Elite - Cobra Mk III
Rendered in canvas by the reverend Dan Catt. Now I really want to play Elite.
Rendered in canvas by the reverend Dan Catt. Now I really want to play Elite.
A fun platform game with a twist.
I never expected to see a cross between responsive design and AR, but here ya go:
A silly mashup of HTML5 technologies: We use the canvas to capture the contents of a video element. The canvas then identifies the blue markers and overlays an iframe on top of it. The iframe contains our website (upperdog.se) which has a responsive design.
A collection of experiments in typography using canvas, SVG, JavaScript and whatever else it takes.
A great reminder from Bruce that we need to remember to use cutting-edge web technology responsibly.
This is your one-stop shop for envelope-pushing in the browser:
The very best of creative JavaScript and HTML5.
A very pretty visualisation of tweets on a map using canvas.
A Mac app for creating animations with canvas and video.
A plug-in for Illustrator that allows you to export to canvas.
By playing this canvas game, you can help the European Space Agency plan missions to the planets of our solar system.
A great little platform game that is entirely Flash-free. Canvas all the way.
A nifty interactive video for Arcade Fire's "We Used To Wait." It claims to be built in HTML5 but actually uses XHTML 1.0 and HTML 4.01 doctypes throughout. *sigh*
Beautiful chemistry visualisations using canvas.
Jim experiments with canvas and audio.
Conway's Game of Life, implemented in canvas.
Asteroids in canvas. Works a treat. Now I want Battlezone.
Quite a stunning proof of concept that uses video and canvas.
Quite astonishing use of canvas: the game Another World ported to JavaScript.
Asteroids implemented using HTML5's canvas.
Wendy gives some commentary from her ringside seat at the theatre of HTML5.