(Go: >> BACK << -|- >> HOME <<)

Personal tools

Transformers: Earth Wars

From Transformers Wiki

Jump to: navigation, search
TransformersEarthWars logo.png
Transformers: Earth Wars
TransformersEarthWars header.jpg
"...fuel cells!"
Developer Space Ape Games
Publisher Backflip Studios
Platform Android, iOS
Release date June 2, 2016

Transformers: Earth Wars is a mobile game by Space Ape Games/Backflip Studios with a storyline written by Simon Furman, which means plenty of Furmanisms. The aim of the game is to assemble an army and build a fortress, then try to defend your base while destroying the enemy's. Essentially, Transformers meets Clash of Clans, without Hog Riders.

The setting is Generation 1, though characters from the Beast Era, Unicron Trilogy, Shattered Glass, G.I. Joe, Prime and even some original characters also appear.

Contents

Plot

The Autobots and Decepticons return to Earth to battle over resources. Furman promises that while it "appears to be about the same old stuff" initially, "as we progress through the game, more is revealed about Megatron’s master plan and what he’s looking for on Earth."[1]

Campaigns

  • Get Optimus / Get Megatron!

Jetfire and Starscream arrive on Earth and set up their base of operations. Soon, Ironhide and Bludgeon arrive through their Space Bridges, and after raiding a few bases, both factions find a Quantum Crystal powerful enough to power their spacebridges and bring their leaders to Earth.

  • The Lost Map

With the arrival of Optimus Prime and Megatron, the Autobots and/or Decepticons set out to find the Fractal Map pieces with the help of their human allies. Both sides find a Gunner Crystal and recruit Sunstreaker and Swindle.

  • Power Play

After collecting three of the map pieces, both factions try putting the pieces they collected together, only to find out they need a Codex Key to break the encryption.

  • The Codex Showdown

With the help of the recently recruited medics, Ratchet and Hook, both sides fight over the Codex Key, and find the location of a legendary artifact.

  • Secrets of Nebulos

Some weird pieces of Nebulos technology called "Power Cores" have landed on Earth. Starscream and Optimus gather some troops, and both Starscream and Optimus Prime fight over the Power Cores. The power cores gathered, however, have been rigged to explode, and so both sides have to start from scratch with building up their power core stocks.

  • Combiner Wars

With the Enigma of Combination, the Autobots and Decepticons harness the power of Combiners. The gestalts prove unstable, however, and require Ore-13 and high-ranking bots to be useful.

  • Return to Cybertron

A power play involving Starscream, Straxus, and Rodimus Unicronus results in the Autobots and Decepticons teaming up to assault Cybertron-based fortresses with overpowered defenses.

  • War For Cybertron

Flashbacks introduce the Omega Supreme and Overlord combiners, along with the War for Cybertron cosmetic skin cores.

  • Regenesis

Autobots and Decepticons team up once more to retreive the mysterious Project: Regenesis

  • Titans on Earth

The Titans Metroplex & Trypticon are summoned to Earth to help their allies

Gameplay

Alliances

Alliances are the primary way to gain access to bots firsthand via events. Your alliance can also compete in Alliance Wars to determine who is better, and to see who comes up top! Compete in Alliance wars to gain resources, league promotions, and bragging rights!

You can join with other players in an alliance, or you can create your own for 15,000 Alloy! There are many notable alliances within the community!

A player must have Level 4 Headquarters or higher to join an Alliance, and up to 40 people can be in an Alliance.

Classes

  • Warriors are armored front line melee fighters that rush into enemy defenses to open up the attack and protect other bots, but they have the lowest Damage per second (DPS). Warriors generally have a speed of 1.7, but some are slightly faster.
  • Aerial units deal the highest DPS at a short range and can perform powerful airstrikes on single targets from great distances, but have low health. All air units have a speed of 2.
  • Gunners shoot over walls and bombard large areas with their abilities from long range. like the Air units, they're deadly but vulnerable. All gunners have a speed of 1.8.
  • Medics heal and support other bots in battle. They are only a few medics in the game, and they aren't durable themselves, so keep them in the back. Medics have a speed of 2.6.
  • Special bots are highly individualized fighters with unique capabilities. This class incorporates leaders, scouts, and deployers.
  • Triple Changers come with two special abilities making them highly versatile in battle. Triple Changers have speeds from 2.1 to 2.4.
  • Combiners are a special class that must be summoned individually. They deal massive amounts of damage, but can only stay on the battlefield for so long. Their three abilities do not use ability points, but have cooldown times.

Power Cores

Power Cores are pieces of Nebulan Technology that are used to enhance bots and buildings, that can be obtained from ‘’’Power Chips’’’ or from Bot duplicates. Unused cores can be "fused" to active ones, increasing the effectiveness of the latter, but annihilating the former.

Building Cores

  • Universal Building Cores:
    • Attack: Increases attack.
    • Defense: Increases initial building health.
    • Repair: Restores building health periodically after receiving damage.
    • Death Pulse: Releases an EMP explosion when building is destroyed.
  • Auto Cannon Cores:
    • Explosive Shells: Deals a reduced amount of damage to all targets in a small area, and eliminates knockback.
    • High Velocity Shells: Fires a reduced amount of damage through everything in a straight line and beyond.
  • Mortar Cores:
    • Incendiary: Fiery explosions deal increased damage over 6 seconds, and eliminate knockback.
    • Target Protocol: Prioritizes gunners and medics, while increasing range and decreasing damage.
  • Missile Launcher cores:
    • Guided Missiles: Laser-guided single target missiles, dealing a reduced amount of damage.
  • Laser Turret Cores:
    • Anti-Air Laser: Increases range and damage, but restricts weapon to attack only airborne targets.
    • Laser Ricochet: Increases damage and bounces to another target dealing half the damage
  • HQ Cores:
    • Adaptive Shielding: Partial protection from Combiner damage and Special Ability damage.
    • Omni-Flamer: Torches all nearby enemies.
    • Point Defense Beam: Deals damage to a single nearby target. Can target airborne attackers, and prioritizes gunners.
    • EMP Defense Bolt: Deals electrical damage and stuns the target. Cannot hit at close range
  • Beam Laser Cores:
  • Cybertronian Charge: Increases range & deals more damage the longer the beam stays on target
  • Slowdown Photon: Fires a beam that slows the target
  • Shock Tower Cores:
  • Thunderstrom: Increases range but deals a reduced amount of damage
  • EMP Shock: Deals a reduced amount of damage & stuns targets temporary
  • Stasis Mine Cores:
  • Glass Gas Mine: Affected targets take more damage when triggered.
  • Flare Mine: Nearby defences focus their attacks on a single target when triggered. Can detect bots in stealth mode
  • Motion Sensing Mine: Prevents a bot from using their ability temporary
  • Building Bot Cores:
  • Force Field Disruptor: Disables nearby enemy ability shields & dissipates zone damage cloaking
  • Lightning Rod: Shields nearby building from EMP effect. Build Bot is immune to Electical damage
  • Zone Heal: Restores health of nearby buildings every couple of seconds
  • Ray Blockers: Blocks healing of invaders. Does not affect bots equipped with health regeneration core
  • Prime Cores: Simliar to the Prime Bot Cores. Obtainable for 7500 Prime Core Shards


  • Universal Bot Cores:
    • Attack: Boosts damage of regular attacks.
    • Vitality: Increases bot's health.
    • Rejuvenate: Heals bot every 5 seconds.
    • Tactician: The bot prioritizes defenses for a period immediately after deployment.
    • Wallbuster: Damage to walls increased.
  • Warrior Bot Cores
    • Trithyllium Plating: Partial protection from Auto Cannons.
    • Death Pulse: On 0 health, the warrior creates an EMP explosion, stunning targets in a large area.
  • Air Bot Cores:
    • Reflective Coating: Partial protection from Laser Turrets and Beam Lasers.
    • Enhanced Ordnance: Increases special ability damage.
  • Gunner Cores:
    • Flak Jacket: Partial protection from Mortars and Missile Launchers.
    • Volatile Mixture: Increases special ability damage.
  • Medic Cores:
    • Ray Boosters: Increases power of healing done.
  • Bot Specific Cores:

Certain bots have bot-specific cores that can only be equipped to one particular bot. Their effects are unique, and they also modify the visual appearance of the bot on which they're equipped - for instance, Optimus Prime and Rodimus Prime each have "Matrix" cores, which cause the Matrix to appear on their chests.

  • G1 Cores:

A successor to the Bot Specific Cores are the G1 cores. Again, these can be equipped to specific bots, modifying or upgrading their abilities and modifying the visual appearance of the bots. But in the case of the G1 cores, the visual modification takes the form of a thicker black outline around the edges of each bot and cel-shaded panels, approximating the appearance of the classic animated series.

  • Prime Cores:

12 unique cores (each corresponding to one of the ancient Primes) that provide particularly potent abilities, and in some cases alter the physical appearance of each bot. Prime cores are not obtainable from bot duplicates or standard core chips, and can be obtained only through the collection of 5,000 Prime Core shards (typically special rewards from weekend events).

  • Limited Time Cores:

Temporary cores that provide an XP boost for a specific period after being equipped. One the period is completed, they are automatically destroyed.

  • Squad cores:

Faction- and class-specific cores that confer two buffs - one to the bot on whom it is equipped, and another on any bots of the same class in the same squad.

  • Skin Cores:

Cores that will give your bots a different appearance

Resources

  • Alloy- A metal substance used to upgrade buildings and walls.
  • Energon- Energon is used to upgrade buildings, upgrade Bots' special abilities, and to perform research on Bots to make them stronger.
  • Ore-13- A potent substance used to activate Combiners.
  • Spark- Obtained from holographic summons in the Space bridge and Event rewards, Spark is used to upgrade Bots' abilities. Special Spark can be received from Combiner team bots.
  • Crystal Shards- Also the result of Holographic summons and events, shards are used to create powerful crystals to summon high star rating Bots.
  • Cybercoin- Premium currency used for instantly obtaining resources and crystals.
  • Combiner Spark - This type of spark is used only for combiners. Obtained when you get a duplicate of a Combiner Bot.
  • C.O.M.B.A.T Spark- Used to upgrade C.O.M.B.A.T bots. Obtained when you get a duplicate C.O.M.B.A.T bot

Currencies and Resources at Transformers: Earth Wars Wiki

Battle Boosts

Battle Boosts are like Spells in Clash of Clans. They can only be used once in a battle, but provide extra offense or defense for your team.

  • Incendiary Barrage MK. 1, II, and III Rain down an artillery battery of Incendiary shells on the battlefield dealing medium damage
  • Orbital Strike MK. I, II, and III summon a powerful Orbital Strike from above dealing massive damage.
  • Forcefield MK. I, II, and III Provides a forcefield that blocks 45% to 75% of damage taken and makes them immune to knockbacks for 6 seconds.
  • Smart Bomb MK. I, II, and III Deals a set amount of damage to a single target.
  • EMP blast MK. I, II, and III Stun all targets in a large radius for a set amount of time depending on the level.
  • Field Repairs MK. I, II, and III Heal all friendly bots for a set amount of HP over 5 seconds.
  • Shark Attack MK I, II, and III Call for 3 vicious 2-star Sharkticons (level 14, 30, and 40, respectively) to attack a target. Warning: Fallen Sharkticons are highly explosive.
  • Nanofrost MK. I, II, and III Freeze a building for 8–12 seconds, then destroy it to freeze and slow down all buildings around the Bomb radius by 40% for 10 seconds.
  • Kremzeek Coming in 5 variants, Kremzeeks can do quite a lot of things.
    • Red Kremzeeks set buildings on fire dealing 128 damage per second for 6 seconds, increasing every second if you destroy the building they are currently deployed on.
    • Yellow Kremzeeks deal 96 damage over 15 seconds. Can jump to other buildings up to 4 times.
    • Purple Kremzeeks hack defenses and make them attack other defenses for you, albeit with less damage.
    • The rare Blue Kremzeek can stun defenses over a brief period of time.
    • The White Kremzeek makes the target building take more damage.

Battle Boosts at Transformers: Earth Wars Wiki

Buildings

Main

  • Headquarters - The heart of your Autobot/Decepticon outpost, protect yours well, and destroy an opponent's Headquarters to win a battle! Upgrade it to unlock more upgrades and buildings!
  • Shuttle - The shuttle carries Autobots and Decepticons into battle! Upgrade with Energon to increase maximum capacity.

Defense

  • Auto Cannon - Provides a decent amount of damage and has medium range. Cannot target flying units.
  • Laser Turret - Shoots off 4 smaller lasers that deal constant damage at shorter range, but deals double damage to flying units!
  • Mortar - Long range defense that targets ground units and deals explosive damage from far away.
  • Outpost - Assign an Autobot or Decepticon with a fraction of their normal stats to defend against attacks on your base.
  • Beam Laser - Shoots off a long range Photon laser to deal the Highest DPS on a single ground unit.
  • Shock Tower - Delivers a nasty jolt of electricity to nearby bots and knocks them back, and is immune to EMP effects! (Except for shockfire)
  • Missile Launcher - Shoots off a barrage of rockets over a very long range at both ground and air units. Cannot target troops within its blind spot.
  • Stasis Mine - Doesn't deal damage, but freezes enemies in place for 2–5 seconds.
  • Wall - Used to shield defenses and slow down invaders. Upgrading each wall post gives it more health to better defend against opponent bots.
  • Combiner Outpost - Originally unavailable to players and only seen in the Combiner Wars Campaign, this very long-ranged outpost activates a Combiner to defend against other Combiners!
  • Shield Generator - When charged, shields HQ from all damage and absorbs ability damage for adjacent buildings.
  • Multi-Defense System - Switch between three different modes and adapt to your foes! Immune to EMP and hack effects.
  • Spider Mine - Releases explosive spiders rushing onto enemies

Utility

  • Energon Harvester - Harvests precious Energon for research and upgrading buildings. Upgrade with Alloy to increase production rate.
  • Energon Storage - Stores Energon for later usage. Upgrade with Alloy to increase maximum storage capacity.
  • Alloy Harvester - Harvests Alloy to upgrade buildings. Upgrade with Energon to increase production rate.
  • Alloy Storage - Stores Alloy for later usage. Upgrade with Energon to increase maximum storage capacity.
  • Ore-13 Harvester - Harvests the rare mineral Ore-13 for sending out Combiners to battle.
  • Ore-13 Storage - A storage device strong enough to contain the power of Ore-13.
  • Space bridge - The Space bridge is used to activate Quantum Crystals to bring in bots and resources!
  • Research Lab - Upgrade your bots and their abilities with Energon and Spark to make them more powerful! Upgrade the lab to increase the max level that bots can be upgraded to.
  • Combiner Lab - Used to activate Combiners and upgrade their abilities using combiner Spark.
  • Build Bot - Build Bots will build and upgrade buildings, but the bots themselves cannot be upgraded and have very low health. The number of buildings that can be upgraded at a time depends on the number of Build Bots on base. More Build Bots can be bought at 2000 Cybercoins or 5000 Shanix each. Until a later update, the build bots can now be upgraded & can be equipped with a power core
  • Scanner - Provides locations of rivals' bases so you can raid them. Upgrading it will give access to tougher battle zones.
  • Power Core Lab - Equip, manage & fuse your power cores for your bots & buildings
  • Helio-Harvester - Can be obtained by completing the "Regenesis" campaign. When charged, increases the production of all Energon Harvesters by 100%


Buildings at Transformers: Earth Wars Wiki

Featured characters

* Upcoming characters

Events

Every weekend, for three days, events are held so players can win resources and new crystals. The events usually alternate between solo events and Alliance events each week. New characters are introduced with a story strewn across a four-week saga.

The various type of events are:

  • A solo totaliser with various resource prizes, capped at 10,000 points.
  • An Alliance single totaliser with a grand prize at around 200,000 points.
  • An Alliance event with many prestiges to collect prizes and crystals multiple times.
  • A single totaliser with multiple prestiges, which gives the same amount of battle points in all battle zones and triple XP.
  • An Alliance totaliser and leaderboard event, with the top alliances receiving the newest 4 or 3 star character crystal and Premium Crystals. Or in some events, even more of the event's crystals.

Notes

  • Furman has said that early in production, "we had to base it in the IDW continuity as it turned out". He also revealed it was him who pushed for Bludgeon to make it into the game as well.[2]
    • A purple Decepticon Command Bunker can be seen in the mountainside of Decepticon bases as a counterpart to the Ark in Autobot bases.
  • Character models are mostly based on each character's most-recent toy release. In many cases, this means Combiner Wars, Titans Return, Power of the Primes,War for Cybertron: Siege, War for Cybertron: Earthrise, War for Cybertron: Kingdom, Studio Series 86, Legacy and Legacy: Evolution. There are also some appearances from Thrilling 30, Legends, Unite Warriors, Universe, movieverse namesakes, 'original' Beast Wars and 'original' Generation 1, and a bit of Masterpiece in the mix.
  • Though the game's dialogue is depicted using text boxes, Optimus Prime, Megatron, and Soundwave still have voice lines. They are voiced, as usual, by Peter Cullen and Frank Welker, respectively.
  • Apparently, the Mastermind Creations toys of the Predacons inspired the staff so much, that the in-game models of the Predacons are based on these third party toys.
    • The Predacons aren't the only ones guilty of this either! Motormaster had his in-game model based on TransForm Mission's toy based on the Stunticon leader!
    • Did we also mention that Menasor's model takes cues off of the "Perfect Effect" third party add on kit, along with the aforementioned Transform Mission toy.
    • On the bot side, Defensor is an interesting case, as rather than reuse the limb-mode rigs of Vortex, Ironhide and Brakeneck, Blades, First Aid and Streetwise use brand new frames for their limb modes. Don't even mention that Rook is combined upside down. The head, thighs and parts of the shoulders are the only bits of Hot Spot with any resemblane to the Combiner Wars toy, as everything else is based on the C+ Customs add-on kit for Defensor instead of retooling from Victorion (though the backpack kibble is shrunken down).
    • Abominus: Torso: Power of the Primes/Unique Toys. Legs: Power of the Primes. Arms: Power of the Primes/Unique Toys. Thighs: Unique Toys. Head: Unique Toys. Hands and feet: Unique Toys. Gun: Unique Toys (shared with Defensor). Whew!
  • The only Furmanisms actually in the game are "It is over - finished!" (said by Optimus or Megatron after a victory) and "Now - Reap the whirlwind!" (spoken by Optimus Prime when deploying troops).
  • Rumble is blue, Frenzy is red.
  • As it turns out, Tracks' bot mode is based on his Masterpiece toy, but his alt-mode is entirely based on his Universe toy.
  • Sky-Lynx is classified as a Triple-Changer now, this also marks the first time in a while that his dual mode Tiger and Dragon modes have been used.
  • While the soundtrack is normally unique music made for the game itself, by default, you also have the choice of a Generation 1 soundtrack, using original Johnny Douglas tracks from the 1984 cartoon.
  • Up until Defensor's debut, Superion was the only original G1 combiner for the Autobots.
  • How do you know a combiner is coming? If all the bots of a known combiner group are available.
  • Soundwave's H.I.S.S. tank model is the first instance of the character having a vehicle mode in the game. It draws from the Soundwave-themed HISS redeco.
  • Hound's VAMP model draws inspiration from his Universe toy and from the Hound-themed VAMP redeco.
  • Jetfire's Skystriker model draws inspiration from the Jetfire-themed Skystriker redeco. Skywarp, however, is the nutball in the group.
  • Swoop was known as Strafe before the Technobot of the same name was added to the game.
  • Making for a nice easter egg, transforming Blaster in the character viewer will result in him playing The Touch. This also applies to Soundwave.
  • One of, if not both of the Autobot Drift's swords translates into "revenge". Strangely enough, the symbols are in the Decepticon variant, and not Autobot.
  • It is possible to bring both a combiner and its components into the same battle, though as normal troops vanish when a combiner is deployed, there will never be two of the same bot on the field.
  • The game's matchmaking will occasionally pit you against a member of your own faction, in which case the enemy base and guardians will be reskinned into their opposing-faction counterparts.

Errors

  • You can count on pretty much any character with tall shoulders to have said shoulders clip and cut through the character model when in battle stance.
  • Drift does an awkward shift when going from vehicle to robot and the opposite way, seeing as his body warps and shifts so that he faces sideways in bot mode. This happens every time he attacks and every time he changes form.
  • Most characters with extended shooting animations will sometimes lag out and be out of sync with the shooting animation.
  • If activating an Aerialbot's ability, he may circle the target pointlessly for a while. Sometimes he even goes underground.
  • Rampage and Razorclaw can have a victory animation while in bot mode and charging when the battle ends. They even have their swords.
  • Sunstreaker has a giant gap in the back of his combined form leg.
  • Sometimes Blast Off has his combination process distorted.
  • Beast Wars Megatron's weapons sometimes don't properly align with the hand models.
  • Sharkticons just don't know when to stop fighting. The animations for the fighting will still appear, and they still run to buildings, but they don't actually deal damage. Does not translate to Gnaw.
  • Sometimes (although this is very rare), amalgamations will randomly appear, where parts of the robot mode and vehicle mode appear on the opposite modes. Examples include Blast Off becoming a Conehead, Ironhide gaining his movieverse look, and Optimus Prime having two truck cabs.
  • Characters collision hitboxes will sometimes get caught on each other or on wall hitboxes and they will stay stuck in place for a good while. The bug where they get stuck on the Wall hitboxes can be fixed by letting the character walk in place, letting them get uncaught or destroying the wall. The bug where they get stuck in the collision hitboxes of each other can be fixed by activating the bot's ability. This most commonly happens with Medics and Gunners, and especially if you deploy your units in an extremely short fashion.
  • Sometimes, when viewing your bots, after the bot transforms into their alternate mode, they won't transform into their robot mode, and remain stuck in alternate mode. This is fixed by restarting the game.
  • There are so many issues with the hands, especially characters with aerial capabilities or alt modes, especially the helicopters. When they transform, more often then not, their hands slide into their arms and then randomly reappear in alt mode. This usually applies to jets, but Laser (G2) Optimus Prime has his hands visible in vehicle mode.
  • Brainstorm's character model duplicates his shield kibble on his arm and on his back and his arm cannon just disappears when he transforms.
  • After the update that gave Blaster and Soundwave altmodes,this came at a price. Both of their character models in robot mode have extremely distorted upper arms that just levitate next to their lower arms.
  • The Breastforce cannot activate their Breast Partner in the traditional way (gun, handgun, and animal) with Guyhawk being the exception. Either they are used as decoration, or don't appear at all.
  • Mixmaster, when equipped with his G1 Core, will sometimes adopt a Transmetal texture in bot form. In Alternate Form, however, he'll switch back to the regular G1 look. It is unknown if this applies to other bots, and if the G1 core matters. (Further research needed)
  • As of the most recent update, Overlord and Omega Supreme are sometimes static while deployed, lacking their animations though they'll return occasionally. This has since been fixed.
    • Other gimmicks that certain Transformers or Special Teams may have usually don't make it into the game.
  • Sometimes during dialogue, Inferno and Predacon Inferno get mixed up, leading to the Autobot Inferno hilariously talking like the Predacon Inferno.
  • Most bugs that affect gameplay are promptly resolved within a given time, and Patch notes detailing what is currently being fixed are always released to the public.

Foreign names

  • Japanese: Transformers: Earth Wars (トランスフォーマー:アースウォーズ Toransufōmā: Āsu Wōzu)
  • Mandarin: Biànxíng Jīn'gāng: Dìqiú zhī Zhàn (变形金刚:地球之战, "Transformers: Earth Wars")

References

External links

Advertisement
TFsource.com - Your Source for Everything Transformers!