This presentation shows a range of tools, strategies and ideas for using ICTs in English. Highlighting the tools that support thinking, differentiation and collaboration.
E-learning and history teaching in higher educationJamie Wood
This document summarizes the results of a survey of students and interviews with staff about experiences with e-learning in history education. The survey found that students most commonly used virtual learning environments and found them useful for accessing lecture materials and communicating with others. However, some students and staff noted that overreliance on e-learning repositories could promote passive learning. While e-learning enhanced independent learning and research skills, some felt it did not develop skills like collaboration. Overall, e-learning was seen as positively increasing access to resources but could also narrow learning if not implemented carefully.
The document discusses 3 essential web 2.0 tools for educators: social bookmarking, blogging, and wikis. It provides an overview of each tool, examples of popular sites to use each tool, and tips for implementing the tools in the classroom in a safe and effective way to enhance learning.
12 easy ways to use technology in the classroom even for technophobic teachersAdam M Smith
Click the link to know how you can use technology in your classroom. http://www.teachhub.com/12-easy-ways-use-technology-your-classroom-even-technophobic-teachers
This document summarizes an instructional technology workshop that was held at Chiles High School. It thanks various people for their contributions to the workshop. It outlines the goals of learning new web 2.0 tools like Popplet and Edmodo, and how to use them to create mind maps, digital assessments and blogs. It provides instructions on using tools like Popplet, Dropbox, LiveBinder and blogging platforms. It also discusses tools like SoapBox, Socrative, Google Forms and polls for formative and summative assessments.
Effective Use Of It For English Learning PriPaul McMahon
This document discusses the effective use of information and communication technologies (ICT) for English language learning and teaching in primary schools. It argues that digital native learners prefer learning that incorporates multimedia, interaction, and instant gratification compared to traditional textbook-based learning. The document provides examples of online interactive resources and collaboration tools that can engage digital native learners and better prepare them for the modern workplace. It emphasizes the importance of allowing students to create and edit content, not just consume it, through technologies like interactive whiteboards and wikis.
The document discusses various topics related to eLearning, including synchronous and asynchronous learning, engagement strategies, learner expectations, different eLearning models, and the purpose and uses of blogs. It provides examples of engaging content delivery methods and questions to consider for designing effective eLearning experiences.
This document provides information and recommendations about various technologies that can be used for online teaching. It discusses how technology enables online classes but should not be the sole focus, and recommends Web 2.0 tools that allow users to perform advanced tasks easily. Specific websites and tools are recommended for finding images, conducting video chats, creating and editing audio and video files, building narrated PowerPoints, conducting polls, and sharing content.
This document provides an overview of integrating information and communication technologies (ICT) into the English language classroom. It begins with definitions of computer-assisted language learning (CALL) and ICT. It then discusses the benefits of using ICT in the classroom, such as motivation and interactivity, as well as potential shortcomings. The document outlines issues to consider when using ICT and provides guidance on designing ICT lesson plans. It also presents the internet as a teaching/learning tool and provides tips for evaluating websites. Finally, it describes different task types and the stages of a task-based lesson that could incorporate ICT.
This document discusses using video snippets to increase engagement in online classrooms. It begins by outlining how video can help form social connections between students and instructors. Studies show the need for interactivity to aid understanding and the importance of instructors being warm, caring, and setting high standards. The document then recommends using free or low-cost tools like Jing, Glogster, narrated PowerPoints, and VoiceThread to create short video clips. These personal videos can help students connect with content and the instructor. Join.me and anecdotal evidence are presented as ways to provide real-time feedback through screen sharing. Research on breaking videos into shorter segments and twitch speed is also briefly discussed. The document promotes using video
Keep calm and get (digitally) organised Jo Gakonga
This document discusses using OneNote for professional development and continuing education. It provides examples of how OneNote can be used to save documents, web pages, emails, notes from learners and lessons, and reflective journals in one centralized place. Information stored in OneNote is automatically synced across all devices, is safely accessible without an internet connection, and can be easily organized, shared, and searched. This makes professional development materials more useful over the long term compared to just collecting physical papers and documents.
Mathy Vanbuel - EMMA webinar: Capturing and delivering effective video as par...EUmoocs
EMMA webinar series: Capturing and delivering effective video as part of your MOOC including the innovative use of video to enrich your learning offer
MOOCs have always been associated with intensive use of video, early MOOCs were based almost entirely on video recordings of lectures, discussions, talking heads or interviews, and even though the production value may be modest, video still remains one of the highest costs on a MOOC budget. Increasingly the question is raised which kinds of videos lead to the best student learning outcomes in a MOOC? And which production techniques and methods provide a higher learning efficiency. In this webinar, we provide an overview of both production techniques and pedagogical approaches related to the use of video in MOOCs. This webinar aims at encouraging MOOC authors to explore new ways of using video.
Find out more about EMMA: http://project.europeanmoocs.eu/
The document discusses the benefits of a digital media strategy for teaching and learning. It outlines how digital media can enhance learning by allowing for interaction, providing additional context, and supporting different learning styles. Digital media also offers benefits like reusability and measurability. The document provides examples of how digital media can be used at different stages of the teaching and learning process, in the classroom, online, and for fieldwork. It emphasizes that digital media creation can be done quickly and inexpensively using freely available tools and recommends developing a strategy that involves planning, creating content, testing, and iterating.
This document provides an overview of how iPads can be used in early childhood education. It discusses the Australian Curriculum's focus on information and communication technology skills and suggests iPads help embed this content across learning areas. Several apps are recommended for teachers, including Flick for sharing content between devices, Pic Collage and Screenchomp for creating and annotating videos and photos, and Book Creator and Creative Book Builder for making interactive books. The document aims to help teachers at various stages of integrating iPads into their practice select useful apps.
Effective Use Of It For English Learning SecPaul McMahon
This document discusses effective uses of information and communication technologies (ICT) for English learning and teaching in secondary schools. It outlines how digital tools like interactive whiteboards, online collaboration platforms, and multimedia resources can engage digital native learners by allowing for random access to information, multitasking, and interaction. The document provides examples of specific ICT tools and online platforms that teachers can use for computer-based activities, front-of-class interaction, collaboration, and hands-on learning experiences.
1) Students will work in groups of 1-2 people to develop a point-counterpoint debate on an education technology topic that will be presented live in class.
2) Students must create two live podcasts using BlogTalkRadio, each 30 minutes long on an education related topic.
3) Students will participate in webinars where they teach a lesson using technology and participate in other students' webinars. Webinars must be conducted between January 24th-30th.
4) Additional assignments include posting links to resources, deciding on a podcast theme, beginning a professional journal article, and starting to plan the debate topic and group.
This document provides information and resources related to digital literacy and responsible online behavior. It discusses how content posted online can have long-lasting effects and be difficult to remove. Guidelines are presented for posting content responsibly and respectfully. The document also covers personalized start pages, webinars, podcasting, and assigning related projects for digital literacy surveys and podcast creation. Resources include tutorials, examples, and assignment details.
Emerging Learning Spaces: Blackboard and Beyonderenoe
This document summarizes a workshop on emerging learning technologies such as Blackboard. It introduces Blackboard and other tools like YouTube, Facebook, Flickr and Twitter. It discusses how these tools can be used to enhance teaching and learning by extending interaction, allowing deeper exploration of topics, and making learning flexible. Both benefits and potential disadvantages of using these tools are considered. The workshop aims to help educators reflect on incorporating learning technologies into their courses and communities.
The document discusses blended learning, which combines face-to-face instruction with technology-based learning. It provides three models of blended learning and encourages using existing open educational resources. The document promotes engaging and meaningful learning by flipping the classroom, using learning management systems, and having students collaborate online. Educators are challenged to leverage all available resources to best facilitate learning.
This document discusses using online resources to teach English. It begins by defining online resources as educational data available online, such as web pages, videos, blogs, and documents. It then describes two main types of online resources: web pages and online documents. The document explains that online resources are important for teaching because they help assess skills and knowledge, encourage finding new ideas, provide innovative teaching methods, and promote professional development and interest. It concludes by providing tips for finding, selecting, and using appropriate online resources and lists several specific useful online resources for English language teachers.
Whats Possible With Educational Technology With Notes2 Distributed [Autosaved]Andrew Moore
The document discusses possibilities for using educational technology in higher education. It begins by outlining objectives of providing a conceptual framework, exposing educators to a range of technologies, and facilitating reflection on appropriate uses. It then cautions that technology alone will not solve problems and must be driven by good educational design. Several challenges for educators are discussed, such as how students can read materials, explore their discipline, engage in learning conversations, practice skills, and produce work. A variety of technology-enabled solutions are presented for each challenge, such as using audio/video, online discussions, simulations, and specialist software. Online learning environments and concerns around bandwidth constraints are also addressed.
The document discusses blended learning, which combines face-to-face instruction with technology-based learning. It describes three models of blended learning and encourages educators to leverage available open educational resources and tools to design blended learning experiences. The goal is to engage students in meaningful, productive learning whenever and wherever possible. Questions are welcomed from those interested in blended learning.
This document discusses how various Web 2.0 tools can be used to enhance math pedagogy in line with constructivist learning approaches. It outlines tools like blogs, wikis, podcasts, screencasts and Google Docs that facilitate collaboration, creation of content by students, and social learning. The document argues that while the school uses technology, these tools can help better engage students by connecting to their interests in social networking and allowing them to learn by creating content for others.
The document discusses various free technology tools that teachers can use to help students develop 21st century skills and better integrate technology into the classroom. It provides examples of tools for creating presentations, videos, posters, online discussions, and collaborating with other students and authors. The tools can be used across subjects to engage students and prepare them for a digital world.
Flipping a classroom means giving students content like lectures to learn on their own, typically through videos, and doing activities and problem-solving in class with teacher guidance. It aims to make students more responsible for their learning and engage them with technology. Not every lesson needs to be completely flipped; teachers can flip parts of lessons. While it requires more initial effort from teachers to prepare videos, it saves class time otherwise spent on lectures. The document provides several free digital tools and resources teachers can use to create and implement flipped content.
Enhancing your unit – Take your unit beyond the basics.
Dave Hunt and Debbie Holley share ideas, good practice and examples from across the faculty and beyond
This document discusses using Web 2.0 tools in the classroom. It defines Web 2.0 as technologies that enable user-generated content and sharing. The document outlines opportunities of Web 2.0 like harnessing student connections and extending learning. Strategies discussed include focusing on educational value and integrating technology gradually. Considerations include training, culture, objectives and infrastructure. Examples are given of blogs, wikis and other tools being used for collaboration, feedback and extending learning.
This document provides an agenda and information for a workshop on using technology to enhance English language instruction. The agenda includes bell work, videos, discussions on various technology tools, and an exit activity. Web 2.0 tools that could promote language development in English language learners are discussed, including Google Docs, SurveyMonkey, Animoto, and tools for collaboration. The objectives are for participants to learn how to incorporate technology into lesson plans to support English language development.
The document provides guidance for teachers on beginning to integrate technology into the 21st century classroom. It recommends teachers start by assessing available resources, including student and teacher technology skills and access to hardware and software. Teachers should then begin with small, simple technology integrations, such as using word processing for writing or online math games. Examples are provided of ways to incorporate technologies like Smartboards, digital cameras and video into different subject areas.
This chapter discusses strategies for integrating technology into classroom lessons and managing the use of computers in the classroom. It provides guidance on preparing lessons that incorporate technology, such as creating digital folders and bookmarking websites. It also offers tips for managing computer rotations and assisting students with technology skills through peer modeling. Key points about 21st century skills include teaching students to solve problems, make decisions collaboratively, and manage digital resources.
The document discusses best practices for creating successful online learning environments and conveying course content online. It provides several guiding questions to help instructors think about their course content and how to enhance it for online delivery. The document recommends using a variety of tools like text, audio, video and screencasts to connect content to activities. It emphasizes using an instructor voice to narrate the content, providing signposts to guide students, and organizing content into manageable learning chunks. Overall, the document offers tips on designing and delivering online content effectively through multimodal tools and a coherent narrative structure.
Blending Synchronous and Asynchronous Learning EnvironmentsMichael Coghlan
Presentation as part of Webheads EVOnline sessions, January 2014
Message re licensing of this content:
This content was uploaded to Slideshare before it was taken over by Scribd. My intention was always to offer my content for free via Creative Commons licensing. Scribd now has locked the content behind a paywall where you have to provide credit card details before you can download it. I totally disagree with this kind of exploitation of previously free content but it apparently is legal for Scribd to do this. However, you can still download this content without messing around with credit card nonsense if you go to the original Slideshare site of this presentation. Sorry for the hassle, but it is Scribd's doing - not mine.
- Michael Coghlan (michaelc)
This document provides an overview of various Web 2.0 tools that can be used to engage students in the classroom, including Google tools, screencasting, wikis, blogs, social networking, social bookmarking, Glogster, Slideshare, Wordle, photo tools, Prezi, and Voicethread. It discusses benefits like publishing work online improving quality and collaboration, and considerations like applications changing or privacy. The key priorities are choosing the right tool for learning objectives and not using technology just for its own sake.
This document discusses different patterns of online and distance learning, including their advantages and disadvantages. Pattern A involves asynchronous learning through podcasts, vodcasts, teleseminars, RSS feeds, blogs, wikis and forums. Pattern B uses live conferencing like teleconferences. Pattern C utilizes learning management systems. While online learning provides flexibility, interactivity is limited without in-person contact. Motivation, recognition, technical issues and time management can also be challenges for online students. The best approaches use a hybrid of Patterns A and B through a learning management system.
Computer Assisted Language Learning - Using websitesBüşra Durbin
This document provides guidance for teachers on using the internet and websites in the classroom in three main ways:
1) It discusses how websites can be used as printed pages, with one computer and internet connection, or in a computer lab.
2) It recommends that using the internet be an integral part of learning rather than an occasional activity. Both ELT and authentic websites have benefits depending on the teaching goals.
3) It provides examples of search engines and categories of websites for images, video, audio and podcasts that can be used for different classroom projects. Specific ESL website resources are also listed.
Quality Patents: Patents That Stand the Test of TimeAurora Consulting
Is your patent a vanity piece of paper for your office wall? Or is it a reliable, defendable, assertable, property right? The difference is often quality.
Is your patent simply a transactional cost and a large pile of legal bills for your startup? Or is it a leverageable asset worthy of attracting precious investment dollars, worth its cost in multiples of valuation? The difference is often quality.
Is your patent application only good enough to get through the examination process? Or has it been crafted to stand the tests of time and varied audiences if you later need to assert that document against an infringer, find yourself litigating with it in an Article 3 Court at the hands of a judge and jury, God forbid, end up having to defend its validity at the PTAB, or even needing to use it to block pirated imports at the International Trade Commission? The difference is often quality.
Quality will be our focus for a good chunk of the remainder of this season. What goes into a quality patent, and where possible, how do you get it without breaking the bank?
** Episode Overview **
In this first episode of our quality series, Kristen Hansen and the panel discuss:
⦿ What do we mean when we say patent quality?
⦿ Why is patent quality important?
⦿ How to balance quality and budget
⦿ The importance of searching, continuations, and draftsperson domain expertise
⦿ Very practical tips, tricks, examples, and Kristen’s Musts for drafting quality applications
https://www.aurorapatents.com/patently-strategic-podcast.html
Scaling Connections in PostgreSQL Postgres Bangalore(PGBLR) Meetup-2 - MydbopsMydbops
This presentation, delivered at the Postgres Bangalore (PGBLR) Meetup-2 on June 29th, 2024, dives deep into connection pooling for PostgreSQL databases. Aakash M, a PostgreSQL Tech Lead at Mydbops, explores the challenges of managing numerous connections and explains how connection pooling optimizes performance and resource utilization.
Key Takeaways:
* Understand why connection pooling is essential for high-traffic applications
* Explore various connection poolers available for PostgreSQL, including pgbouncer
* Learn the configuration options and functionalities of pgbouncer
* Discover best practices for monitoring and troubleshooting connection pooling setups
* Gain insights into real-world use cases and considerations for production environments
This presentation is ideal for:
* Database administrators (DBAs)
* Developers working with PostgreSQL
* DevOps engineers
* Anyone interested in optimizing PostgreSQL performance
Contact info@mydbops.com for PostgreSQL Managed, Consulting and Remote DBA Services
An invited talk given by Mark Billinghurst on Research Directions for Cross Reality Interfaces. This was given on July 2nd 2024 as part of the 2024 Summer School on Cross Reality in Hagenberg, Austria (July 1st - 7th)
Interaction Latency: Square's User-Centric Mobile Performance MetricScyllaDB
Mobile performance metrics often take inspiration from the backend world and measure resource usage (CPU usage, memory usage, etc) and workload durations (how long a piece of code takes to run).
However, mobile apps are used by humans and the app performance directly impacts their experience, so we should primarily track user-centric mobile performance metrics. Following the lead of tech giants, the mobile industry at large is now adopting the tracking of app launch time and smoothness (jank during motion).
At Square, our customers spend most of their time in the app long after it's launched, and they don't scroll much, so app launch time and smoothness aren't critical metrics. What should we track instead?
This talk will introduce you to Interaction Latency, a user-centric mobile performance metric inspired from the Web Vital metric Interaction to Next Paint"" (web.dev/inp). We'll go over why apps need to track this, how to properly implement its tracking (it's tricky!), how to aggregate this metric and what thresholds you should target.
The Rise of Supernetwork Data Intensive ComputingLarry Smarr
Invited Remote Lecture to SC21
The International Conference for High Performance Computing, Networking, Storage, and Analysis
St. Louis, Missouri
November 18, 2021
Are you interested in learning about creating an attractive website? Here it is! Take part in the challenge that will broaden your knowledge about creating cool websites! Don't miss this opportunity, only in "Redesign Challenge"!
In this follow-up session on knowledge and prompt engineering, we will explore structured prompting, chain of thought prompting, iterative prompting, prompt optimization, emotional language prompts, and the inclusion of user signals and industry-specific data to enhance LLM performance.
Join EIS Founder & CEO Seth Earley and special guest Nick Usborne, Copywriter, Trainer, and Speaker, as they delve into these methodologies to improve AI-driven knowledge processes for employees and customers alike.
What's Next Web Development Trends to Watch.pdfSeasiaInfotech2
Explore the latest advancements and upcoming innovations in web development with our guide to the trends shaping the future of digital experiences. Read our article today for more information.
Video traffic on the Internet is constantly growing; networked multimedia applications consume a predominant share of the available Internet bandwidth. A major technical breakthrough and enabler in multimedia systems research and of industrial networked multimedia services certainly was the HTTP Adaptive Streaming (HAS) technique. This resulted in the standardization of MPEG Dynamic Adaptive Streaming over HTTP (MPEG-DASH) which, together with HTTP Live Streaming (HLS), is widely used for multimedia delivery in today’s networks. Existing challenges in multimedia systems research deal with the trade-off between (i) the ever-increasing content complexity, (ii) various requirements with respect to time (most importantly, latency), and (iii) quality of experience (QoE). Optimizing towards one aspect usually negatively impacts at least one of the other two aspects if not both. This situation sets the stage for our research work in the ATHENA Christian Doppler (CD) Laboratory (Adaptive Streaming over HTTP and Emerging Networked Multimedia Services; https://athena.itec.aau.at/), jointly funded by public sources and industry. In this talk, we will present selected novel approaches and research results of the first year of the ATHENA CD Lab’s operation. We will highlight HAS-related research on (i) multimedia content provisioning (machine learning for video encoding); (ii) multimedia content delivery (support of edge processing and virtualized network functions for video networking); (iii) multimedia content consumption and end-to-end aspects (player-triggered segment retransmissions to improve video playout quality); and (iv) novel QoE investigations (adaptive point cloud streaming). We will also put the work into the context of international multimedia systems research.
Coordinate Systems in FME 101 - Webinar SlidesSafe Software
If you’ve ever had to analyze a map or GPS data, chances are you’ve encountered and even worked with coordinate systems. As historical data continually updates through GPS, understanding coordinate systems is increasingly crucial. However, not everyone knows why they exist or how to effectively use them for data-driven insights.
During this webinar, you’ll learn exactly what coordinate systems are and how you can use FME to maintain and transform your data’s coordinate systems in an easy-to-digest way, accurately representing the geographical space that it exists within. During this webinar, you will have the chance to:
- Enhance Your Understanding: Gain a clear overview of what coordinate systems are and their value
- Learn Practical Applications: Why we need datams and projections, plus units between coordinate systems
- Maximize with FME: Understand how FME handles coordinate systems, including a brief summary of the 3 main reprojectors
- Custom Coordinate Systems: Learn how to work with FME and coordinate systems beyond what is natively supported
- Look Ahead: Gain insights into where FME is headed with coordinate systems in the future
Don’t miss the opportunity to improve the value you receive from your coordinate system data, ultimately allowing you to streamline your data analysis and maximize your time. See you there!
INDIAN AIR FORCE FIGHTER PLANES LIST.pdfjackson110191
These fighter aircraft have uses outside of traditional combat situations. They are essential in defending India's territorial integrity, averting dangers, and delivering aid to those in need during natural calamities. Additionally, the IAF improves its interoperability and fortifies international military alliances by working together and conducting joint exercises with other air forces.
Are you interested in dipping your toes in the cloud native observability waters, but as an engineer you are not sure where to get started with tracing problems through your microservices and application landscapes on Kubernetes? Then this is the session for you, where we take you on your first steps in an active open-source project that offers a buffet of languages, challenges, and opportunities for getting started with telemetry data.
The project is called openTelemetry, but before diving into the specifics, we’ll start with de-mystifying key concepts and terms such as observability, telemetry, instrumentation, cardinality, percentile to lay a foundation. After understanding the nuts and bolts of observability and distributed traces, we’ll explore the openTelemetry community; its Special Interest Groups (SIGs), repositories, and how to become not only an end-user, but possibly a contributor.We will wrap up with an overview of the components in this project, such as the Collector, the OpenTelemetry protocol (OTLP), its APIs, and its SDKs.
Attendees will leave with an understanding of key observability concepts, become grounded in distributed tracing terminology, be aware of the components of openTelemetry, and know how to take their first steps to an open-source contribution!
Key Takeaways: Open source, vendor neutral instrumentation is an exciting new reality as the industry standardizes on openTelemetry for observability. OpenTelemetry is on a mission to enable effective observability by making high-quality, portable telemetry ubiquitous. The world of observability and monitoring today has a steep learning curve and in order to achieve ubiquity, the project would benefit from growing our contributor community.
Transcript: Details of description part II: Describing images in practice - T...BookNet Canada
This presentation explores the practical application of image description techniques. Familiar guidelines will be demonstrated in practice, and descriptions will be developed “live”! If you have learned a lot about the theory of image description techniques but want to feel more confident putting them into practice, this is the presentation for you. There will be useful, actionable information for everyone, whether you are working with authors, colleagues, alone, or leveraging AI as a collaborator.
Link to presentation recording and slides: https://bnctechforum.ca/sessions/details-of-description-part-ii-describing-images-in-practice/
Presented by BookNet Canada on June 25, 2024, with support from the Department of Canadian Heritage.
How Netflix Builds High Performance Applications at Global ScaleScyllaDB
We all want to build applications that are blazingly fast. We also want to scale them to users all over the world. Can the two happen together? Can users in the slowest of environments also get a fast experience? Learn how we do this at Netflix: how we understand every user's needs and preferences and build high performance applications that work for every user, every time.
2. Agenda Introduction & Background Web 2.0 - evolution eLearning tools External Speakers Virtual Class management – making it work! Case studies – good/bad examples Questions WARNING: Sarcasm/Jokes present every now and then!!
3. Introduction & Background Education styles – a progression Face to Face (F2F) teaching Distance learning, learning videos, CBT, Multimedia CDs Internet based teaching & learning Human interaction gets less & less and both teachers and students end up frustrated, alone and not motivated Results = drop outs, bad academic performance, disillusionment
5. Humans are humans Human interaction is very important “ Pure” eLearning can lessen a lot of the teaching experience Technology can however supplement and not replace the teacher Choosing the right blend for you and your students is the main challenge – both in synchronous and asynchronous tools You have to be “there” for them, even when you are not physically in the same place Teachers have to continue teaching – thus eTeaching!
6. Common Mistakes “ If I put all the material I use for teaching online, then students will magically understand it all on their own” “ I don’t believe in chatting with students – it’s a waste of time” “ As long as I put in some photos and animations, then it becomes engaging and interactive” “ Students should not be allowed to talk on trivial issues between themselves on the teaching platform” “ I don’t want to broadcast myself on a live camera!”
7.
8. The Eternal Struggles Length of course module vs Attention Span Text based vs Visual Information vs Instruction Individual vs Group/Community eLearning Dogmatic vs Experiential Our ultimate challenge is MOTIVATION – our own and our students’
9. Community Teaching Advent of blogs, wikis, community sites, Second Life Our students are out there (in the web)... Let’s go get them! Content Centric vs Collaboration Centric Communities are ideal for: sharing best practices supporting organisational learning brainstorming getting immediate answers to problems mentoring working and learning together on projects.
10. Web 2.0 is community based Adapted from What Is Web 2.0 Design Patterns and Business Models for the Next Generation of Software Tim O'Reilly Web 2.0 many-2-many Web 1.0 1-to-many Google AdSense DoubleClick Flickr Ofoto, Kodak Last.FM, Napster mp3.com Wikipedia Britannica Online blogging personal websites search engine optimization domain name speculation cost per click page views participation publishing wikis content management systems tagging ("folksonomy") directories (taxonomy) syndication stickiness Facebook, Hi5 Email lists for friends Lulu.com Amazon, publishing houses
11. Why E-learning? Challenges in using Web 2.0 for learning Some teasers / harsh truths!.....
16. Why E-learning? Addressing challenges Don’t overdo it… too much web2.0 will kill you! Focus on one tool and use it with your students Ensure students are comfortable with technologies Have synchronous sessions / chats to check progress Find innovative uses for the technology Hairdressers / mechanics log book Older students correcting younger ones’ wikis Get “guest speakers” in discussions – from abroad from all over the world
17. Virtual Classrooms It might be impossible to have all our students together in one place physically all the time No excuse for NOT meeting – just change physical to virtual meetings A virtual class is a software that allows real time synchronous interaction with audio & video and sharing applications, materials, desktop, and working together on whiteboards
19. Adverts….! The traveller http://www.youtube.com/watch?v=FejrG3hOh3I The classroom http://www.youtube.com/watch?v=R0_WhSdsgBo
20. Questions to Speakers Most innovative use of the meeting room Who uses it most? Techies or not? 1 most important tip to users What would you add in the next iteration?
21. Why E-learning? How to make VCs work? Complicated to control large groups – be 2 tutors together during real lessons Technical problems until everyone connects - better to have a first lesson as a test Don’t make lessons too long – aim for 45 mins with 10 minutes either way for warming up, weather conversations and winding down Confusion on whiteboards and their usage – Use semi designed framework images as a basis
25. Why E-learning? More tips and tricks Prepare materials well in advance and pre-upload them if possible in classroom Ask them something every 3 / 4 minutes during a PPT presentation. Get them to type or wave Aim for no more than 2 timezones apart either side if possible Define purpose of event. Summarise at the end and always leave them with a task
27. Conclusions Teachers & tutors are more important than ever in online learning Students are human and prefer human interaction We can create fun things to do with our students both on synchronous and asynchronous tools Collaboration is important and gets both students and teachers motivated Virtual classes put back the teacher in front of the student eTeaching is the way to go!
28. Thanks for your attention Angele GIULIANO (angele@acrosslimits.com) Across Limits Gateway Centre, Kappillan Mifsud Street, Hamrun HMR 1856 – MALTA Tel: +356 21224900 / +356 99447060 Fax: +356 23331210 Web: http://www.acrosslimits.com Email: info@acrosslimits.com