The document discusses how to effectively prototype ideas and influence people. It recommends prototyping ideas quickly by aiming to finish the first iteration in a day using lightweight tools. The goal of prototyping is to convince yourself and others of an idea by getting feedback in a tight loop and iterating based on that feedback. This helps refine both the solution and understanding of the problem. Prototypes should communicate the core of an idea to inspire participation from others. When presenting ideas, tell a story that shows how the idea makes people's lives better in order to sell the dream and pitch to your audience.
Marketwired - PRSA: Harness the Power of InfluenceJim Delaney
Jim Delaney, Marketwired CEO, discussed How to Harness the Power of Influence at PRSA ICON in Philadelphia. Social media has changed the identity of an influencer. Therefore, identifying and messaging to influencers must also change. Jim discusses how to capture the interest of your audience and build meaningful and profitable relationships.
Everyone is wrong about influence. Except Your CustomersValeria Maltoni
What is influence? For a decade, Malcom Gladwell’s The Tipping Point has served as a touchstone for those who believe that influence resides in the hands of a select few. Not so, says a new generation of marketers. They believe that thanks to the democratizing power of the Internet, anyone can be an Influential. Both camps are wrong. True influence flows from drawing together people with shared interests. This session focuses on the process of identifying areas of relevancy among your customers and prospects, building community, and allowing others to amplify your influence as you meet their needs.
Ability to influence 360 degrees, is one of the most relevant abilities for the new gen professional. With the world swarmed with information and opinions from all around the power to influence and sell your point is of paramount value.
The document discusses how to establish your brand as a strategic HR business partner. It covers defining brand and the components that make up an effective brand: credibility, relationships, influence, and trust. Credibility is broken down into the four Cs of character, composure, competence, and connection. Influence styles and building trust through expertise, reliability, good will, and authenticity are also examined. The presentation emphasizes developing relationships through formal and informal networking to strengthen one's brand.
Negotiating and influencing others September 2015Timothy Holden
This document provides an overview of negotiating and influencing others. It begins with definitions of negotiation and influence. It then discusses the importance of involvement and influence in organizations and tactics for influencing people like using reason, friendliness, or appealing to higher authority. Approaches to influencing others include assertive persuasion, rewarding good behavior, and developing trust. The document also covers principles of persuasion, competencies for becoming more influential, managing one's boss, conducting negotiations, dealing with stressful negotiations, and roles of mediators in resolving disputes.
Design is all about value. It helps transfer value from one person to another. Design insures you have an experience: that at the end, you’re different than when you started. Design makes this difference, and like Babbage’s Difference Engine of yore, specific knobs and levers control how much value you can create with design.
In this presentation, we’ll learn how five levers — models, fidelity, audience, annotation, and velocity — work together. We’ll see how agile, lean, and waterfall teams apply these levers differently at different times to create different value from design.
Friday at work, you won’t be able to stop yourself from asking five, simple questions. You’ll be maximizing design value for every project you encounter.
Organizations face seven barriers to designing effective user experiences: not valuing design, inability to focus on design activities, lack of time for design, no memory of design decisions, low design quality, lack of understanding of what good design requires, and inability to validate design improvements. The presentation discusses tactics to help overcome each barrier, such as telling stories to increase value of design, protecting design tasks with a "UX bucket", documenting design rationale, and using "UX health checks" to evaluate experiences.
Wake-up Series: Empathy in a Business ContextOctavian Mihai
This is a short talk I gave about empathy in a business context.
more about me at www.octavianmihai.com and my company at www.jaimecandy.com
(CC) (BY:) do whatever you want and Attribution would be nice.
The document discusses the value of "bad ideas" in creative processes. It suggests that bad ideas can spark new ideas by prompting reactions and forcing the reconsideration of assumptions. The document encourages exercises for generating bad ideas and reframing them into good ideas. It provides examples of when bad ideas have led to innovation or social commentary. The overall message is that bad ideas have their place in creative work by igniting the imagination and helping people move past constraints.
This document provides guidance on product development including defining a product roadmap, user stories, and specifications. It emphasizes understanding the user experience through developing actor personas and mapping out their goals and needs in episodic stories. Guidelines are presented for communicating vision through style guides, pattern libraries, and tone of voice. Resources are listed for further learning in product management, usability, design thinking, and more.
The document is a presentation about universal design and accessibility. It discusses the importance of teaching the principles of universal design holistically by focusing on the why, not just the technical how. It challenges some common myths and misconceptions, such as the idea that skills matter most or that current processes work fine. The presentation emphasizes that universal design should be considered from the beginning, not as an afterthought, and that commitment and belief are as important as technical skills. It concludes by thanking the audience.
Implementing a national vision. DigitalNZ presentation slides for JISC/UKOLN Survive or Thrive conference, Manchester, June 8th & 9th, 2010. Presented by Andy Neale
Three Secrets of Successful User Experience DesignJess McMullin
Jess McMullin presents three secrets of successful user experience design:
1. Disobey opinions and discover user behavior to guide design decisions. Use research methods beyond surveys.
2. Fail faster by iterating designs with users to mitigate risks. Use low-fidelity prototypes.
3. Be explicit by tying UX efforts to project success using metrics and governance to build organizational support.
Digital Conversations - Agile Creative TechnologyReading Room
The next phase of the digital communications revolution; the great collision of open source cloud technologies with agile, creative delivery", we will explore how digital leaders in government around the world are driving down costs and improving engagement by;
• employing new rapid digital delivery models in favour of the "big bang"
• applying user-centric thinking
• embracing open source tools for digital personalisation, optimisation and increased engagement
• personalising content for anonymous website visitors without the cost of big commercial software
The Right Stuff: What's in YOUR Portfolio?Lane Goldstone
Presented at Tech Jobs LA at Blankspaces, July 21, 2012
The growth of the Web and proliferation of mobile devices has created a huge opportunity for people who can design the look and behavior of digital products. This work spans single-person-single-device interactions through experiences that include multiple people, devices and locations. User Experience Designer (UXD), Interaction Designer (IxD), Information Architect (IA), Web Designer (WD)--whichever way you pitch your skill-set, this is truly a GREAT time be working in our field.
But--How do you showcase your talents succinctly and persuasively? What do recruiters and hiring managers look for in a great portfolio? This presentation shows you how
The document outlines an agenda for a negotiation workshop. It discusses two approaches to negotiation: position-based negotiation and principle-based negotiation. Position-based negotiation involves locking into a position and can damage relationships, while principle-based negotiation focuses on interests, not positions, inventing options for mutual gain, and using objective criteria. The workshop then provides examples of strategies and tactics for single-issue and multiple-issue negotiations.
Going from Here to There: Transitioning into a UX Careerdpanarelli
A lot of people are curious about transitioning into the field of User Experience Design (UX). In this talk, I talk about a few different ways that you can transition into a UX career, be it grad school, night classes, or the ol' school of hard knocks, backed up by case studies. This talk was given at NoVA UX Meetup in the offices of AddThis, hosted by organizer Jim Lane.
[1 hr Lecture] Designing a Culture of Co-CreationTeresa Brazen
This document discusses designing intentional culture and environments. It provides quotes about culture being a driver of innovation and constructing environments that nurture creativity. Participants are asked to list companies they are inspired by and specific attributes or practices. They then brainstorm new rituals or practices for their own company or team that embody shared values. The discussion emphasizes that culture is generated through ongoing contributions and that social interactions can introduce and sustain change. Participants are encouraged to level the playing field and make environments intentional.
This document summarizes a presentation on social media and corporate social responsibility. It discusses how social media has democratized public spaces and increased transparency. It outlines different types of social media and principles of participation. It examines the relationship between social media and CSR, noting their common focus on transparency and accountability. The presentation uses the example of BP's oil spill to illustrate how social media can impact brands. It proposes a ladder model for CSR adoption on social media and provides strategies companies can take at each level, from listening to aligning business with social goals.
Putting the Citizen Back Into Citizen-CentricJess McMullin
This document appears to be a slide deck presentation on service design and putting citizens at the center of government services. Some key points discussed include:
- The concepts of service design like defining customer journeys, touchpoints, interactions and service blueprints to improve citizen experiences.
- Tools used in service design like ethnography, personas, customer journey mapping and experience strategy.
- Exercises demonstrated to help understand the citizen perspective including creating personas, mapping customer journeys and using service blueprints.
- The challenges of cross-channel solutions and ownership in government and strategies like partnering, piloting and publicizing new services.
The presentation argues that using service design approaches can help improve government services by
Don't Ask "Can You Hear Me Now?" Start Listening InsteadTechWell
The document summarizes Judith Mills' presentation on the importance and benefits of listening. Some key points from the presentation include:
- Listening is important for building trust and respect in relationships. It promotes ownership and engagement from others.
- However, most people are poor listeners due to distractions, preconceived biases, and only hearing a small portion of what is said.
- Effective listening techniques include paraphrasing, mirroring, and paying attention to body language and tone in addition to words.
- Creating opportunities to listen to others can strengthen relationships and lead to positive outcomes.
Using Social Media in Business - iWIN Forum - Scot McKee BirddogB2B
Keynote presentation given by Scot McKee, Managing Director, Birddog, for The Worshipful Company of Insurers – iWin Forum. Hosted by Xchanging plc, London, 2015.
McKee examines the speed of change in B2B social media, the risks associated to social adoption and the comparative danger of doing nothing. Using current examples, McKee encourages businesses (particularly insurance businesses) to pick up the pace of social change or risk being left behind, again.
McKee’s books on the subject of Creative B2B Branding and Business Marketing are available from Amazon - http://is.gd/mckeebooks
Dan Zambonini of Box UK spoke seventh at Museum Tech Pecha Kucha Night on 18th June 2009. He shares his personal insights on the Museums and the Web conference which took place in April 2009 in exactly 6 minutes and 40 seconds.
The document discusses how the advertising industry has undergone profound changes in the past decade due to the rise of digital media and social media. It notes that traditional media channels are declining in effectiveness while new digital platforms are growing. The industry now faces challenges in adapting to these changes and implementing organizational changes. The two-day orientation workshop aims to help advertising professionals better understand these changes, develop new skills, and think of ways to make their work and organizations more relevant in the current digital landscape.
Corporate Learning in 2010: Social, Mobile, Collaborative, Engaging and FunHuman Capital Media
At the end of February, during a Chief Learning Officer magazine webinar sponsored by Blackboard, Jeanne Meister, industry expert and icon in the L&D field, spoke about the future of the learning landscape as being social, mobile, collaborative, engaging and fun. This session will be a continuation of the well-attended and highly interactive webinar, exploring in more depth what the next 10 years in the learning and development industry will be like. Meister will cover how your organization will need to adapt to service the many generations now employed in the corporate workforce, as well as how ever-changing technological advancements will impact how things are done. Many powerful real-world examples, as well as practical tips and advice on how to leverage leading trends, will be shared.
Jeanne C. Meister, Founding Partner, Future Workplace
I presented this at Highmark Blue Cross Blue Shield as part of their Every Hand Counts event in early October.
Today’s consumers (young and old) are connected through technology. It has become an integral part of day-to-day life for most and their consumer habits are shaped by their digital activity. Through technology they have the ability to research detailed information, connect with experts and other consumers and are empowered to be flexible in their product choices. This session will explore technology trends, the technologies that consumers use to stay connected, the impact other digital consumers have on product choices and how technology has impacted brand loyalty in the age of the flexible consumer. This technology overview will provide an insight into the technology that’s enabling consumers and their expectations of technology as part of the consumer experience.
From User Experience to Citizen ExperienceJess McMullin
This document discusses moving from a user experience (UX) design approach focused on customers to a citizen experience (CX) approach focused on government services. It argues that applying UX tools to understand and improve the citizen experience with government can transform service delivery and policymaking. It provides examples of governments that have successfully adopted CX design, focusing on British Columbia's central design team. It outlines three lessons learned: 1) build from the core by starting small with a dedicated team, 2) invest skills across the organization through training and resources, and 3) design beyond digital to impact policy. The goal is to translate citizen needs into improved government capabilities.
Social Media & Experienced-based Business ModelsPaul Di Gangi
The following presentation slides were used in a guest lecture for a MBA course at the University of Alabama-Birmingham. The topic was on the growth of social media and its influence on organizational business models. Additionally, the presentation highlights the many by-products caused by social media (e.g., Flickr mapping cities with GPS coordinates, the convergence of digital identities, and crowdsourcing idea platforms, among others).
December 17th 2015, Patrick was asked as keynote speaker at the Social Media Summit 2015 in Brussels. Patrick (CEO at Social Seeder) talked about the importance of ambassadorship for brands in the 21st century and how to implement this into your organization. For more info about ambassadorship, employee advocacy and Social Seeder, visit www.socialseeder.com
This document summarizes the key qualities that executives look for in leaders. The top four qualities are honest, forward-looking, inspiring, and competent. Additional qualities in the top ten are fair-minded, supportive, broad-minded, intelligent, straightforward, and dependable. The three most important leadership character qualities identified are empathy, passion, and trust. The document then provides principles and examples of effective leadership.
This document discusses crowdsourcing and social production. It profiles Shaun Abrahamson, who consults on these topics. Abrahamson believes we are moving from an era of social media connectivity to one of "social production", where large numbers of connected people can collaboratively create and deliver value. The document provides examples of social production, from open design on LEGO sets to crowdsourced R&D, customer service, and marketing. It outlines best practices for organizations to leverage social production, including defining roles and decision-making processes. Case studies look at how Betacup and LEGO have successfully engaged crowds in their business activities.
Helping Your Company Adopt a User-Centered ProcessZack Naylor
Have you found yourself designing features that don't seem to make sense? Do you have this gut feeling that there is just a better way to determine what it is that your website should be doing? Alas there is, and it all starts with the user. Find out some creative ways of promoting UX within an organization that has not yet recognized it as their development process. Get ideas on how to sell the value of UX and start designing great experiences.
Service Transformation and Service DesignJess McMullin
The document discusses service transformation as organizational transformation required to design and deliver new services integrated into ongoing business strategy and operations at scale. It presents a three-layer framework for transformation consisting of delivery, foundations, and bedrock. Design-driven transformation uses compelling customer experiences as boundary objects to motivate change across the different layers and pace of change. The framework helps ask strategic questions to solve organizational problems.
Service Design Canberra 2016 opening keynote. Complex challenges require broader and deeper thinking, with tools like Cynefin, Systemic Design Gigamaps, and the Situ Service Architecture Framework. With Service Architecture, the desired customer experience can become the driver to align the levels of the organization to deliver.
The Situ Service Architecture FrameworkJess McMullin
This document outlines the key components of an experience architecture framework, including experiences, interactions, operations, infrastructure, decision making processes, organizational structure, goals and values, culture, and external context. The framework is intended to help organizations understand customer experiences, interactions across channels, operational processes, technology infrastructure, decision making structures, cultural influences, and external market factors.
From Service Design to Service Transformation - SDN Global 2016Jess McMullin
Customer journeys, experience maps, and service blueprints aren't enough to drive lasting organizational change and transformation. The service architecture framework shows the levels you need to work across in order to deliver deep change and transformation within the organization.
Talk from the Service Design Network Global conference in Amsterdam, Netherlands, Oct 27, 2016.
We Won, Now What? Dealing with the Future of UX DesignJess McMullin
The document discusses the past, present and future of UX design. In the past (1996) UX was not a common practice, but now schools teach UX courses and design is regularly covered in media. While UX has gained recognition, the future brings new challenges as interaction models evolve with technologies like wearables, networks, algorithms and autonomy. The document provides frameworks for understanding technology trends and scenarios for envisioning possible career futures in this changing landscape.
Big Picture Design: Systems, Strategy, Policy, DeliveryJess McMullin
This document provides an overview of big picture design for complex government systems. It discusses how complexity impacts everyone and is fractal in nature. It advocates focusing on people and using a service architecture framework to take both a zoomed in and zoomed out view. The framework includes five layers from experience to mandate and culture. The document argues that design maturity is needed across a continuum from style to problem framing. Aligning policy to service delivery through this lens can help close the gap between policy and outcomes. Overall, big picture design can help government work better for people in today's complex world.
Conquering Complexity: Mindset & Tools for Growing Public Design Capability &...Jess McMullin
Opening keynote with Alex MacLennan (Government of British Columbia) at Service Design in Government conference. March 19, 2015
Includes service architecture framework, cases, approaches for building capability, capacity, and teams.
Growing Government Design Capability - Code for America Summit 2014Jess McMullin
The document summarizes Jess McMullin's talk at the 2014 Code for America Summit about growing design capabilities in government. It discusses how the government of British Columbia has started to think about citizen experience using the same design tools as customer experience. Specifically, it highlights three lessons learned: 1) start small by building from a core team with executive support and focus on citizens, 2) invest in skills for the whole organization through resources, direction, training and projects, and 3) design goes beyond digital to policy and other areas by translating citizen needs to government capabilities.
Talk about the need for design in government, and the opportunity for UX and design professionals to make a difference by helping the public sector work better for people.
How do we address increasing amounts of information created through government transparency, innovation, and open government? This talk shares 3 specific approaches to help public servants, open government hackers, and civic designers help get the most value from our information investments.
Opening address at the 2nd International Conference on Transparency and Digital Innovation hosted by ITEI Jalisco in Guadalajara Mexico.
Design To Make a Difference: Beyond UX Unicorns to the 5 Layers of Service Ar...Jess McMullin
UXCamp Ottawa 2013 talk sharing how to do design that makes a difference, especially in government and the public sector. Introduces service architecture framework to help designers and public servants think about larger service delivery system beyond the direct service experience.
This document summarizes a presentation on improving citizen experience through design. It discusses how citizen experience design can help address challenges like shrinking government resources and increasing demand for services. It promotes adopting design as a process, capability, and culture to drive change. Examples are provided of how design has helped improve citizen experiences in cities like Philadelphia, Edmonton, and the UK. Opportunities for those in India to get involved and help advance citizen experience design are discussed.
The document provides an overview of user experience design presented by Jess McMullin at a Student Design Association event, covering topics such as what user experience and user experience design are, core UX skills like listening, noticing, visual thinking and sketching, UX tools and techniques like field research, co-design, personas and prototyping, and how to get started in user experience design through learning, doing field research, and building a portfolio. The presentation provides definitions and examples for many common UX concepts and methods to help introduce students to the field of user experience design.
Jess McMullin gave a presentation on citizen experience design and how it can be used to improve government services. Citizen experience design uses techniques like observation, visualization, iteration and co-design to understand citizens' needs and reframe problems from their perspective. This helps reduce failure demand in services and increase value for citizens. McMullin shared examples of citizen experience design projects in Vancouver, British Columbia and Edmonton that improved transportation planning and policymaking. She encouraged the audience to apply design thinking and citizen experience principles in their own work to help reshape government and culture.
Business Origami - UX Week 2011 WorkshopJess McMullin
Originally presented at UX Week 2011. Business Origami is a method invented by the Hitachi Design Center. Since I only learned about it over dinner conversation, all method how-to & details have been added by myself and any faults here are my own.
Here's the workshop description:
Business origami is a simple, powerful method for modelling services and systems that you can learn to use quickly and get great results in your own design projects. The simplicity is on the surface. Business origami uses stylized paper cutouts to represent the different parts of a system: the people, the locations, and channels used as well as the specific touchpoints and interactions of individual scenarios. These cutouts are arranged on a horizontal whiteboard, which allows participants to show relationships in the system, including different venues, the flow from one area to another, and the value exchanged at each interaction.
The power comes from participation. Business origami shines in a codesign workshop setting. Since it offers direct, hands-on tokens it’s easy for everyone to contribute instead of requiring skill with diagramming software or flowchart conventions. By involving a cross-section of business representatives, users, and members of the design team you can quickly capture models of current experiences and then explore opportunities for improvement or create entirely new designs. Because the model is immediate and tangible it creates a shared visual reference that builds common understanding, unifying the team and the vision for the project.
This participation increases buy-in, creates common ground, and helps you facilitate a successful solution. The sessions themselves are powerful experiences for participants, but you can also use business origami models to document journey maps, scenarios, service blueprints and other downstream design deliverables.
In this session with Jess McMullin you’ll learn the fundamentals of service design (so we’re on the same page), participate in a modeling exercise yourself for current and future systems, and then analyze that model to document new opportunities. We’ll also share tips and tricks that make for successful business origami sessions and discuss how this method fits neatly into your current design process, whether you’re consciously doing cross-channel design or not.
Mastering the Art of Textures and Patterns in Interior Design.pdfFreixa Home Design
When it comes to enhancing your living space, interior design services play a crucial role in transforming mere rooms into personalized sanctuaries. From selecting the right textures and patterns to arranging furniture and accessories, interior design services encompass a broad spectrum of expertise aimed at creating harmonious and functional environments.
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Mastering Web Design: Essential Principles and Techniques for Modern WebsiteswebOdoctor Inc
Dive into the dynamic world of web design with our comprehensive guide that covers everything from foundational principles to advanced techniques. Whether you're a beginner looking to understand the basics or a seasoned designer aiming to refine your skills, this article offers invaluable insights. Explore topics such as responsive design, user experience (UX) optimization, color theory, typography essentials, and the latest trends shaping the digital landscape. Gain practical knowledge and actionable tips to create visually appealing, functional, and user-friendly websites that stand out in today's competitive online environment. Perfect for designers, developers, and anyone passionate about crafting compelling web experiences, this guide equips you with the tools needed to elevate your web design proficiency to new heights.
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An Introduction to Housing: Core Concepts and Historical Evolution from Prehi...Aditi Sh.
This comprehensive PDF explores the definition and fundamental core of housing neighborhoods, tracing the evolution of housing from prehistoric times 2.5 million years ago to the early 19th century Industrial Revolution. It delves into the various stages of housing development, highlighting key innovations, cultural influences, and technological advancements that shaped the way humans have built and inhabited homes throughout history. This document serves as an essential resource for understanding the dynamic history of human habitation and the ongoing transformation of housing neighborhoods.
Gender Equity in Architecture: Cultural Anthropology in Design IdeologiesAditi Sh.
This PowerPoint presentation offers a comparative analysis between a female and a male architect, focusing on their ideologies, approaches, concepts, and interpretations for a mixed-use building project. This study prompts a reconsideration of architectural inspiration and priorities, advocating for gender equity and cultural anthropology in architectural design.
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Designing Influence In Organizations
1. IA Summit 2010 The Centre for Citizen Experience
Designing Influence In organizations
Jess McMullin
Centre for Citizen Experience
April 10, 2010
Designing Influence @jessmcmullin jessmcmullin.com
2. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
3. IA Summit 2010 The Centre for Citizen Experience
What Makes a
Great Product?
http://www.flickr.com/photos/jliba/4487085485
Designing Influence @jessmcmullin jessmcmullin.com
4. IA Summit 2010 The Centre for Citizen Experience
So Why Isn’t Every
Product Great?
Designing Influence @jessmcmullin jessmcmullin.com
5. IA Summit 2010 The Centre for Citizen Experience
Success is the
Not the Rule
Designing Influence @jessmcmullin jessmcmullin.com
6. IA Summit 2010 The Centre for Citizen Experience
Latest Standish Group Chaos numbers
Designing Influence @jessmcmullin jessmcmullin.com
7. IA Summit 2010 The Centre for Citizen Experience
How do We Fix this?
Designing Influence @jessmcmullin jessmcmullin.com
8. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
9. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
10. IA Summit 2010 The Centre for Citizen Experience
DESIGN MATURITY
Designing Influence @jessmcmullin jessmcmullin.com
11. IA Summit 2010 The Centre for Citizen Experience
UX still doesn’t
guarantee success
Designing Influence @jessmcmullin jessmcmullin.com
12. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
13. IA Summit 2010 The Centre for Citizen Experience
THE TEAM
THE MARKET
THE CLIENT
Designing Influence @jessmcmullin jessmcmullin.com
14. IA Summit 2010 The Centre for Citizen Experience
ORGANIZATIONS
CRIPPLE
PRODUCTS
http://www.flickr.com/photos/clanlife/396236900
Designing Influence @jessmcmullin jessmcmullin.com
15. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
16. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
17. IA Summit 2010 The Centre for Citizen Experience
The Review & Approve Cycle
REVIEW &
APPROVE
CREATION &
REVISION
Designing Influence @jessmcmullin jessmcmullin.com
18. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
19. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
20. IA Summit 2010 The Centre for Citizen Experience
THE COMMITTEE
http://www.flickr.com/photos/xerostomia/144742913
Designing Influence @jessmcmullin jessmcmullin.com
21. IA Summit 2010 The Centre for Citizen Experience
Why Do Organizations
Sabotage Themselves?
Designing Influence @jessmcmullin jessmcmullin.com
22. IA Summit 2010 The Centre for Citizen Experience
HUMAN RISK AVERSION
Designing Influence @jessmcmullin jessmcmullin.com
23. IA Summit 2010 The Centre for Citizen Experience
Who’s Problem is this?
Designing Influence @jessmcmullin jessmcmullin.com
24. IA Summit 2010 The Centre for Citizen Experience
Who’s Our problemthis?
Problem is
http://www.flickr.com/photos/sebpaquet/
Designing Influence @jessmcmullin jessmcmullin.com
25. IA Summit 2010 The Centre for Citizen Experience
ux career double s-curve
I’m not here yet
Figure out others’ values Business fluency + Influence
The plateau of despair No one gets it @#$*&
Woot! Ux is teh best New skills, tools, peers
Designing Influence @jessmcmullin jessmcmullin.com
26. IA Summit 2010 The Centre for Citizen Experience
Ways
Designing Influence @jessmcmullin jessmcmullin.com
http://www.flickr.com/photos/bertiemabootoo/2362780033
27. IA Summit 2010 The Centre for Citizen Experience
MOVE UPSTREAM
http://www.flickr.com/photos/jason_burmeister
Designing Influence @jessmcmullin jessmcmullin.com
28. IA Summit 2010 The Centre for Citizen Experience
START WEARING A
Designing Influence @jessmcmullin jessmcmullin.com
29. IA Summit 2010 The Centre for Citizen Experience
What if I Don’t
like suits?
Designing Influence @jessmcmullin jessmcmullin.com
30. IA Summit 2010 The Centre for Citizen Experience
WORK IN THE
OTHER ORG CHART
Designing Influence @jessmcmullin jessmcmullin.com
31. IA Summit 2010 The Centre for Citizen Experience
Every Company has 2 org charts
http://www.nyc.gov/html/om/gif/citywide_org_chart.jpg
http://www.flickr.com/photos/bombardier/44428037
Designing Influence @jessmcmullin jessmcmullin.com
32. IA Summit 2010 The Centre for Citizen Experience
How do you
work in the
other org chart?
Designing Influence @jessmcmullin jessmcmullin.com
33. IA Summit 2010 The Centre for Citizen Experience
INCREASE
http://www.flickr.com/photos/ivanx/
Designing Influence @jessmcmullin jessmcmullin.com
34. IA Summit 2010 The Centre for Citizen Experience
Increased Influence Means
more say in
shaping the outcomes
of your projects
Designing Influence @jessmcmullin jessmcmullin.com
35. IA Summit 2010 The Centre for Citizen Experience
We need the Right Methods
and the right influence
to change our success rates
Designing Influence @jessmcmullin jessmcmullin.com
36. IA Summit 2010 The Centre for Citizen Experience
So, how do you
influence
outcomes?
Designing Influence @jessmcmullin jessmcmullin.com
37. IA Summit 2010 The Centre for Citizen Experience
The same question, different words
How do We change HUMAN Behavior?
Designing Influence @jessmcmullin jessmcmullin.com
38. IA Summit 2010 The Centre for Citizen Experience
DON’T WE KNOW A THING OR TWO ABOUT
DESIGNING FOR HUMAN BEINGS?
Designing Influence @jessmcmullin jessmcmullin.com
39. IA Summit 2010 The Centre for Citizen Experience
The Influence Process
Is a Design Process
Designing Influence @jessmcmullin jessmcmullin.com
40. IA Summit 2010 The Centre for Citizen Experience
4 Keys
for Influence
Designing Influence @jessmcmullin jessmcmullin.com
41. IA Summit 2010 The Centre for Citizen Experience
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42. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
43. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
44. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
45. IA Summit 2010 The Centre for Citizen Experience
3 components
of Influence
http://www.flickr.com/photos/grdloizaga/817443503
Designing Influence @jessmcmullin jessmcmullin.com
46. IA Summit 2010 The Centre for Citizen Experience
People
Decisions
Actions
Designing Influence @jessmcmullin jessmcmullin.com
47. IA Summit 2010 The Centre for Citizen Experience
http://www.flickr.com/photos/dongkwan/709106393
Designing Influence @jessmcmullin jessmcmullin.com
48. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
49. IA Summit 2010 The Centre for Citizen Experience
Who Are the People?
Designing Influence @jessmcmullin jessmcmullin.com
50. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
51. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
52. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
53. IA Summit 2010 The Centre for Citizen Experience
http://www.flickr.com/photos/wheatfields/2926916153
Designing Influence @jessmcmullin jessmcmullin.com
54. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
55. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
56. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
57. IA Summit 2010 The Centre for Citizen Experience
http://www.flickr.com/photos/amagill/3268315787
Designing Influence @jessmcmullin jessmcmullin.com
58. IA Summit 2010 The Centre for Citizen Experience
The Influence
Process
http://www.flickr.com/photos/archeon/3431306231
Designing Influence @jessmcmullin jessmcmullin.com
59. IA Summit 2010 The Centre for Citizen Experience
[remember to put
diagram here]
Designing Influence @jessmcmullin jessmcmullin.com
60. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
61. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
62. IA Summit 2010 The Centre for Citizen Experience
BACKWARDS
http://www.flickr.com/photos/36685170@N02/4305605120
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63. IA Summit 2010 The Centre for Citizen Experience
The
http://www.flickr.com/photos/8136496@N05/2327243497
Designing Influence @jessmcmullin jessmcmullin.com
64. IA Summit 2010 The Centre for Citizen Experience
Describe the outcome in specific terms:
what will you see, hear, read, do, & feel
that is different from today?
Designing Influence @jessmcmullin jessmcmullin.com
65. IA Summit 2010 The Centre for Citizen Experience
Working backwards
start
< < < < ! outcome
http://www.flickr.com/photos/rberteig/177100826
Designing Influence @jessmcmullin jessmcmullin.com
66. IA Summit 2010 The Centre for Citizen Experience
What Are the
Decisions?
Designing Influence @jessmcmullin jessmcmullin.com
67. IA Summit 2010 The Centre for Citizen Experience
What Are the
Decisions
That matter most?
Designing Influence @jessmcmullin jessmcmullin.com
68. IA Summit 2010 The Centre for Citizen Experience
WHERE DO YOU NEED
Designing Influence @jessmcmullin jessmcmullin.com
69. IA Summit 2010 The Centre for Citizen Experience
WHAT IS THE VERY NEXT DECISION
YOU NEED TO INFLUENCE?
WITH WHO?
Designing Influence @jessmcmullin jessmcmullin.com
70. IA Summit 2010 The Centre for Citizen Experience
WHAT IS THE VERY NEXT DECISION
YOU NEED TO INFLUENCE?
WITH WHO?
Designing Influence @jessmcmullin jessmcmullin.com
71. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
72. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
73. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
74. IA Summit 2010 The Centre for Citizen Experience
Influence worksheet 2.0*
*Everything is so much better with a version number, right?
Designing Influence @jessmcmullin jessmcmullin.com
75. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
76. IA Summit 2010 The Centre for Citizen Experience
1. COLLECT background
2. CONNECT with individuals
3. CARE+CONFIRM Background Info
4. CONTRIBUTE your own ideas
5. CODESIGN create together
6. COMMIT to specific action
7. Co-OWN the RESULT
Designing Influence @jessmcmullin jessmcmullin.com
77. IA Summit 2010 The Centre for Citizen Experience
HUMAN BEINGS
http://www.flickr.com/photos/wili/1015520862
Designing Influence @jessmcmullin jessmcmullin.com
78. IA Summit 2010 The Centre for Citizen Experience
What’s in it for me?
http://www.flickr.com/photos/doug88888/2968102780
Designing Influence @jessmcmullin jessmcmullin.com
79. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
80. IA Summit 2010 The Centre for Citizen Experience
Some BAD News:
Not everyone will love you
Designing Influence @jessmcmullin jessmcmullin.com
81. IA Summit 2010 The Centre for Citizen Experience
From Seeing David in the Stone, Swartz & Swartz
Designing Influence @jessmcmullin jessmcmullin.com
82. IA Summit 2010 The Centre for Citizen Experience
From Seeing David in the Stone, Swartz & Swartz
Designing Influence @jessmcmullin jessmcmullin.com
83. IA Summit 2010 The Centre for Citizen Experience
From Seeing David in the Stone, Swartz & Swartz
Designing Influence @jessmcmullin jessmcmullin.com
84. IA Summit 2010 The Centre for Citizen Experience
z
From Seeing David in the Stone, Swartz & Swartz
Designing Influence @jessmcmullin jessmcmullin.com
85. IA Summit 2010 The Centre for Citizen Experience
From Seeing David in the Stone, Swartz & Swartz
Designing Influence @jessmcmullin jessmcmullin.com
86. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
87. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
88. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
89. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
90. IA Summit 2010 The Centre for Citizen Experience
DITCH THE
TRAINING
WHEELS
Designing Influence @jessmcmullin jessmcmullin.com
91. IA Summit 2010 The Centre for Citizen Experience
Big Plan
iterations
Ditch the Plan
Designing Influence @jessmcmullin jessmcmullin.com
92. IA Summit 2010 The Centre for Citizen Experience
People
Decisions
Actions
Designing Influence @jessmcmullin jessmcmullin.com
93. IA Summit 2010 The Centre for Citizen Experience
Evidence
Fluency
Empathy
Authenticity
Designing Influence @jessmcmullin jessmcmullin.com
94. IA Summit 2010 The Centre for Citizen Experience
Influence Process
is A Design Process
Designing Influence @jessmcmullin jessmcmullin.com
95. IA Summit 2010 The Centre for Citizen Experience
Influence Process
is A Human Process
Designing Influence @jessmcmullin jessmcmullin.com
96. IA Summit 2010 The Centre for Citizen Experience
Influence
is Iterative
Designing Influence @jessmcmullin jessmcmullin.com
97. IA Summit 2010 The Centre for Citizen Experience
Designing Influence @jessmcmullin jessmcmullin.com
98. IA Summit 2010 The Centre for Citizen Experience
Create great
products+services
http://www.flickr.com/photos/kcbimal/2743697906
Designing Influence @jessmcmullin jessmcmullin.com
99. IA Summit 2010 The Centre for Citizen Experience
Thank you!
@jessmcmullin
Centre for citizen experience
jess AT ctzn DOT ca
www.slideshare.net/jessmcmullin
Designing Influence @jessmcmullin jessmcmullin.com
100. IA Summit 2010 The Centre for Citizen Experience
Let’s talk
Designing Influence @jessmcmullin jessmcmullin.com
101. IA Summit 2010 The Centre for Citizen Experience
Q&A +
References
Influence, Cialdini
Trusted Advisor, Maister
Art of Woo, Shell & Mousa
Seeing David in the Stone, Swartz & Swartz
Designing Influence @jessmcmullin jessmcmullin.com