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[[Team Ninja]] made several changes to the PS3 version's graphics from the Xbox 360 version. The game has been rebuilt on the same game engine as the first Ninja Gaiden Sigma The native resolution is now [[720p]], compared to the original 585p and the game has increased use bloom lighting.<ref name="eurogamer.net">[http://www.eurogamer.net/articles/digitalfoundry-ninjagaiden2-faceoff-article?page=1 DigitalFoundry at Eurogamer: Face-Off: Ninja Gaiden 2 vs. Sigma 2]</ref> The upgrade is commented by Digital Foundry as "''Ninja Gaiden Sigma 2 often has the visual edge, not just thanks to its massively increased resolution but also through the accomplished use of the RSX's pixel shaders''".<ref name="Eurogamer page 2">[http://www.eurogamer.net/articles/digitalfoundry-ninjagaiden2-faceoff-article?page=2 DigitalFoundry at Eurogamer: Face-Off: Ninja Gaiden 2 vs. Sigma 2 (page 2)]</ref>
[[Team Ninja]] made several changes to the PS3 version's graphics from the Xbox 360 version. The game has been rebuilt on the same game engine as the first Ninja Gaiden Sigma The native resolution is now [[720p]], compared to the original 585p and the game has increased use bloom lighting.<ref name="eurogamer.net">[http://www.eurogamer.net/articles/digitalfoundry-ninjagaiden2-faceoff-article?page=1 DigitalFoundry at Eurogamer: Face-Off: Ninja Gaiden 2 vs. Sigma 2]</ref> The upgrade is commented by Digital Foundry as "''Ninja Gaiden Sigma 2 often has the visual edge, not just thanks to its massively increased resolution but also through the accomplished use of the RSX's pixel shaders''".<ref name="Eurogamer page 2">[http://www.eurogamer.net/articles/digitalfoundry-ninjagaiden2-faceoff-article?page=2 DigitalFoundry at Eurogamer: Face-Off: Ninja Gaiden 2 vs. Sigma 2 (page 2)]</ref>


As a trade off for increased resolution, the amount of on-screen action has been reduced in the PS3 version to keep the game running at an acceptable speed. Digital Foundry points out that there are fewer enemies spawned at one time in the PS3 version of the game, and the developers "blatantly remove polygons in the ''Sigma'' edition in order to maintain frame-rate".<ref name="Eurogamer page 2"/> Also of note is the reduction of bloodshed and gore-related violence than the [[Xbox 360]] version.<ref>{{cite web|url=http://ps3.ign.com/articles/100/1002071p1.html |title=Ninja Gaiden Sigma 2 will contain less violence|date=2009-07-08|publisher=[[IGN]]|accessdate=2009-07-08}}</ref> Sprays of blood have been replaced by purple mist, and dead enemies and severed limbs will vanish from the battlefield "almost instantly" after killing an enemy.<ref name="eurogamer.net"/> Hayashi had many textures (not all) replaced to vastly improve the visual appeal of each environment, but left most character textures unchanged.
As a trade off for increased resolution, the amount of on-screen action has been reduced in the PS3 version to keep the game running at an acceptable speed. Digital Foundry points out that there are fewer enemies spawned at one time in the PS3 version of the game, and the developers "blatantly remove polygons in the ''Sigma'' edition in order to maintain frame-rate".<ref name="Eurogamer page 2"/> Also of note is the reduction of bloodshed and gore-related violence than the [[Xbox 360]] version.<ref>{{cite web|url=http://ps3.ign.com/articles/100/1002071p1.html |title=Ninja Gaiden Sigma 2 will contain less violence|date=2009-07-08|publisher=[[IGN]]|accessdate=2009-07-08}}</ref> Sprays of blood have been replaced by purple mist, and dead enemies and severed limbs will vanish from the battlefield "almost instantly" after killing an enemy.<ref name="eurogamer.net"/> Hayashi had many textures replaced to vastly improve the visual appeal of each environment, but left most character textures unchanged.


People who purchased the Collector's Edition were treated to a comic version of the install's prologue, and the original soundtrack. The Collector's Edition was limited to [[Gamestop]] in North America and [[HMV]] for the UK. Pre-ordering either edition at Gamestop warranted a code for a special ''Sigma 2'' costume, mildly resembling Joe Hayabusa's own outfit, which that costume along with others can be purchased from the [[PlayStation Store]].<ref>{{cite web|url=http://www.siliconera.com/2009/07/27/ninja-gaiden-sigma-2-sneaks-into-north-america-first/|title=Ninja Gaiden Sigma 2 Seakes Into North America First |date=2009-07-27|publisher=Siliconera}}</ref>
People who purchased the Collector's Edition were treated to a comic version of the install's prologue, and the original soundtrack. The Collector's Edition was limited to [[Gamestop]] in North America and [[HMV]] for the UK. Pre-ordering either edition at Gamestop warranted a code for a special ''Sigma 2'' costume, mildly resembling Joe Hayabusa's own outfit, which that costume along with others can be purchased from the [[PlayStation Store]].<ref>{{cite web|url=http://www.siliconera.com/2009/07/27/ninja-gaiden-sigma-2-sneaks-into-north-america-first/|title=Ninja Gaiden Sigma 2 Seakes Into North America First |date=2009-07-27|publisher=Siliconera}}</ref>

Revision as of 23:17, 25 June 2011

Ninja Gaiden Sigma 2
North American box
Developer(s)Team Ninja
Publisher(s)Tecmo Koei
Designer(s)Yosuke Hayashi
SeriesNinja Gaiden
EngineHybrid Engine[3]
Platform(s)PlayStation 3
Genre(s)Hack and slash
Mode(s)Single-player, Multiplayer

Ninja Gaiden Sigma 2, also known as Ninja Gaiden Σ 2, is a redefined PlayStation 3 version of Ninja Gaiden II.

Plot

Three chapters were added, not linked to Ryu, but one of the three additional characters.

Characters

  • Ryu Hayabusa - The central protagonist of the Ninja Gaiden series, master ninja, descendant of the Dragon Ninja lineage and current wielder of the Dragon Sword.
  • Rachel - Large breasted demon hunter who is in possession of the "Fiend's Blood" curse. Originally appeared in Ninja Gaiden.
  • Ayane - A kunoichi, and while she is not of the Hayabusa clan, she helps Ryu from time to time.
  • Momiji - Member of the Hayabusa clan, she uses a long blade, more prominently called Naginata. Originally appeared in Ninja Gaiden Dragon Sword.

Gameplay

The game features new large-scale bosses, an online co-op mode and Trophy support.[4][5][6] Unlike the first game, the SIXAXIS motion sensing of the PS3 controller was not used for "charging" the Ninpo magic.[7]

While Sigma 2 has additional content not in the original Ninja Gaiden II a large amount of content was also removed from the game, or altered. With Team Mission Mode, the single player version is removed. Players instead are given a computer-controller partner (if without a second player or offline). In Story Mode, Karma Scoring is removed and now only done in Chapter Challenge. Tests of Valor were also removed, scattering the rewards across Ryu's chapters.

The total number of enemies in the game was reduced. Thus, fewer characters are on screen; enemy health was raised to compensate. Five new bosses were added, replacing two old boss encounters. There is one new boss for each alternate character's chapter (including returning bosses from NG:DS and NG), a Dragon to replace the double Quetzalcoatl fight (though Quetzalcoatl can still be fought alone as in NGII), and two giant statues; a giant Buddha Statue, and a Statue of Liberty animated by Alexei. The Tunnel Worm was omitted, causing Ryu to fall through a tunnel leading from dark night to bright day. Most flying enemies were removed due to infinite ammo.

Enma's Fang, a greatsword, was added as a new melee weapon. The Weapon Upgrade system was also altered to restrict upgrades similar to NG:Black. The Incendiary Shuriken were removed for two reasons, opening paths and their power due to the removal of the ammo count, and is instead Ayane's main projectile weapon. The Fiend's Bane Bow, now with unlimited ammo, had its Ultimate Technique removed. The Howling Cannon, a heavy cannon with a slow projectile speed, served as a replacement. Additional removed weapons include the Windmill Shuriken and the Harpoon Gatling Gun.

The Action button changed from RB/R1 to circle, circle is now also the Shuriken button. Other ranged weapons were separated to the R2 button. This allowed both the Bow/Cannon to be equipped at the same time as the Shurikens. The player cannot unequip the bow or cannon. Thus, the two weapons bulk up Ryu's appearance even though they don't appear in cutscenes. Keys were completely removed. Doors simply pop open now. Now (R1) tells the player where to go. Projectile spam was greatly reduced from NGII. Healing items were increased and are the only thing one can buy. Most chests now contain yellow, blue, or red essence. Players no longer can hold onto Life of the Gods, Lives of Thousand Gods, or Spirit of the Devil; instead, they are automatically consumed upon pickup.

Finally, almost all the gore has been removed. Purple mist now bursts from enemies, along with reduced blood splashes. Dismembered body parts no longer stay on the ground, but vanish. Additionally, cinematics have been altered to remove dismemberment, dissection, and blood effects. In the Japanese version of NGS2 the player can only decapitate monsters and non-humans. The pause menu and 'game over' screens are even colored blue instead of red to reflect this change.

Development and promotion

Though Team Ninja developed the title, the series' creator Tomonobu Itagaki did not design it, as he left Team Ninja after completing Ninja Gaiden II. Yosuke Hayashi, director of Ninja Gaiden Sigma, produced and directed NGS2.[8] Hayashi as the new director of Team Ninja had the game ported from its original Xbox 360 engine to the engine used to create Ninja Gaiden Sigma. Team Ninja made several changes to the PS3 version's graphics from the Xbox 360 version. The game has been rebuilt on the same game engine as the first Ninja Gaiden Sigma The native resolution is now 720p, compared to the original 585p and the game has increased use bloom lighting.[9] The upgrade is commented by Digital Foundry as "Ninja Gaiden Sigma 2 often has the visual edge, not just thanks to its massively increased resolution but also through the accomplished use of the RSX's pixel shaders".[10]

As a trade off for increased resolution, the amount of on-screen action has been reduced in the PS3 version to keep the game running at an acceptable speed. Digital Foundry points out that there are fewer enemies spawned at one time in the PS3 version of the game, and the developers "blatantly remove polygons in the Sigma edition in order to maintain frame-rate".[10] Also of note is the reduction of bloodshed and gore-related violence than the Xbox 360 version.[11] Sprays of blood have been replaced by purple mist, and dead enemies and severed limbs will vanish from the battlefield "almost instantly" after killing an enemy.[9] Hayashi had many textures replaced to vastly improve the visual appeal of each environment, but left most character textures unchanged.

People who purchased the Collector's Edition were treated to a comic version of the install's prologue, and the original soundtrack. The Collector's Edition was limited to Gamestop in North America and HMV for the UK. Pre-ordering either edition at Gamestop warranted a code for a special Sigma 2 costume, mildly resembling Joe Hayabusa's own outfit, which that costume along with others can be purchased from the PlayStation Store.[12]

Reception

Ninja Gaiden Σ 2 received an 8.4 from IGN.com and an 8.5 from Game Informer[13][14] It has an overall Metacritic rating of 84.[15] Ninja gaiden sigma 2 has sold over 600,000 copies.

References

  1. ^ Tanaka, John (2009-07-01). "Ninja Gaiden Sigma 2 Dated in Japan". IGN. Retrieved 2009-07-01.
  2. ^ Scammell, David (2009-07-27). "Ninja Gaiden Sigma 2 hitting UK in October". GamerZines. Retrieved 2009-07-27.
  3. ^ Gamasutra:Q&A: The Way of Team Ninja - Hayashi on Ninja Gaiden Sigma 2
  4. ^ Torres, Ricardo (March 24, 2009). "GDC 2009: Ninja Gaiden Sigma 2 First Look". GameSpot. Retrieved 2009-07-03.
  5. ^ Ashcraft, Brian (March 17, 2009). "Xbox 360 Exclusive Ninja Gaiden II Coming To PS3". Kotaku. Retrieved 2009-07-03.
  6. ^ "E3 09: Ninja Gaiden Sigma 2". GameTrailers. June 1, 2009. Retrieved 2009-07-03.
  7. ^ Kotaku - Ninja Gaiden Sigma 2 Gets Support
  8. ^ Stewart, Kemuel (2009-03-17). "Ninja Gaiden Σ II Coming To PS3 [Updated]". Game Centre Online. Retrieved 2009-07-03.
  9. ^ a b DigitalFoundry at Eurogamer: Face-Off: Ninja Gaiden 2 vs. Sigma 2
  10. ^ a b DigitalFoundry at Eurogamer: Face-Off: Ninja Gaiden 2 vs. Sigma 2 (page 2)
  11. ^ "Ninja Gaiden Sigma 2 will contain less violence". IGN. 2009-07-08. Retrieved 2009-07-08.
  12. ^ "Ninja Gaiden Sigma 2 Seakes Into North America First". Siliconera. 2009-07-27.
  13. ^ http://gameinformer.com/games/ninja_gaiden_sigma_2/b/ps3/archive/2009/09/30/review.aspx
  14. ^ http://ps3.ign.com/articles/102/1027436p1.html
  15. ^ http://www.metacritic.com/games/platforms/ps3/ninjagaidensigma2?q=ninja%20gaiden%20sigma

External links