Link tags: interaction

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Nuberodesign > Blog > In Praise of Buttons – Part One

I concur:

Just because a user interface uses 3D-buttons and some shading doesn’t mean that it has to look tacky. In fact, if you have to make the choice between tacky-but-usable and minimalistic-but-hard-to-use, tacky is the way to go. You don’t have to make that choice though: It’s perfectly possible to create something that is both good-looking and easy to use.

Designing better target sizes

This is a wonderfully in-depth interactive explainer on touch target sizes, with plenty of examples.

Bruce Lawson’s personal site  : HTML popover, videos and display:blackhole

Bruce raises an interesting question with media playing in popovers—shouldn’t the media pause when the popover is closed? I agree with Bruce that this is a common use case that should be covered declaratively.

Just normal web things.

A plea to let users do web things on websites. In other words, stop over-complicating everything with buckets of JavaScript.

Honestly, this isn’t wishlist isn’t asking for much, and it’s a damning indictment of “modern” frontend development that we’ve come to this:

  • Let me copy text so I can paste it.
  • If something navigates like a link, let me do link things.

Patterns | APG | WAI | W3C

This is a terrific resource! A pattern library of interactive components: tabs, switches, dialogs, carousels …all the usual suspects.

Each component has an example implementation along with advice and a checklist for ensuring its accessible.

It’s so great to have these all gathered together in one place!

How to progressively enhance a nav menu | Go Make Things

A lot of folks assume that progressive enhancement means having to write the same code twice, but often, it can be as simple as extending the pattern you already have once the JS loads.

Tabs in HTML?

I’ve been having some really interesting chats with Brian about tabs, markup, progressive enhancement and accessibility. Here’s a braindump of his current thinking which is well worth perusing.

Whatever Happened to UI Affordances? – Terence Eden’s Blog

Flat, minimalist, clean, material - whatever you want to call it - is an annoying antipattern. Computers are here to make life easier for humans. Removing affordances is just a nasty thing to do to your users.

Let’s talk about failure

Denise shares a cautionary tale of service design gone wrong.

Cameras and Lenses – Bartosz Ciechanowski

This is a truly wonderful web page! It’s an explanation from first principles of how cameras and lenses work.

At its most basic, it uses words which you can read in any browser. It also uses images so if your browser supports images, you get that enhancement. And it uses interactive JavaScript widgets so that you get that layer of richness if your browser supports the technology.

Then you realise that every post ever published on this personal site is equally in-depth and uses the same content-first progressive enhancement approach.

Static sites, slack and scrollytelling. | Clearleft

Cassie’s enthusiasm for fun and interesting SVG animation shines through in her writing!

Van11y: Accessibility and Vanilla JavaScript - ES2015

Van11y (for Vanilla-Accessibility) is a collection of accessible scripts for rich interfaces elements, built using progressive enhancement and customisable.

15 years of Clearleft

Ah, look at this beautiful timeline that Cassie designed and built—so many beautiful little touches! It covers the fifteen years(!) of Clearleft so far.

But you can also contribute to it …by looking ahead to the next fifteen years:

Let’s imagine it’s 2035…

How do you hope the practice of design will have changed for the better?

Fill out an online postcard with your hopes for the future.

MSEdgeExplainers/explainer.md at main · MicrosoftEdge/MSEdgeExplainers

This is great! Ideas for allowing more styling of form controls. I agree with the goals 100% and I like the look of the proposed solutions too.

The team behind this are looking for feedback so be sure to share your thoughts (I’ll probably formulate mine into a blog post).

4 Design Patterns That Violate “Back” Button Expectations – 59% of Sites Get It Wrong - Articles - Baymard Institute

Some interesting research in here around user expecations with the back button:

Generally, we’ve observed that if a new view is sufficiently different visually, or if a new view conceptually feels like a new page, it will be perceived as one — regardless of whether it technically is a new page or not. This has consequences for how a site should handle common product-finding and -exploration elements like overlays, filtering, and sorting. For example, if users click a link and 70% of the view changes to something new, most will perceive this to be a new page, even if it’s technically still the same page, just with a new view loaded in.

An Introduction To Stimulus.js — Smashing Magazine

An intro to Stimulus, the lightweight JavaScript library from Basecamp that takes a progressive enhancement approach, as seen with HEY.

One aspect I really like about the approach Stimulus encourages, is I can focus on sending HTML down the wire to my users, which is then jazzed up a little with JavaScript.

I’ve always been a fan of using the first few milliseconds of a user’s attention getting what I have to share with them — in front of them. Then worrying setting up the interaction layer while the user can start processing what they’re seeing.

Furthermore, if the JavaScript were to fail for whatever reason, the user can still see the content and interact with it without JavaScript.

This Website Will Self-destruct

You can send me messages using the form below. If I go 24 hours without receiving a message, I’ll permanently self-destruct, and everything will be wiped from my database.

Designing for Progressive Disclosure by Steven Hoober

Progressive disclosure interface patterns categorised and evaluated:

  • popups,
  • drawers,
  • mouseover popups (just say no!),
  • accordions,
  • tabs,
  • new pages,
  • scrolling,
  • scrolling sideways.

I really like the hypertext history invoked in this article.

The piece finishes with a great note on the MacNamara fallacy:

Everyone thinks metrics let us measure results. But, actually, they don’t. They measure only what they are measuring. Engagement, for example, is not something that can be measured, so we use an analogue for it. Time on page. Or clicks.

We often end up measuring what is quick, cheap, and easy to measure. Therefore, few organizations regularly conduct usability testing or customer-satisfaction surveys, but lots use analytics.

Even today, organizations often use clicks as a measure of engagement. So, all too often, they design user interfaces to generate clicks, so the system can measure them.

Home | SofaConf 2020

You don’t want to miss this! A five-day online conference with a different theme each day:

  1. Monday: Product Strategy
  2. Tuesday: Research
  3. Wednesday: Service Design
  4. Thursday: Content Strategy
  5. Friday: Interaction Design

Speakers include Amy Hupe, Kelly Goto, Kristina Halvorson, Lou Downe, Leisa Reichelt and many more still to be announce, all for ludicrously cheap ticket prices.

I know it sounds like I’m blowing my own trumpet because this is a Clearleft event, but I had nothing to do with it. The trumpets of my talented co-workers should be blasting in harmonious chorus.

(It’s a truly lovely website too!)

Why `details` is Not an Accordion - daverupert.com

At the risk of being a broken record; HTML really needs <accordion> , <tabs>, <dialog>, <dropdown>, and <tooltip> elements. Not more “low-level primitives” but good ol’ fashioned, difficult-to-get-consensus-on elements.

Hear, hear!

I wish browsers would prioritize accessibility improvements over things like main thread scheduling optimization to unblock tracking pixels and the Sisyphean task of competing with native.

If we really want to win, let’s make it easy for everyone to access the Web.