Digital art and music have evolved greatly over the past 40-100 years, with tools revolutionizing creation and performance but also disrupting business models. New technologies allow artists to create new forms and aesthetics, while computers are a metamedium that can simulate any other medium and expand artistic possibilities in unprecedented ways. The impact of computers and digital tools has encouraged many artists to reformulate their visions and innovate beyond established conventions.
Technology has significantly changed the field of art over time. Van Gogh was one of the first artists to use paint in tubes, which allowed him to develop his signature thick and bright brush strokes. The invention of photography in the 1840s inspired genres like photojournalism. Advances like calculators and computers have transformed graphic design, animation, music, and other art forms. Today's digital tools offer artists new opportunities to create and share their work with broad audiences.
This lecture focuses on video, electronic art and performance. in the first half and more mixed arts inthe second.
The name of mississippi blues singer: Jessie Mae Hempfill, album is "She Wolf" for those who asked.
1. The document analyzes art and performances in Second Life, noting how it allows for low barriers to expression, strong support for creating and sharing, and informal mentorship.
2. It discusses an example performance by Gazira Babeli that engaged avatars in both Second Life and a real art gallery, demonstrating participatory culture.
3. After the event, users generated online content reflecting on and spreading information about the performance, feeling engaged as performers themselves.
This document discusses the use of augmented reality in art galleries and museums, using the exhibition ReBlink at the Art Gallery of Ontario as a case study. ReBlink reimagined 10 artworks from the gallery's collection by overlaying augmented reality layers that provided modern commentary on each piece. It engaged visitors and doubled their average viewing time. The exhibition was successful and received positive feedback, demonstrating how AR can be used to increase engagement with art in museums.
The aim of this workshop is to help children study the connection between their vision and Camera Οbscura, i.e. the first camera, understand how it works and the features in common of the camera and the projector. They will become familiar with the refraction phenomenon and then they will build a projector.
ARTLINKART | Patience for the man Chinese contemporary art databaseAlizia Borsari
Xu Wenkai (aaajiao) is a Shanghai-based artist who works in new media and code. He has collaborated on several art projects involving digital displays and live performances. His work explores questions of networked culture, power, and reality through playful abstraction generated by algorithmic code. He takes an interdisciplinary approach combining art, engineering, and philosophy.
Photography originated from the camera obscura, which was a darkened room or box with a small hole that projected an inverted image on the opposite wall. Over time, the camera obscura shrank in size and lenses were added to focus images. Two main photographic processes emerged in the 19th century - the daguerreotype invented by Daguerre and Niépce, which produced sharp detailed images on silver-coated plates, and the calotype process invented by Talbot which allowed for negatives and multiple prints. Entrepreneurs like Nadar and Disdéri popularized portraiture studios and new formats like cartes-de-visite. The development of photography influenced painting as Impressionists captured light
The document discusses the history of digital and electronic art from its early experimental stages in the early 20th century to its expansion through new technologies today. It provides examples of pioneering digital artists like Nam June Paik who incorporated new electronic media into their work. It also explores how digital art has expanded to include virtual and networked spaces, interactive installations, locative media, and works that blend real and virtual elements.
This document provides biographical information and an exhibition history for Russian artist Potapov Vladimir Vladimirovich. It outlines his educational background, including studies at art institutes in Volgograd and Moscow. It also lists over 30 solo exhibitions and group shows between 2009-2013 featuring his work, including awards and prizes. His art explores themes of Russian society, politics, and the relationship between virtual and physical spaces through various mediums including painting, video, installation, and digital art.
The document analyzes and summarizes four artworks:
1) Sophie Calle's "The Hotel - Room 47" photographs of a hotel room that tell the story of its absent occupants.
2) Marcel Duchamp's 1942 string installation at the "First Papers of Surrealism" exhibition that framed the artworks and criticized war.
3) Ryoji Ikeda's 2010 multimedia artwork "Test Pattern [n ̊3]" that converts data into flashing barcodes and audio to overwhelm viewers.
4) Michael Raedecker's 2004 painting "Brilliant Gloom" that depicts a house floating in space surrounded by bright lights above a dark landscape, creating a sense of
ANTICHAMAS OU IGNIFUGAÇÃO EM EVENTOS CENOGRAFIA
Das Medidas de Segurança contra Incêndio
Artigo 23 – Constituem medidas de segurança contra incêndio das
edificações e áreas de risco:
I – acesso de viatura na edificação e áreas de risco;
II – separação entre edificações;
III – segurança estrutural nas edificações;
IV – compartimentação horizontal;
V – compartimentação vertical;
VI – controle de materiais de acabamento;
VII – saídas de emergência;
VIII – elevador de emergência;
IX – controle de fumaça;
X – gerenciamento de risco de incêndio;
XI – brigada de incêndio;
XII – iluminação de emergência;
XIII – detecção de incêndio;
XIV – alarme de incêndio;
XV – sinalização de emergência;
XVI – extintores;
XVII – hidrante e mangotinhos;
XVIII – chuveiros automáticos;
XIX – resfriamento;
XX – espuma;
XXI – sistema fixo de gases limpos e dióxido de Carbono (CO2); e
XXII – sistema de proteção contra descargas atmosféricas.
Digital/Computer Paintings as a Modern- day Igbo Artists’ vehicle for creatin...ikennaaghanya
Revolutions come in many varieties. Some tear down established notions destructively, while others consist of forging new paradigms through constructive means such as an ideological or technological innovation that fundamentally alters an individual or group’s creative path. But all have their place in history. This paper charts a course of change in art and art styles, as been practiced by some modern-day Igbo artists. It follows the meandering path that has been influenced by technological advances that have in turn influenced art culture and practices in technique. In particular, this paper examines how the modern-day processes of digital art have attempted to broaden the modern-day Igbo artist’s knowledge base, and has influenced new ways of doing old things. Together these ideas have impacted modern-day art by creating a fertile landscape allowing an artist’s inquisitive tendency to take root and uniquely flourish. The aim of this paper is to analyze the various digital paintings produced by three modern-day Igbo artists (Ikenna Aghanya, Okechukwu Johnson and Chidi Onwuekwe) and in turn examine how the use of the computer, as an art tool has affected their creative process. The paper will also look at the functions of this medium as it pertains to each of the decorative paintings done by these artists.
VoD international - New York City Theater - Archmedium 2010-2011VoD_group
The course aims to provide theoretical tools for developing, innovating, and managing a sustainable urban and architectural design process. Students will apply these concepts by participating in a competition to design the New York City Theater. The theoretical portion emphasizes integrating traditional urban planning and architectural design with immaterial and virtual dimensions. This "expanded" view of space enables dematerialization, optimization of natural and social resources, new forms of social interaction through technology, and morphological transformations related to new materials and immaterial relationships. The principle of sustainability is explained through the coexistence of "atoms" (matter) and "bits" (information flows), relating social, physical, and natural elements. An holistic, collaborative, and creative design process is needed to incorporate
This document discusses the evolution of art from autographic works directly created by artists to allographic works where the process is more important than the final product. It covers the rise of conceptual, process, and fluxus art in the 1960s that emphasized ideas over physical objects. New technological tools are also examined in relation to crafting works of art. The document provides examples of pioneering conceptual works and artists that challenged notions of art and authorship.
This slideshow covers two units from an art history course - What is Art? and Technologies of Art Production. It discusses various definitions and theories of art from philosophers like Tolstoy and Berger. It also examines different materials and processes used in artmaking across mediums like drawing, painting, printmaking, photography, sculpture, ceramics, and new media. Key examples are provided to illustrate techniques like fresco painting, oil painting, lithography, and casting in bronze.
Contextual and culturing referencing in art and design resentationest993
This document discusses different types of interactive and 3D books such as popup books, volvelles, tunnel books, and rotary glass plates. It provides examples of each type of book dating back to the 13th century and highlights artists who pioneered these art forms such as Matthew Paris who created the first popup book in 1240. The document also covers 3D dimensional paintings, Marcel Duchamp's rotary glass plates from the 1920s, and the author's own work creating 3D anamorphic illusions.
The document discusses using visual tools and methods to facilitate online collaboration and storytelling. It suggests that drawing, graphic recording, and remixing images together can help groups establish context, make meaning, engage in meaningful discussions, and create shared memories and continuity across interactions. A number of specific online visual tools and methods are referenced, including using Flickr, YouTube, and graphic recording to capture ideas and artifacts from both in-person and online events.
Patterns and colours began invading our modern lives. Some craftsmen like William Morris thought to tame them. They did this by slowing down the mechnical processes that were shaped by development of favouring of highly brutal yet established industrial production processes. Design as much as the workforce became mechanised. These men and women, became became fearful about what had/or what would become of the individual. Their testimony and challenge was to make sense of the new world of industrialised design and the accompanying methods through stepping back and thinking how design and processes could be tamed and reined in to have a more humanistic scale.
The document discusses many aspects of emerging technology and its impact on media, art, work, and society. Key points include:
- Computation, machine learning, automation, and AI will transform industries like media production, photography, music, and more through technologies like automated content creation.
- The lines between creator and consumer will blur as everyone can produce and distribute media. Traditional skills may become redundant due to technology.
- To stay relevant, people will need to understand machine aesthetics and how art can exist alongside artificial intelligence.
- The future may include a machine economy, new models of work and new social structures as technology permeates all areas of life. Adapting to complexity, creativity,
This document discusses the future of art education and the skills it teaches. It argues that art education needs to articulate the valuable skills it imparts, such as creativity, critical thinking, and problem solving, using language that appeals to businesses and politicians. The document also discusses trends like new technologies, data analytics, and changing work patterns that will shape the future economy and suggests art education can help students develop skills relevant to these changes by embracing concepts like fluidity, collaboration, and emergence. It advocates for re-establishing artisan skills and technologies in this new context.
1) 21st century businesses are complex adaptive systems while 20th century businesses focused on rigid mass production.
2) Within 10 years, businesses will have high levels of customer service, management, finance, and HR automation. Marketing will be predictive and AI-driven. Interactions with governments will be continual.
3) As businesses become more digital and automated, human roles will shift to being creative directors, technical overseers, and moderators to ensure systems are working properly. The value of human voices will increase.
Richard Adams discusses the future of media and how technology will change various industries like television, radio, photography, music, writing and more. He predicts that computation and artificial intelligence will enable anyone to easily create high quality content in these fields. Technologies like machine learning, predictive algorithms and automated content production will disrupt traditional media jobs and business models. Content will be personalized and delivered on-demand to audiences. The lines between creator and consumer will blur as everyone has the ability to generate and share media.
The document discusses various topics related to art, engineering, technology and innovation including interactive TV, apps, web, big data, architecture, principles of lean, scrum, rapid design, empathy in design, and using questions to drive innovation. It also includes links to articles on pattern recognition, defacing art, kids art, and digital art.
More Help With Public Speaking - a follow up presentation to my previous ones; collated from personal experience and info from a number of sites credited on the last slide.
This document discusses the future of media and provides guidance for developing skills to prosper in this changing landscape. It notes that careers will likely involve constant reskilling due to rapid technological changes. Creativity, understanding technology and business, and the ability to tell compelling stories across multiple platforms will be important skills. Examples are given of interactive storytelling spanning different media like mobile apps, virtual reality, and games. The key is making content that encourages sharing and discussion.
Artisanship ai altered employment and artRichard Adams
The document discusses how the illiterate of the 21st century will be those who cannot learn, unlearn, and relearn in a time of rapid technological change. It notes computing and connectivity are disrupting every form of public life. It advocates for broad, continuous core education that focuses on skills like searching, verifying information, thinking laterally, constant learning, and maintaining connections to adapt to changing skills demands and career instability.
When Science Fiction Becomes Reality: AI In The Digital AgeRichard Adams
Slides accompanying short talk and panel discussion at the Web We Want Festival, 2015, South Bank Centre http://webwewant.southbankcentre.co.uk/whats-on/when-science-fiction-becomes-reality-ai-digital-age-1268
Artistic process and project managementRichard Adams
Slides of a talk I gave to a bunch of PM's covering the outline level; of my thoughts on how PM's can utilise the artistic process to create more value and make their jobs more fun while also changing the business.
The document lists several common risks for creative digital projects, along with suggested mitigations for each risk. Some of the key risks mentioned include ineffective change management if the organization resists changes, too many stakeholders muddying the artistic direction, differing departmental requirements delaying launch or increasing costs, and project resources being reallocated to higher priority projects. Suggested mitigations for many of the risks focus on early planning, communication, understanding workflows and needs, and testing with customers.
The single secret to great presentationsRichard Adams
The document discusses effective presentations and suggests that knowing the material well is more important than slides filled with text or multimedia. Presenters should rely on cue card prompts and occasional illustrative pictures, but the best presentations come from speaking without reading directly from slides.
18 random thoughts about managing projects... for beginnersRichard Adams
The document provides 18 random thoughts on managing projects for beginners. Some of the key points include: being realistic that most business processes are waterfall in nature so expect a hybrid approach ("Wagile"); methodologies should be scaled down to fit specific jobs and culture rather than following books strictly; avoid open-ended projects without clear requirements; make sure roles and responsibilities ("RACI") are clearly defined; expect to have to escalate issues; and share status openly to build trust.
18 things I have learned about public speakingRichard Adams
This document provides 18 tips for public speaking from an experienced speaker and trainer. Some key points include preparing thoroughly by knowing the topic, rehearsing aloud, and editing down content. During the talk, speakers are advised to relax before starting, use visual aids appropriately, tell a story with their data, and encourage questions from the audience. The overall message is to focus on engaging the audience and coming across as a natural speaker on the topic.
A talk on how education is shaped by the society it is in and a look at the type of skills and education needed in the 21st century as the second industrial revolution crushes all in it's path towards the Singularity
Slides from a talk I gave on the re-emergence of the artisan through digital culture, maker culture and connectivity. Also looks at the impacts of this on young workers.
If you want to know more, ask.
Talk given at the Open Data Institute in London on various visions of Data in science fiction. The text based slides contain the text of the talk from the script. Some pictures are clickable to online links.
This is a series of lectures I gave at Birkbeck College - clearly the notes are not extensive but if anyone would like to chat them through then feel free to talk directly to me.
This is a series of lectures I gave at Birkbeck College - clearly the notes are not extensive but if anyone would like to chat them through then feel free to talk directly to me.
Honoring and Understanding the Significance of Guru PurnimaExotic India
In the oldest beliefs, it is believed that the day marks the first transmission of the Yogic sciences from Lord Shiva (The Adi yogi or first yogi) to his disciples, the ‘Saptarishi
India's 5 Most Promising E-Mobility Companies 2024.pdfinsightssuccess2
These Insights Success ‘India's 5 Most Promising E-Mobility Companies || 2024,’ represent just a glimpse of the vibrant Indian EV landscape. With continuous innovation and government support, India is well on its way to becoming a global leader in electric mobility.
Maximise your Business Potential: Annual Planning Workshopchris908327
Are you striving to elevate your business to new heights? Prepare to transform your aspirations into actionable plans with our exclusive 90-Day Planning Workshop, meticulously designed for owners and managers of family and privately owned businesses. Led by Russell Cummings, Australia’s premier business coach from Shifft, this online workshop is your golden ticket to crafting a focused roadmap for the April to June 2024 quarter.
In a shocking turn of events, renowned Bollywood actress Urvashi Rautela found herself at the center of an unwarranted privacy invasion. A private bathroom video of the actress surfaced online, leading to widespread outrage and discussions about the importance of privacy in the digital age. This incident highlights the ongoing struggle celebrities face in safeguarding their personal lives from public scrutiny.
The report provides detailed insights into project economics, including capital investments, project funding, operating expenses, income and expenditure projections, fixed costs vs. variable costs, direct and indirect costs, expected ROI and net present value (NPV), profit and loss account, financial analysis, etc.
This case study underscores upGrad's role in reshaping education through internet-driven innovation, illustrating its commitment to empowering learners and fostering career growth in the digital age.
#Digital Transformation
#Global Reach
#Industry-Relevant Programs
Steps to Register Company in Dubai Mainland.pptxblackswanbss
Discover the essential steps to register a company in Dubai Mainland. Learn about choosing business activities, legal structures, obtaining approvals, and securing a trade license to ensure a smooth setup process in Dubai.
India's Most Generative AI and Chatbot Service Providers to Follow 2024.pdfinsightssuccess2
India's Most Generative AI and Chatbot Service Providers to Follow 2024’ are revolutionizing various industries, including e-commerce, healthcare, finance, and customer service. Their diverse applications showcase the versatility of these technologies.
CLEARPATH SUBDIVISION AUCKLAND Optimize Your Land’s PotentialROIX LIMITED
As specialists in land subdivision in Auckland, we offer expert services to help you maximize your property’s potential. Our team provides detailed feasibility checks and profit estimates to ensure you make informed decisions. With extensive local knowledge and experience, we guide you through every step of the subdivision process, ensuring a smooth and profitable experience. Claim your free online feasibility check and profit estimate today!
Movers near me in Dubai , Best Packers and Movers In Dubaiimranmalik114455
Movers near me in Dubai offer services to facilitate seamless relocations for individuals and businesses within and across the UAE. Finding reliable movers near you in Dubai is essential for a smooth relocation experience. Whether you're moving within the city or to another emirate, professional movers offer a range of solutions, from transport and packing to de-packing and settling in.
Dubai is home to professional moving companies known for their efficiency and reliability in handling relocations across the city and beyond. Movers near me in Dubai facilitate smooth relocations for individuals and businesses alike. Their commitment to quality service and reliability makes them indispensable partners in navigating Dubai's vibrant real estate landscape and fast-paced lifestyle.
They specialize in managing the moving process from planning and packing up through transportation to unpacking and re-packing the destination. Dubai's movers are known for their efficiency, reliability, and customer-centric approach, making them integral partners in the city's dynamic environment where relocation is common.
Many companies also provide tailored solutions for international moves, making them a valuable resource for expatriates and residents alike.
As a Carbon footprint consultancy in Agile Advisors, measuring each person's carbon footprint aims to make each person responsible for their share of greenhouse gas emissions. It seeks to persuade people to live more sustainably and make decisions that benefit the environment. However, businesses and large-scale commercial activities are the primary sources of most of the world's greenhouse gas emissions rather than private individuals. The Intergovernmental Panel on Climate Change (IPCC) estimates that roughly 100 enterprises globally account for over 70% of carbon dioxide emissions. This startling figure shows that no person's efforts can end the global catastrophe alone. However, on a smaller scale, our individual decisions do matter. Adopting sustainable practices by a group of people can have a cascading effect that affects more prominent organizations and changes policies. Ocean circulation and solar reflectance are two global-scale feedbacks that are linked to changes in the cryosphere.
Agile Advisors provides Carbon footprint consultancy In Dubai, the amount of carbon that exists on Earth remains constant. When dinosaurs walked the Earth millions of years ago, it was precisely the same as it is now. The atmosphere, oceans, and living things contain the remaining carbon, primarily stored in reservoirs or sinks, such as rocks and sediments. When plants and animals breathe, carbon is released back into the atmosphere. An essential component of all life on Earth is carbon—the fundamental element of life; carbon aids in forming living things' bodies. Its compounds form gases, liquids, and solids. While lowering one's carbon footprint is something that people should aim to do, addressing the structural problems that lead to climate catastrophe is also crucial. In order to contribute, governments, businesses, and other organizations must implement policies that support renewable energy, invest in environmentally friendly infrastructure, and control emissions from large enterprises.
We are Carbon footprint consultancy In UAE, Carbon dioxide, carbonate, and hydrogen carbonate comprise the bulk of inorganic carbon. Carbon is constantly moving in both directions between the organic and inorganic forms. Inorganic carbon is converted to organic carbon from its oxidized form when photosynthesis occurs. Airborne oxygen can oxidize organic carbon, mainly by respiration (breathing). The Earth's crust contains more than 99 per cent of the carbon involved in the carbon cycle. Most of this carbon is biological, having been deposited on the ocean floor by the skeletal remains of numerous marine animals that employ calcium carbonate to make their shells and skeletons. These deposits could eventually consolidate into limestone. The equilibrium between CO2 sources and sinks—sources release CO2, while sinks take in and store it—determines the amount of CO2 in the atmosphere.
The Business Process Model and Notation (BPMN) is the OMG industry standard for defining and orchestrating the flow of activities comprising end-to-end business processes. This live event will showcase the iterative creation and seamless exchange of BPMN models among different tools, highlighting the interoperability and sophistication of current BPMN technology. This showcase is an invaluable opportunity for professionals in the field to witness firsthand the advanced functionalities and collaborative potential of BPMN tools. Join us for an insightful exhibition of the latest advancements in business process management.
Top 10 Tech Leaders Revolutionizing Industries, 2024.pdfCIO Look Magazine
facilitating a remarkable revival of these dormant wells—Reena Jain worked tirelessly armed with her expertise as an oilfield engineer at Schlumberger. Her technical prowess in executing well-stimulating jobs breathed life into over a hundred abandoned wells, rekindling hope and productivity.
AI and Best Use Cases for Your Personal Life.pptxBrian Frerichs
THIS SLIDE PROVIDES A BRIEF OVERVIEW OF THE TOPIC AND THE KEY AREAS THAT WILL BE COVERED IN THE PRESENTATION ON HOW AI CAN BE LEVERAGED FOR PERSONAL LIFE APPLICATIONS.
2. 5. DIGITAL ART & MUSIC
Digital Art has a history going back 40 years. Digital music can trace
its roots back nearly a hundred. Music has seen a dramatic
disruption, visual art through video and photography has changed
completely. Tools have revolutionised creation and performance and
they have decimated business models, particularly in music. Digital
music is now the mainstream so why isn’t digital art, or is it? So what
are the key features of the digital aesthetic and how are the arts
being changed?
Suggested Reading for next week: Gere, C. (2004), Digital Culture. Reaktion Books: Leonardo Journal http://www.leonardo.info/
3. “Digital is not here to put an end to anything.
Rather it is here to expand all things, to combine
and to make more things attainable. For the artist,
it is the edgiest work of all; the biggest, most
exciting challenge in a long history of the
synthesis between technology and hand and mind
and heart.”
J.D. Jarvis
http://www.dpandi.com/jd/index.html
6. The Cardplayers, Paul Derain 1905 Boats at Collioure's Harbour
Portrait of Dr. Gachet,
Cézanne, 1892
Vincent van Gogh, 1890
Arnolfini Portrait, Jan van Eyck,1434 La donna velata, Raphael,1516
New
technology
allows
artists to
create new
forms and
new
aesthetics
Robert Delaunay, Circular forms, 1930 (detail) Pollock, “Autumn rhythm (Number 30)
8. “Our culture and our species thrive because of
our repeated creative innovations in our basic
tools and now that we are in this age of
computers, where many of our creative minds
are now overloaded with information, we must
bring creativity support to our tools.”
Marc Vass
9. Many of the artist contributors noted how working with computers has stimulated
them to move their thinking forward. One discusses the importance that digital
technology has had in encouraging him to shift the very idea of what he considered
to be art.
Others found that using computers caused them to reformulate the boundaries of
their artistic vision, for example, by adding time as a dimension of the work, research
issue.
Many artists have been encouraged to break with established conventions. a core
element of truly innovative practice.
For most artists, the importance of using and having access to expert technological
knowledge cannot be overemphasized. As a study of collaboration revealed, some
find it vital for each member of the team to have a clear and well-defined role. On
the other hand, by their own account, some artists have been struck by the way
digital art collaboration leads to the blurring of the distinction between artist and
technologist.
Ernest Edmonds and Linda Candy
Creativity, Art Practice, AND Knowledge
11. PIECES
V&A history of Computer Art http://www.youtube.com/watch?v=678EaXPekFo
http://www.vam.ac.uk/content/articles/a/computer-art-history/ Interactive art with wooden mirrors - The wooden mirror (1/4)
La Historia de la Animación Abstracta http://www.youtube.com/watch?v=BZysu9QcceM
http://www.youtube.com/watch?v=s8oZ4KE8868 Life Lights Interactive Art by Morgan Rauscher & Miles Thorogood
Ivan Sutherland's Sketchpad http://www.youtube.com/watch?v=dMiAlkGWDyQ
http://www.youtube.com/watch?v=mOZqRJzE8xg Color Gun - Interactive Art Project
1969 Interactive Art Objects http://www.youtube.com/watch?v=iBVsIf1XxZ8
http://www.youtube.com/watch?v=VT-Eyybajfo LIQUID SPACE 6.0 Interactive art by Daan Roosegaarde in Japan
John Whitney-Permutations (1966) http://www.youtube.com/watch?v=NBowlRsyjnE
http://www.youtube.com/watch?v=BzB31mD4NmA Face-Scrambling Interactive Artwork
Future Canvas - iPad Interactive Art http://www.youtube.com/watch?v=9dh2ghiwJW0
http://www.youtube.com/watch?v=ehf8o-n23L4&NR=1&feature=endscreen Century of Light : Early Interactive Sculpture
Live Painting Final Output 720-1.mov http://www.youtube.com/watch?v=98-NyYN7CMc
http://www.youtube.com/watch?feature=endscreen&v=jqudpXWVK0M&NR=1 Locative Painting, by Martha Gabriel - Interactive Locative Art presented
From Data to Digital Art: Animating Air Traffic, Texting and Thom Yorke http://www.youtube.com/watch?v=a0UYuUU5CMA
http://www.youtube.com/watch?v=-SETcTrdcU4 [ Stories of a Cell Phone ]
Kinect for Xbox 360 Interactive Art Installation by Seeper featuring Sylvie va http://www.youtube.com/watch?v=u99dDTQIsMY
http://www.youtube.com/watch?v=bHG50Z5gQZE Secret Passions - William Latham
Eye-tracking Interactive Art http://www.youtube.com/watch?v=AN6ngsckRZs
http://www.youtube.com/watch?v=UCHthmDTbyU
ACCESS - an interactive art installation by Marie Sester
12. PIECES
Van Gogh Starry Night Interactive Animation (music by Gig McKell)
http://www.youtube.com/watch?v=91mSLGOfH2E
Mobile Phone Concert: Artist Interview
http://www.youtube.com/watch?v=N3IhQKRob9g
Multi Touch Music Wall
http://www.youtube.com/watch?v=-qmmdGonQW4
Generative music in Supercollider & Processing
http://www.youtube.com/watch?v=rMbcqv8rxnA
Generative Music in the Blues Scale using AudioCubes and Ableton
Operator
http://www.youtube.com/watch?v=3Cty3inVBbo
Generative Music - Cellular automata and blip blops
http://www.youtube.com/watch?v=rYjevNIJztw