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  • Friday 23 July 2010

  • Peter Molyneux on Fable III, and all action from the Develop video game conference in Brighton

  • Wednesday 14 July 2010

  • This week Aleks and Jemima are joined by Mike Butcher, editor of TechCrunch Europe, and Kristian Segerstrale, vice president and general manager of Playfish.

  • Tuesday 29 June 2010

  • Richard Wilson of video games industry body TIGA discusses the cuts to previously promised tax breaks for the industry. There's the latest on Google's troubles in China, and what could be the new place for sex on the internet – the xxx domain

  • Monday 26 April 2010

  • Bodycount

    Bodycount: 'I joked that, you know, we should just write a f**king shooter, make it easy on ourselves for Christ's sake'

    Earlier this month we took an early look at Bodycount, the incendiary new shooter from UK publisher, Codemasters. The creative director on the project is Stuart Black, the outspoken games designer behind 2006 PlayStation 2 hit Black, and a veteran of Bullfrog, the massively influential studio formed by Peter Molyneux back in the mid-eighties.

    Black wears his passion for games, not so much on his sleeve, but more accurately, tattooed across his forehead in giant neon ink letters. I recently spoke to him about the genesis of Bodycount, his approach to design, and about the state of contemporary game creation.

    Here's part one of what he had to say...

    Continue reading...

  • Tuesday 20 April 2010

  • In a packed programme, we hear from freedom of information campaigner Heather Brooke, one of the developers of the new Alan Wake game for Xbox, and the election candidates that are standing for tech policies

  • Thursday 1 April 2010

  • Suda51 is one of the most interesting video game developers in the world. Responsible for hyper-kinetic shoot-outs like Killer 7 and No More Heroes, he chats to the Guardian about the creative process … and watch out for the most unlikely toilet metaphor in game interview history

  • Yoshinori Terasawa

    Yoshinori Terasawa, producer of Way of the Samurai 3

    Games blog speaks to Yoshinori Terasawa, the producer of Way of the Samurai 3

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  • Monday 9 November 2009

  • F1 2009

    Formula 1 2009: Ned Waterhouse's aim was to combine tactical depth and accessibility

    The lead designer for Codemasters' Formula 1 2009 on the Wii and PSP, Ned Waterhouse of Sumo Digital, talks to Nicky Woolf

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  • Thursday 29 October 2009

  • Danny Wallace in Assassin's Creed 2

    Danny Wallace plays the historian in Assassin's Creed II. Photograph: Ubisoft

    Jack Arnott spoke to the writer, presenter and now videogame character about his involvement in Ubisoft's soon-to-be-released slash-em-up sequel

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  • Friday 25 September 2009

  • Comic book creator Stan Lee

    Photograph: Damian Dovarganes/AP

    Dan Martin: The comicbook legend who gave the world Spider-Man would rather invent games if he was a young man today

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  • Tuesday 28 July 2009

  • XBox Halo ODST

    Developers Ryan Crosby, left, and Lars Bakken. Photograph: Bruno Vincent

    Bungie Studios' Lars Bakken and Microsoft Game Studios' Ryan Crosby talk about taking the Halo game franchise in exciting new directions, with the arrival of Halo 3: ODST

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  • Tuesday 21 July 2009

  • Ian Livingstone of EIDOS remains tight-lipped about the next Tomb Raider game starring Lara Croft. Also, discussion with the games legends behind Elite, GTA 1 and 2, Lemmings and Lego Star Wars and Batman.

  • Wednesday 1 July 2009

  • Doom 3

    Raw power … ZeniMax will benefit from the tech behind games such as Doom 3

    id Software's reputation was created by its FPS Doom and an independent spirit that its boss believes will remain, despite its acquisition by ZeniMax

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  • Tuesday 2 June 2009

  • Tetris inventor

    Eastern block: Tetris publisher Henk Rogers and author Alexey Pajitnov, right

    That addictive puzzler Tetris – created 25 years ago by Russian Alexey Pajitnov – has a legitimate claim to being the videogame that conquered the world

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  • Tuesday 19 May 2009

  • Steven Spielberg tells us how different filmmaking is to creating videogames. We also look at the clever technology that can keep you moving this bank holiday as you travel the country

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