Metaverse client and server written in C++. Runs on Windows, Mac, Linux and Web. Custom 3D engine, networked physics and Lua scripting
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Updated
Jul 23, 2024 - C++
Metaverse client and server written in C++. Runs on Windows, Mac, Linux and Web. Custom 3D engine, networked physics and Lua scripting
A fast C++20 3D game engine for modern devices, with wide platform support
A spatial performance tool for SuperCollider: 8-track interactive sequencer and micro/macro granulator of a collection of syntheses and samples with pre-defined spatial trajectories and algorithms, mixing channel- and object-based paradigms, including a multichannel effect system, controlled by a GUI and a combination of several interfaces.
Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
Waving at the TIDAL music service
Free, open-source tools for Ambisonic 3D panning within Max for Live 10+
Immersive spatial audio extension for Godot, using Valve's SteamAudio
Spatial Audio Python Package
Unreal integration plugin to add 4Players ODIN technology into your game
Reader for AES SOFA files to get better HRTFs
RavEngine sample programs
External orientation device manager and utilities geared toward aggregating different headtracking methods.
A cross-platform C++ library for recording, playing, and processing audio on Windows, Android, Linux, iOS, and macOS.
Play HDR videos & spatial audio on Mac natively
AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis
Auto-generated C# / .NET bindings for Valve's Steam Audio (Phonon)
Spatial Audio Rendering on the web.
simplified cross platform spatial audio framework
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