2 hours training on Mobile UX with Farah Nuraini, Interaction Designer at Traveloka, Indonesia
45 min theory: Research, Analysis, Design solutions and Testing
+ 1h15 min of hands-on exercises with the 5 facilitators from Traveloka.
Tenir compte de tous ses utilisateurs pour optimiser son business
Conférence "Matinée pour comprendre" qui s'est déroulée chez Linagora le 28 avril 2016, avec Jean-Philippe Simonnet, responsable internet chez Centre-Inffo et expert accessibilité, et Christophe Clouzeau, UX Strategist Digital chez NEOMA-Interactive by Linagora.
UX et Accessibilité sont complémentaires sur le plan des usages et des accès,et tout aussi communs via leur orientation privilégiant l'utilisateur final.
Language is Infrastructure for InteractConf London 2014Andrew Hinton
I had the pleasure of speaking at Interact London in October 2014. I presented an updated version of this talk, which I originally gave at IA Summit earlier in the spring. The talk is based on content from my book, Understanding Context. You can read more about it at http://contextbook.com.
In this version, I have updated the way I'm talking about how language works as environment: instead of 'semantic affordance' I'm now calling it 'semantic function.' (Which is in keeping with how it's now being described in the book.)
Doing Less with More - Invisible Design and User ResearchBernadette Irizarry
Doing Less with More
"Indifference toward people and the reality in which they live is actually the one and only cardinal sin in design." - Dieter Rams.
In the race to meet a deadline, a budget, or just to be "lean", teams are sinning daily. Pressures lead to shortcuts. And research? Well, it's often left by the wayside, seen as an adornment, a nice-to-have. But research is the foundation upon which we build our work.
Yes, it takes more resources and time. But the more detailed your picture, the easier it is to see the patterns, the behaviours, and the essence of what will make your application invisible. Uncovering "the little things that matter" speeds up development and helps designers concentrate on making designs that are "less, but better."
Creating with a thorough understanding of the customer, their wants and needs, their context and perceptions, their goals–that is the highest respect you can offer those you are serving.
In this presentation we explore how relational intelligence and knowing your customers is a must if we are to improve people's lives with our products and experiences.
Invisible ux - how sensors can give users super powersMike Massie
As shrinking technology allows us to cheaply put hardware eyes, ears and touch sensors on everyday things, the data now readily available can offer a magnitude of information without the user even lifting a finger. Some are calling 2013 the “Year of the sensor”, and it giving passage to the Internet of Things and Big Data; aside from buzz terms we’ll talk about how these tools will offer the ability for more interactions to get out of the way.
This document outlines recommendations for developing an organizational SOA roadmap, including identifying stakeholders, establishing four pillars of success, developing structures and processes in an ideal world, learning from examples in the real world, and recommendations for SOA protagonists. Key aspects include identifying potential conflicts of interest among stakeholders, securing budget, project team, and executive support as the four pillars, developing whitepapers, a SOA board, and standard processes, starting with a visible but less critical pilot project, and learning from both failures and successes of bottom-up approaches.
Location as Invisible Interface - ARE2011 PresentationAmber Case
The best interfaces are invisible. They should get out of the way and help you live your life.
This presentation discusses ambient applications, multiple sensory inputs and a history of heavy-weight contextual reality applications. It starts with Steve Mann, who believed that computers should be wearable, and who was obsessed with the idea of creating a custom reality based on his personal preferences.
The second part of this presentation talk about how we're building subscription-based reality and contextual notification systems on top of Geoloqi, how non-visual augmented reality is replacing interactions with the phone with interactions with the world, and real-time location-based gaming.
This document appears to be a brochure for IBM's interactive experience centers around the world. It lists locations that are opening soon or open today in various cities across continents like Tokyo, Melbourne, Bangalore, Beijing, Shanghai, Johannesburg, and several in Europe and North America. It also highlights some case studies with companies like Citi, Jaguar, and the Atlanta Falcons that have worked with IBM on projects involving invisible interaction, consumer engagement, and cognitive computing.
UX Poland 2016 - Nick van der Linde - Context is King – Creating Smarter, Ada...UX Poland
This talk will elaborate on an increasingly relevant–yet often overlooked–part of digital product design: context. Now that our industry has (sort of) mastered responsive design, our next challenge as designers and developers is creating smarter products that utilise device sensors, data, and previous behaviour to create a more seamless, efficient and successful user experience. At Mirabeau we have been playing around with things like data, device sensors and (previous) customer behaviour that together help us anticipate a user’s intent. Paired with web development best practices like progressive enhancement, this allows us to create more efficient and enjoyable digital experiences. This talk will:
- show examples of “smarter” digital products from our own work, and other industries
- reveals the fundamentals of our agency’s research/discovery/design approach
- concludes with some design principles for creating context-aware product
The document summarizes Mind Fitness Lab's mission to provide therapeutic solutions to enhance emotional wellness using cutting edge technology. It discusses the growing global mental health crisis and market opportunity. Mind Fitness Lab's first product, the Bosurgi Method VR, is an at-home therapy delivered via mobile app and VR to address emotional dependency, the root cause of anxiety, fear and depression. The method was developed over 25,000 hours and targets improved relationships, performance and happiness.
UX Poland 2016 - Marcin Bober - Invisible UI and other lies.UX Poland
This talk explores the responsibility of a designer and demonstrates why sometimes "over-designed" is good. User interface is often seen as a crystal goblet, a transparent container which should emphasise but never obstruct the content. A lot has been said and written about the "disappearing computer' or natural user interfaces and "the best UI is no UI" mantra is so ubiquitous today.
In my talk I hope to shed a new light on these concepts demonstrating how the "no UI" approach may sometimes be considered harmful, and results in products which confuse, scare, or deceive people.
Design Is Invisible - euroIA 2014 - BrusselsLutz Schmitt
Design is invisible. A term created by Lucius Burckhardt in 1980. This presentation reflects on some of Lucius Burckhardts central ideas and how they could be applied to today's UX design and information architecture or could change our perception of what we're doing.
SXSW Interactive 2016 Keynote: Esteban Contreras - Identity and the Chemistry...Esteban Contreras
Esteban Contreras, SXSW Interactive 2016 featured speaker.
For most of our history, the sense of self was something deeply personal; shared sparingly with a handful of trusted friends and family.
Today, identity is a convergence of 3 dimensions: Personal, national & digital. Tech and culture have transformed identity into a medium of exchange.
In a connected world, context is essential for meaningful interactions and user experiences. From social media and the sharing economy — to VR and autonomous cars — the future of the human race is being shaped by hackers and painters. And everyone has a role to play.
Sprinklr's Director of Experience Design will describe what identity and the chemistry of experience mean for brands, startups and society.
► SXSW.com Q&A: http://www.sxsw.com/interactive/news/...
► Product Hunt Live Chat: https://www.producthunt.com/live/este...
► Twitter www.twitter.com/socialnerdia
► Instagram www.instagram.com/socialnerdia
► Snapchat www.snapchat.com/add/socialnerdia
► Facebook www.facebook.com/estebancontreras
YouTube Video: https://www.youtube.com/watch?v=GKcftpA9XJ4
Webinar - Re-design the Organisation for Business AgilityJürgen De Smet
The document discusses rethinking organizational structure and levels of self-management. It explores various approaches like Teal, Holacracy, Sociocracy, Podularity and Agile and considers what level of self-management is optimal. It advocates using systems thinking and modeling constraints to understand optimization. It also emphasizes the importance of learning from others through experimentation to determine the right level of self-management for a given organization and context.
Usability and user experience the case of skypePaola Cretico
The document reviews Skype's website from a user experience perspective. It identifies several pages that are important to optimize for conversion rates, including the video, help, my account, and small business pages. For each page, it highlights key metrics and user behaviors that would provide insight into conversion rates and identify issues to test and improve. As an example, it suggests testing how users search for business calling options on the small business pages given unclear options that could overwhelm users. The review emphasizes the importance of streamlining options and ensuring the experience does not overwhelm users.
The Football Research Group at Linköping University studied injuries in the UEFA Champions League over 13 seasons from 2001-2014. They collected data from over 100 teams across 18 countries and 18,000 injuries. Their studies found that hamstring, adductor, quadriceps and calf muscle injuries were most common, accounting for over 90% of injuries. MRI imaging was valuable in grading hamstring injuries and prognosticating return to play times, with more severe injuries indicated by MRI features like edema and architectural distortion linked to longer lay-offs. While overall injury rates have not decreased, ligament injuries have reduced by 31% from 2001-2012. Keeping star players available and avoiding overuse through fixture congestion are keys to team performance and
Conférence donnée dans le cadre de Wordcamp Biarritz 2023.
Le RGESN est ce que ça vous parle ? non ? Ne vous inquiétez pas, le référentiel général d’éco-conception de service numérique est encore récent, mais il va prendre de l’importance dans les années à venir. Éco-concevoir les sites va devenir la norme notamment pour les services numériques publics.
Alors comment éco-concevoir un site ? Est-ce qu’un site éco-conçu est nécessairement moche ? Comment se marient éco-conception et accessibilité ? Techniquement ça se passe comment ? Comment mesurer tous ça ?
Je vais essayer de répondre à ces questions et de vous transmettre les bases pour éco-concevoir simplement vos sites WordPress mais pas que !
13. iErgo
« L’innovation est la capacité à créer de la
valeur en apportant quelque chose de nouveau
dans le domaine considéré tout en s’assurant
que l’appropriation de cette nouveauté se
fasse de manière optimale. »
Dr Arnaud Groff