A workshop focused on learning how to collaborate better as a team. Learning how to kick off and plan a project. Work together better during meetings, and give each other feedback in the most constructive way possible.
Harry Taylor began production of his final media project by creating initial plans, including mind maps of ideas and a mood board for inspiration. He narrowed his ideas down to a CD cover with additional promotional elements. In week 1, he felt confident in his developed idea but saw room for improvement. In week 2, he researched existing products and conducted a survey to inform his work. He realized he may need to rely more on interviews for detailed feedback. In week 3, he began experiments in Photoshop to learn new techniques and expand his skills. He recognized the need to integrate multiple techniques. In week 4, he finished experiments and began pre-production, including selecting fonts, colors, and initial layouts. He started production on
The document reflects on a 6-week Design Thinking course. It discusses what the author expected to learn (a new problem-solving approach, design patterns, cognition/metacognition, theory, and real examples) and what was actually learned (a new "thinking by doing" approach, empathy, prototyping, that doing is a way of thinking, and exciting solutions from real examples). Key takeaways were that doing is a way of thinking, empathy helps obtain better solutions, and prototypes are meant to fail and provide learning. The author discusses applying Design Thinking at work redesigning processes, at home with family complaints, and in personal and community problems.
A04 - Review The Project - Extended Project Evaluation ash
Ashley Gunshorn completed an extended project evaluating their time management and research for a documentary promoting a Creative and Media diploma program. They experienced difficulties like changing their project idea and technical issues, but overcame them through perseverance and practice. Feedback on the final outcome was mixed, with comments on improving audio levels, including more classroom scenes, and using a more interview-style format. For future projects, Ashley would plan more thoroughly, research more in-depth using different sources, explore more locations for filming, and gather more feedback.
This document provides technical interview tips for both interviewers and interviewees. It recommends doing research on the company and role before an interview to understand their technologies, products, responsibilities, culture and values. It also suggests preparing by refreshing fundamental knowledge, practicing sample questions out loud, thinking of relevant experiences to share, understanding code and being able to explain it. Additionally, it recommends practicing whiteboarding, asking clarifying questions, showing your thought process even if you don't know an answer, talking about past achievements and sharing what excites you about technology. The document concludes by recommending building an online portfolio to showcase skills beyond just the interview.
This document provides information about the book Head First PMP, including praise and reviews from project management experts. It discusses the authors' backgrounds and experience in project management. The table of contents shows that the book covers topics to help readers prepare for the Project Management Professional certification exam through a visually engaging learning approach.
This presentation that support the young researcher in Egypt to learn how to conduct a professional presentation and discuss the key points of the presentation strcture and give tips for slides
1) The document discusses the importance of spending enough time understanding stakeholders and defining the problem statement when using the design thinking process.
2) It emphasizes not negating any ideas during brainstorming and evaluating, prototyping, and testing ideas with stakeholders before full implementation.
3) The author applies lessons learned from the design thinking process, like constantly empathizing with stakeholders, spending time defining a SMART problem statement, and prototyping/testing before completing a design, to their work consulting businesses and designing learning interventions.
Knowing your audience and incorporating visual and audio aids are key to creating an effective presentation. The document provides tips for making a powerful presentation, including familiarizing yourself with different technologies, understanding techniques like having a clear objective and outline, and drawing in your listeners from the beginning. It emphasizes balancing technology with other elements, recapping important points, and allowing time for questions. Formatting suggestions for PowerPoint include using easy-to-read fonts of sufficient size, limiting bullets, and choosing high-contrast colors. The overall goal is to engage learners through various teaching methods.
Incorporating a UX Mindset Early in Product DevelopmentCorey Dulimba
The learnings and best practices gained from a 5 week engagement between a product manager and UX. The interesting twist is that the UX was part time so we took a lean approach and was still able to validate customer segments and solution assumptions.
This document summarizes a student's extended photography project. It discusses how the student planned their time using a Gantt chart but ended up spending more time on research. It describes problems exhibiting the work and getting feedback. The student's final outcomes differed from their original plans and they would approach certain aspects differently in the future, such as better planning photographs and exhibitions. Overall, the student felt they managed the project efficiently and were happy with their final outcomes and feedback received.
Witness wednesdays informing agile software development with continuous user...Rebecca Destello
In the startup world speed to market is everything.
This talk covers how it is possible to embed user insights into a rapid software development cycle by conducting usability studies that break the stereotype that "research takes too long."
Justin Marx and Rebecca Destello illustrate how to plan, conduct, analyze and inform development sprints in just one week with what famously became known as "Witness Wednesdays."
Justin Marx, Product Designer and Rebecca Destello, Manager, Research & Insights - both with Atlas Informatics.
This document provides guidance for architecture students on developing their thesis projects. It discusses choosing a topic area and specific problem to address. Suggested problem areas include developing new projects, improving existing knowledge, or comparative studies. Criteria for selecting a topic include the student's interests and capabilities. The document also provides questions to help propose a project to interpret the chosen topic. It emphasizes that the thesis should integrate the student's learning and justify their graduation. The thesis process involves research, data analysis, site analysis, programming, design development, and translation of the design into a structure or guidelines.
The document provides guidance on performing a root cause analysis to identify the underlying cause of problems. It recommends assembling a team and using techniques like the 5 Whys or fishbone diagram to systematically ask why a problem exists until reaching the root cause. Common pitfalls to avoid are stopping the analysis too soon, running out of time, allowing tangents, and not being methodical. Once a root cause is identified, it should be validated and communicated to impacted parties.
The document summarizes a design project completed in 48 hours as part of the Global Service Jam 2018. The team's goal was to help underprivileged teenagers in India make better education and career choices. Following design thinking methods, the team conducted user interviews, identified key problems, brainstormed solutions, and prototyped an idea to create community learning centers called "Chawadis." User feedback was gathered and the prototype was refined before presenting the solution to others for feedback at the end of the 48-hour period.
This document discusses strategies for selecting a dissertation topic that satisfies both the student and their department when their interests do not fully align. It suggests writing on different potential topics for a week and selecting the one that excites the student most while catering to departmental requirements. Alternatively, finding a new school or program is presented, but deemed the most disruptive option as it would require restarting coursework and examinations.
This document outlines the design thinking process which includes understanding the problem, researching benchmarks and insights, identifying opportunities and problems, designing a strategy, prototyping solutions, and implementing the final solution. The process involves studying the problem, researching other solutions, looking for unidentified opportunities, gathering all potential problems, designing objectives to solve problems, testing prototype models, and developing the best solution.
The document contains feedback from participants on a meeting of an Erasmus+ project group. Some key points mentioned include:
- Communication could be improved to avoid misunderstandings and better adhere to rules and requirements.
- Pre-visit arrangements and managerial roles should be shared more clearly.
- Final agreements on tasks need to be made very clear at the end of meetings.
- Future meetings could benefit from allowing more time for discussion in smaller groups and keeping better time management during sessions and breaks.
This document outlines the agenda for Workshop 4 of a professional development module. It focuses on teamwork. The workshop includes an icebreaker activity where teams draw coats of arms, a review of the module so far, and discussions of what makes an effective team according to various models. It also includes an exercise where students assess their roles within their own teams using Belbin's team roles. The workshop aims to improve students' understanding of team dynamics and working effectively in a group through facilitated discussion and a team-based challenge activity.
Achieving Success in an Interdisciplinary TeamLeah Henrickson
Working in a team is hard. Everyone comes with their own experience, expertise, and opinions. How is anything supposed to get done?
We've spent three years working together to build a startup from scratch. Together, we identified three of the most important lessons we've learned about interdisciplinary teamwork.
1. Identify your shared vision and values.
2. Practise open communication.
3. Make - and stick to - clear plans.
However, we've all taken different things away from these lessons. That's why each of the following lessons is accompanied by our own individual elaborations.
Our different perspectives make us a stronger team.
Note: This document is formatted for double-sided printing on A4 paper, to be read in codex form. For the intended reading experience, download this file and read in a PDF reader.
The document discusses strategies for making homework more effective. It suggests that homework policies should be flexible, promote student learning, and involve students. The amount of homework should vary by grade level and be clearly communicated. Feedback is important, and technology can support homework in some ways. The overall message is that homework works best when it reinforces lessons, has a clear purpose, and involves minimal parental involvement beyond occasional assistance.
Sharing is Caring: How to Begin Speaking at ConferencesDocker, Inc.
For many, the idea of speaking in front of a bunch of strangers can be enough to prevent you from ever responding to a CFP. But don't let it! Speaking at conferences, meetups, or even at your own company is a fantastic way to share you knowledge, meet others, advance your career, and give back. Whether you are on the fence, have decided to take the plunge and submit a CFP, or have already even a few talks, this session is for you. Drawing on their experience reviewing DockerCon CFPs and prepping speakers (including themselves) for a variety of conferences, Jenny Burcio and Ashlynn Polini will outline tips and strategies for turning your idea into a winning proposal and ultimately a compelling talk. They will share how to submit and prepare for your first - or next - conference talk.
Stanford Peace Innovation Lab: ITBA Argentina workshop day 2Margarita Quihuis
The document provides an overview of designing interventions using behavior design and design thinking approaches. It discusses the Fogg behavior model which examines how motivation, ability and triggers influence behaviors. Participants will create a design brief, prototype a solution based on the brief, and test the prototype's effectiveness. The goal is to help participants apply a process of empathizing with users, defining problems, ideating solutions, prototyping, and testing to design interventions that influence behaviors.
The document discusses creating an ideal workplace culture through establishing effective meeting norms and practices. It provides tips for planning meetings, giving and receiving feedback, setting cultural norms, and avoiding "collaborative overload". The agenda includes icebreakers, exercises on social styles, listening techniques, feedback models, creating meeting norms, and reflecting on productivity. The goal is to promote mutual support, learning, and effective collaboration through establishing shared expectations and communication best practices.
This document provides guidance on planning and delivering successful presentations. It discusses assessing the purpose and audience for the presentation. Presenters should understand why they are speaking and what their key message is. They should also understand the audience's background knowledge and how the content may impact them. The document reviews choosing relevant content, using a narrative structure, and tips for PowerPoint slides. Presenters are advised to avoid excessive text or clutter on slides and to clearly define any jargon. Rehearsal is also recommended to help presenters feel comfortable without reading directly from slides or notes.
ZongChen Teng outlines three key things they learned in their design thinking course: brainstorming, getting feedback from teammates, and following the design process. Brainstorming helps generate ideas and guides subsequent steps. Feedback is important for understanding what needs improvement. The design process, which includes steps like defining problems, brainstorming, prototyping, and testing, is essential for achieving successful outcomes even without talent. Sharing ideas and making prototypes are highlighted as important parts of the process.
This document provides guidance and instructions to students for an upcoming research and presentation project on animal de-extinction. It discusses the day's agenda, expectations for research and presentation preparation. Tips are provided on moving from an unprepared "Buster" to a well-prepared "Betty" or exemplary "Thomas" through knowing requirements, current abilities, and areas for improvement. Students are guided to reflect on strengths and weaknesses from prior work, and create a plan to accomplish remaining goals in order to be successful.
The document provides guidance for facilitating a design thinking workshop where participants will redesign the gift-giving experience. It outlines 10 steps for participants to go through the design thinking process in an hour, including empathizing with partners through interviews, defining a problem statement, ideating potential solutions, prototyping an idea, and getting feedback. The facilitator is instructed to keep the process moving at a rapid pace to give participants an immersive experience going through an entire design cycle within a short time period. Key takeaways that should be drawn out in reflection include how empathy, prototyping, action bias, and iteration are fundamental to the human-centered design process.
Presenting as a team requires careful coordination and planning to appear cohesive. A team leader should be appointed to schedule meetings, communicate updates, and ensure responsibilities are allocated. Team members must recognize each person's contributions, get to know each other, and collaborate through active listening. The presentation must have a logical sequence established through rehearsal so it flows as one continuous session. During the presentation, the team should pay attention to each other, take turns speaking, and field questions as a united front.
Pearson professional attitudes_and_behaviours_ws_five sept14 (2)moduledesign
This document outlines a workshop on presentation skills and report writing. It discusses the structure and objectives of effective presentations, including introducing the topic, providing the main body, and giving a conclusion. Tips are provided on engaging the audience, practicing delivery, using visual aids, handling questions, and overcoming nerves. The document also reviews the typical format of a written report, including sections for an executive summary, background, main body, conclusions, and recommendations. Students will practice their presentation skills and prepare a group presentation to deliver in Workshop 6.
The document discusses various types of formal oral communication including public speeches, presentations, meetings, group discussions, and interviews. It provides tips for each type of communication as well as dos and don'ts. For public speeches, it suggests doing research, organizing ideas logically, and using techniques like eye contact. For meetings, it outlines the roles of chairperson, secretary, and participants. Group discussions allow people to share views and are beneficial for skills development. Proper preparation and positive qualities are keys for successful job interviews.
Information and reminders for attending and non-attending A+ Facilitators. The "meta-workshop" day of development on creating and faciliating A+ workshops also modeled an A+ workshop.
This document discusses various types of formal oral communication occasions including public speeches, meetings, group discussions, and interviews. For public speeches, it provides tips on preparing and delivering an effective speech. It discusses best practices for meetings such as defining roles for chairpersons, secretaries, and participants. For group discussions, it outlines dos and don'ts as well as skills evaluated. Finally, it provides guidance for preparing for and answering questions in a job interview.
This document provides guidance to speakers preparing a talk for TEDxXiguan on developing an idea, outlining the talk, and creating a script. It discusses the TED Talk format of being under 18 minutes and focusing on communicating one clear idea. The speaker is advised to craft an introduction that draws the audience in, use evidence to explain their idea in the body, and conclude by addressing how the idea could impact the audience. Creating an outline and script will help refine the talk and ensure it has a clear structure that gets the idea across effectively. The speaker should reach out for feedback before moving to the next step in preparation.
You can have the greatest idea in the world, but it you can’t get other people excited about your idea it won’t go far.
A perfect pitch takes time to prepare. yYu'll learn about the 5Ps of any good pitch (problem, promise, proof, profit and passion) and 7 easy ways to make your next pitch better...
Deliverable: A pitch that people will understand and will inspire them to take action
TIPS FOR A GOOD PROJECT DEFENSE: CONVEYING A GOOD PRESENTATIONEtieneIma123
In the scholastic world, it is a routine that having studied for a while, students are asked to do project research, cause discoveries, and to pick a project topic and develop a quality substance for such a project topic. Most of the time, final year project topics are chosen from a pool of accessible ones by students and endorsed by their supervisors before they initiate to take a shot at it.
Cobly Sato and I ran a workshop at Pivotal through teaching people the principles of pair design in the context of ideation. This slideshow covers what Colby's learned through pairing and what I have learned in developing Pivotal Lab's design practices. Topics include: benefits of pairing, what makes for a good pair relationship, and the organizational requirements for pairing.
Colby can be reached at: CDJSato@gmail.com and Medium:@ColbySato
Kim can be reached at: KimSheBlue@gmail.com and Twitter:@KimDowd.
Pair Design: How to Mind-Meld for IdeationColby Sato
Kim Dowd and I ran a workshop at Pivotal teaching people the principles of pair design in the context of ideation. This slideshow covers what I've learned through pairing and what Kim has learned in her development of Pivotal's design practices. Topics include: benefits of pairing, what makes for a good pair relationship, and the organizational requirements for pairing.
Kim can be reached at: KimSheBlue@gmail.com and Twitter:@KimDowd.
Colby can be reached at: CDJSato@gmail.com and Medium:@ColbySato
Thanks to Pivotal and Lean UX for hosting us!
Understanding Bias: Its Impact on the Workplace and Individualssanjay singh
In the presentation, I delve into what bias is, the different types of biases that commonly occur, and the profound negative impacts they have on both workplace dynamics and individual well-being. Understanding these aspects is the first step towards creating a more equitable and supportive work culture.
Embracing Change_ Volunteerism in the New Normal by Frederik Durda.pdfFrederik Durda
The new normal has not diminished the spirit of volunteerism; rather, it has transformed it, opening up new avenues for individuals to connect with and support their communities. As we continue to adapt, volunteerism will remain a vital force in building resilient, compassionate, and inclusive societies.
Certified Administrative Officer CAO.pdfGAFM ACADEMY
The Certified Administrative Officer (CAO) is a gold-standard certification awarded exclusively by the Global Academy of Finance and Management ®. Earning this designation demonstrates that you have skills and experience in office administration which includes events coordination, time management, resource management, Microsoft Office applications, and business communication.
REQUIREMENTS
The Certified Administrative Officer designation requires a diploma or a bachelor's degree in business and administration, or related field.
Two years experience in office administration
Final year graduates with industrial attachment will be considered.
In addition to educational requirements, candidates must have knowledge in Microsoft Office applications, and business communication skills.
To apply: https://gafm.com.my/digital-certification/application-for-certification/
9. Talking to kidsabout toys is
awesome
I want this for
my portfolio
Why are you excited about this project?
Personally and professionally
I’ve always
wanted to work
on something in
this space
The educational
industry is super
cool
Talking to kids
about toys is
awesome
This will look
great on a
resume
10. We designsomething thatcan be used in aclassroom
The client runs
out of funding
What does success on this project mean to you?
What risks do you foresee?
We make
something the
client gets
excited about
If we can’t meet
as a team
regularly
We can’t make
prototype in time
Kid user testersbelieve ourprototype is real
We teach the
client something
new
11. Really want to
try using this
new software
Something new you want to try
New tool, technique, process?
I want to film
mini videos ofeach meeting
I want try co-creating a toywith a kid
12. I’ll make decks
and help present Great at user
testing
What can the team count on you for?
What are you doing on this project?
What can we count on you for day to day?
How long will you’ll be on this project? Percentage a
day, and time your rolling off?
Project lead &
product designer
100% for 8
weeks
13. I have class Mon,Wends, and
Thurs
Things the team should know
Important times, dates, etc.
I’m not open
until after 5 pm
Breakfasts are
my favorite time
to jam on ideas
I’m on vacationNov 12-19
I’m really badwith emails sotext me!
16. Your client Small Studio has hired you
to vet several ideas they have for an
educational kids toy.
3 week timeline
Client needs a presentation for the board
And a working prototype
Project Brief
17. Post its (1 pack per person)
Make six columns on a wall
18. 5 minutes answer these questions
5 minutes to share and discuss
Kick Off
Why are you excited about this project?
What does success on this project mean to you?
What risks do you foresee?
What do you want to try or learn on this project?
What can the team count on you for?
What should the team know?
25. Make a
prototype
Put some dates down
Team Kick
off
User testing
Final
Presentation
Playback
findings
Make a
prototype
Make final
prototype
User testing
Synthesis
findings
Synth again
Dry run of
presentation
Client
meeting
Client share
out
27. What might go wrong?
Make a
prototype
Team Kick
off
User testing
Final
Presentation
Playback
findings
Make a
prototype
Make final
prototype
User testing
Synthesis
findings
Synth again
Dry run of
presentation
Client
meeting
Client share
out
28. How should the plan adjust?
Make a
prototype
Team Kick
off
User testing
Final
Presentation
Playback
findings
Make a
prototype
Make final
prototype
User testing
Synthesis
findings
Synth again
Dry run of
presentation
Client
meeting
Client share
out
29. User testing can run over or
easily get delayed
Always budget 1-2 extra days
Plan in ample time for synthesis
and playing back findings
⋆ PRO TIP
30. Put important dates in
everyones calendar
Presentations, user tests, brainstorm
sessions, client meetings
📅
32. Start of the day / week
Stand up
Keeps everyone in sync and unblocked
What you did
yesterday
What your doing
today
What’s blocking
you
33. End the week with a
Retrospective
What worked
What could be
improved
Things to be
aware of
Helps keep everyone aligned and stops
problems before they get worst
34. Follow a retro
Re-plan for the next 2 weeks
Shows the team if they need to speed up,
communicate a delay to the client, or are doing fine
Final
Presentation
Playback
findings
Make a
prototype
Make final
prototype
User testing
Synth again
Dry run of
presentation
36. Your client Small Studio has hired you
to vet several ideas they have for an
educational kids toy.
3 week timeline
Client needs a presentation for the board
And a working prototype
Project Brief
41. You’ll get a better product
Builds confidence with the client
More productive use of everyone’s time
Running a meeting well
42. 1. Prep for the
meeting together
What do you need to get out of the meeting?
Plan out an agenda
Make sure the logistics handled
43. Bring a notebook & post its
Bring 2 pens, someone always forgets one
Bring dongles
⋆ PRO TIP
44. 2. Know each others
roles & jobs
Everyone knows what to do
People stay focused
No stumbling over each other
45. ✎ 👀📋
Roles
Presenter Note taker ParticipentFacilitator
What a specific person is doing during a meeting
46. 📋 Facilitator
Keep an eye on the time
Make sure the agenda is being
followed
Table topics that are spiraling
Make sure everyone gets a chance
to speak
47. Presenter(s)
Point person for sharing the work
(others can still chime in though)
Answers questions but doesn’t jump
to solutions
Explains their thinking
Listens to the room
48. ✎ Note taker
Takes detailed notes
Keeps track of items to come
back to
Plays back action items at the end
Makes sure everyone gets the
notes afterwards
55. 3. In the meeting
Look like a unified front
Convey confidence and competence
Be inclusive
56. Be early
Everyone should take notes
Make sure everyone is comfortable
Who ever is talking they are saying the
most interesting thing ever
Look like an awesome team!
60. No bad ideas
Easy, drawing skills don’t matter
Draw fast, quantity over quality
Present your sketch right away
Steal any idea
Remix and add onto it
Post it note a description
Some sketching ground rules
61. Clear and concise
Focus on the problem space
Inspires the team to generate ideas
Create a few sketch prompts
“How would kids learn in 50 years?”
“What is a remote classroom?”
63. 5 minutes per prompt
Change facilitators for each prompt
Sketch Workshop
Make 3 prompts
Grab paper and a marker
Facilitator keep people focused & keep time
Participants generate ideas and listen
65. Helps move the project forward
Increases the quality of the work
Incorporates diverse perspectives
Feedback
66. Recall your meeting skills
Pre plan for the meeting
Prep materials
Align on roles and jobs
Be respectful of everyones time
⌁
67. Presenter
Pre plan for your meeting
Set up the context for what you
are showing
Tell the audience what feedback
you need
Share your work
Accept feedback & feel free to
question it
Audience
Give feedback for what they
requested
Let the presenter finish
Take notes as they present
Frame feedback as a question
rather than statement
Be objective & explain your
reasoning
Feedback time
👀
68. Presenter
Get other peoples ideas
Incorporate diverse perspectives
Hear advice from a team
Get an extra set of eyes on your
work
Make people feel heard and not
dismissed
Audience
Share knowledge
Learn from the presenter
Help them move forward
Encourage them
Be an objective other opinion
Goals
👀
69. Assume best intentions, they tried hard
Nothing good comes of an accusatory tone
People don’t do their best work when they
are mad or upset
Frame feedback as questions
⋆ PRO TIP
70. 👀
“Posing thoughts as questions allows the designer to
express their reasoning instead of being defensive.
If they hadn’t considered a particular angle, they can
make a note and address it in the next iteration.”
- Judy Reeves
from Writing Alone, Writing Together; A Guide for
Writers and Writing Groups
Paraphrased by Greg Lindley
71. The Jerk Tax
People don’t do their best work when they
are mad or upset, this causes a decrease in
productivity and quality of work.
72. “Tell me more about
that”
“Can you give me
an example?”
“Thats a great idea, we’ll
need a follow up session
to discuss that”
“Thanks for your
feedback”“How can I help you
move forward?”
“Can you tell me about your
word choice here?”
“This is working
because…”
“This isn’t working
because…”
“Can you explain _____ in
a different way?
💬
75. Presenter
Present a sketch
(any sketch)
Ask for specific feedback
Participants
Give feedback on the
sketch
Coach
Give the participant feedback
on their feedback.
Did they sound interested?
Did they ask questions?
Did they give feedback on
what was needed?
5 minutes per round
Change roles each round
Practice feedback