Jaguar (microarchitecture): Difference between revisions
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The [[Puma (microarchitecture)|Puma]] successor to Jaguar was released in 2014 and targeting entry level notebooks and tablets.<ref>{{cite news|last1=Lal Shimpi|first1=Anand|title=AMD Beema/Mullins Architecture & Performance Preveiw|url=http://www.anandtech.com/show/7974/amd-beema-mullins-architecture-a10-micro-6700t-performance-preview|accessdate=17 April 2017|publisher=Anandtech|date=29 April 2014}}</ref> |
The [[Puma (microarchitecture)|Puma]] successor to Jaguar was released in 2014 and targeting entry level notebooks and tablets.<ref>{{cite news|last1=Lal Shimpi|first1=Anand|title=AMD Beema/Mullins Architecture & Performance Preveiw|url=http://www.anandtech.com/show/7974/amd-beema-mullins-architecture-a10-micro-6700t-performance-preview|accessdate=17 April 2017|publisher=Anandtech|date=29 April 2014}}</ref> |
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In 2017 a derivative of as the Jaguar microarchitecture was announced in |
In 2017 a derivative of as the Jaguar microarchitecture was announced in the [[AMD Accelerated Processing Unit|APU]] of [[Microsoft]]'s [[Xbox One#Xbox One X|Xbox One X (Project Scorpio)]] revision to the [[Xbox One]].<ref>{{cite news|last1=Leadbetter|first1=Richard|title=Inside the next Xbox: Project Scorpio tech revealed|url=http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed|accessdate=6 April 2017|publisher=EuroGamer|date=6 April 2017}}</ref> The Project Scorpio APU is described as a 'customized' derivative of the Jaguar microarchitecture, utilizing eight cores clocked at 2.3 GHz.<ref>{{cite news|last1=Howse|first1=Brett|title=The Xbox One X Review|url=https://www.anandtech.com/show/11992/the-xbox-one-x-review|accessdate=18 May 2018|publisher=Anandtech|date=3 November 2017}}</ref><ref>{{cite news|last1=Carbotte|first1=Kevin|title=Microsoft Details Xbox One X Scorpio Engine SoC|url=https://www.tomshardware.com/news/xbox-scorpio-engine-soc-details,35282.html|accessdate=18 May 2018|publisher=Tom's Hardware|date=21 August 2017}}</ref> |
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== References == |
== References == |
Revision as of 01:52, 21 May 2018
General information | |
---|---|
Launched | Mid-2013 |
Discontinued | present |
Common manufacturer | |
Cache | |
L1 cache | 64 KB per core[1] |
L2 cache | 1 MB to 2 MB shared |
Architecture and classification | |
Technology node | 28 nm |
Instruction set | AMD64 (x86-64) |
Physical specifications | |
Sockets |
|
Products, models, variants | |
Core names |
|
History | |
Predecessor | Bobcat - Family 14h |
Successor | Puma - Family 16h (2nd-gen) |
The AMD Jaguar Family 16h is a low-power microarchitecture designed by AMD, and used in APUs succeeding the Bobcat Family microarchitecture in 2013 and being succeeded by AMD's Puma architecture in 2014. It is two-way superscalar and capable of out of order execution. It is used in AMD's Semi-Custom Business Unit as a design for custom processors and is used by AMD in four product families: Kabini aimed at notebooks and mini PCs, Temash aimed at tablets, Kyoto aimed at micro-servers, and the G-Series aimed at embedded applications. Both the PlayStation 4 and the Xbox One use chips based on the Jaguar microarchitecture, with more powerful GPUs than AMD sells in its own commercially available Jaguar APUs.[2]
Design
- 32 KiB instruction + 32 KiB data L1 cache per core, L1 cache includes parity error detection
- 16-way, 1–2 MiB unified L2 cache shared by two or four cores, L2 cache is protected from errors by the use of error correcting code
- Out-of-order execution and speculative execution
- Integrated memory controller
- Two-way integer execution
- Two-way 128-bit wide floating-point and packed integer execution
- Integer hardware divider
- Consumer processors support two DDR3L DIMMs in one channel at frequencies up to 1600 MHz[3]
- Server processors support two DDR3 DIMMS in one channel at frequencies up to 1600 MHz with ECC[4]
- As a SoC (not just an APU) it integrates Fusion controller hub
- Jaguar does not feature clustered multi-thread (CMT), meaning that execution resources are not shared between cores
Instruction set support
The Jaguar core has support for the following instruction sets and instructions: MMX, SSE, SSE2, SSE3, SSSE3, SSE4a, SSE4.1, SSE4.2, AVX, F16C, CLMUL, AES, BMI1, MOVBE (Move Big-Endian instruction), XSAVE/XSAVEOPT, ABM (POPCNT/LZCNT), and AMD-V.[1]
Improvements over Bobcat
- Over 10% increase in clock frequency[5]
- Over 15% improvement in instructions per clock (IPC)[5]
- Added support for SSE4.1, SSE4.2, AES, CLMUL, MOVBE, AVX, F16C, and BMI1[5]
- Up to four CPU cores
- L2 cache is shared between cores
- FPU datapath width increased to 128-bit[5]
- Added hardware integer divider
- Enhanced cache prefetchers
- Doubled bandwidth of load-store units
- C6 and CC6 low power states with lower entry and exit latency[5]
- Smaller, 3.1 mm2 area per core
- Integrated Fusion controller hub (FCH)
- Video Coding Engine
Processors
Consoles
Chip (device) |
Release date | Fab | Die area (mm2) | CPU | GPU | Memory | Storage | API support | Special features | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Archi- tecture |
Cores | Clock (GHz) | L2 cache | Archi- tecture |
Core config[a] | Clock (MHz) | GFLOPS[b] | Pixel fillrate (GP/s)[c] | Texture fillrate (GT/s)[d] | Other | Size | Bus type & width | Band- width (GB/s) |
Audio | Other | ||||||
Liverpool (PS4) |
Nov 2013 | 28 nm | 348 | Jaguar | 8 cores | 1.6 | 2× 2 MB | GCN 2 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GB | GDDR5 256-bit |
176 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2, GNM, GNMX and PSSL | Dolby Atmos (BD) S/PDIF |
PS VR PS4 additional modules HDR10 (except discs)[e] CEC Optional IR sensor |
Durango (Xbox One) |
Nov 2013 | 363 | 1.75 | 768:48:16 12 CU |
853 | 1310 | 13.6 | 40.9 | 2 ACEs | 32 MB | ESRAM[f] | 204 | 3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 |
Direct3D 11.2 and 12 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One additional modules FreeSync (1) HDMI 1.4 through IR sensor and IR out port Kensington lock | |||||
8 GB | DDR3 256-bit |
68 | |||||||||||||||||||
Edmonton (Xbox One S) [6] |
Jun 2016 | 16 nm | 240 | 914 | 1404 | 14.6 | 43.9 | 2 ACEs | 32 MB | ESRAM | 219 | 4KBD/3DBD/DVD/CD[g] 1× 2.5" SATA hard drive USB 3.0 |
Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One S additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) HDMI 1.4 through IR sensor and IR out port Kensington lock | |||||||
8 GB | DDR3 256-bit |
68 | |||||||||||||||||||
(PS4 Slim) | Sep 2016 | 208 | 1.6 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GB | GDDR5 256-bit |
176 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2, GNM, GNMX and PSSL | Dolby Atmos (BD) | PS VR PS4 Slim additional modules HDR10 (except discs) CEC Optional IR sensor | |||||
Neo (PS4 Pro) [7][8][9] |
Nov 2016 | 325 | 2.13 | GCN 4 (Polaris) [10] |
2304:144:32 36 CU |
911 | 4198 | 58.3 | 131.2 | 4 ACEs and 2 HWS Double-rate FP16[h] checkerboard rendering |
8 GB[11] | GDDR5 256-bit |
218 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2 (4.5), GNM, GNMX and PSSL | Dolby Atmos (BD) S/PDIF |
PS VR PS4 Pro additional modules HDR10 (except discs) Up to 4K@60 Hz CEC Optional IR sensor | ||||
1 GB | DDR3[i] | ? | |||||||||||||||||||
Scorpio (Xbox One X) [12][13][14] |
Nov 2017 | 359 | Customized Jaguar |
2.3 | 2560:160:32 40 CU |
1172 | 6001 | 37.5 | 187.5 | 4 ACEs and 2 HWS | 12 GB | GDDR5 384-bit |
326 | 4KBD/3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 |
Direct3D 11.2 and 12 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One X additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) Up to 4K@60 Hz HDMI 1.4b through IR sensor and IR out port | ||||
Fenghuang (Subor Z+) [15][16][17] |
cancelled [18] | 14 nm [19] | 397 | Zen | 4 cores 8 threads |
3.0 | GCN 5 | 1536:96:32 24 CU |
1300 | 3994 | 41.6 | 124.8 | Double-rate FP16 | 8 GB | GDDR5 256-bit |
154 | 1× 2.5" SATA SSD 1× 2.5" SATA hard drive Easily replaceable drives USB 3.0 |
Vulkan 1.1, Direct3D 12.1 | S/PDIF | Subor Z Plus additional modules Windows 10 Enterprise LTSC | |
Oberon (PS5) [20] |
Nov 2020 | 7 nm | 308 | Zen 2 | 8 cores 16 threads |
3.5 (variable) | 8 MB | RDNA 2 | 2304:144:64 36 CU |
2233 (variable) | 10290 (variable) | 142.9 | 321.6 | Double-rate FP16 Real-time ray tracing Primitive shaders Custom 3D audio blocks |
16 GB | GDDR6 256-bit |
448 | 4KBD Custom 5.5 GB/s PCIe 4.0 x4 NVMe SSD PCIe 4.0 M.2 slot Easily replaceable M.2 SSD USB (except PS5 games) |
Vulkan 1.2 | PS5 TEMPEST 3D AudioTech | PS VR Dedicated DMA controller and I/O coprocessors Custom coherency engines and cache scrubbers Custom decompression block HDR Up to 4K@120 Hz Up to 8K@30 Hz |
Anaconda (Xbox Series X) |
Nov 2020 | 360 | 3.6 (3.8 w/o SMT) |
4 MB | 3328:208:64 52 CU |
1825 | 12147 | 116.8 | 379.6 | Double-rate FP16 Real-time ray tracing Mesh shaders Variable rate shading ANN acceleration |
10 GB | GDDR6 320-bit |
560 | 4KBD Custom 2.4 GB/s NVMe SSD Custom expansion card USB 3.1 (except XSX games) |
DirectX 12 Ultimate | Custom spatial audio block MS Project Acoustics Fully Dolby Atmos, DTS:X, and Windows Sonic |
Custom decompression block HDR VRR Up to 4K@120 Hz Up to 8K@30 Hz CEC | ||||
6 GB | GDDR6 192-bit[j] |
336 | |||||||||||||||||||
Lockhart (Xbox Series S) |
197 | 3.4 (3.6 w/o SMT) |
1280:80:32 20 CU |
1565 | 4006 | 50.1 | 125.2 | 8 GB | GDDR6 128-bit |
224 | |||||||||||
2 GB | GDDR6 32-bit |
56 | |||||||||||||||||||
Van Gogh "Aerith" (Steam Deck)[21] |
Dec 2021 | 163 | 4 cores 8 threads |
2.4-3.5 | 2 MB | 512:32:16 8 CU |
1000-1600 | 1000-1600 | 16-25.6 | 32-51.2 | Double-rate FP16 Real-time ray tracing Variable rate shading |
16 GB | LPDDR5 128-bit |
88 | 64 GB eMMC (PCIe Gen 2 × 1) 256 GB NVMe SSD (PCIe Gen 3 × 4) 512 GB NVMe SSD (PCIe Gen 3 × 4) microSD card slot |
DirectX 9-12 Ultimate, OpenGL 4.6, Vulkan 1.2 | |||||
Van Gogh "Sephiroth"(Steam Deck OLED) |
Nov 2023 | 6 nm | 131 | 102 | 256 GB NVMe SSD (PCIe Gen 3 × 4) 512 GB NVMe SSD (PCIe Gen 3 × 4) 1 TB NVMe SSD (PCIe Gen 3 × 4) microSD card slot |
- ^ Unified shaders : Texture mapping units : Render output units
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
- ^ Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.
- ^ UHD BD is the only video disc format supporting HDR.
- ^ Cache
- ^ "Digital" version does not have an optical drive.
- ^ Feature preview of Rapid Packed Math, introduced in GCN 5.
- ^ Swap
- ^ A plain 320-bit 20 GB version could be made by just replacing four 1 GB GDDR6 chips by 2 GB ones.
Desktop
SoCs using Socket AM1:
Model | CPU | GPU | TDP | Memory | Socket | ||||
---|---|---|---|---|---|---|---|---|---|
Cores | Frequency | L2 Cache | Model | Cores (unified shaders : texture mapping units : render output units) |
Frequency | ||||
Athlon 5370 | 4 | 2.2 GHz | 2 MB | Radeon R3 | 128:8:4[22] | 600 MHz | 25 W | DDR3-1600 | AM1 |
Athlon 5350[23] | 2.05 GHz | ||||||||
Athlon 5150 | 1.6 GHz | ||||||||
Sempron 3850 | 1.3 GHz | 450 MHz | |||||||
Sempron 2650 | 2 | 1.45 GHz | 1 MB | 400 MHz | DDR3-1333 |
Desktop/Mobile
Target segment |
Model | CPU | GPU | TDP | Memory | Turbo Core | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores | Frequency | Max. Turbo | L2 Cache | Model | Config. | Frequency | Turbo | |||||
Notebooks /Mini-PCs[24] |
A6-5200 | 4 | 2.0 GHz | — | 2 MB | HD 8400 | 128:8:4[25] | 600 MHz | — | 25 W | DDR3L-1600 | No |
A4-5100 | 1.55 GHz | HD 8330 | 500 MHz | 15 W | ||||||||
A4-5000 | 1.5 GHz | HD 8330 | 500 MHz | |||||||||
Notebooks | E2-3000 | 2 | 1.65 GHz | 1 MB | HD 8280 | 450 MHz | ||||||
E1-2500 | 1.4 GHz | HD 8240 | 400 MHz | DDR3L-1333 | ||||||||
E1-2100 | 1.0 GHz | HD 8210 | 300 MHz | 9 W | ||||||||
Tablets | A6-1450 | 4 | 1.4 GHz | 2 MB | HD 8250 | 400 MHz | 8 W | DDR3L-1066 | Yes | |||
A4-1350[26] | — | HD 8210 | — | DDR3-1066 | No | |||||||
A4-1250 | 2 | 1 MB | HD 8210 | DDR3L-1333 | ||||||||
A4-1200[27] | HD 8180 | 225 MHz | 3.9 W | DDR3L-1066 |
Server
Opteron X1100-series "Kyoto" (28 nm)
Model | Stepping | CPU | Memory support |
TDP | Released | Part number | Release price (USD) | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores | Frequency | Turbo | L2 Cache | Multi | Vcore | |||||||
X1150 | B0 | 4 | 2.0 GHz | — | 2 MB | DDR3 | 17 W | May 2013 | OX1150IPJ44HM | $64 |
Opteron X2100-series "Kyoto" (28 nm)
Model | Stepping | CPU | GPU | Memory support |
TDP | Released | Part number | Release price (USD) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores | Frequency | Turbo | L2 Cache | Multi | Vcore | Model | Config | Frequency | Turbo | |||||||
X2150 | B0 | 4 | 1.9 GHz | — | 2 MB | HD 8400 | 800 MHz | — | DDR3 | 22 W | May 2013 | OX2150IAJ44HM | $99 | |||
X2170 | 4 | 2.4 GHz | — | 2 MB | HD 8400 | 800 MHz | — | DDR3 | 25 W | September 2016 | OX2170IXJ44JB |
Embedded
Model | CPU | GPU | TDP | Memory | ||||
---|---|---|---|---|---|---|---|---|
Cores | Frequency | L2 Cache | Model | Config. | Frequency | |||
GX-420CA | 4 | 2.0 GHz | 2 MB | HD 8400E | 128:8:4[citation needed] | 600 MHz | 25 W | DDR3-1600 ECC |
GX-416RA[28][29][30][31] | 1.6 GHz | — | 15 W | |||||
GX-415GA | 1.5 GHz | HD 8330E | 128:8:4[citation needed] | 500 MHz | ||||
GX-412TC[32] | 1.0 GHz | — | 6 W | DDR3-1333 ECC | ||||
GX-411GA | 1.1 GHz | HD 8210E | 128:8:4[citation needed] | 300 MHz | 15 W | DDR3-1600 ECC | ||
GX-217GA | 2 | 1.65 GHz | 1 MB | HD 8280E | 450 MHz | |||
GX-210HA | 1.0 GHz | HD 8210E | 300 MHz | 9 W | DDR3-1333 ECC | |||
GX-210JA | HD 8180E | 225 MHz | 6 W | DDR3-1066 ECC |
Jaguar successors and derivatives
There are two known successors or derivatives of the Jaguar microarchitecture.
The Puma successor to Jaguar was released in 2014 and targeting entry level notebooks and tablets.[33]
In 2017 a derivative of as the Jaguar microarchitecture was announced in the APU of Microsoft's Xbox One X (Project Scorpio) revision to the Xbox One.[34] The Project Scorpio APU is described as a 'customized' derivative of the Jaguar microarchitecture, utilizing eight cores clocked at 2.3 GHz.[35][36]
References
- ^ a b "Software Optimization Guide for Family 16h Processors". AMD. Retrieved August 3, 2013.
- ^ "Xbox One vs. PS4: How the final hardware specs compare". ExtremeTech. November 22, 2013. Retrieved January 25, 2014.
- ^ "AMD releases 5 Kabinis and 3 Temashes". SemiAccurate. Retrieved July 16, 2013.
- ^ "AMD launches Opteron X-Series, Moving Jaguar into Servers". Bright Side Of News. Retrieved July 16, 2013.
- ^ a b c d e "Slide detailing improvements of Jaguar over Bobcat". AMD. Retrieved August 3, 2013.
- ^ MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
- ^ Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
- ^ Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
- ^ Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
- ^ Freedman, Andrew (3 November 2017). "Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?". Tom's Guide. Retrieved 3 November 2017.
- ^ "PS4 Pro's additional RAM frees up memory for game developers". Polygon. Retrieved 2018-11-23.
- ^ Smith, Ryan (11 June 2017). "Microsoft's Project Scorpio Gets a Launch Date: Xbox One X, $499, November 7th". AnandTech. Retrieved 24 May 2024.
- ^ Walton, Mark (6 April 2017). "Xbox One Project Scorpio specs: 12GB GDDR5, 6 teraflops, native 4K at 60FPS". Ars Technica. Retrieved 24 May 2024.
- ^ Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.
- ^ Cutress, Ian (3 August 2018). "AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles". Anandtech.
- ^ Cutress, Ian (6 August 2018). "More Details About the ZhongShan Subor Z+ Console, with Custom AMD Ryzen SoC". Anandtech.
- ^ Leadbetter, Richard (15 September 2018). "Hands-on with the Subor Z-Plus: AMD tech tested in new Chinese console". Retrieved 28 October 2018.
- ^ Judd, Will (16 May 2019). "The Subor Z+ console team has disbanded - but it's not game over yet". Gamer Network.
- ^ Leadbetter, Leadbetter (15 September 2018). Hands-On: Subor Z Plus Chinese PC/Console Hybrid - Ryzen+Vega AMD Analysis!. Eurogamer. Event occurs at 2 minutes 2 seconds. Retrieved 28 October 2018.
- ^ Smith, Ryan (16 April 2019). "Sony Teases Next-Gen PlayStation: Custom AMD Chip with Zen 2 CPU & Navi GPU, SSD Too". Anandtech.
- ^ "Tech Specs". steamdeck.com. Retrieved 2021-07-18.
- ^ AMD Radeon R3 5350 compare Nvidia GeForce GT 520 GPU
- ^ "AMD Introduces New Socketed AMD Sempron and AMD Athlon APU Products with AM1 Platform". AMD. Retrieved 9 April 2014.
- ^ "AMD introduces its Mini-PC based Kabini". Tech News Pedia. Retrieved July 16, 2013.
- ^ Shimpi, Anand. "AMD's Jaguar Architecture: The CPU Powering Xbox One, PlayStation 4, Kabini & Temash". AnandTech. Retrieved August 3, 2013.
- ^ "AMD Expands Elite Mobility APU Line-Up with New Quad-Core Processor". Amd.com. 2013-06-29. Retrieved 2013-10-23.
- ^ "AMD Quanta A4-1200 APU Tablet Prototype". YouTube. 2013-06-29. Retrieved 2013-10-23.
- ^ Shvets, Gennadiy. "AMD G-Series GX-416RA specifications". cpu-world.com. CPU-World. Retrieved 1 March 2015.
- ^ "AMD Embedded G-Series System-on-Chip (SOC)" (PDF). AMD. Retrieved 2013-11-10.
- ^ "Netboard A10". deciso.com. Deciso B.V. Retrieved 1 March 2015.
- ^ Schellevis, Jos. "Under the Hood: AMD G-Series SOC Delivers the Horsepower for Next Generation Firewalls". community.amd.com. Advanced Micro Devices, Inc. Retrieved 1 March 2015.
- ^ "PC Engines apu2c2 product file". pcengines.ch. Retrieved 2016-07-15.
- ^ Lal Shimpi, Anand (29 April 2014). "AMD Beema/Mullins Architecture & Performance Preveiw". Anandtech. Retrieved 17 April 2017.
- ^ Leadbetter, Richard (6 April 2017). "Inside the next Xbox: Project Scorpio tech revealed". EuroGamer. Retrieved 6 April 2017.
- ^ Howse, Brett (3 November 2017). "The Xbox One X Review". Anandtech. Retrieved 18 May 2018.
- ^ Carbotte, Kevin (21 August 2017). "Microsoft Details Xbox One X Scorpio Engine SoC". Tom's Hardware. Retrieved 18 May 2018.
External links
- Software Optimization Guide for Family 16h Processors
- Jaguar AMD’s Next Generation Low Power x86 Core at Hot Chips 24
- Slides about the design of jaguar presented at ISSCC 2013
- Jaguar presentation (video) at ISSCC 2013
- Discussion initiated on RWT forums by Jeff Rupley, Chief Architect of the Jaguar core
- Jaguar and Bobcat microarchitecture (7 page article).
- BKDG for Family 16h Models 00h-0Fh Processors
- Revision Guide for Family 16h Models 00h-0Fh Processors