The document discusses GeoCV's mobile app for 3D scanning that allows users to scan spaces and objects to automatically generate 3D models on their mobile devices. It notes the growing markets for 3D imaging, VR, and AR, and outlines GeoCV's strategy to target the real estate industry initially. The company aims to scan 5 million homes in the US at $20 per model, with a goal of reaching $100 million in sales by 2020. It discusses competitive advantages over traditional 3D scanning methods and an exit strategy of being acquired in 3-5 years.
GeoCV lets everyone transfer physical reality to 3D virtual reality. Using our mobile app you can easily 3D capture objects, people and interior spaces and get its 3D model. Our app is intended for next-generation consumer mobile devices with 3D cameras. Currently such devices are available for developers - Intel RealSense, Google Project Tango. Early next year they will hit consumer market.
Android is the most popular smartphone OS due to its open source nature and flexibility. It is developed by Google and based on the Linux kernel. It allows for significant customization by manufacturers and users. This has led to a huge variety of Android devices at different price points. It also has a vast library of apps available due to its large user base and open development environment. These factors have made Android the dominant force in the global smartphone market.
The document discusses brain-computer interfaces (BCI), including early work developing algorithms to reconstruct movements from brain activity in the 1970s. It describes different types of invasive and non-invasive BCI approaches and various applications, such as providing communication assistance to disabled individuals or controlling prosthetics. Current BCI projects aim to allow thought-based control of devices or restore sensory functions through electrical brain stimulation. However, challenges remain as BCI technology is still in early stages with crude capabilities and potential ethical concerns require further exploration.
1. A brain-computer interface (BCI) allows direct communication between the brain and external devices, helping people with motor impairments and providing new functionality.
2. BCI can be invasive, using implants in the brain to detect high-quality signals, but these are prone to scar tissue buildup. Non-invasive BCIs use neuroimaging techniques but produce poorer signals.
3. Experiments have used EEG to detect brainwaves and allow people to type or control devices through thought. As detection techniques improve, BCI could provide more alternatives for people to interact with their environment.
1) Brain-computer interface is a direct communication pathway between the brain and an external device that reads brain activity without muscle movements and translates it into commands for computers and other devices.
2) The objective of BCI is to develop a fast and reliable connection between the brain of a severely disabled person and a personal computer to allow communication and control through thought alone.
3) BCI research has progressed from animal experiments to human trials, allowing paralyzed patients to control devices and communicate just by thinking. However, widespread adoption is still limited by challenges with sensor accuracy, information transfer rates, and system costs.
The document discusses GeoCV's mobile app for 3D scanning that allows users to scan spaces and objects to automatically generate 3D models on their mobile devices. It notes the growing markets for 3D imaging, VR, and AR, and outlines GeoCV's strategy to target the real estate industry initially. The company aims to scan 5 million homes in the US at $20 per model, with a goal of reaching $100 million in sales by 2020. It discusses competitive advantages over traditional 3D scanning methods and an exit strategy of being acquired in 3-5 years.
GeoCV lets everyone transfer physical reality to 3D virtual reality. Using our mobile app you can easily 3D capture objects, people and interior spaces and get its 3D model. Our app is intended for next-generation consumer mobile devices with 3D cameras. Currently such devices are available for developers - Intel RealSense, Google Project Tango. Early next year they will hit consumer market.
Android is the most popular smartphone OS due to its open source nature and flexibility. It is developed by Google and based on the Linux kernel. It allows for significant customization by manufacturers and users. This has led to a huge variety of Android devices at different price points. It also has a vast library of apps available due to its large user base and open development environment. These factors have made Android the dominant force in the global smartphone market.
The document discusses brain-computer interfaces (BCI), including early work developing algorithms to reconstruct movements from brain activity in the 1970s. It describes different types of invasive and non-invasive BCI approaches and various applications, such as providing communication assistance to disabled individuals or controlling prosthetics. Current BCI projects aim to allow thought-based control of devices or restore sensory functions through electrical brain stimulation. However, challenges remain as BCI technology is still in early stages with crude capabilities and potential ethical concerns require further exploration.
1. A brain-computer interface (BCI) allows direct communication between the brain and external devices, helping people with motor impairments and providing new functionality.
2. BCI can be invasive, using implants in the brain to detect high-quality signals, but these are prone to scar tissue buildup. Non-invasive BCIs use neuroimaging techniques but produce poorer signals.
3. Experiments have used EEG to detect brainwaves and allow people to type or control devices through thought. As detection techniques improve, BCI could provide more alternatives for people to interact with their environment.
1) Brain-computer interface is a direct communication pathway between the brain and an external device that reads brain activity without muscle movements and translates it into commands for computers and other devices.
2) The objective of BCI is to develop a fast and reliable connection between the brain of a severely disabled person and a personal computer to allow communication and control through thought alone.
3) BCI research has progressed from animal experiments to human trials, allowing paralyzed patients to control devices and communicate just by thinking. However, widespread adoption is still limited by challenges with sensor accuracy, information transfer rates, and system costs.
Google made numerous acquisitions from 2004 to 2008 to expand into new areas like mobile (Android), social networking (Orkut, YouTube), local services (Dodgeball, @Last), advertising (dMarc Broadcasting, Adscape), and enterprise solutions (Urchin, Tonic Systems), demonstrating its strategy of using acquisitions to rapidly enter new markets and technologies beyond its core search business.
1. The document discusses Google's investments in making the cloud more accessible by bringing powerful computing capabilities to more developers, making the client (browser) more powerful through open web standards rather than proprietary platforms, and keeping connectivity pervasive through initiatives like Android and increased mobile internet access.
2. It highlights specific Google services and projects that aim to accomplish these goals, such as Google App Engine for hosting web applications, Gears for extending browser capabilities, and OpenSocial for enabling more social applications on the web.
3. The document promotes open web standards and an open ecosystem through partnerships and projects like Android, OpenSocial, and Google Developer Day events and tracks.
Genuitec and Skyway Software slide show on essential development tools for Google platforms, frameworks and services. Android, Google App Engine, Google Web Toolkit. It's an IDE for the Google Cloud.
This document discusses how Google is working to make the client, connectivity, and cloud more powerful and accessible through open technologies. It focuses on three areas: 1) Making the cloud more accessible through technologies like Google App Engine and data APIs. 2) Keeping connectivity pervasive through open platforms like Android and social APIs. 3) Making the client more powerful through technologies like Google Web Toolkit, Gears, and social platforms like OpenSocial. The goal is to advance an open web that empowers both users and developers.
G08.2013 magic quadrant for mobile application development platformsSatya Harish
This document summarizes a research note about the mobile application development platform (MADP) market. It discusses the different types of MADPs, including native toolkits, web toolkits, and specialized platforms. It also describes the various business strategies of MADP vendors, such as pure-play MADP vendors, enterprise software vendors, mobile application vendors, and OS platform vendors. The document evaluates several major MADP vendors, including their strengths and cautions. It emphasizes that the MADP market is rapidly evolving and advises enterprises to avoid long-term commitments to any single vendor or technology.
Christian Kurzke; Getting Your Content on the Big ScreenDroidcon Berlin
Christian Kurzke discussed why developing for TV is an opportunity given the rise of internet-connected TVs, considerations for designing user interfaces optimized for 10-foot viewing, and steps for getting apps to market including ensuring they are compatible with Google TV and do not require touchscreen input. He provided tips for UI design, monetization strategies, and resources for developers building apps for the television platform.
The document provides information on Neev Mobile Offerings including their expertise in mobile technologies like Android and iOS. It discusses Neev's competencies in mobile development, UI/UX design, and testing. It also includes case studies on mobile apps developed for various domains like travel, retail, gaming etc. and case studies on SDK development. It compares native and hybrid app development and provides details on PhoneGap/Cordova for building cross-platform mobile apps.
The document discusses the tablet and smartphone market and App Studio. Some key points:
- The tablet market is growing much faster than the PC market and tablet usage is high, with many businesses planning to purchase tablets.
- The app market is also growing hugely and is projected to reach billions of downloads by 2016.
- App Studio is a leading cloud-based solution that converts print content into interactive tablet experiences using HTML5. It has an easy 3 step process and is award-winning.
- App Studio clients include many large publications and has created popular apps. It offers different pricing plans for single or multiple issue/edition apps.
- App Studio allows automation of publishing workflows from tools like In
This document provides an analysis of a new opinion system and analytics platform. It discusses the platform's search engine and API features, potential customers in reputation management, a large and growing market size, competitors and patented algorithms. It also outlines the company's strengths, opportunities for growth, and potential threats. Revenue sources include advertising, marketing results, branded reputation analysis, and premium accounts. The team includes developers, business and design experts, and costs 180k over three years.
"How Can Web Devs Reach the Mobile Market?" by Dimitris Michalakos, Web Techn...Eurapp
Rebooting the EU App Economy / Fraunhofer HHI, Berlin, Germany / 13th November 2013
Dimitris Michalakos, Web Technology Lead, VisionMobile
"How Can Web Devs Reach the Mobile Market?"
Dimitris Michalakos is the web technology lead at VisionMobile. At VisionMobile, Dimitris is in charge of the Developer Economics portal and also leads the company’s research on web technologies. Dimitris is a developer and entrepreneur. As a developer he is fluent with HTML5, JavaScript, Node.js, SQL, Git, J2EE and PHP - including tinkering with JS visualisations. Dimitris is an engineer at heart. He enjoys breaking things apart to see how the work, except of course for his precious Firefox OS phone.
This document discusses modern trends for C++ development. While C++ is still widely used in areas like operating systems, large services, and games, its use has declined relative to other languages. This is due to factors like its steep learning curve and slow development speed. However, C++ remains important in specialized domains like aerospace, science/health technologies, and embedded systems. The document provides advice for C++ developers to stay relevant, such as pursuing freelance work, joining product companies, or specializing in niche areas. It also highlights GlobalLogic's C++ expertise and projects involving medical devices, automotive software, and network infrastructure.
The document describes a restaurant billing application developed for Android phones. The application allows users to locate restaurants based on location and cuisine type, view restaurant details and ratings, get directions, call the restaurant, and view reviews. It was developed in Java using the Android SDK and is intended to help users accomplish dining-related daily tasks on their mobile devices.
Mobilezapp is an expert in developing mobile apps for various platforms like iPhone, iPad, Android, BlackBerry and Windows Mobile. They have a large team of experienced developers and designers. Their process involves stakeholder interviews, competitive analysis, wireframing, prototyping and coding. They aim to deliver apps faster, cheaper and better than traditional developers by leveraging their extensive library of code modules and unique development approach.
This document provides an overview of Mobilezapp's mobile application development services. It discusses their expertise in developing apps for major mobile platforms like iPhone, iPad, Android, and BlackBerry. It also outlines their development process, which includes competitive analysis, stakeholder interviews, wireframing, prototyping, and coding. Mobilezapp emphasizes delivering apps faster and at a lower cost compared to traditional mobile developers.
This document provides an overview of Mobilezapp, a company that develops mobile apps. It discusses their expertise developing apps across platforms like iPhone, Android, and BlackBerry. It highlights their large team of experienced developers and competitive approach to faster, lower-cost development. Key aspects of Mobilezapp's process include stakeholder interviews, wireframing, prototyping, and leveraging an existing code library to speed development.
This document provides an overview of Mobilezapp's mobile application development services. It discusses their expertise in developing apps for major mobile platforms like iPhone, iPad, Android, and BlackBerry. It also summarizes their unique development process which begins with stakeholder interviews and prototyping before development begins. This is intended to deliver apps faster, cheaper, and better than traditional approaches. Mobilezapp also highlights their large team of experienced developers and emphasis on producing apps with excellent graphic design and user interfaces.
This document provides an overview of Mobilezapp and their mobile app development services. It discusses their expertise developing apps across major platforms like iPhone, Android, and BlackBerry. It highlights their large team of experienced developers and competitive costs. The document also outlines their process, which includes stakeholder interviews, wireframing, prototyping, and coding to deliver custom apps tailored to each client's needs.
This document provides an overview of Mobilezapp, a company that develops mobile apps. It discusses their expertise developing apps across platforms like iPhone, Android, and BlackBerry. It highlights their large team of experienced developers and competitive approach to faster, lower-cost development. Key aspects of Mobilezapp's process include stakeholder interviews, wireframing, prototyping, and leveraging existing code modules to streamline development.
This document provides an overview of Mobilezapp's mobile application development services. It discusses their expertise in developing apps for major mobile platforms like iPhone, iPad, Android, and BlackBerry. It also outlines their development process, which includes competitive analysis, stakeholder interviews, wireframing, prototyping, and coding. Mobilezapp emphasizes delivering apps faster and at a lower cost compared to traditional mobile developers.
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Google made numerous acquisitions from 2004 to 2008 to expand into new areas like mobile (Android), social networking (Orkut, YouTube), local services (Dodgeball, @Last), advertising (dMarc Broadcasting, Adscape), and enterprise solutions (Urchin, Tonic Systems), demonstrating its strategy of using acquisitions to rapidly enter new markets and technologies beyond its core search business.
1. The document discusses Google's investments in making the cloud more accessible by bringing powerful computing capabilities to more developers, making the client (browser) more powerful through open web standards rather than proprietary platforms, and keeping connectivity pervasive through initiatives like Android and increased mobile internet access.
2. It highlights specific Google services and projects that aim to accomplish these goals, such as Google App Engine for hosting web applications, Gears for extending browser capabilities, and OpenSocial for enabling more social applications on the web.
3. The document promotes open web standards and an open ecosystem through partnerships and projects like Android, OpenSocial, and Google Developer Day events and tracks.
Genuitec and Skyway Software slide show on essential development tools for Google platforms, frameworks and services. Android, Google App Engine, Google Web Toolkit. It's an IDE for the Google Cloud.
This document discusses how Google is working to make the client, connectivity, and cloud more powerful and accessible through open technologies. It focuses on three areas: 1) Making the cloud more accessible through technologies like Google App Engine and data APIs. 2) Keeping connectivity pervasive through open platforms like Android and social APIs. 3) Making the client more powerful through technologies like Google Web Toolkit, Gears, and social platforms like OpenSocial. The goal is to advance an open web that empowers both users and developers.
G08.2013 magic quadrant for mobile application development platformsSatya Harish
This document summarizes a research note about the mobile application development platform (MADP) market. It discusses the different types of MADPs, including native toolkits, web toolkits, and specialized platforms. It also describes the various business strategies of MADP vendors, such as pure-play MADP vendors, enterprise software vendors, mobile application vendors, and OS platform vendors. The document evaluates several major MADP vendors, including their strengths and cautions. It emphasizes that the MADP market is rapidly evolving and advises enterprises to avoid long-term commitments to any single vendor or technology.
Christian Kurzke; Getting Your Content on the Big ScreenDroidcon Berlin
Christian Kurzke discussed why developing for TV is an opportunity given the rise of internet-connected TVs, considerations for designing user interfaces optimized for 10-foot viewing, and steps for getting apps to market including ensuring they are compatible with Google TV and do not require touchscreen input. He provided tips for UI design, monetization strategies, and resources for developers building apps for the television platform.
The document provides information on Neev Mobile Offerings including their expertise in mobile technologies like Android and iOS. It discusses Neev's competencies in mobile development, UI/UX design, and testing. It also includes case studies on mobile apps developed for various domains like travel, retail, gaming etc. and case studies on SDK development. It compares native and hybrid app development and provides details on PhoneGap/Cordova for building cross-platform mobile apps.
The document discusses the tablet and smartphone market and App Studio. Some key points:
- The tablet market is growing much faster than the PC market and tablet usage is high, with many businesses planning to purchase tablets.
- The app market is also growing hugely and is projected to reach billions of downloads by 2016.
- App Studio is a leading cloud-based solution that converts print content into interactive tablet experiences using HTML5. It has an easy 3 step process and is award-winning.
- App Studio clients include many large publications and has created popular apps. It offers different pricing plans for single or multiple issue/edition apps.
- App Studio allows automation of publishing workflows from tools like In
This document provides an analysis of a new opinion system and analytics platform. It discusses the platform's search engine and API features, potential customers in reputation management, a large and growing market size, competitors and patented algorithms. It also outlines the company's strengths, opportunities for growth, and potential threats. Revenue sources include advertising, marketing results, branded reputation analysis, and premium accounts. The team includes developers, business and design experts, and costs 180k over three years.
"How Can Web Devs Reach the Mobile Market?" by Dimitris Michalakos, Web Techn...Eurapp
Rebooting the EU App Economy / Fraunhofer HHI, Berlin, Germany / 13th November 2013
Dimitris Michalakos, Web Technology Lead, VisionMobile
"How Can Web Devs Reach the Mobile Market?"
Dimitris Michalakos is the web technology lead at VisionMobile. At VisionMobile, Dimitris is in charge of the Developer Economics portal and also leads the company’s research on web technologies. Dimitris is a developer and entrepreneur. As a developer he is fluent with HTML5, JavaScript, Node.js, SQL, Git, J2EE and PHP - including tinkering with JS visualisations. Dimitris is an engineer at heart. He enjoys breaking things apart to see how the work, except of course for his precious Firefox OS phone.
This document discusses modern trends for C++ development. While C++ is still widely used in areas like operating systems, large services, and games, its use has declined relative to other languages. This is due to factors like its steep learning curve and slow development speed. However, C++ remains important in specialized domains like aerospace, science/health technologies, and embedded systems. The document provides advice for C++ developers to stay relevant, such as pursuing freelance work, joining product companies, or specializing in niche areas. It also highlights GlobalLogic's C++ expertise and projects involving medical devices, automotive software, and network infrastructure.
The document describes a restaurant billing application developed for Android phones. The application allows users to locate restaurants based on location and cuisine type, view restaurant details and ratings, get directions, call the restaurant, and view reviews. It was developed in Java using the Android SDK and is intended to help users accomplish dining-related daily tasks on their mobile devices.
Mobilezapp is an expert in developing mobile apps for various platforms like iPhone, iPad, Android, BlackBerry and Windows Mobile. They have a large team of experienced developers and designers. Their process involves stakeholder interviews, competitive analysis, wireframing, prototyping and coding. They aim to deliver apps faster, cheaper and better than traditional developers by leveraging their extensive library of code modules and unique development approach.
This document provides an overview of Mobilezapp's mobile application development services. It discusses their expertise in developing apps for major mobile platforms like iPhone, iPad, Android, and BlackBerry. It also outlines their development process, which includes competitive analysis, stakeholder interviews, wireframing, prototyping, and coding. Mobilezapp emphasizes delivering apps faster and at a lower cost compared to traditional mobile developers.
This document provides an overview of Mobilezapp, a company that develops mobile apps. It discusses their expertise developing apps across platforms like iPhone, Android, and BlackBerry. It highlights their large team of experienced developers and competitive approach to faster, lower-cost development. Key aspects of Mobilezapp's process include stakeholder interviews, wireframing, prototyping, and leveraging an existing code library to speed development.
This document provides an overview of Mobilezapp's mobile application development services. It discusses their expertise in developing apps for major mobile platforms like iPhone, iPad, Android, and BlackBerry. It also summarizes their unique development process which begins with stakeholder interviews and prototyping before development begins. This is intended to deliver apps faster, cheaper, and better than traditional approaches. Mobilezapp also highlights their large team of experienced developers and emphasis on producing apps with excellent graphic design and user interfaces.
This document provides an overview of Mobilezapp and their mobile app development services. It discusses their expertise developing apps across major platforms like iPhone, Android, and BlackBerry. It highlights their large team of experienced developers and competitive costs. The document also outlines their process, which includes stakeholder interviews, wireframing, prototyping, and coding to deliver custom apps tailored to each client's needs.
This document provides an overview of Mobilezapp, a company that develops mobile apps. It discusses their expertise developing apps across platforms like iPhone, Android, and BlackBerry. It highlights their large team of experienced developers and competitive approach to faster, lower-cost development. Key aspects of Mobilezapp's process include stakeholder interviews, wireframing, prototyping, and leveraging existing code modules to streamline development.
This document provides an overview of Mobilezapp's mobile application development services. It discusses their expertise in developing apps for major mobile platforms like iPhone, iPad, Android, and BlackBerry. It also outlines their development process, which includes competitive analysis, stakeholder interviews, wireframing, prototyping, and coding. Mobilezapp emphasizes delivering apps faster and at a lower cost compared to traditional mobile developers.
Similar to Google Android, the first Google's failure ? (20)
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3. Warning
Analogy with computer industry to understand
each actor :
• OS providers : the same. Ex : Microsoft Windows
• OEM : Handset Makers. Ex : HP Vs LG
• Retailers : Carriers. Ex : FutureShop Vs AT&T
Apple ? Both OS provider and OEM
Nokia with Symbian ? Apple iPhone ? RIM Blackberry ?
Google Android ?
5. Focus on the Android Project
• Open Handset Alliance (OHA)
...
6. Focus on the Android Project con’t
• Application framework enabling reuse and replacement
of components
• Integrated browser
• Optimized graphics
• GSM Telephony
• SQLite for structured data storage
• Bluetooth, EDGE, 3G, and WiFi
• Camera, GPS, compass, and accelerometer
• Media support for common audio, video, and still
image formats
7. Android : internal analysis
• Richard Miner, Android’s Chief Development : “No
business model”
• From 1,18 billion potential users (web users) to 2,7
billion (mobile phone users)
Spread the Google’s end products to a target
twice as big
8. Android : internal analysis con’t
Available Everywhere
...all Google
google.com
Google Google Google Google
AdSense Maps
Gmail Labs
Adword Document
releases
Search Engine WebApplications Business
Applications
Google
Google Search Operating System
Applications
Development
Ranking Algorithm Computing Datawarehouse
9. Android : external analysis, Porter’s Forces
•Customers impact : + (not choose their OS), potential
spokesmen
•New Entrants : -
•Substitutes : + (compact laptops with WiMax)
•Competitors : +++ (Symbian, BlackBerry, iPhone)
•Suppliers : ++++ (both input and output, much more less
risk for them, belong to different alliances)
•Channels : +++++ (they have the final choice)
•Complementors : ++++ (h/w : 20% | s/w : 80%)
10. Android : and now, +
• Android is a Google product
• communauty appeal
• pool of applications
11. Android : and now, -
• delay
• negative feedbacks
• carriers difficulties
• OHA handset makers market shares
Market Share % Comparison to Y-1
Nokia 45.2 -
RIM 13.4 +
Apple 5.3 / (first year)
Sharp 4.1 -
Fujitsu 4.1 -
Others 27.9 -
12. So...what to do ?
• Stronger communauty of developers
• Develop exclusive application for Google
Android Platform
• Application to manage contents
• Stronger relationship with handset makers
• Strategy of deployment
13. Conclusion
• Good Resources
• Sufficient to be the dominant design ?
• Importance of complementary goods
and launching time