Visual literacy is defined as the ability to interpret and generate visuals to communicate ideas. It involves input strategies like interpreting visuals and output strategies like creating visuals. Visuals are useful in instruction as they are universal, motivate learners, simplify complex ideas, and allow some learners to comprehend visually. Elements of visualization include data, information, concepts, strategies, metaphors, and compound visuals. It is important to teach visual literacy as visual elements are used in many texts, can communicate information more clearly than words, and are important for interpreting media. Teachers should provide environments and materials to develop visual skills while allowing students to create their own visual messages.
This document discusses using comics creation as a pedagogical tool in 21st century learning. It argues that comics building allows students to engage deeply with content, enhances motivation, and appeals to visual learners. Comics creation also provides a safer forum for students to voice concerns, questions, and reflect on material in a non-threatening way. The document provides examples of digital comic making tools and suggests having students partner to create single or multiple panel comics addressing course content or issues.
Technology in the classroom allows students to become more interactive and develop skills like problem solving and independent thinking. It creates a deeper understanding of curriculum by engaging students and having them take an active role. Technology can be used to differentiate instruction by allowing students to learn at their own pace and level. It also helps address different learning styles and increases student motivation and self-esteem by making learning more interactive, creative, and hands-on. Educators should apply technology in lessons to hook students, help them understand and apply material, and connect learning to the real world.
The International Children's Digital Library (ICDL) is an online library that provides free access to children's books from around the world to promote tolerance and understanding. It contains over 3,900 digitized books in 54 languages from 63 countries. Research at the University of Maryland has shown that the ICDL is being used by teachers and libraries to support language learning, increase reading motivation in children, and allow children to engage with literature from other cultures. The ICDL aims to make the best children's literature globally accessible online and to use books to promote peace among children.
UDL is a framework that provides flexibility in teaching methods to meet the needs of all students. It is based on providing multiple means of representation, action and expression, and engagement. The three principles encourage offering content in various formats, allowing for different ways students can demonstrate knowledge, and incorporating activities to appeal to different interests. UDL aims to reduce barriers in instruction so all students have equal opportunities to learn.
This document provides details on a proposed lesson plan for analyzing the film Shrek in English class. The plan involves dividing students into groups to research different elements of the film like intertextuality, themes, and character descriptions. Students will create PowerPoint presentations on their assigned topic and present their findings to other groups. A kahoot test will then assess each student's knowledge of all topics. The goal is for students to gain knowledge and practice their English skills through collaborative digital work and presentations.
This document discusses the use of audio-visual aids in teaching English as a second language. It begins by outlining the history of audio-visual aids from the middle ages to modern times. It then provides definitions of audio-visual aids from several scholars as any device that can make learning more concrete, realistic and dynamic. The theoretical background section explains how audio-visual aids were used in different teaching methods like the oral-situational approach. The importance of using audio-visual aids is that they help avoid meaningless verbalization, provide direct experiences for students, and make teaching more effective. Finally, it explains that audio-visual aids help create a natural language environment, make learning easier, and save time by explaining ideas precisely.
Students will watch a Magic School Bus movie related to a science unit and discuss what they learned. They will then work in pairs to create a poster about the topic. An online pen pal program called ePals allows students to communicate with other students from different cultures and countries, with no language barriers. Teachers can coordinate lesson plans between classrooms. BrainPOP provides animated videos about historical figures and events that students can watch and then summarize on a poster board. Finally, students will explore the NetSmartzKids website to learn about online safety and cooperation.
Universal design for learning (UDL) is an instructional approach that presents curriculum in a way that is easy for all learners to understand by using strategies that meet individual needs (paragraph 1). UDL incorporates representing content, action and expression, and engagement in a way that accommodates different types of learners (paragraph 2-3). The three main principles of UDL are providing multiple means of representation, action and expression, and engagement with the goal of meeting learning objectives (paragraph 4). UDL is important for learning because it creates opportunities for every learner by addressing different strengths and weaknesses (paragraph 8). UDL can be applied to online courses by incorporating its principles like providing multiple formats for content, assessments, and engagement through
This document discusses different types of teaching media including audio, visual, graphics, and audiovisual media. It provides definitions and examples of each type of media. The key points covered are:
1) Audio media includes tools that convey auditory messages like radio, audio recordings, and telephone. Visual media refers to visual aids that can be seen like images, diagrams, and posters.
2) Graphics media is used to draw and visualize information through lines, columns, pie charts and trees. Audiovisual media combines both auditory and visual elements through television, videos, films and other multimedia tools.
3) Each type of media has advantages like engaging multiple senses, illustrating concepts, and stimulating imagination. Proper
This presentation about Universal Design Learning will help viewers gain a better perspective behind what it truly is. Users will also gain knowledge about technology resources that support UDL.
This document discusses how online communities like iEARN can enhance language learning. iEARN connects classrooms globally for collaborative project work. It provides students real audiences and purposes for writing, speaking and exchanging ideas. Teachers are encouraged to join theme- or issue-based projects to develop students' communicative competence through interaction. Examples show how projects at different levels can integrate language skills while raising awareness on topics like cleft lips, child labor and cultural exchange.
Use of audio visual aids in language learningAju Pillai
This document discusses the use of audiovisual aids in language learning. It notes that senses like hearing and sight are important for acquiring knowledge. Audiovisual aids make learning more vivid and help supplement different teaching methods. They assist teachers in providing meaningful learning experiences through visual and audio perceptions. The document then discusses how various audiovisual tools like pictures, videos, and film have been used in language teaching approaches over time to enhance instruction and make input more comprehensible for students. It concludes that the use of multimedia visual aids can help students create relationships between words and develop more detailed understanding when learning a language.
The document discusses new literacies required for the 21st century, including digital literacy, visual literacy, and critical literacy. It defines each type of literacy and provides examples. Digital literacy involves using technology to locate, organize, understand, and communicate information. Visual literacy is interpreting and making meaning from images. Critical literacy encourages analyzing texts from different perspectives to uncover underlying messages and how texts aim to influence society. The document argues that today's classrooms must incorporate these new literacies that students use outside of school.
This power point was created by the Office of Special Programs in partnership with RESA (West Virginia Board of Education) based staff developed Support for Personalized Instruction (SPI) as a sub-set of Support for Personalized Learning (SPL) to specifically address the quality of the interactions that have been found through research to most directly move individual learners from where they are to where they need to be.
Universal Design for Learning (UDL) is a framework based on cognitive neuroscience that provides flexibility in how information is presented, how students respond or demonstrate knowledge and skills, and how students are engaged. The goal is to meet the needs of all learners by reducing barriers in instruction. UDL principles include providing multiple means of representation, action and expression, and engagement. Examples of applying UDL include using technology, varied instructional methods, and considering how different brain networks process information.
This document discusses using digital video in the English Language Arts (ELA) classroom. It notes that digital video provides an alternative way for students to express their thoughts. Some benefits of using digital video include that the necessary technology is already in place and inexpensive, and that it promotes creativity and student pride. An example is given of a student responding to a poem using digital video. The document concludes that digital video is becoming more established in ELA education.
The document discusses Universal Design for Learning (UDL) and how assistive technology (AT) can support it. UDL aims to provide multiple means of representation, expression, and engagement through recognizing networks, strategic networks, and affective networks based on principles from cognitive psychology. It provides examples of how technology can digitally support these multiple means, such as through accessible books, text-to-speech software, and digital tools that allow for varied modes of input and output. The document argues for applying UDL and AT in schools to accommodate diverse learners.
This document discusses the importance of visual literacy in STEM education. It argues that imagery is a fundamental part of STEM learning and that students must develop skills in interpreting and communicating information presented visually. The document recommends that educators incorporate visual elements like diagrams, charts, and student sketching into lessons to help students better understand concepts and retain information. It also advocates maintaining science notebooks modeled after Leonardo Da Vinci's notebooks to improve student observation, creative expression, and metacognition.
The document defines visual literacy and discusses its importance in today's visually-focused world. It outlines the history of visual literacy and how the ability to interpret visual messages develops from a young age. It also describes the grammar, syntax and semantics of visual literacy and why teaching visual literacy is important. Specifically, it argues that visual literacy allows people to think critically about images and be less susceptible to visual manipulation. The document provides strategies for promoting visual literacy, including exposing students to varied images, discussing intentionality and manipulation, and experimenting with visual software.
The Study of Visual Learning on Students' Performance in PSV Educationizzajalil
This document discusses a study on the effects of visual learning and interactive media on students' performance in visual art (PSV) education.
The study aims to investigate how different learning styles can improve visual learning in PSV, how effective learning styles relate to students' confidence and performance in painting, and how alternative teaching methods using advanced media can influence students' artistic appreciation.
The document provides background on visual learning styles, defines key terms like painting and interactive media, and outlines the study's research objectives, questions, and hypotheses which posit that improved visual learning, confidence in painting, and use of new media will enhance students' PSV outcomes and art literacy.
This document discusses the importance of media literacy education. It provides definitions of media literacy, visual literacy, and transliteracy as the ability to read, write, and interact across various platforms and media. It notes that while media saturated our environment, students are not being equipped with critical thinking skills to navigate it. The document advocates for media literacy instruction across disciplines and calls on educators to acknowledge digital and media literacy as key skills. It explores how to teach media literacy through analyzing images, advertising, and moving images.
Visual literacy relates to interpreting and creating meaning from graphics and symbols across various disciplines like visual arts, communication, and education. It involves understanding visual representations like illustrations, photos, signs, and diagrams. Visual literacy skills are important for interpreting media, data visualization, and navigating an increasingly visual world. It can be developed by having students analyze images, think critically about visual design elements, and learn to "read" different types of visual formats.
Enhancing learning ability among students by using digital visual images thou...ekinrashid
This document discusses using digital visual images through a psychological approach to enhance learning ability among students. It introduces the topic and discusses using photography in education. The problem is analyzing the role of photography and examining photographic images that can be used to enhance learning ability through psychology. The objectives are to examine images that can be used and analyze their role in enhancing learning. Research questions address what types of images can be used and why they are used. The significance is that photography can help students learn new skills, knowledge, and ideas by comprehending, evaluating, and composing visual messages. Limitations include difficulties communicating with students and gathering information.
Slideshow presentation of Engaging the Eye Generation by Johanna Riddle (Stenhouse, 2009).Defines today'sl learners, examines the concept of "new literacy", provides a sequential, spiraling model for developing multiple literacy skills in the classroom.
Visual literacy is the ability to understand and interpret visual images and to communicate using visual forms. It involves developing skills to analyze and interpret images within their cultural context, understand how images are constructed and can manipulate meaning, and produce visual communications. Teaching visual literacy is important because images pervade society and understanding visual messages is crucial for obtaining information and constructing knowledge in educational settings and everyday life. Strategies for developing visual literacy include exposing students to diverse images, teaching them to ask critical questions about images, and providing opportunities for students to experiment with creating and manipulating visual forms using technology.
Visual literacy refers to the ability to understand and create visual messages. It involves skills like interpreting visual symbols, thinking visually, and critical viewing of images. As images and visual media have become more prominent in the digital age, visual literacy skills are increasingly important for communication, learning, and thinking in the 21st century. Students today need to be able to both understand and create visual content across various digital platforms and media. Schools should focus on developing students' visual literacy abilities through infusing instruction of visual concepts and skills into the regular curriculum.
UDL - Creating effective and efficient learning for everyoneJenelle H.
This document discusses Universal Design for Learning (UDL), which aims to create effective and accessible learning for all students. UDL recognizes there are three networks involved in how people learn - recognition, strategic, and affective networks. It also acknowledges people receive and process information differently depending on whether they are visual, auditory, kinesthetic, or multi-sensory learners. UDL calls for providing multiple means of representation, engagement, and expression to accommodate differences in individual learners and learning styles. When designing curriculum, UDL encourages considering ways to present content through different modalities and provide alternative options for students to demonstrate their understanding.
The document provides biographical information about the authors Jane Cristine Mie V. Avellano and Czamira U. Asgali, who are students studying elementary education. It then discusses key topics from their Educational Technology 2 course, including definitions of educational technology, the roles of technology in learning, and the cone of experience model. The authors reflect that studying educational technology helped enhance their computer skills and prepare them to be computer literate teachers for the 21st century classroom.
Literacy and numeracy presentation (1) (1).pptxchristine378448
The document discusses literacy and numeracy. It defines literacy as having the fundamental knowledge and skills to access, understand, analyze and evaluate information. Literacy involves making meaning, expressing thoughts, presenting ideas constructively, and participating in society. Numeracy encompasses using mathematical knowledge and skills in various situations and recognizing math's role in the world. The document examines how understanding of literacy and numeracy has grown through engaging with resources that break down concepts like comprehension, vocabulary, and visual knowledge. It also discusses strategies for developing a growth mindset in teaching numeracy concepts and applying them to everyday life.
Literacy and numeracy presentation (1) (1).pptxchristine378448
The document discusses the author's understanding of literacy and numeracy. Through engaging with course materials, the author's view of literacy as more than just reading and writing has expanded. Literacy involves skills like comprehending, analyzing, and evaluating information to participate in society. It is also influenced by an individual's environment and experiences. Numeracy encompasses using mathematical skills and concepts in various situations and recognizing the role of math in the real world. The author reflects on strategies like incorporating student choice and viewing the classroom as a learning space. Moving forward, the author aims to support student growth through empowering learners and linking literacy and numeracy to their lives.
The document discusses how incorporating visual literacy, media literacy, and museum education concepts into classroom teaching can positively impact student learning. It defines visual literacy, media literacy, and discusses the Visual Thinking Strategies approach used in museums and classrooms to encourage critical thinking skills. Specific examples are provided, such as using online art galleries to build student confidence and a program at the Salvador Dali Museum that combines these concepts. The conclusion states that incorporating media and analyzing visuals helps students connect lessons to their lives and experiences.
Everyone will agree that images and visual media are critical in the formation of understanding, perception, feelings and attitude. Schools encourage the use of multimedia to influence learning events. However, we need to find a standard reference to guide visual literacy in the school. This documents may help education leaders not to re-invent the wheel.
Art education univeral design lisa bottalicodewsy111
This document discusses Universal Design for Learning (UDL) and its application in art education. UDL aims to minimize barriers and maximize learning opportunities for all students by understanding how learning is distributed across recognition, strategic, and affective networks in the brain. The document provides examples of how UDL can be implemented in the art room, such as providing multiple means of presentation, expression, and engagement. It emphasizes that flexibility and stimulating learning across all three networks is key to creating inclusive curriculum through a UDL framework.
This document discusses the use of multimedia applications in teaching visual art education among school and university students. It aims to identify the causes of lack of preparation among teachers in using multimedia, examine student reaction to multimedia applications in art education, and determine the effectiveness of multimedia applications in teaching visual art. The document provides background on the importance of visual art education and multimedia learning. It also outlines the research objectives, questions, hypotheses, operational definitions, limitations, and significance of the study.
The document provides information about an arts in education grant at the University of South Alabama. It lists the grant directors and their contact information. It notes that the grant is funded in part by a federal grant under the No Child Left Behind Act, with 53% of funding coming from federal sources and 47% from non-federal sources. The opinions and findings expressed do not necessarily reflect the policies of the funding agencies. It then provides brief biographies of two of the grant directors, Paige Vitulli and Susan Santoli, including their roles and research interests.
This research aims to examine whether multisensory instruction can enhance visually impaired and blind students' ability to analyze and respond to artworks. The researcher plans to test students through multisensory art lessons that incorporate touch, sound, and smell to determine if it leads to better comprehension and critical analysis of art compared to tactile instruction alone. The study also seeks to understand the most effective order of presenting sensory information. It is significant because providing meaningful art education for visually impaired students can help develop important skills, but traditional methods may not be fully accessible. The researcher hopes to contribute guidelines for developing inclusive art curricula and lessons through documenting students' experiences with the multisensory approach.
Codeavour 5.0 International Impact Report - The Biggest International AI, Cod...Codeavour International
Unlocking potential across borders! 🌍✨ Discover the transformative journey of Codeavour 5.0 International, where young innovators from over 60 countries converged to pioneer solutions in AI, Coding, Robotics, and AR-VR. Through hands-on learning and mentorship, 57 teams emerged victorious, showcasing projects aligned with UN SDGs. 🚀
Codeavour 5.0 International empowered students from 800 schools worldwide to tackle pressing global challenges, from bustling cities to remote villages. With participation exceeding 5,000 students, this year's competition fostered creativity and critical thinking among the next generation of changemakers. Projects ranged from AI-driven healthcare innovations to sustainable agriculture solutions, each addressing local and global issues with technological prowess.
The journey began with a collective vision to harness technology for social good, as students collaborated across continents, guided by mentors and educators dedicated to nurturing their potential. Witnessing the impact firsthand, teams hailing from diverse backgrounds united to code for a better future, demonstrating the power of innovation in driving positive change.
As Codeavour continues to expand its global footprint, it not only celebrates technological innovation but also cultivates a spirit of collaboration and compassion. These young minds are not just coding; they are reshaping our world with creativity and resilience, laying the groundwork for a sustainable and inclusive future. Together, they inspire us to believe in the limitless possibilities of innovation and the profound impact of young voices united by a common goal.
Read the full impact report to learn more about the Codeavour 5.0 International.
APM event held on 9 July in Bristol.
Speaker: Roy Millard
The SWWE Regional Network were very pleased to welcome back to Bristol Roy Millard, of APM’s Assurance Interest Group on 9 July 2024, to talk about project reviews and hopefully answer all your questions.
Roy outlined his extensive career and his experience in setting up the APM’s Assurance Specific Interest Group, as they were known then.
Using Mentimeter, he asked a number of questions of the audience about their experience of project reviews and what they wanted to know.
Roy discussed what a project review was and examined a number of definitions, including APM’s Bok: “Project reviews take place throughout the project life cycle to check the likely or actual achievement of the objectives specified in the project management plan”
Why do we do project reviews? Different stakeholders will have different views about this, but usually it is about providing confidence that the project will deliver the expected outputs and benefits, that it is under control.
There are many types of project reviews, including peer reviews, internal audit, National Audit Office, IPA, etc.
Roy discussed the principles behind the Three Lines of Defence Model:, First line looks at management controls, policies, procedures, Second line at compliance, such as Gate reviews, QA, to check that controls are being followed, and third Line is independent external reviews for the organisations Board, such as Internal Audit or NAO audit.
Factors which affect project reviews include the scope, level of independence, customer of the review, team composition and time.
Project Audits are a special type of project review. They are generally more independent, formal with clear processes and audit trails, with a greater emphasis on compliance. Project reviews are generally more flexible and informal, but should be evidence based and have some level of independence.
Roy looked at 2 examples of where reviews went wrong, London Underground Sub-Surface Upgrade signalling contract, and London’s Garden Bridge. The former had poor 3 lines of defence, no internal audit and weak procurement skills, the latter was a Boris Johnson vanity project with no proper governance due to Johnson’s pressure and interference.
Roy discussed the principles of assurance reviews from APM’s Guide to Integrated Assurance (Free to Members), which include: independence, accountability, risk based, and impact, etc
Human factors are important in project reviews. The skills and knowledge of the review team, building trust with the project team to avoid defensiveness, body language, and team dynamics, which can only be assessed face to face, active listening, flexibility and objectively.
Click here for further content: https://www.apm.org.uk/news/a-beginner-s-guide-to-project-reviews-everything-you-wanted-to-know-but-were-too-afraid-to-ask/
Demonstration module in Odoo 17 - Odoo 17 SlidesCeline George
In Odoo, a module represents a unit of functionality that can be added to the Odoo system to extend its features or customize its behavior. Each module typically consists of various components, such as models, views, controllers, security rules, data files, and more. Lets dive into the structure of a module in Odoo 17
Dr. Nasir Mustafa CERTIFICATE OF APPRECIATION "NEUROANATOMY"Dr. Nasir Mustafa
CERTIFICATE OF APPRECIATION
"NEUROANATOMY"
DURING THE JOINT ONLINE LECTURE SERIES HELD BY
KUTAISI UNIVERSITY (GEORGIA) AND ISTANBUL GELISIM UNIVERSITY (TURKEY)
FROM JUNE 10TH TO JUNE 14TH, 2024
Open Source and AI - ByWater Closing Keynote Presentation.pdfJessica Zairo
ByWater Solutions, a leader in open-source library software, will discuss the future of open-source AI Models and Retrieval-Augmented Generation (RAGs). Discover how these cutting-edge technologies can transform information access and management in special libraries. Dive into the open-source world, where transparency and collaboration drive innovation, and learn how these can enhance the precision and efficiency of information retrieval.
This session will highlight practical applications and showcase how open-source solutions can empower your library's growth.
PRESS RELEASE - UNIVERSITY OF GHANA, JULY 16, 2024.pdfnservice241
The University of Ghana has launched a new vision and strategic plan, which will focus on transforming lives and societies through unparalleled scholarship, innovation, and result-oriented discoveries.
Lecture Notes Unit4 Chapter13 users , roles and privilegesMurugan146644
Description:
Welcome to the comprehensive guide on Relational Database Management System (RDBMS) concepts, tailored for final year B.Sc. Computer Science students affiliated with Alagappa University. This document covers fundamental principles and advanced topics in RDBMS, offering a structured approach to understanding databases in the context of modern computing. PDF content is prepared from the text book Learn Oracle 8I by JOSE A RAMALHO.
Key Topics Covered:
Main Topic : USERS, Roles and Privileges
In Oracle databases, users are individuals or applications that interact with the database. Each user is assigned specific roles, which are collections of privileges that define their access levels and capabilities. Privileges are permissions granted to users or roles, allowing actions like creating tables, executing procedures, or querying data. Properly managing users, roles, and privileges is essential for maintaining security and ensuring that users have appropriate access to database resources, thus supporting effective data management and integrity within the Oracle environment.
Sub-Topic :
Definition of User, User Creation Commands, Grant Command, Deleting a user, Privileges, System privileges and object privileges, Grant Object Privileges, Viewing a users, Revoke Object Privileges, Creation of Role, Granting privileges and roles to role, View the roles of a user , Deleting a role
Target Audience:
Final year B.Sc. Computer Science students at Alagappa University seeking a solid foundation in RDBMS principles for academic and practical applications.
URL for previous slides
chapter 8,9 and 10 : https://www.slideshare.net/slideshow/lecture_notes_unit4_chapter_8_9_10_rdbms-for-the-students-affiliated-by-alagappa-university/270123800
Chapter 11 Sequence: https://www.slideshare.net/slideshow/sequnces-lecture_notes_unit4_chapter11_sequence/270134792
Chapter 12 View : https://www.slideshare.net/slideshow/rdbms-lecture-notes-unit4-chapter12-view/270199683
About the Author:
Dr. S. Murugan is Associate Professor at Alagappa Government Arts College, Karaikudi. With 23 years of teaching experience in the field of Computer Science, Dr. S. Murugan has a passion for simplifying complex concepts in database management.
Disclaimer:
This document is intended for educational purposes only. The content presented here reflects the author’s understanding in the field of RDBMS as of 2024.
Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...Alvaro Barbosa
In this talk we will review recent research work carried out at the University of Saint Joseph and its partners in Macao. The focus of this research is in application of Artificial Intelligence and neuro sensing technology in the development of new ways to engage with brands and consumers from a business and design perspective. In addition we will review how these technologies impact resilience and how the University benchmarks these results against global standards in Sustainable Development.
Topics to be Covered
Beginning of Pedagogy
What is Pedagogy?
Definition of Pedagogy
Features of Pedagogy
What Is Pedagogy In Teaching?
What Is Teacher Pedagogy?
What Is The Pedagogy Approach?
What are Pedagogy Approaches?
Teaching and Learning Pedagogical approaches?
Importance of Pedagogy in Teaching & Learning
Role of Pedagogy in Effective Learning
Pedagogy Impact on Learner
Pedagogical Skills
10 Innovative Learning Strategies For Modern Pedagogy
Types of Pedagogy
4. "Visual literacy is defined as the ability to
interpret images as well as to generate
images for communicating ideas and
concepts".
(Stokes, 2002)
Definition of VisualDefinition of Visual
literacy:literacy:
7. The Roles of visuals
in instruction:
universal means of communication.universal means of communication.
concrete referent for ideas.concrete referent for ideas.
motivate learners by attracting their attention,motivate learners by attracting their attention,
holding their attention.holding their attention.
simplify information that is difficult tosimplify information that is difficult to
understand.understand.
giving some learners a chance to comprehendgiving some learners a chance to comprehend
visually.visually.
helps students to better interpret art and visualhelps students to better interpret art and visual
media.
8. Elements or types of
visualization
1.1. DataData
Visualization:Visualization:
2.2.InformationInformation
Visualization:Visualization:
9. Elements or types
of visualization
3.3.ConceptConcept
Visualization:Visualization:
4.4.StrategyStrategy
Visualization:Visualization:
10. Elements or types of
visualization
5.5. MetaphorMetaphor
visualization:visualization:
6.6. CompoundCompound
Visualization:Visualization:
11. Why learn visual
literacy?
Many information texts use visual elements.Many information texts use visual elements.
Visual texts are accessible to all readers.Visual texts are accessible to all readers.
Visual texts are complex.Visual texts are complex.
Visual texts communicate certain informationVisual texts communicate certain information
more clearly than verbal texts.more clearly than verbal texts.
Students need practice in choosing theStudents need practice in choosing the
appropriate text to use.appropriate text to use.
Visual texts are widely used in the electronicVisual texts are widely used in the electronic
media.media.
Visual literacy is a life skill.Visual literacy is a life skill.
12. Some Implications:
oVisual skills are not usually isolated from other sensoryVisual skills are not usually isolated from other sensory
skills.skills.
oTeachers can provide appropriate learning environmentsTeachers can provide appropriate learning environments
and materials.and materials.
oTeachers can allow students to create their own visualTeachers can allow students to create their own visual
messages.messages.
oCompetency in one literacy does not necessarily transfer toCompetency in one literacy does not necessarily transfer to
another.another.
oVisual arts can affect student emotions and aidVisual arts can affect student emotions and aid
understanding.understanding.
oStudents need to learn how to recognize and respond toStudents need to learn how to recognize and respond to
visual and print messages.visual and print messages.
oStudents require guidance to distinguish between factualStudents require guidance to distinguish between factual
and fictional visual representations.and fictional visual representations.