing how companies view failure.
This document summarizes Namshang Limbu's responses to discussion questions for their ARC 211 American Diversity and Design course at University at Buffalo. As a computer science student, Namshang found the course provided an interesting perspective on design. Namshang participated in online discussions covering topics like gender, disability, and emerging technologies. Namshang shared thoughts and examples in response to the various prompts and questions.
Web UI Design for the Human - Eye Colors, Space, Contrastuxpin
- Topics include practical use of Gestalt, applying similarity & contrast, creating relationships with space, emotions of color, and more.
-Visual case studies from 33 companies including Tumblr, Etsy, Google, Facebook, Twitter, Medium, Intercom, and Bose.
-Highly visual, straightforward writing style.
Download the entire e-book here:
http://studio.uxpin.com/ebooks/visual-web-ui-design-colors-space-contrast/
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This document discusses user experience (UX) as a guiding principle for library innovation. It defines UX as the overall experience of a product or service. High-value interactions are disruptive experiences that radically change user expectations and perceptions. True innovation involves knowing users deeply by working with them and like them. The document advocates getting the organizational culture right by adopting a more flexible structure similar to students or startups. This allows implicit user research by having students work on projects. UX innovation is about designing experiences from the user's perspective to create the conditions for users to flourish.
Information architects and user experience designers have much to learn from (building) architects — if we can look beyond the "myth of the lone genius" and "ego-driven design". This short presentation was part of a panel at the 2011 IA Summit in Denver, CO.
This document is a lecture on grid systems and modular design. It discusses the history and uses of grid systems in graphic design, architecture, and page layout. Some key points include:
- Grid systems provide order, consistency and flexibility in design by establishing a set of guidelines.
- Early uses of grids can be seen in manuscripts and Greek temples, while graphic designers like Wim Crouwel and Josef Müller-Brockmann popularized grids in the mid-20th century.
- Effective grids divide space into columns and rows to form a modular structure. Common module sizes are based on factors of 12 to allow for flexibility.
- Negative space and variation within the grid help make designs visually
The document provides an overview of a presentation on mobile UX essentials. Some key points:
- It discusses similarities and differences between designing for web and mobile, noting mobile's unique context of environment and limited input.
- Three important attributes of great mobile experiences are outlined: being uniquely mobile, sympathetic to context, and allowing interfaces to "speak their power".
- Design principles are proposed such as focusing on what mobile can do well and understanding relationships of place, time and context.
- Activities are presented to prototype concepts that pivot users through information and allow for exploration based on identified user needs.
This document discusses core principles and considerations for designing interfaces, including:
- The language of interfaces includes graphical elements like layout, objects, type, and color as well as interactive elements like affordances, heads-up displays (HUDs), feedback, input, and navigation.
- Interactive interface design focuses on "doing" through affordances, buttons and links that look interactive, and subtle cues when user action is or isn't needed.
- Effective navigation orders complex pages through global, local, contextual, and secondary navigation elements.
- Graphic design principles like hierarchy, layout, type, color, line, relationships and progression are important for understanding. Minimalism, cheats and hacks can
This document contains a dictionary of over 2,800 English idiomatic expressions and their meanings. It provides the definition for common idioms and sayings beginning with letters A through D, including "a bit much," "a day late and a dollar short," "a fool and his money are soon parted," and "a little learning is a dangerous thing." Each entry includes the idiomatic phrase along with a short explanation of its meaning in everyday use.
This document lists and defines 20 common English idiomatic expressions, including being "tickled pink" meaning very happy, "hands down" meaning with no competition, and "feeling under the weather" meaning not feeling well. It provides simple explanations of common sayings to improve understanding of idioms.
This document defines and provides examples for 20 common idiomatic expressions in English. The expressions cover a range of meanings including: referring to a pleasant place as the "land of milk and honey"; sacrificing oneself as "laying down your life"; taking a risk without knowledge as "a leap in the dark"; relaxing completely as "letting your hair down"; telling obvious lies as "lying through your teeth"; behaving in a superior way as "looking down your nose"; feeling anxious as "looking over your shoulder"; being soft and enjoyable to eat or experience as "melting in your mouth"; blending into the background quietly as "merging into the background"; demonstrating what you say as "putting your money where your mouth is
The document discusses idiomatic expressions, providing examples of common idioms and their meanings. Some idioms discussed include "as white as a sheet" meaning very pale, "spilled the beans" meaning to tell a secret, and "don't have a cow" meaning don't get upset. The document provides idioms related to listening ("all ears"), dating ("blind date"), passing out ("blacked out"), bringing your lunch ("brown bag it"), feeling sad ("the blues"), being dressed up ("decked out"), feeling nervous ("ants in your pants"), and attraction ("attracted to").
This document provides an introduction to and definitions of phrasal verbs and idioms. It discusses the different types of phrasal verbs and how their meanings can differ from the verb. It also defines idioms as expressions with meanings different from the individual words. The document then provides exercises to practice common phrasal verbs and idioms using animals, character descriptions, colors, foods and other themes. It includes an answer key at the end to define the phrasal verbs and idioms used in the exercises.
This document provides definitions and examples for common English idioms. It begins with an introduction explaining that idioms are phrases that cannot be understood literally and may have meanings that are not apparent. It then presents over 100 idioms in alphabetical order, each with a definition and one or more examples of use. Additional information is provided on lookup methods and terms used.
From bit-streams-to-life-streams-ajai-narendran-srishti-bangalore-stff-2011ajai
The document discusses emerging paradigms in web-based computing and argues that the next generation of social computing and internet architecture will come from artists, social scientists, and media practitioners rather than just technologists. It explores the ideas of David Gelernter and references videos about Claude Shannon, the Library of Alexandria, and the semantic web. It also discusses the evolution of the web and limitations of current search algorithms and results that can be manipulated.
A LITERATURE REVIEW ON SEMANTIC WEB – UNDERSTANDING THE PIONEERS’ PERSPECTIVEcsandit
There are various definitions, view and explanations about Semantic Web, its usage and its underlying architecture. However, the various flavours of explanations seem to have swayed way off-topic to the real purpose of Semantic Web. In this paper, we try to review the literature of Semantic Web based on the original views of the pioneers of Semantic Web which includes, Sir Tim Berners-Lee, Dean Allemang, Ora Lassila and James Hendler. Understanding the vision of the pioneers of any technology is cornerstone to the development. We have broken down Semantic Web into two approaches which allows us to reason with why Semantic Web is not mainstream.
Web3.0- How brands can take advantage of the semantic shift - BrandsentialJeffrey V
Web 3.0 will bring a fundamental shift in the way we interact with data online. Along the way, there will be opportunities to create the next Google or just understand how brand engagement will evolve……
The document provides an introduction to the Semantic Web by discussing its key concepts and architecture. It explains that the Semantic Web aims to make web data easier for machines to understand by giving information well-defined meanings. This allows computers and humans to better cooperate by enabling more advanced search, mashups and applications. The Semantic Web is presented as an extension of the current web that builds on existing standards and technologies.
Voxxed Athens 2018 - UX design and back-ends: When the back-end meets the userVoxxed Athens
The document discusses struggles with data when users and user interfaces are involved. It notes that development teams often allow the physical data model to dictate what the user interface can do, rather than engaging with users and UX designers from the start. It proposes that data modeling should be done together with UX designers based on user journeys, which would lead to data models that better support user interfaces and mental models.
This presentation looks at various notions of “Web2-ness” within a wider context of a more wired web.
Although not the true “Semantic Web”, practitioners argue that many of the sites and services available today have the hallmarks of connectedness which Berners-Lee originally suggested would ultimately make up the next phase of the internet.
In the cultural context, this raises questions and outlines possibilities about how best to develop our web products so as to best capitalise on the notion that the power of the web is in sharing, and not – as has been typical to date - in silos.
The major issues tend to show themselves in two ways, and this presentation will focus on both: Firstly, how best to capture and share the voices of our users, and secondly how the power of the distributed web can help us cheaply and easily improve our offerings.
What Should I Do? Choosing SQL, NoSQL or Both for Scalable Web ApplicationsTodd Hoff
This is the slidedeck I used for a webinar (http://voltdb.com/choosing-sql-nosql-or-both-scalable-web-apps-webinar) I gave on helping people choose SQL or NoSQL for building scalabile web applications. Hint, the answer is: both.
A basic overview of what Web2.0 is all about. I also give a short description of Heuristic Evaluation and an approach to designing a solution for/of/about/in Web2.0
I know I could've added many things here.
I have borrowed many more things from others here, a thank you to everyone.
I might have made mistakes here too, please point these out.
C&C are welcome.
on some requests...allowing downloads.
Note: you are responsible for how you use this presentation, not me. Seriously.
1. The document discusses various ideas around the base concepts of servers, language, culture, and identity as they relate to the digital world. It explores how these concepts have changed with technology and the internet.
2. Specific topics covered include how servers act as a personal archive accessible from anywhere, how internet connections change perspectives of space and time, and how screens and devices are no longer fixed but fluid entities.
3. It also examines the keyboard and mouse as tools that evolved from their original purposes and how our understanding and trust of the digital world has developed over time through abstraction and evolution of these interfaces.
Information architecture is the structural design of shared information environments, involving organizing and labelling content to support usability and findability. It consists of structuring content and systems so people can find information through grouping, navigation, labelling, tagging, taxonomies and other methods. Effective information architecture allows people to logically step through a system with confidence they are getting closer to required information. Key steps in information architecture include understanding audience needs, prototyping solutions, and documenting designs through site maps, page layouts and other methods.
Neil Perlin is an internationally recognized content consultant who helps clients create effective content across various mediums. The document discusses several predictions for the future of technical communication, including increased use of mobile-friendly responsive design, topic-based authoring, structured authoring using standardized styles, and analytics to track content usage. It also covers trends toward open web standards, cloud-based tools, and smaller chunks of reusable content.
Travelocity staged an infomration and training week for the employees in the Curtomer Experience Group. This presentation is a high-level primer about IA, its origins and its practice
A recap of interesting points and quotes from the May 2024 WSO2CON opensource application development conference. Focuses primarily on keynotes and panel sessions.
SENG691I - Knowledge Representation and The Semantic WebDaniel Shaw
The document discusses knowledge representation and the semantic web. It defines knowledge and outlines five roles of knowledge representation, including as a surrogate for knowledge and a medium for computation. It then explains how knowledge can be represented using RDF, describes Tim Berners-Lee as the inventor of the world wide web and founder of the semantic web project. The semantic web is defined as a web of data that allows different types of data to be linked together. Potential applications of the semantic web include intelligent agents and network aware devices.
Collections Databases; Making the system work for youirowson
This document provides an overview of Ian Rowson's presentation on selecting and implementing a Museum Collections Management System (CMS). Some key points:
- CMS projects involve significant time and resources, so it is important to minimize risks by following best practices. Rowson outlines seven "golden rules" to help with this.
- Choosing a flexible, standards-compliant system is important to allow for future changes and data exchange. Homegrown databases often fail to meet long-term needs.
- Ensuring you can export data in an open format is essential to avoid being locked into one system forever. Suppliers should demonstrate this capability.
- Getting support from various departments and an experienced supplier can help navigate technical
Web 3.0? A look at the future of the World Wide Webrgkwml
The document discusses the history and future of the World Wide Web. It describes the evolution from Web 1.0's static pages to Web 2.0's user-generated content. Web 3.0, also called the Semantic Web, aims to add meaning and structure to online content using metadata standards. However, challenges remain regarding who will assign, maintain, and organize the metadata at a global scale. The future of an open Web also remains uncertain as control increasingly shifts to large companies.
This document provides an introduction and background about the author. The author was born in London before World War II and studied anthropology. He joined IBM in 1959 and became fascinated by symbolic logic and computers. Over 33 years at IBM in different countries, he observed many programming techniques and approaches but found that none delivered the large productivity improvements that were sought. He began focusing on why application development should be so difficult given computers' capabilities.
Virtual Machines and the Metaphysics of Science Aaron Sloman
The document is an abstract for a presentation given by Aaron Sloman at the Metaphysics of Science conference in Nottingham on September 12, 2009. The presentation discusses virtual machines and their importance for philosophy. It notes that philosophers regularly use complex virtual machines composed of interacting non-physical subsystems, like operating systems and web browsers. However, philosophers often ignore or misdescribe these virtual machines in discussions of topics like functionalism and causation. The presentation aims to explain virtual machines and how they are relevant to several philosophical problems regarding issues like supervenience, causation, and the mind-body problem.
DxF2009, Utrecht: "All the time in the world"Matt Jones
The document summarizes Matt Jones' talk on how humans have constructed and deconstructed concepts of time through science, culture and technology. It explores perspectives on time from physics, cognition, different cultures and the impact of modern technology. The talk examines how notions of time have evolved from Newton's mechanical view to Einstein's theories of relativity, and how cultural constructs like calendars and the work week have shaped modern perceptions of time.
Data as Seductive Material, Spring Summit, Umeå March09Matt Jones
Talk given as part of Umeå Institute of Design Spring Summit 2009.
http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-sensing-and-sensuality/
From 2002: BBCi Search design case-studyMatt Jones
Work from 2002, presented at the ASIST IA summit, Baltimore, USA - republished here as supplement to Martin Belam's series of posts on the history of BBC Search.
ETech 2009 focused on communicating information in snippets of less than 140 characters. Quinn Norton shared photos from the event on her Flickr page documenting the conference in short bursts of text ideal for Twitter and other microblogging services that were becoming popular at the time.
Talk given at http://www.webstock.co.nz, Wellington, New Zealand, 20/2/09
Talk description:
"Since the 60s we've imagined the combination of computers and our environment would create both utopias and dystopias. Since the 80's we've seen academics, artists and corporate R&D labs prototype these futures from the top-down. Now, hackers are building sensors, bots and software into everything around them bottom-up, fast, cheap and out-of-control. They're creating environments that react, adapt and respond to us - and perhaps more importantly - each other: The Demon-Haunted World. Matt's session will be a whistlestop tour of those days of future past and pointers to some practical futures we can start building right now, together."
http://www.webstock.org.nz/09/programme/presentations.php#jones
Picnic: The emerging real-time social webMatt Jones
The document discusses Dopplr, a travel planning tool that utilizes social information from other users. It focuses on how social tools should move beyond just "friending" and focus more broadly on how people interact in various social roles. The document advocates exploring how social software can better reflect the full spectrum of casual social interactions that take place in physical environments and enhance the "health" of both real and online social spaces.
Battle for the Planet of The Apes A perspective on Social Software and Soci...Matt Jones
This document provides a summary of Matt Jones' presentation on social software and networks. Jones discusses how social tools have evolved from mainframes that everyone shared, to personal computers used in isolation, and now back to shared tools and data through social networks. Jones presents on Dopplr, a social travel tool he co-founded to increase "happy little coincidences" by showing users others using the tool who share upcoming trips. He argues social tools should focus on more than just "friending" and amplifying real-life relationships over creating an online persona. Jones envisions tools that better support all social roles and make invisible usage patterns visible to continuously improve based on collective usage.
PixelAche: Travelling Without Moving SeminarMatt Jones
"
Traveling without moving seminar is exploring various means to cut down the amount of international air travel, featuring John Thackara (UK), Andreas Zachariah / Carbon Hero project (UK), Matt Jones / Dopplr (remote participation) and Daniel Peltz (US, remote participation). The three sessions in Kiasma Seminar room – Re-mixed reality seminar, Open hardware seminar and Pixelache Open Forum – are mostly targeted for students and professionals of digital media and media art."
http://www.pixelache.ac/university/index.php?option=com_content&task=view&id=28&Itemid=109
The document is a transcript of a talk given by Matt Jones about his company Dopplr, which is a social tool for optimizing travel. Some key points:
- Dopplr allows users to share information about upcoming trips which can help users find coincidences and opportunities for serendipitous meetings while traveling.
- It visualizes the "Raumzeitgeist" or spacetime spirit by mapping out all trips taken by users, giving a view of the planet's coverage by travelers.
- The talk discusses concepts like spacetime and how viewing one's own future and past in new ways through models could change interactions and help find "the perfect line through the world."
This document does not provide any coherent information that can be summarized in 3 sentences or less. It contains random words and phrases with no clear meaning or context.
This document discusses the concept of embodiment as it relates to interactive systems and phenomenology. It argues that tangible and social computing have a common foundation in embodiment, which phenomenology explores as our experiences as embodied actors interacting in and through the world in an absorbed, unreflective manner. Since phenomenology takes embodiment as central, it seems a good place to turn for help in developing an understanding of embodiment's role in interactive systems. The document examines how embodiment can organize embodied interaction in terms of creating, manipulating, and communicating meaning and establishing practices.
This document summarizes Warren Ellis's presentation titled "Global Frequency". The presentation touches on several topics in a loosely connected way, including urbanization, digital technology, play, parkour, augmented senses, and scale. It discusses how cities are becoming "slow computers" and how technology can help people project into larger contexts by considering things at different scales or through simulation. The presentation provides examples and perspectives on how technology might augment human senses and abilities in the future.
Honoring and Understanding the Significance of Guru PurnimaExotic India
In the oldest beliefs, it is believed that the day marks the first transmission of the Yogic sciences from Lord Shiva (The Adi yogi or first yogi) to his disciples, the ‘Saptarishi
From Dallas to Houston Exploring Texas.docxKeilyLexi
The Austin housing market has captured the nation's attention due to its rapid growth and dynamic changes. This vibrant city, known for its live music scene and tech industry, is facing both opportunities and challenges in its housing sector. For residents and potential buyers, understanding these complexities is crucial.
"𝑩𝑬𝑮𝑼𝑵 𝑾𝑰𝑻𝑯 𝑻𝑱 𝑰𝑺 𝑯𝑨𝑳𝑭 𝑫𝑶𝑵𝑬"
𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions. 𝐓𝐉 𝐂𝐨𝐦𝐬 provides unlimited package services including such as Event organizing, Event planning, Event production, Manpower, PR marketing, Design 2D/3D, VIP protocols, Interpreter agency, etc.
⭐ 𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐝 𝐩𝐫𝐨𝐣𝐞𝐜𝐭𝐬:
➢2024 GROUNDBREAKING CEREMONY OF SK LEAVEO PLANT
➢2024 BAEKHYUN [Lonsdaleite] IN HO CHI MINH
➢2024 CHILDREN ART EXHIBITION 2024: BEYOND BARRIERS
➢SUPER JUNIOR-L.S.S. THE SHOW : Th3ee Guys in HO CHI MINH
➢WOW K-Music Festival 2023
➢ Winner [CROSS] Tour in HCM
➢ Super Show 9 in HCM with Super Junior
➢ HCMC - Gyeongsangbuk-do Culture and Tourism Festival
➢ Korean Vietnam Partnership - Fair with LG
➢ Korean President visits Samsung Electronics R&D Center
➢ Vietnam Food Expo with Lotte Wellfood
➢ Daewon Pharm Year End Party
➢ Giant Lantern Festival in Ha Noi with Gamuda Land
➢ Light Festival 2019 in HCMC with Phu My Hung Corp
(etc)
"𝐄𝐯𝐞𝐫𝐲 𝐞𝐯𝐞𝐧𝐭 𝐢𝐬 𝐚 𝐬𝐭𝐨𝐫𝐲, 𝐚 𝐬𝐩𝐞𝐜𝐢𝐚𝐥 𝐣𝐨𝐮𝐫𝐧𝐞𝐲. 𝐖𝐞 𝐚𝐥𝐰𝐚𝐲𝐬 𝐛𝐞𝐥𝐢𝐞𝐯𝐞 𝐭𝐡𝐚𝐭 𝐬𝐡𝐨𝐫𝐭𝐥𝐲 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐛𝐞 𝐚 𝐩𝐚𝐫𝐭 𝐨𝐟 𝐨𝐮𝐫 𝐬𝐭𝐨𝐫𝐢𝐞𝐬."
An effective technical department at PMS is composed of a knowledgeable team of trained professionals who provide excellent design services as well as post-sale support. Due to the great quality of all of our products, they are all made to be very easy to construct and disassemble and are reasonably priced with appealing designs. We offer a wide range of products and services, such as designing and constructing distinctive floating pontoons.
As the world spins on its axis, the constant ebb and flow of current events, technological advancements, and social trends shape our daily lives. Here are the top five predictions for today that are set to influence various facets of our global society:
1. AI Integration in Daily Life
Artificial Intelligence (AI) continues to embed itself deeper into our everyday routines. Today, expect to see more AI-driven solutions in sectors like healthcare, finance, and education. Personalized learning experiences powered by AI algorithms are becoming mainstream, while in healthcare, AI is aiding in early diagnosis and personalized treatment plans. Financial institutions are increasingly relying on AI for fraud detection and customer service automation.
2. Stock Market Fluctuations Amid Economic Uncertainty
The stock market remains a rollercoaster, reflecting global economic uncertainties. Inflation concerns, geopolitical tensions, and shifting monetary policies are likely to cause significant fluctuations. Investors should brace for a volatile day as markets react to new economic data and policy announcements. Keep an eye on tech stocks, which are particularly sensitive to changes in interest rates and investor sentiment.
3. Climate Action and Environmental Policies
With climate change becoming an ever-pressing issue, today's headlines will likely feature significant climate action. Governments and organizations are set to announce new policies and initiatives aimed at reducing carbon footprints and promoting sustainable practices. From renewable energy investments to stricter emission regulations, these efforts are critical in the global fight against climate change.
4. Breakthroughs in Medical Research
The field of medical research is on the cusp of several groundbreaking discoveries. Today, we anticipate announcements of advancements in treatments for chronic diseases such as cancer, diabetes, and neurodegenerative disorders. Innovative therapies, including gene editing and personalized medicine, are set to offer new hope for patients worldwide. These breakthroughs not only promise to improve health outcomes but also to revolutionize medical practices.
5. Social Media Trends and Digital Influences
Social media platforms continue to shape public opinion and cultural trends. Today, expect new viral challenges, influencer endorsements, and social justice movements gaining traction online. With platforms like TikTok and Instagram driving much of the digital conversation, brands and public figures will leverage these channels to connect with audiences and promote their messages. Be prepared for a flood of new content that could spark debates and inspire collective action.
As these predictions unfold, they will undoubtedly impact various aspects of our lives. Staying informed and adaptable is key to navigating the rapid changes in today's dynamic world.
Top 10 Tech Leaders Revolutionizing Industries, 2024.pdfCIO Look Magazine
facilitating a remarkable revival of these dormant wells—Reena Jain worked tirelessly armed with her expertise as an oilfield engineer at Schlumberger. Her technical prowess in executing well-stimulating jobs breathed life into over a hundred abandoned wells, rekindling hope and productivity.
India's Most Generative AI and Chatbot Service Providers to Follow 2024.pdfinsightssuccess2
India's Most Generative AI and Chatbot Service Providers to Follow 2024’ are revolutionizing various industries, including e-commerce, healthcare, finance, and customer service. Their diverse applications showcase the versatility of these technologies.
This case study underscores upGrad's role in reshaping education through internet-driven innovation, illustrating its commitment to empowering learners and fostering career growth in the digital age.
#Digital Transformation
#Global Reach
#Industry-Relevant Programs
In a shocking turn of events, renowned Bollywood actress Urvashi Rautela found herself at the center of an unwarranted privacy invasion. A private bathroom video of the actress surfaced online, leading to widespread outrage and discussions about the importance of privacy in the digital age. This incident highlights the ongoing struggle celebrities face in safeguarding their personal lives from public scrutiny.
As a Carbon footprint consultancy in Agile Advisors, measuring each person's carbon footprint aims to make each person responsible for their share of greenhouse gas emissions. It seeks to persuade people to live more sustainably and make decisions that benefit the environment. However, businesses and large-scale commercial activities are the primary sources of most of the world's greenhouse gas emissions rather than private individuals. The Intergovernmental Panel on Climate Change (IPCC) estimates that roughly 100 enterprises globally account for over 70% of carbon dioxide emissions. This startling figure shows that no person's efforts can end the global catastrophe alone. However, on a smaller scale, our individual decisions do matter. Adopting sustainable practices by a group of people can have a cascading effect that affects more prominent organizations and changes policies. Ocean circulation and solar reflectance are two global-scale feedbacks that are linked to changes in the cryosphere.
Agile Advisors provides Carbon footprint consultancy In Dubai, the amount of carbon that exists on Earth remains constant. When dinosaurs walked the Earth millions of years ago, it was precisely the same as it is now. The atmosphere, oceans, and living things contain the remaining carbon, primarily stored in reservoirs or sinks, such as rocks and sediments. When plants and animals breathe, carbon is released back into the atmosphere. An essential component of all life on Earth is carbon—the fundamental element of life; carbon aids in forming living things' bodies. Its compounds form gases, liquids, and solids. While lowering one's carbon footprint is something that people should aim to do, addressing the structural problems that lead to climate catastrophe is also crucial. In order to contribute, governments, businesses, and other organizations must implement policies that support renewable energy, invest in environmentally friendly infrastructure, and control emissions from large enterprises.
We are Carbon footprint consultancy In UAE, Carbon dioxide, carbonate, and hydrogen carbonate comprise the bulk of inorganic carbon. Carbon is constantly moving in both directions between the organic and inorganic forms. Inorganic carbon is converted to organic carbon from its oxidized form when photosynthesis occurs. Airborne oxygen can oxidize organic carbon, mainly by respiration (breathing). The Earth's crust contains more than 99 per cent of the carbon involved in the carbon cycle. Most of this carbon is biological, having been deposited on the ocean floor by the skeletal remains of numerous marine animals that employ calcium carbonate to make their shells and skeletons. These deposits could eventually consolidate into limestone. The equilibrium between CO2 sources and sinks—sources release CO2, while sinks take in and store it—determines the amount of CO2 in the atmosphere.
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Business Lessons From Emmanuel Katto UgandaOliviaCox14
Emmanuel Katto, a prominent businessman and former rally driver, has shared several key business lessons from his extensive career. His mantra, “always put in 110% effort,” underscores the importance of hard work and dedication in achieving success. He stresses the need for careful planning and strategic decision-making. Check out the PPT to know more.
IRDAI's Regulatory Sandbox - Transforming Insurance Sector in IndiaEnterslice
The IRDAI Regulatory Sandbox is a groundbreaking initiative that allows insurers and innovators to test new ideas in a safe environment before rolling them out widely. This blog explores how the IRDAI Regulatory Sandbox is encouraging innovation while ensuring consumer protection in India's insurance sector.
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He exemplifies this approach by his unshakable commitment to generating results and his relentless drive, as evidenced by his over 15 years of experience in the industry. As an accomplished professional in the diversified industry of telecommunications, his story illustrates the power of enthusiasm and tenacity to propel success.
2. This presentation An attempt to connect different scales of phenomena Technological Business User experience In order to explore the practice of ‘information architecture’ in context. Identify some new opportunities for interesting ways to think and work…?
5. Who am I Information architect, BBC New Media More widely – a user-experience designer Information architecture Interaction design Previously, Creative director Sapient BBC News Online.
6. The practice of ‘information architecture’ a lightning tour…!
8. So, there are a lot of definitions… "Information Architecture (IA) is the process of organizing and presenting data to the user in a meaningful, clear and intuitive manner. IA is the foundation of all great websites. All other design aspects - form, function, metaphor, navigation, interface, interaction, visual, and information systems - build upon the groundwork of information architecture. Initiating the IA process is the first thing you should do when designing a website." “ Creating consistent and functional systems for navigation, graphics, page layout and title languages so that the user knows where to go, what to do, and encourages them to return” "Information architecture involves the design of organization and navigation systems to help people find and manage information more successfully."
9. Richard Saul Wurman coined the term “ The individual who organizes the patterns inherent in data, making the complex clear ; a person who creates the structure or map of information which allows others to find their personal paths to knowledge ; the emerging 21st century professional occupation addressing the needs of the age focused upon clarity, human understanding and the science of the organization of information”
10. The practice of information architecture Has become prevalent as web/digital projects grew bigger and more mission-critical to business Involvement or identification of IA as a part of major project has risen over last 3-4 years Most companies involved in the strategy, design and build of digital project have strong IA disciplines (not just ‘pure-plays’, but big5/big-blue)
11. IA = design + technology + business Business strategy Editorial & design Technical Information Architect: a person. Mediator User-advocate Helps form and hold project vision Translator Information Architecture: a thing. Touchstone Blueprint Connector Model Tool Guide
12. Clarke’s 3 rd Law “ Any sufficiently advanced technology is indistinguishable from magic.”
13. Information architecture + process Information Architecture is not magic . Not an isolated activity To practice successfully, one must adopt a multidisciplinary, and methodological approach to projects. “ Process is more important than outcome. When outcome drives the process we will only ever go where we've already been. If process drives the outcome we may not know where we're going, but we will know we want to be there…” - Bruce Mau “ process is the key to producing something unique, without it, we only build what is predetermined, and that usually sucks” - Anon
46. Perspective… There is wide array of skills needed in the construction of digital experiences, particularly networked ones. Information architecture has been bandied about for all sorts of things as a term (just like now...), but it might be more helpful to define some more context to it with some parallels from the real world... I.E.: We all (mostly) have to obey the laws of physics, which engineers harness to realise the plans of architects who construct buildings as interventions into an established landscape or urban context, which city planners think about strategically. To construct something to be experienced in the real-world one must have in mind at all times, a hierarchy of interconnected perspectives at different scales. Same goes for the digital world…
49. Information physics Information Physics: The atomic structure of the information your site deals in Database Object models, XML schemas The physical ‘laws’ it follows: (internet protocols, mark-up protocols) We are Gods - we make the physics – but, remember it’s a pantheistic universe…
51. Information engineering Information Engineering: the structuring of the information systems that support the user-experience Applications Integration Systems Architecture
53. Information architecture Information Architecture: The Human Scale the structure of the user's direct experience of your site Interaction Design Visual Design Information Design
55. Information urbanism Information Urbanism: The neighbourhood 'urban-scale' structure of the relationships of your site with the network at large - don’t be a beautiful website, be a beautiful part of the web… Cross linking - can you be linked to? Affiliations Search-engine optimisation
57. Information ecosystems Information Ecosystem: Societal scale Web trends and business shifts and how they influence your site– the global affecting the local, and vice versa ‘ Network effects’ “ Attention economy”
58. Information cosmos Information Cosmos: The topography of the internet – totally emergent from the information physics… and round and round we go…
59. 27/05/09 The cosmologists always have the prettiest pictures. Internet Cosmologists are no exception… (images from http://www.cybergeography.com)
66. What’s a RuleSpace? My definition of a “RuleSpace” is a continuum that is a continuum because it follows the same self-consistent rules. This page pictures Space-time continuum and the standard model of quantum physics- two RuleSpaces of our physical universe . Einstein, Newton, Maxwell and Feynman figured out a lot of them but we don’t know all the rules yet…
67. 27/05/09 Okay… What follows is designed to provoke discussion, and is not totally water-tight… But, stick with it and see where it takes you.
68. RuleSpace: web user experience Imagine the web as a continuum - not just of protocols that make up the web as we looked at earlier, but also in terms of the idioms of user-experience. e.g. Blue underlined links, crumb trails, tabs, left-hand navigations, naming-conventions
69. RuleSpace: web user experience Those site that follow the consensus - the shared RuleSpace of UI idioms - can be traversed between quickly… Learn the model once and you can flip between all points on the RuleSpace plain without re-learning anything… As Steve Krug says: “Don’t make me think!”… sites that sit on the mainstream plain of web-experience RuleSpace don’t! Yahoo Google Amazon BBC News
70. RuleSpace: web user experience Yahoo Google Amazon BBC News What about sites that are more brand-oriented, and less goal-oriented… for instance: MTV.com. These may start to have subtle inflections to their physics to express their brand offering and as such we see them positioned away from the plain and starting to move towards a place where the continuums laws start to bend… But if they want to attract a mass audience, their designers have to make sure the excesses are checked and mitigated by the consensus of the RuleSpace so they can become regularly revisited destinations within a person's daily journey through this “metaverse”. MTV
71. RuleSpace: web user experience MTV Yahoo Google Amazon BBC News A personal site, like Matt Owens “volume one” has designed his stuff to be a bubble, an immersion, a consciously entered experience. But it’s not a bubble. It still follows some web conventions, but in doing so creates a difficult tension with the consensus RuleSpace… Sometimes unsuccessfully. It’s away from the mainstream – consciously. It experiments and tries to create what might become new idioms. Informing and evolving the consensus RuleSpace – through the medium of ‘cutting-edge’ conscious sites like MTV.com VolumeOne
72. RuleSpace: STARGATES! Danny Brown’s NOODLEBOX Josh On’s “ THEY RULE” Yahoo Google Amazon “ STARGATES” Some sites are true bubbles of their own RuleSpace. They are self-consistent bubble-universes with well worked out, satisfying imerssive, interactive experiences interfaces and idioms of their own. If they reside on the web – then their creators have to give us well-mannered and easy to use entrances (and more importantly - exits ) to their universes… These ante-rooms have idioms of their own… Plug-in checks, browser sniffs and navigational primers are all features of these wormholes, these stargates into and out of these alternative, parallel RuleSpaces.
74. Why is thinking about rulespace important? Two reasons, I think Make web designers and content creators think about what they are doing in context. Sometimes you’re google, sometimes you’re noodlebox. Know where you are in the RuleSpace, and design accordingly. keep the web being a web, of elegant and infinite variety…
75. “ the Web represents a small world, i.e. the typical number of clicks between any two Web pages is about 19”
76. Ideal model of the web The ’19 clicks’ statement comes from a ‘physicsweb’ article that used graph theory to model the linking dynamics of the web. This idealistic model of the web continuum – it’s ‘RuleSpace does not take into account user-experience and the affect it has on the fabric of the web. The last few slides aimed to show how user-experience design can fracture the continuum of the web.
77. Bowtie theory AltaVista study showed how lack of good practice in website creation is fracturing the continuum of the web A strong core and disconnected outlying areas result – the bowtie.
78. 27/05/09 Both the powers of ten and RuleSpace models aim to help designers and content creators relate usability good practice to design experimentation, helping the web become a web again.