Zdog · Round, flat, designer-friendly pseudo-3D engine for canvas and SVG
Impressively lightweight and smooth!
Impressively lightweight and smooth!
Browser implementations of Sol LeWitt’s conceptual and minimal art, many of which only exist as instructions like this:
Vertical lines, not straight, not touching, covering the wall evenly.
But, like, have you have ever really looked at your hand?
Una’s [Instagram filters in CSS}(https://github.com/una/CSSgram) are great, but the browser support for CSS filters isn’t as good as, say, the browser support for canvas. Here’s a clever bit of scripting to polyfill filters using canvas.
I think this might be the most tasteful, least intrusive use of scroll events to enhance a Snowfallesque story. It’s executed superbly.
You can read all about the code. Interestingly, it’s using canvas to render the maps even though the maps themselves are being stored as SVG.
(There’s a caveat saying: “This is a highly experimental project and it might not work in all browsers. Currently there is no IE support.” I don’t think that’s true: the story works just in IE …that browser just doesn’t get the mapping enhancements.)
Going back to school in Amsterdam.
DOM scripting and event handling.
Responses to my thoughts on why developers would trust third-party code more than a native browser feature.
I’m trying to understand why developers would trust third-party code more than a native browser feature.
Two JavaScript frameworks—Svelte and Astro—share a philosophy, but take subtly different approaches.